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Ideas for Game Modes!


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All that already exists...its in Pro-Battles:

Parkour format - no death zones

Private battles - only known players join, so no 'fun-ruining'

 

Developing a battle where only 1 player earns exp would not be useful...

But for rankups you can get on buildings with parkour mode, but you don't get xp.  If you make it private but not parkour then you can get xp but you self destruct on buildings.

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my idea is last few month's alot of players got into RU23 and they made very much maps for hornet and fire so some players were destroying the game and get zeus mamoth and twins vulcan titan and zeus and the players wasn't happy for that my idea is to to get a game mod like XP/BP , parkour , XP alone , BP alone and parkour mode i give the HF mode and it is the hornet fire so we can do hornet fire games in any server we want not just in RU23 or RU21.

 

by: rami9988

 

any rawds?

 

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Imagine a type of battle where two teams fight to destroy a large building AND each other? I propose that there be an Invasion battle, like Massacre Inv. or Future Inv. Just an idea, but for you tankers who love to destroy, here's your chance!!!

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Imagine a type of battle where two teams fight to destroy a large building AND each other? I propose that there be an Invasion battle, like Massacre Inv. or Future Inv. Just an idea, but for you tankers who love to destroy, here's your chance!!!

Merged

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This is about skills, sneaking, teamwork and playing highly tactical:

 

Game mode: Last man standing / Last Team standing

 

first 5 minutes:

- The game starts like normal any mode

in order to fill up. kills are counted in this period.

 

As soon as the battle is full or 5 minutes are over, it switches to Last man Standing:

 

Next 5 minutes:

- no new tanks are accepted to this battle

- each tank has 3 lifes (displayed above him like a supply).

- after loosing the last live, the tank will see the view of one of his teammates and can watch him playing

- In this mode you give 20 experiance poits per kill (splitted if in team mode), as the players have to play less risky

- The battle is over when only one tank / one team is left alive

 

This battles have always just a fixed runtime - so no 1h battles with 2vs2 tanks...

Runtime should be corelated to amount of tanks in battle (above values in minutes are just examples).

 

EDIT: please look there for clarificaions on the battle fund share: -> link to my seond post in this thread

EDIT2: obviously someone had the same idea short before me: -> link

Edited by punts_XXX

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OK, I have a game mode. So there is a maze, where players try to get to the finish first. Out of the walls will be weak opponents. there will be checkpoints so you start from there if you die. the first who finishes gets most crystals. it can be team battle or solo.

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i think it will be good if we have rank up format and i will say why. First some guys need to have beatuiful rank up in some places but in this places they die and if we go to parkour map we can't get score. second when people see that there is rank up they will help . i posted this idea because some guys need good memories about Tanki <3

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i think it will be good if we have rank up format and i will say why. First some guys need to have beatuiful rank up in some places but in this places they die and if we go to parkour map we can't get score. second when people see that there is rank up they will help . i posted this idea because some guys need good memories about Tanki

Topic merged

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New game mode idea: "Scavenger Hunt"

 

In this game, players will need to collect certain items spread around the map, which drop randomly like the supplies (random times and positions).  These items could be oil drums, jerry cans of gas, first-aide kits, water cans, food boxes, etc.  A set of items needs to be collected for a point to be scored (similar to scoring a point in CP mode).  The items do not affect the performance of the tank, so the current supplies (nitro, double damage, armour, health) are unchanged. 

 

A tank can only hold one of each item.  Once the set of items is collected and a point scored, the store in the tank is cleared and is ready to collect another set of items.  Whilst some items are plentiful, other items may not be dropped as often, requiring some competition/luck to be able to complete a set. 

 

Also:
- the number of item drops is proportional to the number of players.
- once an item is added to a tank's inventory, you can't pick up more of these items.  This prevents taking items so others can't collect them.
Edited by felinee1

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Hi guys so today i came with a suggestion for a new gamemode it is known as target killer so here is how it works.This is a team battle and it start of like this a player would be choosed randomly from one team eg: a player from the red team is taken as the target. and now the other team objective is to destroy the target eg: blue should destroy the target in the red team. and the team which has the target should protect him without letting him get killed and if the target is killed a player in the opponents team would get a target eg: if blue killed the red teams target a target would be randomly choosen for the blue team and now the red team should destroy the blue teams target and blue should protect their target.When a target in one team gets destroyed the other team gets a target and and when he is destroyed the other team would get a target.This would be repeated in a cycle.The team with the most number of target kills when the timer finish or when the required amount of targets are killed would win the match.Also if a scenario like this happens- from the beggining itself a player is choosen from one team and if the opponents team fails to kill him till the battle overs and the target kill score is 0-0 in both teams then the team with the target wins the game.

 

So guys give your opinions and ideas on this and please ignore my grammar mistakes. :)

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I think there should be a goldbox mode, where there are five goldboxes on the other teams side and which ever team collects them all first should each get how many goldboxes they collected. The twist is, the gold boxes are on easy parkour places on the map, so it is hard to get them, but it isn't impossible  

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