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Since TO began it's all about pvp. A nice PVE where we can all work together to fight against a zombie horde of different tanks AI would be nice, I mean its not impossible but it should have a lot of people attracted to those kinds of game types. 

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I believe it would be a great idea to give a bonus in battle to they player that has killed the jugger or the one that has assisted the kill. For example there have been many times that i have killed 3 or 4 juggernauts in a battle but ive nevere become one in my team. 

One idea would be to give extra possibility for the players that contribute to juggernaut kill to become one in their team. This way it will make a lot of sense to ry and kill the juggernaut.

Of course Juggernaut becomes the one that is respawned at the right time. But this is possibility, and i find this a bit unfair. So you could try for example to make the one that killed the juggernaut the juggernaut of his team when the other one dies. And if this all is not synchronized then you could try to make the tanki that killed the boss self destruct or show an approval to self destruct and become the juggernaut. 

Thanks for reading this.

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7 hours ago, vourlo said:

I believe it would be a great idea to give a bonus in battle to they player that has killed the jugger or the one that has assisted the kill. For example there have been many times that i have killed 3 or 4 juggernauts in a battle but ive nevere become one in my team. 

One idea would be to give extra possibility for the players that contribute to juggernaut kill to become one in their team. This way it will make a lot of sense to ry and kill the juggernaut.

Of course Juggernaut becomes the one that is respawned at the right time. But this is possibility, and i find this a bit unfair. So you could try for example to make the one that killed the juggernaut the juggernaut of his team when the other one dies. And if this all is not synchronized then you could try to make the tanki that killed the boss self destruct or show an approval to self destruct and become the juggernaut. 

Thanks for reading this.

this is a good idea, and makes sense.  the players that try to kill the juug and succeed, shld be next in line when their own team jugg dies, thru self destructing. as they are the one who actuly have skills and contribute to killing the jugg, insted of ppl who dont know how to turn the juggs turret and dieing in less than 30 secs makign the team loose

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On 5/19/2020 at 7:47 AM, DieselPlatinum said:

You get 50 points for killing the juggernaut. Says nothing about getting an assist though.

 

I would suggest 15 points for an assist, if nothing else about it.

But that's not much i mean. I suggested to become the jugger when you kill the enemy one. That would be better

 

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25 minutes ago, vourlo said:

But that's not much i mean. I suggested to become the jugger when you kill the enemy one. That would be better

 

I see two problems with this, one minor and one more serious.

 

The minor problem:

What if the player that killed the enemy jug doesn't want to be the next jug?

 

The major problem:

What happens to the current jug that's still alive then? Do they self destruct? Will there be two jugs on the team? Will the player that killed the enemy jug have to wait till the current jug dies?

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16 hours ago, DieselPlatinum said:

I see two problems with this, one minor and one more serious.

 

The minor problem:

What if the player that killed the enemy jug doesn't want to be the next jug?

 

The major problem:

What happens to the current jug that's still alive then? Do they self destruct? Will there be two jugs on the team? Will the player that killed the enemy jug have to wait till the current jug dies?

For the major problem. The last one u said at least so that you can have the chance to become the jugger if you ve killed the enemy one. 

The minor is not a problem with my idea because this may happen now as well. Now it's just random. You may not want to become jugger but you may be. 

P.S. who doesn't want to be the juggernaut? 

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4 hours ago, vourlo said:

1) For the major problem. The last one u said at least so that you can have the chance to become the jugger if you ve killed the enemy one. 

2) The minor is not a problem with my idea because this may happen now as well. Now it's just random. You may not want to become jugger but you may be. 

P.S. who doesn't want to be the juggernaut? 

1) not sure what you mean here. Can you please clarify?

2) when I'm on my mobile accounts, the last thing I want is to become the jug and that is because the jug demands a lot of control to even survive for a decent amount of time, and TO's mobile's controls aren't exactly user friendly. 

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5 hours ago, vourlo said:

P.S. who doesn't want to be the juggernaut? 

It's pretty weak these days compared to all the drone-augment-overdrive boosted normal tanks. Besides, in TJR you are met with a dilemma — do you camp in the base for the sake of making it harder for enemies to kill you (so that your team will be more likely to win), or do you just go and hunt for kills disregarding interests of the whole team?

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5 hours ago, vourlo said:

For the major problem. The last one u said at least so that you can have the chance to become the jugger if you ve killed the enemy one. 

You did not answer Diesel's question.

