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11 hours ago, Viking4s said:

1/ Adobe/flash is dead - no more support form the company who created it. This technology is outdated and out performed by HTML5. How TO HTML5 or flash differs is only related on how the devs coded TO with the 2 technology. TO has no choice to leave the sinking flash boat.
2/ XP/BP do not need crystal just toxicity.

then i guess this topic has no purpose to live..xp bp is toxic but still many like it. 

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MY SUGGESTION ABOUT NEW GAME MODE

 

Game Mode : Battle Royale

Description : Similar to DM mode, but this time it's different than other. This mode has 15 rounds of match. The players must survive the round until there's only one player survived. Each time the player killed, they will not respawn or resurrect until the end of the round. The player are not allowed to use supplies in your garage except repair kit and speed boost. The most important is, the player who survived most after 15 rounds wins this match. Also, the last stand player will get bonus experience than other. What I mean is, you should look the spoiler example below.

Spoiler

Example of bonus experience will get each round

1st : 100 pts

2nd : 95 pts

3rd : 90 pts

4th-5th : 85 pts

6th-7th : 80 pts

8th-10th : 75 pts

11th-15th : 70 pts

16th-20th : 60 pts

21st-30th : 50 pts

Another suprise thing :-

Spoiler

You can use supplies drop, except nuclear energy. Also, you can't use drones.

 

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Hello ! Please read it till the end as I know many of you would love it.

I didn't really know what to put in the title so let's just call it "A whole new idea".

Tanki Online from beginning is about a platform provided by the devs to tankers to play against/with other tankers.

But how about a format in MM where tankers will not be playing against other tankers but even so they will not be playing together. It goes something like this. It will be an open map , no building , no cover or what so ever. Just boundaries with 4 flat walls at all 4 sides. All the four boundaries are armed with multiple railguns (I suggest 5-7 railgun at each wall, so 20-28 railguns firing at tankers) shooting at tankers periodically. These railguns will be pointing at one direction only(they can't rotate). Ofc since it's not a human being firing those railgun all 4 walls will shoot at once and only the dodger will escape it. Last one standing wins. Here's the fun part. At the start only 4 railgun each at 4 sides will shoot but as time passes by multiple tankers will be shooting at once so it gets harder by every second. Tankers would be able to shoot other tankers.

 

Now I know someone in the comments down below will say it's same as LMS (events) but I disagree. First of all there is no cover at all. Second, it's not human firing those shots it's programmed machine so it will Impartial. Only the one who masters in dodging can win.

If you have any further question or suggestion to this idea.Make sure to comment below.

Bye !

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Nice idea! I think it would be challanging, but there is a little mistake in the idea: heavy hulls can survive more shots, so i think, instead of rail, there should be a turret that doesn't hit the target instantly (like striker, thunder, gauss, vulcan).

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2 hours ago, mjmj5558 said:

Nice idea! I think it would be challanging, but there is a little mistake in the idea: heavy hulls can survive more shots, so i think, instead of rail, there should be a turret that doesn't hit the target instantly (like striker, thunder, gauss arcade shoots, vulcan).

you made a mistake but i corrected it

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42 minutes ago, fghjkl54 said:

you made a mistake but i corrected it

Same goes for striker -maybe with uranium, for slower speed, but higher damage.

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On 7/13/2020 at 12:45 PM, Captain_Asad said:

Hello ! Please read it till the end as I know many of you would love it.

I didn't really know what to put in the title so let's just call it "A whole new idea".

Tanki Online from beginning is about a platform provided by the devs to tankers to play against/with other tankers.

But how about a format in MM where tankers will not be playing against other tankers but even so they will not be playing together. It goes something like this. It will be an open map , no building , no cover or what so ever. Just boundaries with 4 flat walls at all 4 sides. All the four boundaries are armed with multiple railguns (I suggest 5-7 railgun at each wall, so 20-28 railguns firing at tankers) shooting at tankers periodically. These railguns will be pointing at one direction only(they can't rotate). Ofc since it's not a human being firing those railgun all 4 walls will shoot at once and only the dodger will escape it. Last one standing wins. Here's the fun part. At the start only 4 railgun each at 4 sides will shoot but as time passes by multiple tankers will be shooting at once so it gets harder by every second. Tankers would be able to shoot other tankers.

