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3 People Team In This Mode One Team Has 3 People in it And the other team has twice that amount The Tanks In The 3 People Team Has Hull And Gun In M3 And If You Destroy A Tank In The 3 People Team The Tank You Destroyed Will Go To Your Team And You Will Be in the 3 People Team

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MODE TO BE CALLED: Levels (or whatever you want)

 

This mode works out like this and is very effective in balancing disadvantages where many non-buyers face in the game.

 

IN THIS MODE

- No microupgrades

- No alterations

- No supplies (exclude drop boxes)

 

Players can level up by

- killing opponents

- healing teamates

 

To level up, you need experience.

The amount of experience needed increases for each level, capping at 10 (or whatever that suits)

To WIN the battle, the team with the most LV 10s in the game wins by the end of the 15minute time limit, if a whole team hits 1evel 10 before the other, the game ends too with the team that has all level 10 win.

 

BENIFITS of this mode

-Everyone starts fair

-Depends highly on teamwork as getting destroyed by other tankers disadvantages your allies.

 

I hope you take this mode into consideration as it makes a everyone FAIR in this mode so it relies on sill too by a lot.

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Not sure this right place.. not so much a Game Node but a modification to all Game Nodes:

 

When creating a new battle, an option to select: Limited Long Range

 

i.e. a battle can only contain a maximum of 3 (or a variable) long range tanks (Shaft, Rail, Magnum, Striker). Perfect for maps like Highways. This will allow of better attacks and tank-tank battles and less sniping. 

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pnVpq8C.png

 

Have a brilliant idea for a new game mode or type of day? Post it here!

 

Though the developers aren't currently accepting game mode ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

 

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this idea came to me from racing games.

 

1.The battle is played with two teams.

 

2.The goal of every single player is to reach a land  marked with a line and bring points to the team.Both teams play for the same land that is marked.

 

every passing of the line the team gets one point. 

3.Reaching  the number of points schould be  between 50 to 70 points.

 

4.After  a player passes the line  and earns a point for the team,he or she can not earn again a point except after dying.After being reborn will give a chance for earning points again.  The reason of having to die and to be able to earn a point again is that a player can just drive front and back all the time when he reaches the line  which will be too easy so that is why he has to die and be reborn to be able to earn points again.

 

5.Supplies are allowed in the game including gold.

 

6.The battle is not about being just fast and being lucky to not be killed when you are trying to reach a line it is also about being tacticly.

For example:viking with twins gets healed by isida and gets a bigger chance of reaching the line.Also after reaching the line the tanker does not have to die or make self destruct. he can play after getting a point defensive by putting mines for the oppenent team to reach the line or try to slow  the enemy by attacking them.

 

thx for say my idea great reason i didnt say 4 teams cuz maps not so big for 4 teams thats why i said 3 teams mabey in furture they make bigger maps then why not 4 teams

 

 

Onslaught Mode (OST)

 

There are 4 teams; red, blue, green, and white.

Onlslaught mode is basically CTF and CP in one battle.

 

Rules:

Red team and blue team are against each other, and at their bases are points. They fight each other to control as many points as they can (max is two), meaning the team that controls both points will win, until the other team retains control. (It’s the same mechanics as CP mode)

Green team and White team are against each other, an at their bases are flags. They fight each other to capture as many flags as they can (one flag captured gives the team 10 points). (Same mechanics as CTF mode)

 

Here’s the catch, say you are on the green team, you are able to destroy players on the white team, AND players on the red and blue team as well, even though capping points is not your objective. The same goes for all other teams.

 

Each team has 5 players (because of the new update on maps). 2 should defend, 1 should counter-attack/ attack, and the other 2/3 should attack. Since you can destroy other players that are not on your objective, it will be quite hard getting to the main enemy base.

 

The game ends when time is up, and the team with the highest score wins (max is 100), or when one team is the first to receive 100 points.

