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lets go on a pirate parade "Rrrrrrrrrrrr" lets get to it

pirate parade is an event mode which shows real teamwork 

there will be 50 players in the map the map will be  a map called Berlin which is a massive map

the battle time will be 45 minutes, 5 randomly pirate captains will be picked they will recruit players by shooting them this will take place in the first 5 minutes there will be a maximum of 10 players per pirate group five named pirate group [pirates of the Carabian, pirates of west Africa, pirates of east Europe, pirates of north america and pirates of Somalia]

then when the parade starts all pirated groups fight each other all players have 3 chances to be killed after that they will not be able to move and they have to watch they pirate group till it gets destroyed after a group gets destroyed all players from the group will leave the battle 

the last pirate group which survives wins the parade and gets a prize shared between the group, that's it to it

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Do you really think anybody would have the patience to play a battle of length 45 minutes? With all honesty, I'd actually prefer regular MM to this mode.

By the way, this is just TDM but with a story and other stuff.

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1 hour ago, Iron_Man said:

Do you really think anybody would have the patience to play a battle of length 45 minutes? With all honesty, I'd actually prefer regular MM to this mode.

By the way, this is just TDM but with a story and other stuff.

Yeh its for fun 

And it's 40 mins because it ended when the last surviver survives 

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Good imagination.

Random Captains killing tanks to recruit them, is interesting. That 'killing to recruit' idea can be stole... I mean used for other ideas about battle modes. If a Captain kills a noob, they'll have a noob in their team, that's genius.

Good ideas don't come ready to implement, so don't dismiss random ideas easily, because you don't know where this ideas will lead to.

But in this case, 50 tanks in a map is too much for many computers, and 45 minutes is too much for many players.

How about DM battles that turns to TDM because of Kill to Recruit and then Flags appear, and Juggs too... too much?

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2 hours ago, lssimo said:

Good imagination.

Random Captains killing tanks to recruit them, is interesting. That 'killing to recruit' idea can be stole... I mean used for other ideas about battle modes. If a Captain kills a noob, they'll have a noob in their team, that's genius.

Good ideas don't come ready to implement, so don't dismiss random ideas easily, because you don't know where this ideas will lead to.

But in this case, 50 tanks in a map is too much for many computers, and 45 minutes is too much for many players.

How about DM battles that turns to TDM because of Kill to Recruit and then Flags appear, and Juggs too... too much?

?? thanks for your feedback 

Edited by abdul12340

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Assault is either you attack or you save. But i've thought of an amazing challenging idea they can use for events.

Both teams save and attack. On both teams base it should have a center were the saving point is and surrounding it 3 attack flags.

You score gets split into two , one which is your saves and one which is obviously your attacks. Per attack just like always will give you 5 attack points a save will give 2 defence points. First one to 70 points on both attack and defence wins the match.

But if the match ends before reaching your goal, the team which is on the lead wins.

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  • Head Administrator

Updated.

Spoiler

 

Declined

If both teams attack and defend, it's just a CTF match with more flags. We also do not accept ideas regarding Increase / decrease of Gold Boxes' values or drop rates. (I removed that part so we could focus on the main part of your new mode)

 

 

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Just now, Spy said:

If both teams attack and defend, it's just a CTF match with more flags.

Not really...

 

In CTF, you need to go to the enemy base, take their flag, and bring it back to your base....

 

In Double Assault, you simply just grab the flag in your base and drop it off at the enemy base. And you also earn points by killing enemies.

 

Overall, it's harder for everyone to earn points in general on CTF but it's harder to compete against the enemy team in earning points on Double Assault. And both teams in Double Assault earn points the same way, so in a way, it's way more fair than the current Assault we have now, in which the defending team usually wins unless the attacking team has a map that helps them or the matchmaking put all the high-leveled, or veteran, skilled players, or buyers on the attacking team and the blue team has the "worse" player composition. 

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5 minutes ago, Tanker-Arthur said:

Not really...

 

In CTF, you need to go to the enemy base, take their flag, and bring it back to your base....

 

In Double Assault, you simply just grab the flag in your base and drop it off at the enemy base. And you also earn points by killing enemies.

 

Overall, it's harder for everyone to earn points in general on CTF but it's harder to compete against the enemy team in earning points on Double Assault. And both teams in Double Assault earn points the same way, so in a way, it's way more fair than the current Assault we have now, in which the defending team usually wins unless the attacking team has a map that helps them or the matchmaking put all the high-leveled, or veteran, skilled players, or buyers on the attacking team and the blue team has the "worse" player composition. 

Good point, will update the status.

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On 9/3/2021 at 11:20 AM, Spy said:

We also do not accept ideas regarding Increase / decrease of Gold Boxes' values or drop rates.

I clearly didn't say to increase gold box drop rate. I said this mode will suit an ordinary  event mode with increased gold box rate than an ordinary death match mode.

On 9/3/2021 at 12:35 PM, Tanker-Arthur said:

In Double Assault, you simply just grab the flag in your base and drop it off at the enemy base. And you also earn points by killing enemies.

 

Overall, it's harder for everyone to earn points in general on CTF but it's harder to compete against the enemy team in earning points on Double Assault. And both teams in Double Assault earn points the same way, so in a way, it's way more fair than the current Assault we have now, in which the defending team usually wins unless the attacking team has a map that helps them or the matchmaking put all the high-leveled, or veteran, skilled players, or buyers on the attacking team and the blue team has the "worse" player composition. 

Agreed ?

An ordinary assault mode is unfair in away .

The attackers have to work hard delivering the flag while the saver's kill a player.

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