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Ideas for Game Modes!


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theres support for permium users

containers cryistals and XT skins can be won from a new system. tours! after you complete a certain number of challenges. (ie kill 100 robots or pass 10 waves for example) you get speical rewards. then you get your next tour. this cycle repeats untill your perimum ends. after you pick up a new one it picks up where you left off. 

 

but if you don't have perimum then you can still get containers and cyristals. but no XT skins and you wont get as much if had perimum. 

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Opposite game mode for every game mode

 

So yeah now we already have 7 gamemodes but it would be cool if they have opposite versions

Before you put "merge" think about it, this idea is very big and not just random

 

Also it counts as 1 because everything is basically same , opposite gamemodes

 

DM - basically we already have TDM for that so thats completed

 

CTF - flag positions are swapped (some of pro maps already have that) but it should also apply for other maps 

 

CP - would be kind of funny if points were actually making your team lose so it wouldnt rely on spawnkillers but completely opposite and points would have much bigger capture range

 

ASL - swap spawn positions, blue team is around flags and reds are on point. Why? Because if reds manage to grab flag they can run away to the point so its completely balanced and okay. Blues will prevent you from taking flag. If few of them drive to point reds will try to kill them, its very simple

 

JGR - oh this one will be funny!!! Last tanker will get worst tank ever, having 1hp and being slower than mammoth. It will be some kind of very tall dictator looking like weird pyramid with width that is half of wasp (lol it has to be opposite) Now, why so absurd tank? If someone kills you he will become the weak tank so you are some kind of "ignored juggernaut". You keep the turret you have and repair kit and double armor are useless. Overdrive will boost your damage by 5% every time you activate it (kill 40 people and you can piss of people with 4x damage if you also activate double damage). Now that will encourage people to stop your insanely op damage so yeah thats kinda weird but it would be really good

 

RGB - i dont really know, help me with this one

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Almost 2 months ago I bought Pro pass then I realized that Juggernaut is not in Pro Version. So I need that from 2 months... I want to play 1 vs 2 match. And adding Juggernaut to Pro will be more appreciated from the tankers all over the world.

 

So what do you think guys??? :)  :)  :)

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hallo tankers, i want to will be training room for xp/Bp alot of players playing this xp/Bp mode but they havent traning room where they have a chanse to learn playing well,so in this mode 'TANKERS' can take any tank any place and shoot i think its importat xp/Bp players

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This idea is definitely more on the ridiculous side. More importantly, a lot of these game modes are just the existing game modes with a twist, since they don't actually add any new mechanics to the game (unlike Rugby or Juggernaut when they were added) - they just slightly change the gameplay of the existing mode.

 

Another important factor is that of you want these to be added as separate game modes in MM battles - they will only increase the waiting times for the battles due to players being more spread out across game modes. And if you want these to be added to PRO battles only - OK, but it's unlikely that devs will be making any more PRO-exclusive content at this point.

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I really don't want to be mean to you but this idea is ridiculous. There is no point in this whatsoever and the gameplay would make no sense.

yeah i were drunk while making this only CTF swapped bases will be good & it was suggested like 50 times

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Are you suggesting that all battle modes be changed to your description? Or are you suggesting that these battle modes be added to the ones already in existence?

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Almost 2 months ago I bought Pro pass then I realized that Juggernaut is not in Pro Version. So I need that from 2 months... I want to play 1 vs 2 match. And adding Juggernaut to Pro will be more appreciated from the tankers all over the world.

 

So what do you think guys??? :)  :)  :)

Topic merged

 

The JGR icon is already in the list of PRO battle filters, so I can only assume that it's already planned to add the game mode.

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New mode: Retake

 

I really do not have a good mode name for this one.

Inspired by domination mode in diep.io.

I really take too many ideas off of other games.

Classic red and blue teams, and a yellow AI team.

Anyways, there are 4 super-tanks, each of them having stats that are equal to have of that of the juggernaut. At the beginning, they are on the yellow AI team. The teams must kill the super tanks. When a tank of the yellow team is killed, it respawns on the team that killed it. The enemy team can kill the super tank when it belongs to the other team. When done so, it does not switch teams immediately: it becomes the yellow team again first, and then the enemies can kill it onto their team (Or the opposite team can steal it back.). Yellow team supertanks can not kill super tanks on the red or blue teams; their AI simply will not target them.

A super-tank on a red or blue team has more armor than a super-tank on the original yellow super tank team. 

When a super tank switches onto one team, that team gets 5-10 points (I'm not sure what it should be). First team to 100 wins. I tried to explain this as good as possible.

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this is how assault was born, and do you think you can split the already small TO player base with even more rubbish modes? ASL and JGR and bad enough.

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Anyways, there are 4 super-tanks, each of them having stats that are equal to have of that of the juggernaut. At the beginning, they are on the yellow AI team. The teams must kill the super tanks. When a tank of the yellow team is killed, it respawns on the team that killed it. The enemy team can kill the super tank when it belongs to the other team. When done so, it does not switch teams immediately: it becomes the yellow team again first, and then the enemies can kill it onto their team (Or the opposite team can steal it back.). Yellow team supertanks can not kill super tanks on the red or blue teams; their AI simply will not target them.

A super-tank on a red or blue team has more armor than a super-tank on the original yellow super tank team.

When a super tank switches onto one team, that team gets 5-10 points (I'm not sure what it should be). First team to 100 wins. I tried to explain this as good as possible.

unfortunatly the battle is pretty much decided as soon as the first supertank is captured and well used. There is no analogy to "if you are fought back to almost doom, you have a good stand to defend yourself" in this gamemode (but on the other hand this is missing in the whole game, so.. :P )

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Instead of an 4-AI Juggernaut team, why don't we just add 4 players for a 3rd team that are equipped with juggernauts, AIs play very differently than humans are it's much more enjoyable to play a human. 

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Instead of an 4-AI Juggernaut team, why don't we just add 4 players for a 3rd team that are equipped with juggernauts, AIs play very differently than humans are it's much more enjoyable to play a human.

You are right. I think AI tanks would be too easy to kill. Every Thunder, Smoky and Rail would simply snipe them to death, no matter how long it would take.

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