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DTP= destroy the point.


 


Consists in a new gaming mode, there are two teams.(and too this little idea, select the color of the teams when you are making the battle, like green, purple,etc...)


 


You will spawn, and you have your point ( like a tower or something) and you need to go to the other team and destroy the point, this ``point´´ will have like 2000 hp in low ranks, 4000 hp in medium ranks, and 6500 hp in high ranks, the isida turret can´t heal the point, firebird and freeze make a half of damage(if this is a tower), when you makes damage to the tower, you get xp( like each shot of a smoky m0= 1 point of xp or something)


 


When the enemy point it is destroyed, the team with the survivor point wins!


Tell me your opinionslike if you like this idea or dislike if you dislike.  :D 


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Game Mode: Rugby Tank

 

Very similar to capture the flag, but there is only one "ball" for both teams to fight over. The ball starts in the middle of the field, and the teams have to race to get the ball to an area where it is deemed as try for their side. All team members start from their own try area (at the beginning and subsquent respawns). Once a try has been scored, all teams restart from their spawning positions.

 

To pass/kick the ball to a fellow team member, the direction of the turrent will dictate which direction the ball goes, but the ball has a limited distance for it to travel when it is being passed/kicked. So if a fellow teammate is within the allowable distance and direction of the ball carriers turrent, the ball will be passed onto their team member. But if there is no team member in that direction, then the ball is "kicked" and free to anyone whoever happens to pick up carry the ball.

 

Both teams can fire its weapons at the other team to destory the ball carrier, and/or opposing team members (otherwise called "blocking"). However, only the ball carrier will have his weapon disabled whilst he is carrying the ball. Once he has released the ball, his turrent will be operational again. The ball cannot be shot at for it to be moved (similar to the flag).

 

Any player that is respawned it taken back to his own try area, that teams that are defending are not penalised when being killed, other then the time it takes to respawn. But the attacking team player that is killed gets taken but to his own try area, to relieve the defending team. Thus making it more difficult to score a try.

 

Scoring:

 

The will be a goal posts and a try area (similar to that of rugby league/union or american football) which you have the following options to score points:

 

Carrying the ball over into the try area - Team Score 4 points.

Kicking a goal from outside the try area (that is by the ball carrier shots the ball to the goals) - Team Scores 1 point.

 

The crystals will be the awarded similar to that of CTF and CP. However, the players points will be as follows:

 

Scoring a Try with no assist (that is pickiing up the ball from the opposition and scoring yourself) - 35 points

Scoring a Try with team assist (that is the last ball carrier was fellow team member - whether it being passed or kicked into open) - 40 points

The last team member to pass the ball to the Try Scorer - 25 points

Any team member that passes the ball within a playset that results in a try - 10 points

Kicking a Goal with no assist - 10 points

Kicking a Goal with assist - 5 points

Killing the ball carrier - Double bonus on normal kill reward.

 

Points are arranged so that it is more beneficial to work as a team. So if a team of five happen to do successful passing between themselves, then there can be 95 points that is awarded. Passing the ball between team members hundreds of times will not increase the reward, only is awarded to the players that were involved, regardless the amount of passes.

Edited by Pnabo
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My idea:

 

That there should be a race except you can kill each other

 

  • you can only use wasp and hornet
  • use only medium to long range turrets (obvious)
  • if you're killed, then you'll reswarm at the checkpoints or the starting line
  • of course there'll be goldboxes (with 9000 crystals in them) but if you die before getting it then it'll go down to 4500, then 2250 & if you collect it while dying then you'll get 18,000 instead
  • and at the end of the race, whoever is first will receive 30,000; 2nd: 15,000 & 3rd: 7500
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Special Game Mode for parkour

ONLY IN PRO PASS WITH PARKOUR MODE!

 

They consist 24 players, no teams, just like a Spectator's statistics.

Unable to kill players.

Unlimited Supplies - Only Double Armor, Speed Boost, Mine and Repair Kit. No timing, able to turn off/turn on.

Instant Self Destruct.

No Supply Boxes.

How mines will work? - All to do is press "End", and it will not kill you and it will make you fly.

Remove self destruct signs.

 

NOTE: I didn't steal any ideas or information! 

