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3 minutes ago, KryptonRaptor said:

I liked the competitive mode for railgun and hopper.

An idea of my own would be to have a special game mode that switches per challenge and has uncommon combinations of turret and hull.

 

Also, having a game mode that was CP, with overdrives and drugs disabled would be really  cool. The reason I'm saying it would be a cool game mode is because then WAY more people would play it, as not many people play pro battles of that kind.

 

If you combine the two ideas, you have a strange mix, but it would be cool to have a rotating competitive mode that rotates every challenge.

You better explain why you kicked us from your clan?!

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In create battle like where we create battles we can have a new battle of juggernaut battle we are now able to create only cp or cf or dm or tdm we can have a option to play assault or siege and juggernaut also in parkour battles 

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1 minute ago, karthik470 said:

In create battle like where we create battles we can have a new battle of juggernaut battle we are now able to create only cp or cf or dm or tdm we can have a option to play assault or siege and juggernaut also in parkour battles 

 

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Hey, I posted a topic with an Idea & Suggestion for Team Juggernaut mode recently, however my post was too long / perhaps not in the right place (here) so I see it wasn't approved - so perhaps I should post here.

I think having played with the new changes in Patch #626 TJR should be changed to once again have Juggernaut affected by status effects, BUT to have increased health instead (like 25%, or a lower increase for low modifications which gradually increases) if it needed a survivability boost.

I think it is very unfair that Hunter/Hopper are now the only overdrives that are totally ineffective vs Juggernaut, and also Firebird is the only base turret which has its damage heavily nerfed vs Juggernaut whereas every other turret does full damage.

It is very unfair now for players using Firebird/Hunter or Hopper trying to complete "Kill Juggernaut" missions, or play in Juggernaut in general when they are so incredibly ineffective now. Also it makes the mode very boring that you can only kill Juggernaut with raw damage now, and in no other way - Viking was overpowered in Jug but yet it is not nerfed, and now the mode is even more Viking favoured.

I have tried using Firebird/Hunter/Hopper on some of my alt accounts and all of these are now so bad, that in TJR you are almost best to just try and go for kills as if it is TDM and avoid the Jug - because you are so useless compared to everyone else vs the Jugger. This was a very unfair update which was made the mode much more imbalanced for players with certain equipment, and also now the gameplay is much less fun with less ways to kill the Juggernaut. I thoroughly suggest an increase in health instead (which also means Jug healing is increased) which would achieve the same thing to increase Juggernaut survivability - but be much fairer to all players, AND it would be something to help against Viking too which really dominates the mode.

Edited by DestrotankAI9
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A new mod like team death match using only a 2-3 kind of turret and only light hulls like hopper hornet wasp . 

This battle is one shot battle a permanent one like juggernaut and the others but only one shot to destroy an enemy. 

The battle time could be normal time but the first team to be able 100 eliminations wins or the highest eliminations a team gets when the time is over . 

It could be good many of my friend and tanki players told it could be a good idea if this was one good idea please make this kind of battle . 

Thank you for giving a chance for telling tanki corp abt this . 

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XP BP NEW MODE

Themed special mode that started on December 4, 2020 may be a new mod in machmaking system.
This mode could be called eg flashlight mode or just flash mode to remember our legend flash.
In the description of the window below you can write, for example, "Classic Capture the flag mode with a special theme and old legency skins".

This mode would contain:
- Sandbox map
- Capture the flag mode
- Only Legency skins of hornet and railgun
- Crystal boxes of 10, 20, 50 and 100 crystals are dropped randomly without placemarks
- Gold box of 1000 crystals are also dropped randomly (containers or Black Gold Box do not exist in this mode)
- Texture of all boxes is from 2009 (box texture only).

This mode would give more players to the game would give them a nostalgic feel. On December 6, we noticed more players online. For the texture, we don't know if it will suit you, but this mode would be suitable for the game. Thanks for reading our idea.

Comment from a_6 team.

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XP BP NEW MODE

Themed special mode that started on December 4, 2020 may be a new mod in machmaking system.
This mode could be called eg flashlight mode or just flash mode to remember our legend flash.
In the description of the window below you can write, for example, "Classic Capture the flag mode with a special theme and old legency skins".

This mode would contain:
- Sandbox map
- Capture the flag mode
- Only Legency skins of hornet and railgun
- Crystal boxes of 10, 20, 50 and 100 crystals are dropped randomly without placemarks
- Gold box of 1000 crystals are also dropped randomly (containers or Black Gold Box do not exist in this mode)
- Texture of all boxes is from 2009 (box texture only).

This mode would give more players to the game would give them a nostalgic feel. On December 6, we noticed more players online. For the texture, we don't know if it will suit you, but this mode would be suitable for the game. Thanks for reading our idea.

Comment from a_6 team.