 

NOTE: The points at the blue and red base are neutral at the start of the battle, and are up for grabs by the red or blue team. The green and white team cannot interfere with the points, even thought their players are within the capping range of the points. The same goes for the red and blue team, their players cannot pick up or return the green and white team’s flags.

 

The bases will be set up in this layout: think of the map as a square. The two opposite sides will be the red and blue base, with one point in each; the green and white bases will be in the other two sides, opposite from each other, with their corresponding flags in each base.

 

The winning team(s) will receive far more crystals than the losing teams.

 

Hopefully the devs will take this into consideration.

Thank you.

(by Second Liutenant jais250) I have idea for new type of day for games. introducing live type. according to your timezone and city it will change automaticaly by weather people. so when you create a battle mode and choose type of day you will see live. click it and you will be propmted to put in zip code and or city and timezone. then when you get to the battle it will show what your weather is. you can change timezone and zipcode/city when you leave a time zone. be carefull leaving your timezone  will change your live day options and change when the game updates happen. THIS WILL NOT AFFECT YOUR COMPUTER'S CURRENT

TIMEZONE!!!!. the live type of day will include thunderstorms and real thunder but not tornado's and hurricanes of any kind. gravity is normal just as day or night times of days. WARNING!!. LIGHTNING WILL STRIKE ON THE MAPS DURING THUNDERSTORMS. if you are hit you will lose close to or all of your health and it will say Lightning Destroyed (your rank here) (your nickname here). DO NOT GET STRUCK IN REAL LIFE!!!. YOU MAY DIE!!. while you join a battle with live day option it will connect to weather. THIS IS AVAILABLE FOR XP/BP AND ANY OTHER MODE!!!!. All of the current turrets will have glow affects. the head lights for m3 Hulls will shead light at night and will not light till the sun has set in the timezone set from live settings.you can still see the weather if the game has ended or server update. it will be cool during golds. you will see a sun and moon at different times of day. the picture you see before you join battle with live day is morning, afternoon, evening, and night. when it has reached a new time of day tankers will see welcome to a new time of day. the sky is LIVE and ANIMATED FOR REAL. With a new update the workers of tanki online can get contact with weather stations all over the world and see their world in the battle. maps will stay normal except the ANIMATED SKY. this update may take a few months of updates to be fixed. i hope it can be finished by Summer or Christmas of 2018 if you workers stay focused. don't work when the server is open. do it during the server update and save update progress when the updates. i know the first few days you may get close but a couple more later you could talk to weather stations and convince them the weather and talk to them while the server update and give 2 people per time shift, day, and night, to handle the weather if you can and when it's time to update the weather people take breaks and help the live day editors. when it's over they head to their stations and keep. collecting weather in case it's finished fast. that's all for now

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(by Second Liutenant jais250) I have idea for new type of day for games. introducing live type. according to your timezone and city it will change automaticaly by weather people. so when you create a battle mode and choose type of day you will see live. click it and you will be propmted to put in zip code and or city and timezone. then when you get to the battle it will show what your weather is. you can change timezone and zipcode/city when you leave a time zone. be carefull leaving your timezone  will change your live day options and change when the game updates happen. THIS WILL NOT AFFECT YOUR COMPUTER'S CURRENT

TIMEZONE!!!!. the live type of day will include thunderstorms and real thunder but not tornado's and hurricanes of any kind. gravity is normal just as day or night times of days. WARNING!!. LIGHTNING WILL STRIKE ON THE MAPS DURING THUNDERSTORMS. if you are hit you will lose close to or all of your health and it will say Lightning Destroyed (your rank here) (your nickname here). DO NOT GET STRUCK IN REAL LIFE!!!. YOU MAY DIE!!. while you join a battle with live day option it will connect to weather. THIS IS AVAILABLE FOR XP/BP AND ANY OTHER MODE!!!!. All of the current turrets will have glow affects. the head lights for m3 Hulls will shead light at night and will not light till the sun has set in the timezone set from live settings.you can still see the weather if the game has ended or server update. it will be cool during golds. you will see a sun and moon at different times of day. the picture you see before you join battle with live day is morning, afternoon, evening, and night. when it has reached a new time of day tankers will see welcome to a new time of day. the sky is LIVE and ANIMATED FOR REAL. With a new update the workers of tanki online can get contact with weather stations all over the world and see their world in the battle. maps will stay normal except the ANIMATED SKY. this update may take a few months of updates to be fixed. i hope it can be finished by Summer or Christmas of 2018 if you workers stay focused. don't work when the server is open. do it during the server update and save update progress when the updates. i know the first few days you may get close but a couple more later you could talk to weather stations and convince them the weather and talk to them while the server update and give 2 people per time shift, day, and night, to handle the weather if you can and when it's time to update the weather people take breaks and help the live day editors. when it's over they head to their stations and keep. collecting weather in case it's finished fast. that's all for now