How can you automatically become the JUG after killing enemy JUG if your JUG is still alive.

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1 hour ago, DieselPlatinum said:

1) not sure what you mean here. Can you please clarify?

2) when I'm on my mobile accounts, the last thing I want is to become the jug and that is because the jug demands a lot of control to even survive for a decent amount of time, and TO's mobile's controls aren't exactly user friendly. 

''Will the player that killed the enemy jug have to wait till the current jug dies?''

1)This one is the ''last one'' And my answer is yes. instead of having to rely on luck which scientifically proven can be (in our case) the same person everytime you should reward the player that does something for the team instead of the one that disturbs the juggernaut so they can die together or the one that just self destructs and/or dies all the time.

2)Man in the mobile version you can't even control your tank, any tank properly, its totally unplayable in front of the computer version.

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17 minutes ago, wolverine848 said:

You did not answer Diesel's question.

How can you automatically become the JUG after killing enemy JUG if your JUG is still alive.

The last one means this 

Will the player that killed the enemy jug have to wait till the current jug dies? -----> YES

 

 

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1 minute ago, vourlo said:

instead of having to rely on luck which scientifically proven can be (in our case)

Happened once and you want to change the rules?

And... who wants to SD when the JUG on your team finally does get destroyed.  Odds of the one sepcific player dying at right moment can be awfully low.

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39 minutes ago, Maf said:

It's pretty weak these days compared to all the drone-augment-overdrive boosted normal tanks. Besides, in TJR you are met with a dilemma — do you camp in the base for the sake of making it harder for enemies to kill you (so that your team will be more likely to win), or do you just go and hunt for kills disregarding interests of the whole team?

What you say is not so relative. What i say is that its unfair for the one that tries not to become the jugger while the ''noobs'' players that desperately want to be the juggernaut and dont contribute to the team become because they die all the time. Try answering in this argument this time. Not something else that doesnt have to do with what i said.

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4 minutes ago, wolverine848 said:

Happened once and you want to change the rules?

And... who wants to SD when the JUG on your team finally does get destroyed.  Odds of the one sepcific player dying at right moment can be awfully low.

O gosh. I need to explain again. I also might need to stop speaking using examples because some here dont quite understand.

When i say the same person i mean everybody else except e.g. me.

Not sd but they do keep dying a lot for other reasons. And ive seen this happening thousands of times(mults becoming juggers because they have a kd 0/11)(because i play juggernaut mode a lot) And if you think  bit when i die n times while a player is dying 2n or 3n or 4n times he has a probability twice triple or quadraple higher than i have. 

Do i really have to explain these F.... simple things?

I believe you all have a standard iq to understand what im saying.

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10 minutes ago, vourlo said:

What you say is not so relative. What i say is that its unfair for the one that tries not to become the jugger while the ''noobs'' players that desperately want to be the juggernaut and dont contribute to the team become because they die all the time. Try answering in this argument this time. Not something else that doesnt have to do with what i said.

Ideally there should be a system that keeps track of how many times a player has been picked to be Juggernaut, and/or how long they spent playing as Juggernaut. If I spent 10 hours in TJR mode and only been Juggernaut 2 times, then I should get priority when choosing the next Juggernaut over another player that also spent 10 hours in TJR and has been Juggernaut 7 times.

Also there should be an option to cancel becoming the next Juggernaut if you don't want it. But to be honest — minor issues like this are not serious enough to dedicate work time to improve them.

 

1 minute ago, vourlo said:

Do i really have to explain these F.... simple things?

I believe you all have a standard iq to understand what im saying.

Please avoid getting hostile. The truth is that you are very difficult to understand due to confusing sentence structure, most likely because English is not your main language. That's fine and we are willing to try to understand you, but don't blame us for not being able to.

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Kill is 50 battle score, assist is 30. You can kill it 7 times; so max is 350 score.

You have 2 options either try to kill the opposite Juggernaut, a hard task, or defend it, an easier task that can make you die just at the right time the Jug dies so you have a higher chance to become one. As a defender you kill attacking players and accumulate a good score in the process, while when you damage the enemy jug, it repairs itself and you lose all the damage point, much less point.

By being the juggernaut it becomes easier for you to actually kill the other one. So best is defence till you become one.

---

The current rules are the best. Otherwise it is the same as solo jug, and only the strongest player have the chance to become one and then they keep it for the rest of the game, leaving you zero chance to become one.

