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Ideas for Game Modes!


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Not a good idea. It removed the team aspect from the game mode. A much beter improvement would be to leave the flag on the ground for at least 5 seconds so that teammates can pick it up and continue the attack once the flag carrier dies.

You can pick up the flag after like a second or so. 

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hello Tankmen.

it looks like Gun&run. in this mode you need to kill one enemy by all the 13 weapons, for example, the first weapon is "SMOKE" and the second "TWINS" when you kill one by SMOKE your weapon will convert to TWINS .. etc.

 

but this mode has to be *limited* to make sure players won't leave their garages.

and in this mode players can try some weapons without buying it.

 

I don't think it'll be a good idea but I posted it anyway.

maybe you can add something to it to be perfect.

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Team Juggernaut: there is 1 juggernaut per team, the goal is destroying the enymy juggernaut to get 1 point, when your team's juggernaut is killed, a player of your team that didn't play juggernaut yet will become juggernaut and you will win if all players of the enemy team lost their juggernaut

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You can pick up the flag after like a second or so. 

I know it's possible to pick it up (it will always work if you're on top of the flag carrier when the flag is dropped), but it resets almost instantly, making it nearly impossible to pick up the flag in normal conditions. I find it very frustrating.

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Would it also work with hull? I just do not want to use Mammoth Firebird xD

mammoth firebird is a possible combination if they system calculates that its fair for the current battle

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Hmmm, rip those who has A LOT of m0 equipment in their garage. 

Plays with legends using m0 equipment :P

Edited by Heles

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Make Halloween.

--------------------------

Halloween Tank (Frankenstein).

Halloween Mode 

Survive From Ghost attack 5 Minutes.

after Battle End You earn Your Crystals.

But If You lose You Kick from Battle.

Easy Kill or You will Killed.

You have Kill Ghost with (Frankenstein Tank.)

But just 4 Players Can Have In battle You have Hide and Survive.

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Instead of being random, the players can pick and choose which weapon and hull they want to use, even if it's not in their garage, but all weapons and hulls are M0. Although this may end up with an entire battlefield full of Mag M0s with most players not knowing how to use them. 

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2 Suggestions about Juggernaut Mode......

 

Teams

Make it a team battle, red team vs blue team

Each team has 1 player who is the Juggernaut

Basically a TDM, but when a team's Juggernaut is destroyed, the enemies get 5 points

Afterwards, a random player in the team with the destroyed juggernaut will receive the juggernaut, and will become the next juggernaut for that team

 

OR

 

Change Scoring in original gameplay

Killing the Juggernaut gives the player who killed it 5 points, any players who contributed damage receive 1/2 a point

When you are the Juggernaut, killing an enemy only gives you 1/2 a point

Edited by Tanker-Arthur

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Team Juggernaut: there is 1 juggernaut per team, the goal is destroying the enymy juggernaut to get 1 point, when your team's juggernaut is killed, a player of your team that didn't play juggernaut yet will become juggernaut and you will win if all players of the enemy team lost their juggernaut

sorry if it looked like i copied your idea, i didn't read the rest of the forum before i posted my idea

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heres an idea, everyone is on a team VS the juggernaut, and the juggernaut is made even more powerful (immune to freeze and fire effects, more health)

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What you're saying is to get rid of the flag positions and every time someone on red is killed, they respawn with a flag. If the battle had two 8-man teams, then there would be 8 flags on the field instead of two or three. 

 

Nope, don't like it. 

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This is what we have wanted when the game were released. Option to kick player in PRO-battles. We´ve all seen that guy who is ruining parkour, using mammoth with 50 protection on wasp+fire battles, etc. BUT, if battle creator could kick the abusive player from , that would be fixed. But here also follow the bad sides of this option. match hoster could kick everyone and take battle fund himself after 300 minute battle. Maybe if the battle hoster could start vote-kicking where many players need to accept to kick the abusive player, or something. But this is really needed. 

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I bought PRO Pass of 2300 crystals to play Juggernaut 1 vs 1 PRO battle but then I got that I can't create a Juggernaut PRO battle and there are no battles for Juggernaut PRO. I want the feature to create the battles for "Assault", "Rugby" and "Juggernaut".

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"Tanki Royale" : New game mode?!

 

Battle royale mode in tanki?! You know what I'm talking about. This can be the new sensation. 

 

100 tanks spawn in a 100 km map. A whole brand new map, biggest ever seen. It can have houses, cars, shelters, etc. Barricades, shelters and garages would be the hiding places. No mu's, no alterations, no drugs, just you and your skills. Garages could be the loot houses from which you can get supplies but that would be all that you would have. After killing a tanker you can change to his turret or hull and of course take his supplies. Supplies would have cooldown. There would be loot drops that would fall from air having different turret or supplies. Only same type of modification of tankers would enter I'm same map (m3 with m3, m2 with m2). It would be complete fair play. The circle would shorten slowly. Finding supplies should be rare, a tanker should not have more than 10. There should be like 5-7 seconds in implementation of supplies. Mines can be removed for less camping and fair gameplay.

 

Be the last one standing! Or eh sitting in the tank!

One life is all you have, make the most out of it.

 

Pour your thoughts below in comments section and don't forget to support!

Same for M1 equipment! And create a map for this new mode if accept.

Edited by REDOUANE78190
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If Blue team members do not wander off and you get into the habit of shifting with others around the Blue base, then Blue Team should not lose.  I am sure the developers have stats on this.....wish they would share that....

 

You could give a multiplier for the Red Team -- 1.25x in points if they win.

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