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I had an idea for an infection mode/last man standing mode.

It would start out something like DM, until the roster is full or past 5 minutes. (That way tankers can't join at the end of teh match and automatically win.)

Then one player would be buffed at random (Not Jugger, just full supply activated)

If you are the infected, you have to kill other people to join your team.

The rest of the roster can kill each other.

The infected would have a Biological Danger symbol above their gamertag.

The last person not to be infected would get a big payout of crystals and XP.

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Changing the meteorite gold boxes in all modes during Halloween so they have curved motion and not just straight :D (Just for decoration)

 

Edited by K3-19

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Who's the boss? I'm the boss. Let's face it. The juggernaut tank is originally known as a boss tank. The juggernaut tank has been gradually getting weaker and weaker over the course of time since it first release appearance in 2018. However, to make a true boss that is capable of bossing all the tanks in Tanki Online, how about making another super tank that is much stronger and deadlier than juggernaut? Well, the answer is "yes", go ahead developers.

image.png

This new boss of bosses tank would consist of a super tank with special powers capable of using deadly radioactive flares like the Sun to burn enemies to death on a medium range level and an overdrive which is capable of flinging tanks into the air. This super tank will be only playable in a special game mode on a huge map. This tank will also need to have 100,000 HP of armor health to withstand all enemy fire on all sides. This beast will truly crash enemies left and right. Developers are going to come up with really good ideas combined with mine and other ideas for players to make a deadly super tank that works well in Tanki Online.

To make things more fun, how about having the super tank fight juggernauts and regular tanks at the same time? That would be an awesome game mode if such a deadly mother of all tanks battle mode is ever created by developers. Please consider my super tank idea as valid and please start on planning it for future development. Many thanks.

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41 minutes ago, RIDDLER_8 said:

Who's the boss? I'm the boss. Let's face it. The juggernaut tank is originally known as a boss tank. The juggernaut tank has been gradually getting weaker and weaker over the course of time since it first release appearance in 2018. However, to make a true boss that is capable of bossing all the tanks in Tanki Online, how about making another super tank that is much stronger and deadlier than juggernaut? Well, the answer is "yes", go ahead developers.

image.png

This new boss of bosses tank would consist of a super tank with special powers capable of using deadly radioactive flares like the Sun to burn enemies to death on a medium range level and an overdrive which is capable of flinging tanks into the air. This super tank will be only playable in a special game mode on a huge map. This tank will also need to have 100,000 HP of armor health to withstand all enemy fire on all sides. This beast will truly crash enemies left and right. Developers are going to come up with really good ideas combined with mine and other ideas for players to make a deadly super tank that works well in Tanki Online.

To make things more fun, how about having the super tank fight juggernauts and regular tanks at the same time? That would be an awesome game mode if such a deadly mother of all tanks battle mode is ever created by developers. Please consider my super tank idea as valid and please start on planning it for future development. Many thanks.

No thanks. My loyalty lies with juggernaut. Seriously what is the use of juggernaut with a new 'boss' tank? I mean I know you like stuff to be OP but just buff juggernaut.

Edited by Incorp
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2 hours ago, RIDDLER_8 said:

@Incorp

Yeah, lets just buff juggernaut, but it would not hurt to have a bigger and stronger tank than juggernaut.

No. If the stronger tank is available in garage it will make juggernaut too weak.

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Hello,
Suggestion: Make festive game mode like you guys make always.(Special Map, Increase gold box, DM mode or Solo JGR Mode, TDM 6 by 6 team) <-- Like this. But you have to change 1 thing. Just block hoppers on festive mode or block overdrive, because hoppers overdrive ruined gold boxes fun.

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I know developers have probably already prepared something for Halloween but I think it would be  amazing to see the new map in nightmode for Halloween and maybe a Wasp Firebird gamemode that we had on Tankers day?. What do you guys think? 

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A nuclear central (or whatever other thing) would be placed in each team and the goal is to destroy the ennemy's central. Each central has 100k HP. So it will be an hard task. There would be attackers and defenders.

(Ps: this mode would be useful to replace it with the team jgn mode in another idea i made about switching modes).

Edited by numericable
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A truly wonderful idea.

The part I am not a fan of in TJR is that the Juggernaut can defend himself. So that kind of lessens, the team work.

I've played this in CODM, perhaps as an event mode, I don't remember quite precisely and I really like it.

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1 hour ago, Iron_Man said:

A truly wonderful idea.

The part I am not a fan of in TJR is that the Juggernaut can defend himself. So that kind of lessens, the team work.

I've played this in CODM, perhaps as an event mode, I don't remember quite precisely and I really like it.

Also, in tjr, one user can abuse the juggernaut for the whole battle, in this similar mode, one can't do so.

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Interesting, so you just have to go deal damage to the enemy's team "Nuclear central" till it gets destroyed, and you win the round, right?

Then there should be at least 2-3 rounds per battle. 

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4 minutes ago, At_Shin said:

Sounds very easy considering it isn't hard to kill an mk8 juggernaut with 20k hp. For a nuclear central, which would be an immobile building that cannot shoot at you, I think that the HP should at least be 1000k. 

Other than that, sounds like an interesting idea. 

I wonder if the nuclear central could have special abilities to provide buffs to allies and debuffs to enemies near it?

Cyclone striker with viking.... ez

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This could honestly have a cool backstory sort of thing.
Something like you are being ambushed and you have to protect your tower. Your tower is the one, which coordinates all your forces.........

If I remember it correctly, it was recently seen in CODM, You had to go to your opponent's control center and disable it, well not by damaging but in another way but yeah.

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shaft can easily destroy it from long distance with booster dorne and heavy capacitors augment

 

 

then u must make something like that: u can damage it in 100m radius there will be shield u cant damage form outside the shield u can damage inside the shield 

 

i tihnk its still easy to destroy it for balance u get 100hp or more damage in sec when u get inside that shield 

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29 minutes ago, Incorp said:

Maybe let isida heal the central?

But then it would just be a way of farming score like in general , I think for isida to heal it , player must equip stock isida i.e. Isida with no augment for it to be fair.

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21 hours ago, nikunj04 said:

Interesting, so you just have to go deal damage to the enemy's team "Nuclear central" till it gets destroyed, and you win the round, right?

Then there should be at least 2-3 rounds per battle. 

Yes, exactly

 

21 hours ago, At_Shin said:

Sounds very easy considering it isn't hard to kill an mk8 juggernaut with 20k hp. For a nuclear central, which would be an immobile building that cannot shoot at you, I think that the HP should at least be 1000k. 

Other than that, sounds like an interesting idea. 

I wonder if the nuclear central could have special abilities to provide buffs to allies and debuffs to enemies near it?

It could have a little healing thick for nearby allies, just like the paladin does

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On 10/16/2021 at 11:51 PM, Toko1908 said:

I know developers have probably already prepared something for Halloween but I think it would be  amazing to see the new map in nightmode for Halloween and maybe a Wasp Firebird gamemode that we had on Tankers day?. What do you guys think? 

Topic Merged

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On 10/18/2021 at 6:15 AM, numericable said:

A nuclear central (or whatever other thing) would be placed in each team and the goal is to destroy the ennemy's central. Each central has 100k HP. So it will be an hard task. There would be attackers and defenders.

(Ps: this mode would be useful to replace it with the team jgn mode in another idea i made about switching modes).

Topic Merged

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