 

Now I know someone in the comments down below will say it's same as LMS (events) but I disagree. First of all there is no cover at all. Second, it's not human firing those shots it's programmed machine so it will Impartial. Only the one who masters in dodging can win.

If you have any further question or suggestion to this idea.Make sure to comment below.

Bye !

Waiting for you to describe the "fun" part...

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On 7/13/2020 at 10:15 PM, Captain_Asad said:

Tankers would be able to shoot other tankers.

This will ruin the whole gameplay. Everybody will be shooting at each other and every player will die in first 10 seconds of the battle. So, no point of having automated railguns because players will kill each other anyways

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HERE'S  ONE. How about a bot in specific maps that targets players at random, not causing to much damage but say a constant 100 damage per shot, unless you use HORNET then it ramps up the damage to say 300 per second. All in favour say the magic word. MURDER HORNET. 

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                     ---(Version 1)---

 

In this mode, all Tankers will unite to battle a GIANT AI Killer Robot Tank (Called the 'Boss Juggernaut').

It's no longer about who drugs the most, who buys the most, or has the highest mk equipment, it's about everyone coming together, buyer or not,  to defeat this Massive Killer Tank.

 

About The Boss Juggernaut: It will be AI programmed, it is a Massive tank like the Juggernaut, but much, much bigger, almost like a half robot, half tank, it has many turrets equipped on it and can shoot in all direction, it also has all 7 hull overdrives and randomly uses 1 of them everytime it's overdrive is ready. It will automatically have supplies activated at all times.

It has roughly 10,000 HP (A Boss Tank we're talking about here.) and when destroyed will respawn, it can only respawn a total of THREE times before the game is won.

 

Storyline: Deep in the Siberian underground Tank Research Facility, a mad Engineer-Scientist created the ultimate killer juggernaut to wipe out all of the Tanks on Earth, and Tanki Online must stop and destroy the Boss Juggernaut before it escapes the lab.

 

The Objective for Tankers: Unite and defeat the Boss Juggernaut. Hunter can stun the Boss, Dictator can provide supplies to allies, Viking can increase shots at the Boss, Wasp can nuke the Boss, Hornet may shoot through the Boss's double armour, Titan may provide protection dome for Tankers, Mammoth may use crush ability to ram against the Boss.

 

Game Mechanics: This mode is recommended to be at least 10 minutes long. Score depends on how well Tankers use their overdrives to support teammates or to weaken the Boss as well as how much damage is inflicted on the Boss Juggernaut. This Mode may also be made exclusively on weekends only so as not to disturb the player balance for other modes during the weekdays. Tankers win the battle if the Boss is destroyed before the 10 minute mark, if the Boss survives after the 10 minute mark everyone is defeated and the crystal fund will be lesser.

 

Soundtrack: For that enhanced "End-game boss battle atmosphere" touch to the mode, add in Soundtracks (which may be disabled if the player wishes). A good example of a thrilling soundtrack for the killer Boss Juggernaut would be this "What You Are"-By Empirion. Listen to this soundtrack in order to get an idea of what soundtrack to use.

 

Development and Cost: It will take roughly a team of 10 developers about a whole year realistically speaking to make this mode, however the profits for Tanki Online would outweigh the cost as this new mode which allows both buyers and non-buyers to fight a fair match will draw in old timers and increase the Tanki Population, this new mode will make the game more interesting, more returning players means more profit and active users.

 

Map: The developers who accept this mode must design a BRAND new map SPECIFICALLY to cater to this mode, the map has to take into consideration the spaces (as the Boss Juggernaut will be TWO TIMES bigger than the original juggernaut) as well as cover spots for Tankers to cover and heal. A good example would be the Stadium map, it has to be something like that and maybe better. The atmosphere of this map should be kinda like a huge underground tank laboratory where this giant machine is made. It must provide a "Boss Fight" feeling to the map atmosphere, look up boss fight maps for inspiration.

 

What's the difference between Boss Juggernaut Mode and the Original Juggernaut Mode? In this mode, there is only one Juggernaut, and it is two times bigger, has all the turrets equipped on it, looks like a half-robot half-tank machine killer, and has so much HP and power that it will take EVERYONE 10 minutes to destroy which is AI programmed rather than player-used and everyone is on the same team.

