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Ideas for Game Modes!


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Probably a lot of players suggested this, which is, I think, easy to develop:

 

DRUGLESS BATTLES

 

No player can use his drugs, no boxes falling on the map. No players nagging and yelling "noobs, druggers" to each other, just the tanks and the regular gamemodes (DM, CTF etc).

 

I would love that (every now and then).

 

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Hm, I do have a few ideas...

 

  • Rankup mode - This is already suggested before, a mode in which only the creator can kill people, and he can't obtain more than, say, five kills to prevent power-levelling.

 

  • I don't exactly know what to call this idea, it's modelled on a sport called 'kabaddi'. Basically, there are 'areas' for teams demarcated by lines, with a fairly big neutral space in between. The objective is to cross over into the enemy base fully - and come back without being killed. A tanker can be killed only when he crosses into the enemy base - shots in his own base won't kill him. Once he has touched the enemy base and is on the neutral space, he can be killed. Every time a tanker comes back into his own base after crossing into the enemy base, his team gets a point.
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"boss mode" or "titan mode"

What do you think of a mode that one player get a powerful tank and all the other tankers are fighting him and each other , whoever destroy him take his power and try to fight the others as long as he can , who take the power and keep it the longest win the battle .

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Hi

 

I dont know if this page is the right one to add new suggestion to a new game mode.

 

Its about CTF type.

CTF type gives both teams unlimited possibility on number of flags, which can be taken and no restrictions on number of flags taken ahead of another team. New type would be, that only one flag lead is possible. This means that team falling behind will probably try harder to get a flag for a draw or 1+ to win. In other words, flag difference cannot be larger than 1. Today many times weaker team players simply leave the battle. If only one flag as advance would be allowed, I guess, this would make a game more promising for loosing team and maybe even so more harder for leading team to retain lead.

 

I hope you give it a thought.

 

Best regards, trzalica

Edited by trzalica
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I would like to suggest a new gamemode but i dont know what to call it maybe Base Bomb this is similar to ctf in that only 1 tank can carry the bomb but red and blue have there own bomb.
 The bomb would spawn in both the red and blues base then a tank would have to pickup the bomb and carry it to the enemys base in which they can plant it. The bomb carrier will need to stay in a target area to plant the bomb and will have to wait untill the planting/time is done similar to capturing points. This idea is based of counter strike and would love to see this implemented please show your support by upvoting :D

 

FYI the round will not end in 1 cap but maybe a limit of 5 or 10 this game mode allows teams to co operate with each other and will have to defend the flag carrier from other enemy tanks. If an enemy tank passes over the other teams bomb it will get reset back to the spawn.

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Okay, here's an idea for a change

 

A game mode called Last Man Standing. In this mode, every tanker has one life. If he gets killed, he is out. Simple

That would mean every drugger will win especially with 1 hit kill rails

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Hlo guys its long time from which i am playing tanki online but as i rank up the peoples uses a lot drugs in a map . even when reaching to generlismo they are alwys with drug and makes game worust bcs of their heavy tanks as well as drugs


so in my suggestion there should be limited drugs which can be usen in 1 batttle 


it should update like u have updated score cap and flag cap like only 10 drugs of each in 15 min game 


plss concern it and make tanki pleasnt to play for us plssssssssssssss.


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Real Madness:

 

When you enter the field, the computer randomly chooses a turret/hull/paint combo within your rank for you even if you don't have it in your garage. Every time you get killed or self-destruct, the computer chooses another random hull/turret/paint combo. You play the cards you were dealt. Might work best in PRO and within limited rank brackets for an even field.

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"boss mode" or "titan mode"

What do you think of a mode that one player get a powerful tank and all the other tankers are fighting him and each other , whoever destroy him take his power and try to fight the others as long as he can , who take the power and keep it the longest win the battle .

So basically going up against a drugger. Lol 

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Juggernaut

- At the beginning, someone is randomly chosen to be the Juggernaut.

