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Ideas for Game Modes!


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As first sorry for my bad english. ^^

 

How about this proposal..

 

Not anymore to conquer countless flags, but only one.

 

The one flag would stand in the middle of the battle and your team have to quickly bring them to their own base and long protect until the time is over. And the enemy team must then try to steal and bring it to the own base and so on.

 

Similar to CP, you have to conquer and protect, so that the enemy did not conquer the Control Points.

 

And if someone where jumping off because he thinks he must to sabotage the battle. The flag lands automatically back in the base which is in the middle of the battle.

 

The crystal distribution would look like this:

 

The team that has protected the flag longest, accordingly gets more crystals.

 

Right below were two boxes where the time stands which team has protected the flag longest.

 

Example:

20 minutes have been set.

Red: 6:18 [20 minutes] Blue 10:30

 

A test run would be worth it. :)

 

keep away?

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Russian roulette... a game mode where the player agrees to play for the duration of the round, in a randomly system selected tank: turret, hull and paint; from the player's garage. No supplies. So, what do you think?

Eh... won't be very popular. Very few players have many items in their garages and even fewer like to play with a lot of combinations. For example I have a full M3-M4 garage, but I only like to play with 3-4 turrets and 2 or 3 hulls.

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hi my name is esho and me and my friends do a lot of save the golds and some times gold falls on red base and red wants to attack and blue defend this update will let us control drop zone   and u can only do this  on a save the gold  and  whit a  format : ) my nickname :  your_in_my_hit_list  

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Just putting it out there I'm fairly new have been playing for a month or so but i was thinking three or more team death match. Like a green team, blue team and red team TDM.

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hi my name is esho and me and my friends do a lot of save the golds and some times gold falls on red base and red wants to attack and blue defend this update will let us control drop zone and u can only do this on a save the gold and whit a format : ) my nickname : your_in_my_hit_list


 

Just putting it out there I'm fairly new have been playing for a month or so but i was thinking three or more team death match. Like a green team, blue team and red team TDM.


Topics merged

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This is about skills, sneaking, teamwork and playing highly tactical:

 

Game mode: Last man standing / Last Team standing

 

first 5 minutes:

- The game starts like normal DM/TDM in order to fill up. Kills are not counted in this period.

 

As soon as the battle is full or 5 minutes are over, it switches to Last man Standing:

 

Next 5 minutes:

- no new tanks are accepted to this battle

- each tank has 3 lifes (displayed above him like a supply).

- after loosing the last live, the tank will see the view of one of his teammates and can watch him playing

- In this mode you give 20 experiance poits per kill (splitted if in team mode), as the players have to play less risky

- The battle is over when only one tank / one team is left alive

 

This battles have always just a fixed runtime - so no 1h battles with 2vs2 tanks...

Runtime should be corelated to amount of tanks in battle (above values in minutes are just examples).

 

EDIT: please look there for clarificaions on the battle fund share: -> link to my seond post in this thread

EDIT2: obviously someone had the same idea short before me: -> link

good idea!! the only problem would be the same as current team battles.  when one team gets mad stacked and the other team loses it and runs around like idiots

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The most annoying battle mode in history.

 

3 teams, Red Green and Blue.

Red can only damage Green and green can only damage blue, blue can only damage Red.

So if you were on the Green team, a red intruder could come in and you couldn't hurt him, while he could hurt you. So you would have to get the blue team to help you, at the same time the Blue team would be trying to get the Green team to help the red team stop destroying the blue team. Yes, it should be an April fools joke :D

 

DM where you can only destroy the player one position ahead of you on the leader board, and the top player can only destroy the last player.

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^ I like that. It basically means that the higher your combination is, the more people will be trying to kill you to prevent you winning, so it will make it very hard to get an easy win even for the biggest druggers and buyers.

Should I make a different topic in I&S and post it there so more people notice it?

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Alot of great suggestions but nothing is implemented. <_<

 

The thread serves no purpose if the developers don't listen, no?

ikr, Tanki needs to add more gamemodes.

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Please make a Wasp/Hornet Firebird Mode.

 

So noob(s) cant ruin them by joining with combos like: Vulcan/Titan m3 w/ Zeus

 

So like XP, BP, and XP/BP, but called WF, HF, and WHF.

 

And have people with an M2 hull(s) can have protection against Firebird like paints Storm, Atom, Spark, Swash, and Taiga, but no paints like Lumberjack (30%), Inferno (30%), Loame (36%), Mars (37%) and Zeus (50%).

