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Ideas for Game Modes!


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New idea for the game mode: During the weekend, you can have a special mode: Hunter and Firebird are used by everyone, and there is no defense module.  Everyone is equipped with the highest level of crisis. In this mode, items and batteries are free to use.

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Ideas for the game mode: This is an active mode: In this mode, everyone’s equipment becomes an XT skin, allowing players to experience the XT skin for free.

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This mode can be used as a new always open game mode: in the middle of the map, there is a purple flag.  Each team has a base.  The player grabs the flag, just like the CTF mode, if the player is killed, the flag will fall on the spot.  If the player flies out of the map boundary with the flag, the flag returns to the initial position in the middle of the map.  The player's ultimate goal is to send the flag to his base.  Every time you send a banner, you get 1 team point, 50 personal points and 100 experience points

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Make several new MM game modes:

Juggernaut rugby 

Juggernaut capture the flag

 Juggernaut control points

Juggernaut siege

Juggernaut TDM

Juggernaut assault

For the above game modes, everyone would be juggernaut and their health and damage would be according to what mk turret and hull they had equipped

Also make these modes, along with the normal juggernaut mode, available in battle list

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Tanki online have long thought about a new Battle Mode after releasing juggernaut, rugby, assault .

Well I've got a great battle mode idea that I want to share with tanki online.

 

It's called team domination ( TD )

This battle mode is based on teamwork.

It starts with 16 player's on both sides. Once the battle starts , your main goal is to destroy as much tanks as possible.

When you destroy a tank , that percific player joins your team as an hostage, you have to dominate the other team and try to get as much hostages on your team.

The more you get destroyed and you keep becoming the enemy teams hostage , the less crystals and EXPERIENCE you will receive.

Your main goal is to remain in your original team and don't get destroyed .

When you destroy an enemy  he becomes your hostage by joining your team , his teammates have to save him.

When he joins your team, his previous team always remains his original team , they have to retrieve him by destroying him.

Your 16 teammates and you has to retrieve any of your teammates after getting destroyed by the opposite team.

This battle mode requires excellent teamwork.

The 2 things you need to do to receive victory:

1. Retrieve your teammates if they get destroyed.

2 . Destroy , and keep as much hostages as possible.

This mode is challenging and exciting.

When the opposite team takes your teammates as hostage it will mention it on the left side of your screen. When your teammates takes an hostage it will mention it.

If your team has taken 8 hostages victory is yours or if the enemy team has taken 8 hostages victory is theirs.

And also there will be a difference between a hostage and your team.

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Concept is good, but needs a lot of improvement and details.

What does a player do when they become a hostage? Do they stay paused until they are rescued? Do they just switch to the enemy team and try to kill their ex-teammates?

How does hostage rescue work? What exactly needs to be done to save a captured teammate?

Are groups allowed in this mode? 

 

If you suggest that captured teammates will be force-paused, then it's a problem. No player should be forced to stop playing and rely on teammates to get them back into the game - MM doesn't work like that.

My own take on this idea is that, once killed, a player from team 1 physically switches to team 2 and continues playing, now against team 1. Now that the remaining players in team 1 are outnumbered, they gain a boost to their stats, such as higher damage, fire rate and armour. If team 2 kills another player, team 1 gets another boost to their already boosted stats. That way even if, in a game that started as 8v8,there is just one guy left vs 15 players, this one guy will be able to turn the game around due to his boosted tank stats.

As for scoring, you would get the usual score for kills, but you would also get 2-5 bonus points every time your teammate gets killed and you outlive them. That way you get rewarded for staying on your team the longest.

The only remaining problem is groups. Should we expect a player to flight against his friends if he gets killed and switches to the enemy team?

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  • Agree 2

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although the concept seems to be really good, I would not suggest to bring it into the game because the average waiting time would significantly increase and I think you dont want to wait more than usual and the balance must be remain as much as it is possible... 

 

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I liked the idea, but I think it's far from applying.   Developers have introduced many modes, and many tests (like ASL was an event mode).. But the modes have to stay in the mean of simple , which means easy to understand & easy to play with no complication. If the mode require more steps, it's not probably to be added. Though I hope

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you know ever since the critical damage update, xpbp became less popular and more annoying, now most of the times the opponent is 3 shots... I would say, maybe make it that whoever joins xpbp will have the destabilization augment for railgun automatically equipped, even if the player doesn't have it in his garage, just like special modes, for example the hopper rico mode, if a player joins the battle, he automatically equips hopper rico during the battle even if he doesnt actually have hopper rico in his garage.

or, if you dont want to make players equip destabilization augment automatically, or if you can't do that, then maybe just keep the critical damage thing in all modes but remove it from XP/BP. So critical dmg in all mods except XP/BP, I think thats a good idea

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You can't be serious !!!!!

Destabilization Augment make you can sometimes do a high damage that is 2080 with the critical shot... Which means you will one-shot the enemy.

You want to make the problem worse..!

  • Saw it 1

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9 minutes ago, asem.harbi said:

You can't be serious !!!!!

Destabilization Augment make you can sometimes do a high damage that is 2080 with the critical shot... Which means you will one-shot the enemy.

You want to make the problem worse..!

maybe learn to read

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18 minutes ago, Plethora said:

maybe learn to read

This is what you said FYI ?

17 hours ago, Plethora said:

I would say, maybe make it that whoever joins xpbp will have the destabilization augment for railgun automatically equipped,

 

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