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So basically the theme of this game-mode is to just throw off and bounce people off with huge turret recoil and kill the enemies with one's quick recharged wasp Overdrive?

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1 hour ago, NikmanGT said:

So basically the theme of this game-mode is to just throw off and bounce people off with huge turret recoil and kill the enemies with one's quick recharged wasp Overdrive?

yes

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On 4/11/2022 at 9:15 PM, frederik123456 said:

Probably should've hidden all these as spam, but don't want to be a "party pooper", as @Maf calls it ?.

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On 4/11/2022 at 2:23 PM, Bowser448 said:

I don't think he's the impostor. I saw ELECTR0_DRAG0N vent in navigation, so he's the impostor! 

ELECTR0_DRAG0N very sus!

I was in electrical when the meeting was called. 

 

Bowser448 is sus for pointing the finger at random people! Bowser448 must be the impostor!

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Idea: a gamemode where the teams compete to take and hold on to as much % of the map ground as possible. It might sound similar to control points, but instead there are no control points and what matters is the tanks locations and making the enemy be forced to be on as small area as possible.

Here's a sketch:

OlEefcM.png

 

The red and blue are the ground that's held by the team.

Ground are taken over when you've spend a certain amount of time on it - zipping around in a light hull does not take over the ground, you need to stand there for a while. It will remain as taken over until an enemy has moved in to it. Maybe if more tanks are concentrated togheter, the faster the ground is taken over.

Different tactics can be used to win. You can both try to take over as much as possible, pushing the enemy into a tiny space on the map. Or you can be satisfied with only controlling a little bit more of the map than the enemy, because you've found a strong way on the map to draw the frontline and defend your territory. Having an uneven frontline also spreads your tanks thinner because the front is longer. Tanks that are incircled will maybe not have teammates spawn with them.

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It will be nice if Polygon Map is added in TJR Mode also and Noise Map is added in all the MM Battles (Especially TJR Mode).

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Under Review

I personally don't feel like it, certain maps have JGR mode availability because they are compatible with the movement of Juggernaut, I don't think in Polygon we could have a beneficial TJR and definitely not in noise, not that I dislike Noise, but the game modes won't fit in those maps.

Hence, certain pro battles and old maps are not added till now, because they can't operate on the current mechanics of the game.

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15 minutes ago, NikmanGT said:

Under Review

I personally don't feel like it, certain maps have JGR mode availability because they are compatible with the movement of Juggernaut, I don't think in Polygon we could have a beneficial TJR and definitely not in noise, not that I dislike Noise, but the game modes won't fit in those maps.

Hence, certain pro battles and old maps are not added till now, because they can't operate on the current mechanics of the game.

I think polygon would be worth a try, with noise I agree it would not yield any balanced nor enjoyable gameplay.

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Just now, frederik123456 said:

I think polygon would be worth a try, with noise I agree it would not yield any balanced nor enjoyable gameplay.

SJR may be possible in current Polygon for a bit, but for TJR, some side changes have to be made and width of the map has to be expanded.

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It's been quite a long time since my last idea, and here I am back, with another idea! 

 With the recent event mode, hopper was permitted to have back it's old, golden physics. And that gave me an idea!

Introducing, bumbumbum..... rubbish!! Just kidding :ph34r:

Anyways back to the idea. I suggest to make an option for battle formats to enable 'stability for hovering hulls'. So, instead of the physics of hovering hulls changed, it is just changed for certain formatted battles. For example, the MM formats after this idea will be:

Drones: on

Supplies: on

Smart supplies: on 

Bonus boxes: on

Augments: on

Stability for hovering hulls: off

 

If you get the gist of my meaning, so like, instead of hopper flipping because of engine problems, it will flip because 'stability for hovering hulls is disabled. And that opens a lot of new possibilities for event modes!

But first let's talk about how this will effect PRO battles. From now on, you will be able to choose whether to let hovering hulls have stability or not when you create a PRO battle.

Like so:

Screenshot_20220507-210044_Samsung_Inter

Pro Photoshop, I know. 

Anyways, look closely and you'd see a surprising long-named option to enable stability for hover hulls.( It is a long name cuz I can't think of a shorter one ?)

And that makes @Maf happy! It means, you guessed it, hopper Rico combo rocks!! Now, we can create cool-down battles to have fun with old hopper, and @DragonKnight_Fighter will get to have the party with maf! 

And, about the new possibilities for event modes: 

During this weekend, blast enemies to smithereens and catch a load of gold boxes in the festive 《Death Match》mode!

