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Pretty much similar to the current Assault mode , where the blue team gets a point for destroying an enemy tank while the red team gets 5 points for delivering a flag to the blue base. I can't really see how this mode would be unique in its own terms of gameplay.

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Sounds fun, prolly wont be a thing since its similar to existing modes though. Additionaly, snipers can simply shoot at the generators and destroy them.

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Additionaly, snipers can simply shoot at the generators and destroy them.

We're talking about structures with faaarr more health than the Juggernaut, plus possible defense measures. Wouldn't be reasonable unless they're hard to destroy even for a team

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Pretty much similar to the current Assault mode , where the blue team gets a point for destroying an enemy tank while the red team gets 5 points for delivering a flag to the blue base. I can't really see how this mode would be unique in its own terms of gameplay.

This would be unique cause in no mode you can destroy "obstacles". In ASL you can take mammoth and sit on point (blue team), but here you'd need to destroy tower.

 

Kind of like CP but with only one chance, no?

You have to destroy the tower, not capture it.

 

Sounds fun, prolly wont be a thing since its similar to existing modes though. Additionaly, snipers can simply shoot at the generators and destroy them.

Tower would have enough HP to possibly withstand team force for 10 minutes.

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This is a good idea but I am sure it will be full of Magnums because they can just shoot across the map and lob all walls and buildings between them and their target.

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This is a good idea but I am sure it will be full of Magnums because they can just shoot across the map and lob all walls and buildings between them and their target.

Magnum would behave more like thunder in this mode so it can be fair for the blue team to avoid getting blown up.

Edited by TankiNoob2000

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Please add FW/FH mode. It will bring back alot of tankers back. Make The mode for M2s, M3s. Many of us are waiting for the mode for years but all we get is XC mode that no one plays. Pls add tanki!

 

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Idea's Topic : "Tower" mode

Idea's game mode : "Tower" mode

Short Detail : It is same as Dota 2 game, but only have one tower only.

Tower Detail : The first player in the team will become tower. Usually, the tower is not moving, but it can shoot the enemy by using railgun m3. It can defend itself by shooting the enemies team. Unfortunately, it still need help with 5 other players. Their HP is 15000, while the damage is 1000 until 4000 HP. Its Overdrive charges 50% faster than before, and when activated, it will repair itself and other tank, also makes a mega shockwave to heavily push enemies tanks.

Other Players Detail : 5 players will either destroying the enemy tower or defend the allies tower, or sightly destroy enemies tank.

Numbers of players : Maximum and minimum is 6 players, including the tower.

How to win : Succesfully destroyed enemy tower, or most kill during the battle.

 

p/s : More idea's update about this game mode will coming soon...

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Please add more maps in Juggernaut Mode! And change that orange text, because i don't know when is "Gold Box will be dropped soon" with the sound off, it's too much orange in this mode and i lost lots of gold boxes and containers ...

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Game mode: Juggernaut

 

In juggernaut i feel that tankers should be divided into teams

 

because we obviously cant destroy the juggernaut individually, we need to have a team work

tankers just randomly kill others 

 

 

 

 

i know this is foolish to here but it is very very annoying while playing

 

 

<_<

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"Dodgeball" Mode''

 

New mode idea. Classic red and blue teams. So at the beginning all the balls (the balls will be rugby balls, but round) will spawn in a line in the middle of the map. There will be 6 balls. They can be picked up upon spawning. The goal would be to press "F" to eject the ball (with the ability change the power of the shot) towards an enemy. If it is a successful hit, then the ball blows up and kills the hit target. The pieces will then reassemble and the ball will then roll along from the place it hit. F can also be used to pass to teammates. 1 hit = 5 points. Whichever team has the most points at the end wins. The mode would be called dodgeball or chaos or whatever, idk.

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Poisonball - New Game Mode

 

You might have played poisonball back in elementary school phys ed. Basically the way I played it back in the day was the teachers would give 2 teams dodgeballs and they were placed on opposite sides of the gym. There would be a significantly larger ball placed in the middle of the gym. The objective was to use the dodgeball to try hitting the larger ball, causing the larger ball to roll across the gym and try getting the large ball to cross an imaginary line near the ends of the gym. If the ball crosses your imaginary line you lose, if it cross the other line you win.

 

However, there are some rules that make it harder for the ball to be moved. For instance, the ball was "poisonous", so you were eliminated from your team if you touched the ball with your bare hands. The other rules are irrelevant to this game mode I'm going to post.

 

Basically, TO could make a new game mode where there would be a humungous ball placed in the center of the map and there would be imaginary zones placed on opposite sides of the map behind each base (the areas would be highlighted in blue or red). The objective is to use your turret's impact force to push the ball to the enemy base.

 

This might sound hard at first, but the ball should be able to fly all over the place to make the game mode interesting.

For instance, if I hit the bottom of the ball, it should be able to fly into the air over short walls. If I hit the center, it would be the most powerful shot and got directly where I intended the ball to go, however, it would stay mainly on the ground. If I hit the top, it would hug the ground, which might be useful to hit enemies but not for scoring. 

 

The twist in the game is that if the ball ends up physically touching your tank, your tank instantly gets blown up and killed (regardless of HP). This would be a very cool addition to the game and make it extremely fast-paced. 

 

The winner of the match is the team who scores the most. 

 

I think this would be the ultimate team game because it requires lots of teamwork and skill (noobs would suffer in this mode). This is VERY DIFFERENT from Rugby (please don't tell me "oh it's too similar to RGB because it really isn't) 

The ball kills you, you shoot the ball, you score as long as you get it across this line, not at the goal, RGB is basically like TDM and you can solely choose to attack or defend. 

 

The gameplay would be very different too because everyone has to follow the ball around in order for the game to work. If you just defend, you can't score and you will be blown up by the ball if you try sitting near the base defending. If you spawn-kill the enemy, you won't be able to hit the ball the right way (no angle). 

 

 

This could be renamed to "Nukeball" or "Deathball" because those names suit a tank game more. 

 

Firebird and Freeze will have a preset impact force damage on the ball. Firebird will have a pushing effect on the ball and Freeze will too, however, Freeze also slows down the ball by a little bit. Isida will not be able to push the ball at all, it will be solely used for attacking other tanks and healing. 

Edited by Hate

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