Edited by Viking4s
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38 minutes ago, vourlo said:

Man in the mobile version you can't even control your tank, any tank properly, its totally unplayable in front of the computer version.

That's not true. If you get use to the controls, you can make awasome results.

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26 minutes ago, vourlo said:

O gosh. I need to explain again. I also might need to stop speaking using examples because some here dont quite understand.

When i say the same person i mean everybody else except e.g. me.

Not sd but they do keep dying a lot for other reasons. And ive seen this happening thousands of times(mults becoming juggers because they have a kd 0/11)(because i play juggernaut mode a lot) And if you think  bit when i die n times while a player is dying 2n or 3n or 4n times he has a probability twice triple or quadraple higher than i have. 

Do i really have to explain these F.... simple things?

I believe you all have a standard iq to understand what im saying.

MAF already explained your issues with the English language.

Aside from that - I just happen to feel your suggestion is no worth implementing.

My point about the one who killed enemy JUG not dying at a convenient time (when your teams JUG dies) is certainly valid.  That player may not die for 1-2 minutes.  No JUG on your team during that time?

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1 hour ago, vourlo said:

The last one means this 

Will the player that killed the enemy jug have to wait till the current jug dies? -----> YES

 

 

That's basically all I wanted to know.

47 minutes ago, mjmj5558 said:

That's not true. If you get use to the controls, you can make awasome results.

While it's possible to "master" the mobile controls, the fact remains that compared to PC version, the controls as they are in tanki just aren't very user-friendly. Not really a whole lot of problems with it if you're using shot reload turrets like Gauss, thunder, hammer, or railgun. But if you're using DPS turrets like firebird, freeze, and isida, then it's a lot more difficult than it is on PC.

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On 5/29/2020 at 11:20 PM, Maf said:

Ideally there should be a system that keeps track of how many times a player has been picked to be Juggernaut, and/or how long they spent playing as Juggernaut. If I spent 10 hours in TJR mode and only been Juggernaut 2 times, then I should get priority when choosing the next Juggernaut over another player that also spent 10 hours in TJR and has been Juggernaut 7 times.

Also there should be an option to cancel becoming the next Juggernaut if you don't want it. But to be honest — minor issues like this are not serious enough to dedicate work time to improve them.

 

Please avoid getting hostile. The truth is that you are very difficult to understand due to confusing sentence structure, most likely because English is not your main language. That's fine and we are willing to try to understand you, but don't blame us for not being able to.

I can't keep on this chat going. (btw the system you suggested would be great) 

When i say those F... things i mean the examples. You say you can't undertsand me, although I clearly made an example :

(   "                    "1)This one is the ''last one'' And my answer is yes. instead of having to rely on luck which scientifically proven can be (in our case) the same person everytime you should reward the player that does something for the team instead of the one that disturbs the juggernaut so they can die together or the one that just self destructs and/or dies all the time.")     "                                                                         <---- this is the example and wolverine848 of coursed thought i was saying that this would happen all the time. If you guys can't understand that this was an example i have nothing to say literally i think its not my fault. )

But lets not get into depth in these i ll try to be more calm maybe when people can't understand what im saying.

English is not my main language btw. I don't speak english properly?

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On 5/29/2020 at 11:29 PM, Viking4s said:

Kill is 50 battle score, assist is 30. You can kill it 7 times; so max is 350 score.

You have 2 options either try to kill the opposite Juggernaut, a hard task, or defend it, an easier task that can make you die just at the right time the Jug dies so you have a higher chance to become one. As a defender you kill attacking players and accumulate a good score in the process, while when you damage the enemy jug, it repairs itself and you lose all the damage point, much less point.

By being the juggernaut it becomes easier for you to actually kill the other one. So best is defence till you become one.

---

The current rules are the best. Otherwise it is the same as solo jug, and only the strongest player have the chance to become one and then they keep it for the rest of the game, leaving you zero chance to become one.

Current rules might be the best for you but they rely exclusively on luck as everyone knows. 

Thats why i think its unfair. 

For example: You defend. You die exactly when the juggernaut dies but (especially in low ranks) someone else will have probably died before all this and thus he will become the jugger. You might have more chances but they re not extremely higher. 

The other thing with defence is that im personally an aggresive attacking player so defending the juggernaut would be boring for me since  the chances of becoming one are not much higher than me attacking.

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On 5/29/2020 at 11:36 PM, mjmj5558 said:

That's not true. If you get use to the controls, you can make awasome results.

ah....i might not be so skilled in the mobile version

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