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I have an brilliant Idea for solution of loosed players.

OK suppose My team (blue) have 7 player because he loosed one player,

and red team have a 8 players.

I suggest when my team loose one player put the last player from the

opposite team in the freeze mode (I mean absolutely in the position where

he is in that very moment, because when they are frozen he can not go into

the line in opposite team to be spy and when unfrozen can not be an active

insider).

When My team got equivalent players like opposite (8) unfreeze the last

player in the opposite team.

It is very fair and save us from been overwhelmed from outgoing players

who don't wanna play that battle.

Edited by vecky

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IDEA:

 

Duel Battle

 

A battle containing up to 20 people join a random map

 

Then, click on who you want to vote

 

The 2 people with the highest average of votes for that voting session get placed somewhere in the map, while everybody else is in a sort of spectator mode

 

As soon as 1 kills the other, people vote again

 

Continue until 1 person stands

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Hi I have some ideas:

 

>Elimination mode, you only have one life

>You should do soccer, basketball/Netball(Add hoops instead of goals)

>In control points, you should have specific territories for each point(eg: If you capture point A, your team claims that much area of the map around Point A)

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I think the shot colour of juggernaut's rail shot nd striker shot should be same as he user's shot colour of both weapons or as he juggernaut gets kill, it's shot colour should change

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Essentially like MM but in pro battles, and to facilitate players learning how eSports works too.  I don't see why in general XPBP can't be added to Matchmaking tbh.

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Essentially like MM but in pro battles, and to facilitate players learning how eSports works too.  I don't see why in general XPBP can't be added to Matchmaking tbh.

Topic Merged.

 

Interesting idea. I would like some more detail if you want to keep it as a separate topic, but what I want to shed some light on is why XP/BP isn't available for MM. MM is basically the escapegoat for anyone who doesn't like to wait too much, or play too competitively. XP/BP is a professional format for professional players, and introducing it to MM would create an influx of, not so skilled users who would pretty much destroy the already successful professional formats, which includes XP/BP.

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Topic Merged.

 

Interesting idea. I would like some more detail if you want to keep it as a separate topic, but what I want to shed some light on is why XP/BP isn't available for MM. MM is basically the escapegoat for anyone who doesn't like to wait too much, or play too competitively. XP/BP is a professional format for professional players, and introducing it to MM would create an influx of, not so skilled users who would pretty much destroy the already successful professional formats, which includes XP/BP.

Good point, however that would be the way to bridge the divide between normal and eSports players.  

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Good point, however that would be the way to bridge the divide between normal and eSports players.  

There are a few other ways we can actually use to do that. Players are reducing day by day, and XP/BP is no exception. Maybe after a while, this format might die down enough for us to actually include precursor format periods for new format players, in which new players spend a month or two undergoing training and receive the entire xp/bp battle list upon passing it.

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Allow us to go into mm DM matchs with groups,during new year celebrations there is a huge ammount of people and you won't end up in the same battle with your friends no matter how hard you try...

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Selectable juggernaut types

 

My idea is that in juggernaut mode, there are three different types of juggernauts. When a player becomes a juggernaut, they have  ~10 seconds to go to a little pop-up screen with 3 choice boxes to decide out of them, which one they want to be.

The options would be:

 

Free-ranger juggernaut: The jugger that we have in the game right now.

 

Close-ranger juggernaut: Melee range turret, instead of shooting nanobots or fire or liquid nitrogen it shoots acid. Crazy damage and after lasting burn effect similar to that of Firebird, fire length of 30 seconds. Side weapon: Short range anti-tank grenade launcher. Very fast hull, with armour that is still very strong but significantly less than that of the long-range juggernaut. (The side weapon is the alternate attack, like how the juggernaut we have right now has a "side weapon" of two strikers.)

 

Mid-ranger juggernaut: Weapon: a huge version of a turret that resembles a thunder M3, and has similar mechanics to that of smoky, but on a much larger scale and in a different form. Armour is not as strong as that of a free-ranger juggernaut, but more strong than that of the close-ranger. Mid-ranger would be sitting somewhere in between free and close, as a super-tank with a balance between turret and hull. Its side weapon is a small block-shaped retractable shaft turret that uses a laser and sniper mode just like shaft.

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I highly doubt that developers will be making two more brand new turrets just to improve the game mode a little bit. But it's a nice idea.

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juggernaut is well and simply weaponized, apart from being weak as hell nowadays, but it was once good. And this idea sounds cool in theory, but its just beating a dead horse xD

Edited by Aigaion
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I think the devs should add a new game mode. My idea is like a elimination battle where you get 3 lives and once you run out of lives you can no longer play but you will still get rewards at the end of the game, the last one standing wins and gets most of the rewards.

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I think the devs should add a new game mode. My idea is like a elimination battle where you get 3 lives and once you run out of lives you can no longer play but you will still get rewards at the end of the game, the last one standing wins and gets most of the rewards.

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Tankionline Battle royale :D

 

100 players in a gigantic map.

gigantic map with a shrinking zone

collect armor.

limited ammo.

weapon restrictions.

I think you can figure out the rest of it.

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Tankionline Battle royale :D

 

100 players in a gigantic map.

gigantic map with a shrinking zone

collect armor.

limited ammo.

weapon restrictions.

I think you can figure out the rest of it.

*prepare for mod spam*

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I would want something like this:

Camper: 0.5x speed, 2x HP, 0.5x attack damage

(un)Balanced: what we have now

Attacker: 1.5x speed, 0.5x HP, 0.75x overdrive health, 1.5x attack speed

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