I like the idea, but there might be an issue with lag, bugs, and glitches.

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Battle Royale - New Gamemode

 

This game mode is basically a spin-off of Hunger Games, Battle Royale (a Japanese Movie you should definitely watch), and the Fortnite Battle Royale. I will make edits to this game mode that will make it different from Fortnite or Hunger Games. 

 

If you've never seen any of the above, Battle Royale is basically: everyone has one life and to win they must be the last person standing. Everyone spawns in a different location and they must scavenge around a very large arena to collect supplies or weapons to use on other people. Once you die, you will not spawn again and it's game over.

 

In my proposed version of this game mode, once you die you will receive crystals for how many people you killed and what place you finished in. If you win the prize will be a high amount of crystals and some supplies (about 2500 crystals for a person of legend rank + 10 of each supply; not affected by double battle funds) plus a bonus of 100 crystals for each player you killed (so hiding in the corner won't maximize your profits).If you leave before the match ends you will get no reward. There will be a rather small consolation reward for those who placed outside the top 3. 

 

The maps in this game mode will be special large maps with lots of cover and different terrains (so the round doesn't last for only 2 seconds). People will have to find each other to get the kills. Friends may choose to team up. Like in Fortnite, there is a storm-eye that prevents camping in the corner of the map from becoming possible, there will be something just like that in this version. The storm-eye basically is a safe-zone in this game. As the match progresses, the safe-zone will become smaller and smaller so that the round doesn't last forever with 2 people camping in opposite corners. Instead of a storm that slowly chips away the people caught in it's health, being caught in the storm in the game mode will result in an instant death. 

 

To prevent people from camping in corners, there will be a storm (as stated above) and there will be supplies littered across the map randomly. When entering this game mode, you will be unable to use your own supplies. You can only use supplies that you pick up. When you pick up a supply box, it doesn't instantly turn on. It will instead add 1 count of that supply for you to use later. There will be the same supplies PLUS a new mine-box. Supplies will be dropped in randomly every now and then but there will always be a lot of supplies dropped in the middle of the map, encouraging players to fight in the middle of the arena instead of camping in the corners. Gold Boxes are ON. That means, a gold box could encourage players to rush to a spot in the map or people could strategically drop a gold to get people to die.

 

Hulls will have  2-3x more armor in this mode than normally. Turrets will NOT receive a similar boost. This is to ensure that the round lasts for a while.

 

Each kill in this game-mode will award more EXP than usual and winning or surviving very long will result in bonus EXP awarded at the end of the round. The amount of EXP will be for the devs to decide. 

 

Although this is not the final draft of this game-mode, I would suggest that there will be 30 people each round. Maybe even 50 (on extremely large maps). 

 

Possible cons that need to be addressed: 

1. The lag for a large map hosting 50 players

2. The change in game economy that this may cause

 

Well, this is just the beginning of this idea. You guys can argue about other parts of it here.  

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Infected Mode - New Gamemode

 

Remember infection from COD? This is sort of like that... except with a twist.

