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Ideas for Game Modes!


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1 hour ago, Maf said:

I only said that I "assume" so. But either way, in the end the game is still a business and it needs to make the right moves that help it generate enough revenue to cover all costs.

True, but jave yoi seen the players onlime number that days.... It was 3K+ from avarage.

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One's expertise and skill lies in their ability to use ANY COMBO. If your are not comfortable with random equipment, then you should probably not choose this game mode. In my opinion this mode would just be awesome for skilled tankers, given that all equipment is of same modification.

Edited by Ironmantonystark

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Practically all enjoyed the HOVERING RAILGUN event. This happened because there were less disparities among the players. All dealt same damage and supplies didn't matter at all. This gave the event its uniqueness. The event mode depended solely on your skills. Hence game mode similar to the event would be a lot of fun.

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well I've been facing gs 8000 when I was GS 2000 and that's tuff like if they added battle mode depending on GS' like players with 3500-4000 GS are the only one's able to face each other in juggernaut mode (preferably all modes) because when you're mk4 juggernaut and face an mk8 juggernaut you'd rather self destruct than dying with 3 shots from the railgun

 

it's not about WO1 or Legend rank it's bout equality since you can finish the game at colonel rank ?

Edited by Melance

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2 hours ago, Melance said:

well I've been facing gs 8000 when I was GS 2000 and that's tuff like if they added battle mode depending on GS' like players with 3500-4000 GS are the only one's able to face each other in juggernaut mode (preferably all modes) because when you're mk4 juggernaut and face an mk8 juggernaut you'd rather self destruct than dying with 3 shots from the railgun

it's not about WO1 or Legend rank it's bout equality since you can finish the game at colonel rank ?

There is truth that gap level of GS should be smaller, but
1/ if your team work together or a clever group you can overcome the gap - which make this more interesting then a jug versus jug fight.
2/ On your side your GS is linked to your garage equipment and it is too low for your current rank Major General, you should have mk6 by now. 

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21 hours ago, Tokamak said:

There is truth that gap level of GS should be smaller, but
1/ if your team work together or a clever group you can overcome the gap - which make this more interesting then a jug versus jug fight.
2/ On your side your GS is linked to your garage equipment and it is too low for your current rank Major General, you should have mk6 by now. 

I'm major general rn and I only play missions because of the stars because back then I used to grind juggernaut all day to finish battle pass so it wouldn't matter rn it's just an unfair game

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1 hour ago, Melance said:

I'm major general rn and I only play missions because of the stars because back then I used to grind juggernaut all day to finish battle pass so it wouldn't matter rn it's just an unfair game

We do rank fast with the current boost. Juggernaut is a cool battle mode that I mainly play for fun.
It is indeed a competitive game, I still select a few battle mode and avoid silly maps like Archipelago, Stadium and Massacre.

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Wanted to suggest a new method for who spawns as juggernaut in the mode. Instead of making the first person to spawn the juggernaut, make it random selection. 10 second after the battle commences, the system will choose a random player who will become the juggernaut. I had this idea because people with good internet almost always spawn as juggernaut since their battle loads fast and usually camp at the base and don't die for a good portion of the battle while  other players with 80/100 ping don't get to be the juggernaut. This might also eliminate juggernaut abusers ^ ^

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3 hours ago, Tokamak said:

We do rank fast with the current boost. Juggernaut is a cool battle mode that I mainly play for fun.
It is indeed a competitive game, I still select a few battle mode and avoid silly maps like Archipelago, Stadium and Massacre.

back when I made this topic I was still playing jug only cuz rn it doesn't matter

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I think idea would fit in well with a general system that disables game objectives for a short time after a battle starts, allowing players to connect.

Edited by ThirdOnion
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itssad game sorry this game is lostest game ever the old momments was nice this time not more cool or nice i stopp to play tanki online for ever you do it in the new year with very some old textures or m3 stage of hulls and turrets and old game mode with no battle pass bye nice time in new year 2021!!! 

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bring back old madness do m steps for avaible in the game in new year its and do old some 

everything imaginable in the game Tanki Online plsss nice year 2021!!!

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old some things in tanki online 2015 or 2016 for the new update pls do it. its sad tanki online and old madmaness i hope he come back the old tanki online 2015 2016. tahnks for working or not have new year with fun year!

 

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all turrets nad hulls 

stay like now no more only m steps and sets in garage and no battle pass(matchmaking) no all old in 2015 only m steps with sets2 in garage and no battle pro pass for list of battles its do more fun and not cost many crystals i not realy its good idea or not.

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bring back sets in garage no battle pass and m steps/Stages translate in german zurück bringen können sie bitte keinen battle pass verfügbar wiederherrstellen die Produktsets und die m Stufen für die untersätze und Türme tuhen sie dass bei einem neuen Update Demnächst.

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I liked the competitive mode for railgun and hopper.

An idea of my own would be to have a special game mode that switches per challenge and has uncommon combinations of turret and hull.

 

Also, having a game mode that was CP, with overdrives and drugs disabled would be really  cool. The reason I'm saying it would be a cool game mode is because then WAY more people would play it, as not many people play pro battles of that kind.

 

If you combine the two ideas, you have a strange mix, but it would be cool to have a rotating competitive mode that rotates every challenge.

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