Maps: polygon, chernushka, kolkhoz

Rules:

Increased gold boxes chances

Hulls: any

Turrets: any

Protecion modules: on

Drones: on

Augments: on

Stability for hover hulls: on

 

See what I mean? With this idea, tanki can give us hover players a few rare treats for some event modes without having to change physics in a patch note!

And since it took me a long time to write this I'd like 9999 speed boosts ? it will really help xD

Anyways, please comment how you feel about this idea ? allall feedback will be welcome ?

 

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Would have been declined earlier but since devs brought back the stability specially for the Hopper Rail mode, then I believe this would make sense.

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Basically if the battle creator was a hovering hull player, then he would turn it on.   DISAGREE - the nerf was pretty deserved for them

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On 5/13/2022 at 2:10 PM, firety31 said:

Basically if the battle creator was a hovering hull player, then he would turn it on.   DISAGREE - the nerf was pretty deserved for them

the whole point of pro batles is to have fun. people get to customize battles to their satisfacton. 

what you are saying is like "obviously someone without a good hull will choose esports format". that is the point bro. besides you arent forced to join battles like in MM 

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On 5/7/2022 at 7:08 PM, Incorp said:

Like so:

Screenshot_20220507-210044_Samsung_Inter

Pro Photoshop, I know. 

 

 

where can i learn this power?? 

 

On 5/7/2022 at 7:08 PM, Incorp said:

And that makes @Maf happy! It means, you guessed it, hopper Rico combo rocks!!

maf will stay in pro battles forever if this idea is implemented

On 5/7/2022 at 7:08 PM, Incorp said:

Now, we can create cool-down battles to have fun with old hopper, and @DragonKnight_Fighter will get to have the party with maf! 

You Are Goddam Right!!!
@NikmanGT Go Implement So that we can have Party Time!!!!

Edited by NikmanGT
Refrain from using Caps

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3 hours ago, DragonKnight_Fighter said:

Go Implement So that we can have Party Time!!!!

Well, the Idea has been forwarded, it is upto the Developers to implement it.

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Status Updated

Polygon could go under modification to get the desired game mode implement, but Noise can't inculcate the option of neither TJR nor SJR unless it has to be expanded very much.

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Clan Wars

 

The game invites random players to specially generated clans to compete in 1v1 clan wars mode. Players pay amount of crystals, randomly generated by the game in order to to enter the clan. The winning team equally shares the "tickets" of the losing team. The wars start after the clans have filled up with at least 20 players.

 

How the game mode works:

 

There will be 5 parameters monitored  - battle points (BP), crystals earned (CR), experience earned (XP),  kill-death ratio (K/D) and lastly, win rate percentage (WRP).

There is a time limit - for example 1 week, although the time period may vary from 3 days to 14 days. The bigger the time period, the bigger the rewards. The players participate in casual MM gamemodes and for every win, the clan is awarded a BP per player. The clan members can also group up, and then all players participating in the battle will get a BP for their clan. Players can also invite the opposing clan members into groups, and in such case, both clans will be awarded a BP for each player. The 6 best performing players of each clan will be invited to play into a PRO battle every day (the clan members can ultimetely delegate their place to someone else in the clan). The game mode will be decided by voting. For winning the pro battle, the respective clan will be awarded 2 BPs for each player. 

 

Deciding the winner

The first 4 parameters will be compared. WRP will be the tiebraker as it's not as important as the other 4 parameters. 

 

Rewards

The winning clan will get 50% of the opposing clan's CR earnings. Each player will get as much as his contribution to the clan; for example, a player that has won the clan 40% of the total clan CR tally will get 40% of the winnings.  

 

Bets

This prize pool is separate from the clan wars prize pool. How it works: players will be able to bet crystals and/or tankoins. 

There are no limits in placing the bets.

Players can bet on:

1). Their clan winning the clan wars. These bets are then collected and every player is accounted for how much of the total tally he has contributed.

2). Themselves achieving a certain goal - for example, getting a K/D of over 1.50 for the duration of the clan wars. (Note - the game will randomly set a limit for the minimum required games, otherwise the player can play just 1 game and walk away winning the bet. The player can exceed the number of the games, but he must play at least the minimum required) 

3). A clan member to achieve a set goal - catching over XX number of golds, winning over XX % of his matches, having better than XX K/D. 