 

Summary of Infected from COD - Basically, at the beginning of the round, a random player is chosen to be the first zombie. The objective of the zombie is to kill others who are not zombies. Once someone gets killed by a zombie, they instantly become a zombie. Then, they try killing the other survivors. The people who are not zombies have to stay alive as long as possible by killing zombies trying to kill them. Staying alive gets progressively harder the later you are within the match because there would be more zombies and less people fighting the zombies to stay alive. The round ends when: 1) The timer is up 2) Everyone is infected.

 

How it would be implemented in this game - Probably 20-30 people on a map meant for 10 v 10 (Depends on Size). After the first 20 seconds is past, the first zombie is selected. Rounds may last to 10 up to 15 minutes. Same rules stated above.

 

Now the twist - If you ever played infected in COD, there would be this airport map and everyone would just camp on top of the airplane and mow all the zombies who spawn off the plane. Also, the zombies only help knives. There are no knives in tanki. To go against the camping strategy, there will be multiple points (from Control Points) placed around the map that the non-zombies have to defend. These points will usually be out in the open but with a little bit of cover so zombies with shafts won't be OP (BTW Magnum will be banned from this game mode because it will be OP like always; they could just shoot at points) If the zombies capture all the points, then the game over. NONE OF YOUR OWN SUPPLIES can be used. Only supply drops can offer you help. Zombies will spawn randomly on the map, even on a point.

 

Another vital twist that was so different that I had to give its own paragraph. Everyone's nicknames will be highlighted in green, making it impossible to differentiate if someone is a zombie or not at first sight. That will make it possible to sneak up on others.

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Versus mode:

 

A mode where all members of one team use the same combo and the other all use the same of a different combo, such as Wasp/Freeze Vs. Hornet/Firebird, or another like Viking/Thunder Vs. Hunter/Smoky in CTF, TDM, CP, or DM but in DM half the players use one combo and the other half use the other combo. The creator of the battle chooses the combos to use and for what teams. Players who join these battles, if they own the correct equipment, will automatically change upon joining.

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Shooting Fish in a Barrel.

 

Okay, I don't really know if this is a complaint, suggestion, or just a general observation.  So, here we go.  There is one feature of the game that sometimes I like other times, I loathe it entirely.  The regeneration of a wrecked tank. i.e. spawn.  I understand that you just can't drop a player in the middle of the field and go, "Here you go.  Have fun."  But, then again there are the spawn kill parties.  So, your team has made quick work of the objectives.  What is left to do but to slaughter enemy tanks as they attempt to get on the battlefield.  Then what quickly happens from there is the players being slaughtered then start to bail because the game is less than enjoyable to play.  This causes the game to end early for being unbalanced.  etc.

 

What I recommend is this.  In situations were there is an exceedingly large number of enemy tanks in the other teams spawn nest.  Then have the program move the spawn nest to another random location on the battlefield.  Just food for thought.

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TDM or DM as a race that has jumps and tunnels and twists and turns use your weapon to move your self faster or kill team enemys or all enemys  teams or player with most laps wins higher share of crystals. mines stay one the track even when killed and you can be killed by your own mine / teams mine.. on the next lap so goto be carefull and keep eyes open and not just use small tank to shoot around. when you die you spawn where you died to continue the race.

there you go a compleatly different way to play the game.

get to work on it you cunning programmers you.ow yes 1 more thing you will need numbered barriers/ posts to pass through in order to count as a full lap if your going to use existing maps for racing, to eliminate cheating.

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Shooting Fish in a Barrel.

 

Okay, I don't really know if this is a complaint, suggestion, or just a general observation.  So, here we go.  There is one feature of the game that sometimes I like other times, I loathe it entirely.  The regeneration of a wrecked tank. i.e. spawn.  I understand that you just can't drop a player in the middle of the field and go, "Here you go.  Have fun."  But, then again there are the spawn kill parties.  So, your team has made quick work of the objectives.  What is left to do but to slaughter enemy tanks as they attempt to get on the battlefield.  Then what quickly happens from there is the players being slaughtered then start to bail because the game is less than enjoyable to play.  This causes the game to end early for being unbalanced.  etc.

