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Ideas for Game Modes!


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Game Modes:


 


There are five types of battle modes:Deathmatch, or DM. This is a classic game battle mode. The battle fund is divided according to the number of tanks destroyed.Team Deathmatch, or TDM. In this game mode, players are divided in two teams. The winner is the team that has destroyed the most rival tanks. The larger share of the prize fund goes to the winning team.Capture the Flag, or CTF. Just like in Team Deathmatch, this battle mode is played between two teams. However, this time the main goal is to capture the enemy's flag and to bring it back to the team's home base. If the tank carrying the flag is destroyed, the flag can be picked up by a team-mate, or recovered by the enemy team. Victory goes to the team who has captured the most flags by the end of the game. The amount of crystals earned depends on the number of flags captured, and the number of enemy tanks destroyed. The prize fund is divided as in the Team Deathmatch mode.Control Points, or CP. Teams fight for control over a number of Points on the map. A team receives one point for every ten seconds of controlling a Point. The winner is the team with the highest score at the end of the battle. The prize fund is divided as in the Team Deathmatch mode.Assault, or ASL. Similar to Capture the Flag, one team must bring their flag to the other team's base, while the other team must try to stop them. Red team receives 10 points for every flag delivered, while Blue team receives 5 points every ten seconds defended. The battle fund is split as in Team Death Match. This mode was special for the 2016 New Year's Celebrations for this game.

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For the mode idea I don't even see the point in making it a team battle. If you can't damage any other tank and there is no difference in auto-aim for allies and enemies, then why even bother making teams? It's not like parkour is a competitive team game...

 

Same goes for changing player numbers. You say that this is needed to prevent players from joining the enemy team and killing you, but what difference does it make if you said earlier that damage is completely disabled?

 

You're basically just suggesting damage to be disabled in parkour mode (or an option to remove it). I completely agree with this, but it has been suggested many times before and developers are aware of the idea. So please just be patient until they get onto implementing it in the game.

 

Topic merged

-_-

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Make a new option for pro battles to disable battle funds and instead when battle fund raises each time by 1000(battle fund still counts), drop the gold. At end of battle, all players get 0 crystals of fund. 

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An option to disable golds in a pro battle is balanced by slightly increased battlefunds...but there is no balance in this.One gold goes to one person but what about everybody else? Such useless idea will immediately get rejected.

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So if I was playing in a private battle with my friends and they kept letting me take all the golds then that would be such an easy way to earn crystals (a.k.a power-levelling).This would especially be useful for players like JekaMIX  -_-

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Make a new option for pro battles to disable battle funds and instead when battle fund raises each time by 1000(battle fund still counts), drop the gold. At end of battle, all players get 0 crystals of fund. 

Topic merged

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Secet King mode:

 

One tank from each team is choosen to be king/queen.

The king/queen gets less damage taken,and it has more health than normal tanks.

The king/queen is marked with a crown symbol that can be only seen by its team.

The king/queen haves 5 lives. If the king/queen is destroyed 5 times, the other team win.

The objective is: Find the king/queen,destroy he/she 5 times,and protect you king/queen!

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Why don't you make a 4 team tournament mode? Blue + Green versus Red + Yellow teaming together ( bad side is that they don't have damage balance so then can kill each other and isida won't heal) and when one team wins, battle gets splitter to 2 battles. Here is short example:

R - red Y - yellow G - green B - blue

R + Y vs G + B

R + Y wins

G vs B battle for 3rd and 4th place - G wins

R vs Y battle for 1st and 2nd place - Y wins

 

Tournament stats

Y - 1st place - 40% of fund

R - 2nd place - 30% of fund

G - 3rd place - 20% of fund

B - 4th place - 10% of fund

*Fund is added up from both battles and is shared like above

**% of fund in a team is shared by score. Divide fund of team from score added up from all players then multiply respectively for every person

***These battles cannot be made in maps accepting less than 16 players

 

This battle should be a mode, but with a subtypes: TDM,CTF,CP which are not pro battle settings

Edited by ToiletPaperRoll
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Juggernaut hunt

 

Max players (half as many as death match) Min(3)

time works the same as other game modes

only available on medium and large maps

juggernaut can only pick up repair kits no other supplies

smart supplies will be turned off for the juggernaut

winner is the player with the most kills

non juggernauts can not kill each other and are on the same team

 

At the start of the round one player is randomly selected to be the juggernaut the garage will open and the player will have access to all M3 gear and protective paints they will have 1:00minute to select equipment before the garage closes than the other players will use what ever they have in their garages to kill the juggernaut when the juggernaut dies the player that lads the last blow become the juggernaut and the old juggernaut reverts to his normal tank meanwhile the who process repeats over again till time runs out.

 

 

 

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An option to disable golds in a pro battle is balanced by slightly increased battlefunds...but there is no balance in this.One gold goes to one person but what about everybody else? Such useless idea will immediately get rejected.

What? Im so confused on what your trying to say.....

 

So the idea that has already been added in will be rejected because it gives too many crystals to one person? And the idea consists of spreading the crystals out for everyone instead of one person....?

 

Or are you saying the idea of haveing a goldbox will be rejected?