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Hello everyone, it think i'm just here to give a suggestion. I've never played Tanki more than I did today for years now. The concept of fighting against people without augments, drones, drugs or anything is soooo enjoyable. I think it should remain in the game one way or another. Or, if not, give the players the opportunity to play more these kinds of part. I think it has been a brilliant idea from the developpers, players are definitely loving it !

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8 hours ago, Skillwind said:

Hello everyone, it think i'm just here to give a suggestion. I've never played Tanki more than I did today for years now. The concept of fighting against people without augments, drones, drugs or anything is soooo enjoyable. I think it should remain in the game one way or another. Or, if not, give the players the opportunity to play more these kinds of part. I think it has been a brilliant idea from the developpers, players are definitely loving it !

Topic merged.

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I honestly think, if a flash themed mode came out, it shouldn't be xp/bp based.


Rather, it should be Smoky/Wasp based, because based on my research, when the game first came out, the first turret/hull combo everyone got to use was Smoky and Wasp.

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On 12/7/2020 at 8:42 AM, Tanker-Arthur said:

 

I don't think a Smoky/Wasp mode would be that enjoyable.

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Yes, I enjoyed in this XP/BP event, like the most event I played. I think your idea is like suggesting an event to be permanent.

Edited by asem.harbi
edit one letter
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8 hours ago, At_Shin said:

I wish a CTF Event mode for Striker(RemoteRocketExplosives-Augmented) and hornet(lightweight construction) would come out.

It would be a challenging mode like XP/BP but will test your skills in a different way than XP/BP.

Actually there is a mode for Hornet and Striker (XC) in the battle list create menu. But with augments offed, as is with the other format battles.

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Remember Polygon XP/BP CP? Best mode to farm crystals without the headache of supplies & upgrades. That mode wasn't profitable for Tanki so they killed it by disabling the fund.

I think this mode may be profitable if they turn it into a weekend mode because I saw many players buying premium to benefits from the high battle fund.

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Don't want missions for this in MM.  Already have some I don't like, adding another would be ?

 

Besides, there's not enough players to support another battle mode.

Heck, we need to ditch at least one (assault) from MM.

Edited by wolverine848
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You could make XP/BP in MM permanent, but I would keep the normal textures then and add a few more popular maps, only Sandbox would be kinda boring. What you suggested should be more like a special event that is not permanent

Edited by Son_Goku
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13 minutes ago, BloodPressure said:

whose initiative was it to make an XC-gamemode anyways, because I see few to no players using this mode

True, same goes to DR. I'm still wondering why they didn't add Hornet/Wasp Fire, many wanted it at least, compared to XC or DR ?

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36 minutes ago, Son_Goku said:

True, same goes to DR. I'm still wondering why they didn't add Hornet/Wasp Fire, many wanted it at least, compared to XC or DR ?

issue with Fire/Wasp was that it functioned as a big source of quick EXP-farming and was more a killfest rather than an actual battle since it didnt require any proper skill. 

DC and XC serve an awkward position because no one plays on these formats and they are just... there...

Edited by BloodPressure
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1 hour ago, Screwdriver said:

Remember Polygon XP/BP CP?

This is exactly the thing that made me hate XP/BP from 2015.. I remember I was a player in xp/bp in that time, but for sure play other battles also.. though I consider myself as an xp/bp player, but as any normal player to play any other mode.. I remember there was a player (or some players) that he just play in Xp/Bp mode, and bothered us in the forums with this gamemode.. as he supposed it's the best mode, and he spend many hours in xp/bp in Polygon CP... with incredible battle fund, he was just bragging about xp/bp, he reached till Marshal with high crystals, and from time to time create a topic with his achievements and game results, just in xp/bp. I really get disgusted from xp/bp from such a players, I was angry why I see no one agree with my opinion (or alerting him about that). but after 2020 and I joined this forums, I noticed many players agreed with me and more! so I feel satisfied.

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1 hour ago, asem.harbi said:

 

Polygon CP XP/BP is actually a fun mode, it's harder than regular battles, 2 shots to die 1 point to control.
TankiOnline is XP/BP for many players you can see that in custom battles mainly sandbox and zone (no battle fund) they play for fun not for crystals, Polygon XP/BP CP was just another XP/BP mode to earn crystals.

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11 minutes ago, Screwdriver said:

Polygon CP XP/BP is actually a fun mode, it's harder than regular battles, 2 shots to die 1 point to control.
TankiOnline is XP/BP for many players you can see that in custom battles mainly sandbox and zone (no battle fund) they play for fun not for crystals, Polygon XP/BP CP was just another XP/BP mode to earn crystals.

xp/bp is a cool mode, and I like it. but I mean a certain players whose think the game is just xp/bp, and xp/bp players are the most skilled players in the game, and there is no one skilled more than them, and no one can play, and no game, and no tanki, and no xp/bp

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