 

Size: 14

Font: Verdana/Lucida Sans Unicode/Georgia

Colors: Orange/Cyan/Lime/Plum

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

~Curt

Edited by curtcommanderking_EN
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:) :)MAPS MAPS AND MORE MAPS!. hello world, tanki should have maps with a lot of ramps and hills for tricks  and parkour games, for example the map will be like a skate park with props and ramps.

 

Another is idea I have is tanki should have diff. game modes other than your popular CTF (control the flag), DM (death matches) ect.  for example they should have a game mode where you search and destroy :ph34r: for example you will have to plant explosives in enemy territory (bomb carrier) :o.

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3 teams red,blue,green in big maps like: http://prntscr.com/645sj7 berlin

 
 
 
http://prntscr.com/645tk6 Esplanade some will thinks it will easy to cap but no 2 flags should be down and 1 up middle
 
http://prntscr.com/645u29 Highways 2 flags up 1 down middle
 
http://prntscr.com/645ux1 Lost Temple 2 flags up 1 down middle
 
http://prntscr.com/645whm Scope flags just same places but only 1 down look at pic u will see where 
 
http://prntscr.com/645xk2 Year2042 flags same places other one look at pic u will see where
 
there are 2 other big maps but they need edit it cant be 3 teams on it :)
 
 
Thank you :)

 

 

good idea :))

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I have a new idea for CTF gane mode

 

 A new battle format of CTF can be added in which you can’t kill any tank but you can shoot on them to deflect them. Once you have taken the enemy flag, you have to run to your flag as fast as possible because if any enemy touches you, the enemy flag is returned. (In these battles the force/impact of the fire should be increased by the developers than only the gameplay will have fun)
 
it will be fun running and doing new tricks to save your flag and capture it
Edited by nrs1998

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I have a great one: DM CTF! In  DM u try to cap the flag at the opposite ends of the map. one capture wins. it will be really hard

I say it is already present. Turn to a pro battle and change the flag amount to 1.

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3 teams red,blue,green in big maps like: http://prntscr.com/645sj7 berlin

 
 
 
http://prntscr.com/645tk6 Esplanade some will thinks it will easy to cap but no 2 flags should be down and 1 up middle
 
http://prntscr.com/645u29 Highways 2 flags up 1 down middle
 
http://prntscr.com/645ux1 Lost Temple 2 flags up 1 down middle
 
http://prntscr.com/645whm Scope flags just same places but only 1 down look at pic u will see where 
 
http://prntscr.com/645xk2 Year2042 flags same places other one look at pic u will see where
 
there are 2 other big maps but they need edit it cant be 3 teams on it :)
 
 
Thank you :)

 

This wouldnt be fair for the team in the midle because the enemy's could take their flag more easaly than the team in the midle himself because they have to go to 2 sides instead of attacing to only 1 side.

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I looked to some of these topics and I think the game should make a gamemode were you have this one tank (who cant be destroyed) who has to find 2-5 other tanks in the map who cant kill eachother. The undistroyable tank has to kill the others when he found them, for each tank he destroys in one round (5-20 mins per round) he gets 100 points. After this round another of the players will be the undestroyable tank, when all playeres are done, the batlle ends.

 

When a player leaves in the midle of a game, his scores (fund) will be splitted under all the other tanks.

 

 

I've also been thinking how to counter pussy's who almost dont move in this game mode, that gaved me this idea that the tanks has to move for more then +- 100 meters / speed of tank  to stop them.

 

The tank's who has to stay allive cant use any health packs

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I looked to some of these topics and I think the game should make a gamemode were you have this one tank (who cant be destroyed) who has to find 2-5 other tanks in the map who cant kill eachother. The undistroyable tank has to kill the others when he found them, for each tank he destroys in one round (5-20 mins per round) he gets 100 points. After this round another of the players will be the undestroyable tank, when all playeres are done, the batlle ends.

 

When a player leaves in the midle of a game, his scores (fund) will be splitted under all the other tanks.

 

 

I've also been thinking how to counter pussy's who almost dont move in this game mode, that gaved me this idea that the tanks has to move for more then +- 100 meters / speed of tank  to stop them.

 

The tank's who has to stay allive cant use any health packs

This game has drawbacks-

  1. the undestroyable tank would leave after the complition of his of 15-20 min. 
  2. the game will consume a lot of time and every person can't join it due to the long duration
  3. the idea of undestroyable tanks is copied.
  4. the destroyable tanks will not have any choice other than to die, this will make the game boring.