 

Will the playerbase accept this idea?: 100% Yes, Because it is frapping awesome, and every game modes in Tanki in the past has all been ABOUT shooting one another, this is the FIRST and ONLY mode where EVERYONE comes together to shoot at a Giant Machine, rather than each other, and this NEW game dynamics will be REFRESHING and gives the game a new taste.

Think about it, Imagine being bored  and tired of shooting each other in XP/BP all day, deathmatch and all other matches which is about shooting one another, you come back to the home page wanting to get a fresh air where you can still play the game but be less stressful, well, how about we shoot at a giant machine for fun instead?

 

 

 

 

 ---(Updated Version 2)---

 

Game Mechanics: There will be two team of tankers and they will have to fight each other like in Team Deathmatch HOWEVER both of them are also competing to see who can destroy the Boss Juggernaut first! This mean winning condition will now be based on which team destroys the juggernaut first, teams can also harrass each other to distract them from concentrating fire on the Boss Juggernaut, addition to add to the chaos, the Boss Juggernaut will be REKTING everyone, regardless of which team they are from.

 

This is a mode for Non-Buyers, how is the Overpowered AI Juggernaut helping?: Well Because the non-buyers aren't alone in this match, they have their teammates to help them. It will give non-buyers a fresh air because it's less about getting rekt by druggers and buyers but more about getting rekt by a Fair AI who rekts EVERYONE equally, even the buyers themselves shall get rekt by it.

 

Tanki barely has players for other modes and yet you wanna develop this?: Bruh........this is a super mother special mode that is ONLY available on SUNDAY. If it is only available for one day per week, what are you sweating about? How is this super mode being available for one day per week going to affect the playerbase for ALL the other modes?

 

Bruh, if this mode is about two teams trying to kill the Boss Juggernaut isn't this JUST like the Juggernaut mode? NOPE, not one bit. Because the Boss Juggernaut is VERY different and is two times bigger, a completely new design that has 7 overdrives, and all of the game's turret combined on it, it is the ULTIMATE juggernaut to end ALL juggernaut, and all Tankers as well. Additionally this juggernaut has roughly 10,000 HP, respawns 3 times and will take EVERYONE the WHOLE game to destroy. The two teams aren't just fighting each other like a normal PvP deathmatch, they are also sort of united in fighting the Boss Juggernaut and at the same time the Boss Juggernaut doesn't care, but DESTROYS everyone in its path! Red or blue team!

 

But...but...Tanki is Mainly PvP! Nobodeh would cares about a United Boss Game!: Well this updated game mechanics solved this issue, NOW it is BOTH PvP and united team work as well. Additionally, please do not tell me you wouldn't get sick of a whole day of PvP mission-challenge grinding and don't want to just relax to playing a much more united player mode with a bit of PvP taste to it and an AWESOME giant robot in the middle crushing everything in its path to smitterings

 

Developers will never put cost into making map!!!!: Well pancakes, then USE THE ALREADY AVAILABLE STADIUM map, or other available maps that is BIG enough for the Boss Juggernaut to roam around.

 

Development: First Year: creation of the mode. Second Year: Open test servers, gaining feedback, improving and finalizing the mode. Third Year: Publish the ******* mode. Fourth Year: $$$$Profit, ++++Playerbase and Tanki Online survives 100%, Non-buyers celebrates like there's now a purpose to be on Tanki.

 

Tanki does not have competency to develop AI!!!: Well pancakes, then hire AI development agency from outside source to do the job, besides, it's only ONE AI, and it's fairly simple.

 

 

 

 

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I like the idea of a whole new concept of players working together to defeat something. Your actual suggestion however, will need a lot more thought.

Firstly, regarding a new map you mentioned that would cater for this mode. The developers have announced that they will not be adding any new maps to the game in the near future because it takes a lot of time and is not worth it. Plus, there are already a huge range of maps that don't even get played on as it is, so why add any more?

I don't know where you got "a team of 10 developers for a whole year" to complete this mode as well as the costs and expenses. There is no way for you to know anything about that or whole long it would take. Ares was announced long ago, and we still haven't seen the release of that yet, let alone an AI programmed killer robot. 

