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Special Mode for -Tankers Day-

 

Chaos Mode

 

Its a combination of CTF, CP, and TDM, 10v10 I'll explain how

 

-Maps- Only the largest maps can be used (below)

 

Description: standard CTF bases, across the map from each-other, this mode will work on a point system like CP, capturing another teams flag will earn your team 15 points, The control points will be in 3 places, one will be smack-bang in the middle of the map, the other two will be to it's far left and far right, the point system with the CP part will be un-changed, now the TDM part, every 7 kills your team makes will earn your team 1 point, there will be a small kill counter for your team and enemy's team that will go up to 7,add a point, and reset, there will be no point limit, so the team with the highest number of points in 10 minutes will win

 

Map Layouts: Blue Dots=Blue Flag Point

                       Red Dots=Red Flag Point

                       Grey Dots= Control Points

 

 

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some map images may be out of date

Edited by Aigaion
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Tundra Wars

i suggest to make an event named ( Tundra Wars ), one country, and it's borders, joining by buying one of the paints  ( Winter - White ), the event has a following mode also named ( Tundra Wars ), similar to assault mode, the red team are the conquerors, the blue team are the defenders, the event map is similar to the war map, the blue team own the entire map but not the borders, blue team only defends areas, red team only attacks areas, maps are only on snowy mode, no maps without snowy theme .

 

Win condition : if the red team arrived to the capitol during time limit ( that the creators will adjust it by days and weeks as it is similar to war ) wins, if the blue team blocked the attacks during the time limit wins .

 

Game Mode : the event has a following game mode also named as the event's name, it is like the TDM and kills makes stars ( 5 kills with 50 score points makes one star ), and stars makes effect power for players, effect power will be added for the defended and attacked area per player, the team with more effect power in one area wins,      ( example : 2 players attacks an area with 4+6 stars, 3 players defends an area with 2+5+1 stars, attackers wins the area ) .

 

Specialties : every joiner must chose a specialty for it's properties from ( Tundra Wars ) page before starting the event .

1- leader   2- sniper   3- medic   4- runner   5- explosives expert   6- ninja   7- powerhouse   8- trapper   9- gunner   10- hacker

 

 

1- Leader : has +100% health          2- sniper : has +100% damage

 

3- medic : has +50% health, +50% speed, +100% healing speed when using isida          4- runner : has +150% speed

 

5- explosives expert : has +100% splash damage radius          6- ninja : invisible while not moving or shooting, has +150% speed

 

7- powerhouse : has +75% of every thing          8- trapper : can lay down mine field of 20 mines per 1 mine supply

 

9- gunner : has +100% fire rate and reload rate          10- hacker : has a satellite connection, if his health is less than 25% all nearby enemies takes 2000 damage by satellite's railgun, detects invisible tanks .

 

and here's the link for the soundtrack which inspired me to create this idea to add it for the game mode ( click to download ) : https://audio-download.ngfiles.com/450000/450750_Rose_At_Eclipse.mp3?f1318625169

Edited by GeniusN

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A new game mode that I thought of is that each team has 1 diamond or some other object and then they protect it and the both teams try to destroy the each other's object. Then first team to destroy it wins.

 

 

Some features the object could have:

 

  • Able to be healed (slowly).
  • Can fire back at attackers too close.
  • Can slightly deflect long range guns (even thunder). 

 

 

 

It seems fun and hope it will happen.

Edited by r_leviisawesometo0

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New idea: tag mode. Two ways this could work:

 

1. So basically there's the blue and red team, but when a tank is killed is respawns on the other side. Once a tank spawns on the enemy side, their goal is now to kill their previous teammates. The game ends when all players are on one side. If at the end not everyone's on 1 side, the side that has the majority of players wins. Teammates can be stolen back.

 

2. It's basically everyone's on one side, but one person's it. That person is his own team, and his colour would be yellow or something - his goal is to kill other players, and when players are killed by him, they respawn on his team, and their goal is now to kill their previous teammates. Tanks who are on the it's team will not switch back to the not-its when killed. Like idea 1, the game ends when everyone's on one side. If at the end not everyone's on 1 side, the side that has the majority of players wins. 

 

If players leave a battle of this mode, the MM System will not replace them! It could ruin it, due to the fact that a team can also win if they have more players.

 

Something quite similar to this exists on diep.io.

So that's my idea. I think it would be a fun and unique mode if implemented.

Edited by r_Spytank2
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Uhhh what does the tag "merge" mean?

It means that your idea will never be accepted, merged with an already existing topic, and never to be found again. 