- They are given a really powerful M4 combo, which they can sorta change (set combos, but if they want a short range combo and not a long one, they can change it.)

- Everyone that isn't the Juggernaut can use whatever they have in there garage.

- The Juggernaut has a red beacon coming from him, similar to that of a rankup beacon

- To be fair, if the Juggernaut chooses a M4 Wasp/Hornet, they have limited speed.

- Everyone else that isn't the Juggernaut can't kill each other

- Whoever kills the Juggernaut becomes the Juggernaut. But he respawns far away from the hoard of people that aren't the Juggernaut.

- Whoever was the Juggernaut the most times wins (similar to kills in Deathmatch for crystals)

- Missions can come from this.

- If they are the Juggernaut TOO long, they slowly take damage.

- Juggernaut can't pick up drugs, and repair is nerfed to be fair.

- If they self-destruct there is a chance someone is randomly chosen again or they stay the Juggernaut.

- Games cannot be less than 4 players big.

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Hi all tankers, i have an idea, like 'destroy the point', this should be like a tower or something like that, every time

 

you atack it, you receive xp, like a shot of a smoky m0= 1 xp or +, thunder= 2 xp or +, this can be changed.

 

Firebirds dosen't make burning damage in this 'point/tower', freeze dosen't make freezing efect, and isidas can't

 

heal this point (that will be op), this'point/tower'' has like 3.000 life points in low ranks, 8.000 life points in medium

 

ranks, and 20.000 life points in high ranks, can be changed, if your team destroy the other team 'point/tower', this

 

team with the survivor point wins, and the other team lost.

 

And i have too other Little idea, select the color of the teams when making the battle (make new team colors :P)

 

That's all.

 

If you like, add a +, if not, add a -

 

                                              Sorry if my english no is good, im studying it.

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How about Flag bearer tag. Each team has a flag bearer, your team is trying to kill the opposite team's flag bearer and take the flag. A random person will be chosen as the flag bearer, you can't give the flag to any other teammates. Isidas can't heal the flag bearer. If the flag bearer dies then another teammate can pick it up before an opponent takes it. The game wouldn't restart if the flag is captured, it would be like normal capture the flag and one team would get a point. a new flag bearer will be chosen after every point. I play this in real life with my friends and its pretty fun. Please feel free to add any suggestions.

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2 modes : 1 is with rounds respawn is off and the team who stands win a round , then all respawn battle can have round limits or time limits . 

The other mode is without respawn and with rounds too but it will be with C4 , so bomb defusal mode , just like in counter strike . Pls consider this dont delete if you dont agree , reply this and give reasons why cant be done

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Hi Tankers 

 

My proposition is like taken from other game and i think that will fit tanki just fine :)

 

  • Assault: This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.

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Defend the Fort:

You are with a group of real players and A.I, fighting A.I and other real players, if any. Once a real player leaves, an A.I will join and vice versa.

 

Your task: to hold the fort for as long as you possible can. The longer you and your team last, the more crystals your team will receive. However, that can be changed so that a team only needs to hold of the enemy for a certain amount of time.

 

This game mode will only be available in certain, purpose-built maps (which do not currently exist) that are for this mode and this mode only. They will be built to resemble a fort or bunker, hence the name, although that can be changed and it can simply be an enclosed area with enemies spawning around the building.

 

A.I will receive randomized equipment.

They will usually be given fully micro-upgraded paints usually one of the following:Spark, Digital, Rustle, Dirty, Sandstone, Dragon

 

A.I can set to a certain difficulty level. They cannot use supplies or drugs other than mines.

A team loses when an aggressor team enters a certain location at the center of your fort a certain number of times.They do not have to stay there but they must go over it and die before they can do it again. 

 

Gold box drop sites are always outside of the fort. Regular supplies drop both inside and out of the fort. 

 

​unfortunately, i can't paste photos here but i hope you get what i'm talking about.

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