 

your idea is good but you should elaborate your plans, and think over the gameplay of your mode, and identify the drawbacks in it, and try to remove them by bettering your mode's gameplay technique.

Edited by nrs1998

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Last man standing [LMS]


 


Basically DM but when you die you do not respawn instead you be put into spectator mode and can spectate the battle. When the battle is finished the last person alive gets all the crystals!


 


Upvote this post if you like my idea :)


Edited by I3ANNED
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Special Game Mode for parkour

ONLY IN PRO PASS WITH PARKOUR MODE!

 

They consist 24 players, no teams, just like a Spectator's statistics.

Unable to kill players.

Unlimited Supplies - Only Double Armor, Speed Boost, Mine and Repair Kit. No timing, able to turn off/turn on.

Instant Self Destruct.

No Supply Boxes.

How mines will work? - All to do is press "End", and it will not kill you and it will make you fly.

Remove self destruct signs.

 

NOTE: I didn't steal any ideas or information!

 

Size: 14

Font: Verdana/Lucida Sans Unicode/Georgia

Colors: Orange/Cyan/Lime/Plum

------------------------------------------------------------------------------------------------------------------------------------------------------------------------

~Curt

nice idea

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There should be:

 

1. Duo Death Match(DDM): This is where there are 1-20 Teams(Depending on how much the creater wants and size of map) and each team has 2 people in it. 

 

2. Duo Control Points(DCP): This is the same thing as DDM except control points. 

 

3. Land Control(LC): This is kind of like Control Points except each map is split into a bunch of identical square on the places that dont require parkour to get to. Each team has to go on these points to capture them. The first team that reaches 75% of all the squares win if there isn't a time limit and based by percentage if there is time. 

 

4. Play Until You Die(PUYD): You play until you get killed. The longer you last, the more points you get in the end and more prize money. People that join will get timed the time they start.

 

5. Mixed. This is where you mix the current game modes besides DM. So CTF+TDM is the added points of kills and flags. Each flag in this mode will be worth 20 points and one kill is 1 points. You then have to add up the total score.  CTF+CP is where each flag 20 points, 2 points received by taking away an enemy's point, 10 points by capturing a point, and 1 point for each point gained because the point is controlled. CP+TDM is the same idea. 

Edited by sensei_tanker
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Flag Runner (FR)

 

Basically the game play is this:

 

It is very similar to DM and CTF.

 

You have 1 flag available for anyone player to pickup and take it to its required (Home) location. However, the person who has the flag gets killed, then the flag gets returned to it original starting (Base) position. Then it repeats again, again and again.

 

The following points are awarded as follows:

 

Kill any tank that has no flag = 1 point

Kill the tank that is carrying the flag = 5 points

Tank that takes the flag from Base to Home = 10 points

These points values are multiplied by the number of participants in the game.

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tanki can get sued if they do that. 

Just a idea i dont think tanki would get sued though its the same as them changing the graphics they look similar to the graphics of WOT they wouldnt get sued for that and i dont think they would get sued for my idea either. 

 

anyway i do think tanki should do some new game modes or even just test some see if they are popular. i dont know if my idea was that good it was just the first thing that popped in my mind.

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There should be:

 

1. Duo Death Match(DDM): This is where there are 1-20 Teams(Depending on how much the creater wants and size of map) and each team has 2 people in it.

 

2. Duo Control Points(DCP): This is the same thing as DDM except control points.

 

3. Land Control(LC): This is kind of like Control Points except each map is split into a bunch of identical square on the places that dont require parkour to get to. Each team has to go on these points to capture them. The first team that reaches 75% of all the squares win if there isn't a time limit and based by percentage if there is time.

 

4. Play Until You Die(PUYD): You play until you get killed. The longer you last, the more points you get in the end and more prize money. People that join will get timed the time they start.

 

5. Mixed. This is where you mix the current game modes besides DM. So CTF+TDM is the added points of kills and flags. Each flag in this mode will be worth 20 points and one kill is 1 points. You then have to add up the total score. CTF+CP is where each flag 20 points, 2 points received by taking away an enemy's point, 10 points by capturing a point, and 1 point for each point gained because the point is controlled. CP+TDM is the same idea.

hmm... if this was in the game...

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add a game mode catch repair kit in this mode you can't die and the mision will be to catch the heal box or tou can add something like gold box which it drops every 1 minute and it gives 10 crystals!

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