 

Then for m3 hull(s)can use paints like marine, nano, Urban, Winter, Roger, and Jaguar.

 

PLEASE TAKE THIS FOR CONSIDERATION, IT WOULD MEAN A LOT TO MANY PLAYERS!!! :)

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Can someone give idea - solution for TDM sabotage?

Example

Your team had 100 kill. Enemy had 150 kill. and 15 minute left.

What enemy do is keep pausing... You wont have chance to win...

 

Its one of why TDM not popular. (beside high chance mult and noob can ruin your battle directly)

Edited by AliceTreatPU

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I have a cool game mode, its called King of the Flag! You will have a red team, and blue team, and they will both have flags, but you can not pick them up. There will also be another yellow flag in the middle of the map, the point is to take the yellow flag, and bring it back to your flag and capture it! The team to capture the most flags wins! You must make sure you keep the yellow flag away from the other team, and to make sure you capture as many flags as you can! Game will end once time runs of time (15, 30, or 60)! :D Please make this a game mode! :D

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Idea for Clan wars

 

Id like to share my idea about clans. I remember starsieries. Id like to returned it. First will be 3 group A,B,C. A- group is main 12 teams with generrallissimo ranks. B division is teams who want to go to in A. Two best teams will be moved in A. Two worst team of A will go to B. C division  it will be youngest who have like m2 reilgun and smoky. They can train to went to A,B division. Talking about A group . Id like to returned with a few changes. It will play 2 games with other. And in the final not 4 team but 8 teams will played for a price. That is all what i want to share.

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I find the most in game complaints are about people who drug or constantly use power-ups.

 

A simple update would be to have an option when creating a battle enable/disable this; boxes are still available from the respawn areas..

 

 

Advantages:

- Players are all on an even playing field

-1 player action cannot ruin the enjoyment of the whole opposition

 

 

Disadvantages:

- Players less likely to buy supply kits

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Idea for a Battle mode: Massive Attack
 

 
I proposed a new battle mode on top of the 5 existing one: this mode would be played with the magical and mysterious “Blue Sphere”.
 Gift_image_Blue_Sphere_with_tranparent_c
 
Players are divided into 2 teams. The goal is for team to get the blue sphere and keep it as long as possible. They need to prevent the opposing team to capture it back. A team gets score-points when the blue sphere is under their control and the enemy got no score point.
 
If a tank takes the blue sphere, it lose all active supplies and paint protection (as long as he hold the blue sphere), you can only defend yourself with your turret, run for cover and hope for protection from your team. If you have the blue sphere and get killed, you lose it and the blue sphere is dropped where you were killed. However, your teammates can retake it and continue. If the blue sphere is lost by your team and touched by an enemy tank it belongs to the enemy team and the enemy team starts to score point.
 
The winner is the team which reach the maximum score-points or, when the time is up, with the more score point.
 
When the battle starts, you need to capture the blue sphere as soon as possible, it would be in the middle of the map on the portal. And then hide into a safe place or an open area with cover on one side. Team spawn points are close to their base.
 
 
It should be noted that in this mode, each member of a team plays a very important role. Usually, a team with fewer players, or with players who are unable to work together, rapidly begins to lose.
 
Some demo pictures
Portal:
bleu_sphere_on_portal.png

bleu_sphere_on_portal.png



Tank holding the blue sphere:
tank_bearing_bleu_sphere.png

tank_bearing_bleu_sphere.png


 

Game banner with battle fund and team progress:

tanki_massive_attack_compter.png

 

tanki_massive_attack_compter.png

 

 

enjoy.

If  you like the idea, like  the post and tell your friends.

Edited by Viking4s
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Defend the core DTC

 

Blue Team

Blue team are the defenders the must defend the capture point from attackers if they lose a point they fall back. There are 7 points including the core as the final defense point if the core is destroy red team wins. If they defend the points and core for long enough blue wins.

 

Red Team

Red team are the attackers they must capture the points (the points are the same as in capture point mode but take longer the capture) before the time runs out. The attackers have 5 minutes to capture the point and the time is reset after every capture. Red team must capture all the points before the core is exposed. When the core is exposed red team must shoot at it until it blows up then they win.(the core has a lot of health) but if red team fails to destroy the core or doesn't capture the point before the time runs out blue team wins.

 

Inspired by

This mode was inspired by PvZ Garden warfare 2 garden and graveyard mode check out gameplays on youtube

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I suggest two new Game Modes

Here are my ideas

A Firebird/wasp/hornet format and a Save The Gold format though that one might be hard to create it's not impossible.

Let me know if you think of something else.

Regards

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