 

Welcome to Ideas & Suggestions. 

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It means that your idea will never be accepted, merged with an already existing topic, and never to be found again. 

 

Welcome to Ideas & Suggestions. 

What? Why would they do that without writing a review or anything at all?? I don't see why they would do this!

Well, anyways, if that's the case, I'm never posting a suggestion ever again.

Edited by r_Spytank2

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What? Why would they do that without writing a review or anything at all?? I don't see why they would do this!

Well, anyways, if that's the case, I'm never posting a suggestion ever again.

Please don't do this, I really loved your idea, as it was very interesting. I also wonder what do you mean on your second idea. You say everyone is on one side and one guy is where? The 1st idea was very nice and I can't believe Tanki didn't accept it: thas was totally wrong.

Edited by peter2003tankist
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What? Why would they do that without writing a review or anything at all?? I don't see why they would do this!

Well, anyways, if that's the case, I'm never posting a suggestion ever again.

I mean, a lot my ideas get merged with other ideas, too, yet I still post them. I think it's kind of fun thinking of how you would want to shape Tanki. If you really wanted your idea to work/get accepted, you have to think of something blatantly obvious that no one else has thought about yet. 

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Please don't do this, I really loved your idea, as it was very interesting. I also wonder what do you mean on your second idea. You say everyone is on one side and one guy is where? The 1st idea was very nice and I can't believe Tanki didn't accept it: thas was totally wrong.

One guy is his own team. He has to make his team grow starting from only him by killing the non-its.

Thanks for complementing my idea.

I mean, a lot my ideas get merged with other ideas, too, yet I still post them. I think it's kind of fun thinking of how you would want to shape Tanki. If you really wanted your idea to work/get accepted, you have to think of something blatantly obvious that no one else has thought about yet. 

But what I thought was REALLY dumb was how they didn't even send me a notification, or even tell me what existing post it was merged to!

Edited by r_Spytank2

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But what I thought was REALLY dumb was how they didn't even send me a notification, or even tell me what existing post it was merged to!

Unfortunately that's system :(

 

Your ideas are pretty good so don't get discouraged from posting ideas in the section.

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New Mode: Team Juggernaut!

 

 

I have an idea. There should be a new mode with red and blue teams, and each player has their own supertank, or juggernaut, controlled by a randomly chosen player. The goal of the mode would be to kill the enemy team's supertank. It's turret would be two thunder XT M3's together with nonstop double damage and fast reload. It's hull would look something like that of the juggernaut's. It's armor would be stronger than that of the juggernaut's, (To make it harder to kill so the game lasts longer) but it's speed significantly lower: Slower than the speed of a mammoth. (To prevent the two supertanks from driving fast to eachother, and then killing eachother, which is just a fast end to the game.) So the goal would be to kill the enemy AND to protect your own team's supertank. The game would end when a supertank is destroyed, and the victory goes to the team who's supertank is still alive. 

A mode quite similar to this (Mothership) existed on diep.io a long time ago.

 

Other features:

Like the juggernaut, supply boxes would have no effect on it.

Like the juggernaut, it's overdrive loading time would be pretty fast.

Like the juggernaut, it's overdrive would have a force. 

 

And, of course, the name of the new mode: Team Juggernaut (TJN)!

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New Mode: Box Fight

 

New idea. It's a teams mode. In this mode, there would be many drop zones for a special box, a point. When you catch a point, your team's score increases by 5, in a counter in the corner. Points would drop every 25 seconds after they're caught. The goal is to fight for the boxes and catch them. You get exp for catching points. A team wins when their score reaches 100. I think it would be nice for a mode that uses boxes as the main item to exist. So yes, that's the basic idea.

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there would be a big mult problem, your juggernaut could make your team lose if they are mult or afk, an easy target, for that reason, this is not a good idea

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there would be a big mult problem, your juggernaut could make your team lose if they are mult or afk, an easy target, for that reason, this is not a good idea

Just leave and join a new battle. 

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Oddball

 

I have also asked it before but no one act apon it.

So I will describe again:

 

At the start skull or a ball will drop. When someone picks the ball timer of the player will start ticking upwards. At the end of the battle, Player with most score/time wins.

So in basic words you have to take the ball as much time possible.

Score:

1 second = 1 score

1 minute  = 60 score

It would be good for death-match but if you want it for team-deathmatch say team otherwise say no team.

 

And also it's your (Tanki developers) choice to add it for team-deathmatch or death-match.

 

I hope you will soon startt work on it... :)  :)  :)  :)  :) 

Edited by Tankifight
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