 

Either way, this makes absolutly no sence to me

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What? Im so confused on what your trying to say.....

 

So the idea that has already been added in will be rejected because it gives too many crystals to one person? And the idea consists of spreading the crystals out for everyone instead of one person....?

 

Or are you saying the idea of haveing a goldbox will be rejected?

 

Either way, this makes absolutly no sence to me

He is trying to say that my idea has no sense, that imstead of fund, gold drops on every 1000. Well why golds even exist then?

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He is trying to say that my idea has no sense, that imstead of fund, gold drops on every 1000. Well why golds even exist then?

Oh, i get it now...

 

I was confused since in his original post he said disable golds, not disable the battle funds. Plus, he didnt quote you so i though it was some kind of suggestion or something

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Oh, i get it now...

 

I was confused since in his original post he said disable golds, not disable the battle funds. Plus, he didnt quote you so i though it was some kind of suggestion or something

I can't blame you for your confusion,its natural for this kind of confusion to occur when a topic is suddenly merged with another one.

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a CTB or Capture The Box, where teams fight together to grab a box to the  base. like every one fights for a gold-box is how this box would be approached. then the tank with the box becomes a big target and gets unlimeted double damage until box is taken or captured.

 

 on large maps each team would have larger or more scaterd small capture zones around the base. (capturing takes 10 seconds in the zone)

Smaller maps would have a single small zone.

the box appears like a box-flag thing above the tank like flags in CTF.

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I hope that the "Assault Mode" shall come back, this time forever, to Tanki Online. I find Tanki Online boring without "Assault Mode" in game.

I don't know what this guy's obsession with painting his posts with yogurt is...

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I hope that the "Assault Mode" shall come back, this time forever, to Tanki Online. I find Tanki Online boring without "Assault Mode" in game.

The reason you "like" itso much is because you cant play it. If it was permenantly in the game, it wouldent seem very special and there would be just as many people complaining about things mults and buyers as there are in other modes.

 

ASL mode actually was a VERY imperfect battle mode....it didnt deserve to stay in the game... Especially paired with the Christmas map...

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No. The main reason why I like the "Assault Mode" so much is because on one side you take a flag to a control point and on the other side you control the control point and stop enemies capping the flag to the control point.

 

The "Assault Mode" is not imperfect. However, the Tanki Online developers are planning to bring back "Assault Mode" to Tanki Online, this time, forever.

 

In the V-LOG 89, the developers said "Will you adding a new map with Assault mode?", they might, or, integrate the "Assault Mode" in the existing maps.

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Has a VIP (very important person) mode been requested?

 

If not, VIP mode is where you keep a VIP alive and kill the enemies' VIP. Each VIP killed is a point scored.

 

Some pretty basic stuff.

Edited by Nakkivene1337
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No. The main reason why I like the "Assault Mode" so much is because on one side you take a flag to a control point and on the other side you control the control point and stop enemies capping the flag to the control point.

 

The "Assault Mode" is not imperfect. However, the Tanki Online developers are planning to bring back "Assault Mode" to Tanki Online, this time, forever.

 

In the V-LOG 89, the developers said "Will you adding a new map with Assault mode?", they might, or, integrate the "Assault Mode" in the existing maps.

Ummm...they said might add it back in. 

 

I do watch the V-Log btw. I also think that most players on the forums also watch it...not actually sure exactly who watches it and who doesent though

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Guys I was guessing many players don't know about star ladder and now it is closed  and currently there are no tournaments.My idea was making like 5th mode like Pay-To-Play Tournament.

Details:

U will have to pay 200 cry for 1k tournament.The tournament will start when 8 players will join and leaving tournament will directly be forfiet

It will be like

 

Quarter final 

Asif Mehmood    vs MAFIOSO (Asif Wins0)

 

DarkOperativs    vs Damn_Slow (Damn_Slow wins)

 

Darren4turbo      vs Recharged_Ray (Darren Wins)

 

ASIFMEHM00D  vs GODMODE_ON (GODMODE_ON wins)

 Semi-final

 

Asif vs damnslow

GODMODE_ON VS Darren

 

Finals 

Asif vs GOMODE_ON

GODMODE_ON wins receives 1k cry (4 Supplies each and 2 repair kits)

Asif Mehmood runner up receives 200 cry 

 

 

Tournaments will be like specific ranks and can be

 

 

 

1k

5k

10K

20K

50K

 

8 players will invest 200 cry each will be like 8 multiplied by 200 which means 1600 cry only 1200 will be given it means Tanki economy will be helped :D

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Guys I was guessing many players don't know about star ladder and now it is closed  and currently there are no tournaments.My idea was making like 5th mode like Pay-To-Play Tournament.

Topic merged

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Well...

Pay-To-Play is an extremly bad choice of words in this forum :P

 

Other than that, i think it could be a pretty good gamemode :)

Although i think that there should be a system where you can only play against people who have similar win/loss ratio unless its a PRO battle, where that setting can be turned off so clan duel tornaments could take place :D

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I have idea for PRO game mode. We have XP/BP but we don't have Fire/Wasp or Fire/Hornet. I think we should have this game mode, because it's very hard to play it, if  you aren't youtuber, because nobody will listen to you. I think this would bring the game more diversity. :)

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