The "Boss juggernaut" itself also seems way too overpowered with all hull overdrives and supplies fully activated, especially since you are saying how it is a mode for essentially "non buyers".

There will be no chance that we will see this actual suggestion in the game anytime soon, but as I said, the concept of players working together is reasonable. 

Edited by GG_reg
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Nice idea, however a couple of points:

1/ Tanki's player base is not keen on working together.

2/ AI / Bot development is not part of the current competences in the TO's dev team, in the last v-log they also said that it is difficult to do/develop.

3/ TO is PvP - bot/ai defeat that purpose.

To build on your idea, IMO before chassign the big boss, they should be smaller target to defeat before facing the big boss. A small team of seven/eight players is good. More and it would be too messy.

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The event map with Hopper is fun.  What is absolutely wonderful about it is everyone is evenly matched.  It brings back some skill into Tanki instead of 70% luck and 25% equipment.  You can tell the players from years ago by their stealthy manner and high scores.  You can also tell the players that rely on nothing but advanced equipment.

I believe that if there were one mode in Tanki that all players were the same, regardless of rank, it would revive this dying game.  Let players choose their hull and turret, but all Mk1 (or Mk8 since everyone is equal), no ODs, no MUs, no drones, no alts (or maybe allow the choice of any alt), no supplies other than drops (maybe access to players own supplies...maybe), on any MM map.  This would bring back the element of strategy that is so blatantly missing in this feeble Neo-Tanki we now have and kill off the kiddie luck factor.  A Parity DM mode would be OK, but a Parity team mode would be brilliant.  It might even bring back team work!

 

 

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I refer to modes such as the Hopper Railgun mode. Perhaps something like Tanki volleyball or CP but you can buy mega turrets or protective generators using in match money. At least for me, Tanki isn't particularly addictive, so it's nice to play a match or 2 and then continue on with what I was doing before. This could help create less of a divide between buyers and non-buyers, without stripping buyers of the equipment they paid for, while letting non-buyers have fun too. I know this might detract from Tanki's economy, so maybe lower the funds and XP earned in these matches (of course, if there are no crystals to be made, nobody will play it). The modes I suggest are only examples I can think of from the top of my head for no real reason.

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1 hour ago, At_Shin said:

Sounds like you and @Joeguy stumbled upon the same idea.

I do like both of your ideas, but I find it extremely unlikely that Tanki will implement them as permanent game modes. Perhaps they might find it profitable to introduce these as temporary, event-only game modes.

Event modes only - spreading the already thin numbers of players among even more battle modes would render MM useless.

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2 hours ago, wolverine848 said:

Event modes only - spreading the already thin numbers of players among even more battle modes would render MM useless.

This Parity mode would still be in MM.  There would be daily MM missions in Parity just like any other mode.  You are right though, it might dilute the pool by another mode which would be bad since it that would make rank brackets even worse as MM reaches further to fill battles.  BUT, but...what if (dreamer, just a little dreamer) the new mode motivated players to play longer, or possibly even get some of the hundreds of thousands of players that quit Tanki because of toxic updates to come back to the game?   They just might you know. 

What the game is now is a farce compared to what it once was.  This Parity mode would be more like what it used to be.  It might very welt attract many of the Ex-Tankists.  These new old players would still have normal missions and still be participating in the current six MM modes.  This would boost numbers instead of diluting the pool. 

Hey Tanki, these new old players might even start buying the new doo-dads offered in the shop to keep up with our new Neo-Tanki since they would still be completing missions in all modes and then all the free choice battles they wished...they might be converted into buyers if they knew that there would be an actual fun mode to play in on an ongoing basis.  And these new old players would be significantly behind the curve since they haven't been maintaining their garage for a few months to a few years...they'd have lots of catch-up to buy!

I would guess that, over a few months time, Tanki would pick up thousands of new old players.  And with numbers like we have now a few thousand players (possibly buyers) would fill out the MM pool quite a bit.  I don't see that it would be too hard to double player numbers in a few months since we just lost more than half the player pool in the last four months...those Covid drop-outs still want to play Tanki I bet...just not the trash Tanki we have today.

Damn, I talked myself into it.  If I were the honcho at Tanki, this Parity mode would be a priority and would get rolled out by next week ?

 

 

Edited by Joeguy

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