As you can see, there are 2 types of bets - against the game and against yourself. If you win betting against the game, your bet will be multiplied by a coefficient, depending on your bet. For winning the bet for winning the clan wars, you will get a reward depending on your contributions comprised of the opposing team's bets. 

Example:

Winning the K/D bet - you can bet 10K crystals for minimim K/D of 1.50. Your reward is calculated like this: (your bet) x ( 1.00 + (K/D) / 3 ) = 10 000 x 1.5 = 15 000. Note: The minimum K/D you can bet on is 1.50.

Winning the clan wars bet - Lets say the player has bet 50 000 crystals and 500 tankoins. Total tally of his clan is 200 000 crystals and 1000 tankoins. This means the player has contributed with 25% of the crystals and 50% of the tankoins. In case his clan wins, he will get 25% of all crystals and 50% of all tankoins the other team has bet. The other clan bets sum up to 400 000 crystals and 2000 tankoins. The player will then receive 100 000 crystals and 1000 tankoins.

 

Idea by Caulobrium

Edited by Caulobrium
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10 hours ago, Caulobrium said:

Clan Wars

 

The game invites random players to specially generated clans to compete in 1v1 clan wars mode. Players pay amount of crystals, randomly generated by the game in order to to enter the clan. The winning team equally shares the "tickets" of the losing team. The wars start after the clans have filled up with at least 20 players.

 

How the game mode works:

 

There will be 5 parameters monitored  - battle points (BP), crystals earned (CR), experience earned (XP),  kill-death ratio (K/D) and lastly, win rate percentage (WRP).

There is a time limit - for example 1 week, although the time period may vary from 3 days to 14 days. The bigger the time period, the bigger the rewards. The players participate in casual MM gamemodes and for every win, the clan is awarded a BP per player. The clan members can also group up, and then all players participating in the battle will get a BP for their clan. Players can also invite the opposing clan members into groups, and in such case, both clans will be awarded a BP for each player. The 6 best performing players of each clan will be invited to play into a PRO battle every day (the clan members can ultimetely delegate their place to someone else in the clan). The game mode will be decided by voting. For winning the pro battle, the respective clan will be awarded 2 BPs for each player. 

 

Deciding the winner

The first 4 parameters will be compared. WRP will be the tiebraker as it's not as important as the other 4 parameters. 

 

Rewards

The winning clan will get 50% of the opposing clan's CR earnings. Each player will get as much as his contribution to the clan; for example, a player that has won the clan 40% of the total clan CR tally will get 40% of the winnings.  

 

Bets

This prize pool is separate from the clan wars prize pool. How it works: players will be able to bet crystals and/or tankoins. 

There are no limits in placing the bets.

Players can bet on:

1). Their clan winning the clan wars. These bets are then collected and every player is accounted for how much of the total tally he has contributed.

2). Themselves achieving a certain goal - for example, getting a K/D of over 1.50 for the duration of the clan wars. (Note - the game will randomly set a limit for the minimum required games, otherwise the player can play just 1 game and walk away winning the bet. The player can exceed the number of the games, but he must play at least the minimum required) 

3). A clan member to achieve a set goal - catching over XX number of golds, winning over XX % of his matches, having better than XX K/D. 

As you can see, there are 2 types of bets - against the game and against yourself. If you win betting against the game, your bet will be multiplied by a coefficient, depending on your bet. For winning the bet for winning the clan wars, you will get a reward depending on your contributions comprised of the opposing team's bets. 

Example:

Winning the K/D bet - you can bet 10K crystals for minimim K/D of 1.50. Your reward is calculated like this: (your bet) x ( 1.00 + (K/D) / 3 ) = 10 000 x 1.5 = 15 000. Note: The minimum K/D you can bet on is 1.50.

Winning the clan wars bet - Lets say the player has bet 50 000 crystals and 500 tankoins. Total tally of his clan is 200 000 crystals and 1000 tankoins. This means the player has contributed with 25% of the crystals and 50% of the tankoins. In case his clan wins, he will get 25% of all crystals and 50% of all tankoins the other team has bet. The other clan bets sum up to 400 000 crystals and 2000 tankoins. The player will then receive 100 000 crystals and 1000 tankoins.

 

Idea by Caulobrium

That sounds like a mixture of pro battles and esports, a bit, there could be a special page in which clans can sign up and compete against one another in free time.

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LOL it just remembers me directly of the idea before this topic

Juggernaut is a big to polygon map and will just stumble into obstacles

And is too huge for Noise map, the lower juggernaut will just get caged.

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