 

What I recommend is this.  In situations were there is an exceedingly large number of enemy tanks in the other teams spawn nest.  Then have the program move the spawn nest to another random location on the battlefield.  Just food for thought.

or an un populated area of the map.

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I think that if you press a certain key like 'a' when you turn with wasp or hornet, you should drift. this would be really cool to add because wasp and hornet will get more interesting, not only the speed and low weight. drifting will make gameplay to hornet and wasp players more fun. just think about it: you go into enemy base, steal flag, and they drift away. you be like this: gymkhana_grid_2013.jpg

 

i wonder, who wouldn't want that? #SKRT SKRT

 

and now, for 2, racing gamemode, there would be slighty modified maps, but there would be a designated track made of fences and the white and red barriers. you would spawn at the start line, get a 3, 2, 1, and then you would go as fast as you can on the track. it would be single player, and you can be by yourself. once u finish, it shows you your score (based on time) on the daily leaderboard, weekly leaderboard, and monthly leaderboard. if day ends and u are top of daily, you get 200 cry, 2000 weekly, and 10000 monthly. this would be a gamemode, so it would have a new category in the lobby. if you would try to make it in pro battle, it would be a gamemode, not a season (like space). thanks for reading, i hope one of these gets added!  ;)

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and now, for 2, racing gamemode, 

Topic merged

 

Please post only one idea per topic.

 

As for the drift idea - it doesn't really fit Tanki. Adding more controls will make driving too complicated, and since Tanki isn't a racing game, adding something like a "drift button" is unnecessary. Besides, Hornet already drifts naturally on turns.

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One possibly fun game mode is "King of the Hill". This game mode could be used on any map where a capture point is in the middle. In order to be considered King, you have to touch the point to capture it. The person with the most time with the point captured wins. This could be boiled down to a mix between modes CP and DM.

Edited by Eionizer
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Shooting Fish in a Barrel.

 

Okay, I don't really know if this is a complaint, suggestion, or just a general observation.  So, here we go.  There is one feature of the game that sometimes I like other times, I loathe it entirely.  The regeneration of a wrecked tank. i.e. spawn.  I understand that you just can't drop a player in the middle of the field and go, "Here you go.  Have fun."  But, then again there are the spawn kill parties.  So, your team has made quick work of the objectives.  What is left to do but to slaughter enemy tanks as they attempt to get on the battlefield.  Then what quickly happens from there is the players being slaughtered then start to bail because the game is less than enjoyable to play.  This causes the game to end early for being unbalanced.  etc.

 

What I recommend is this.  In situations were there is an exceedingly large number of enemy tanks in the other teams spawn nest.  Then have the program move the spawn nest to another random location on the battlefield.  Just food for thought.

I would personally continue shooting the fish in the barrel but the idea is good :D

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pnVpq8C.png

 

Have a brilliant idea for a new game mode? Post it here!

 

Though the developers aren't currently accepting game mode ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

 

                                                                                                  

 

 

pnVpq8C.png

 

Have a brilliant idea for a new game mode? Post it here!

 

Though the developers aren't currently accepting game mode ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

 

                                                                                                   Skirmish

 

Two teams red and blue two bases belonging to each team in each base each team will have a beacon, if the beacon is destroyed by the enemy team that team can no longer re-spawn (EX: red team destroys blue teams beacon: if a member of the blue team dies, he cant re spawn and will receive his reward and get the boot) last team standing/team with most players standing will win. NOTES: The Beacons cannot be affected by short-range weapons, the only way the beacons can heal is if that team gets a kill, each kill done by that team will heal their beacon by 1 H.P. but if a member of the team self-destructs the beacon will lose 1 H.P. 

 

--blue_gourami

Edited by blue_gourami
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You should have a new mode called ''king of the hill''. It should be a limited time mode cuz its very similar to the point catching one. The goal is similar, you are a tank v the world and you need to stay on a platform as long as you can without getting killed!

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You should have a new mode called ''king of the hill''. It should be a limited time mode cuz its very similar to the point catching one. The goal is similar, you are a tank v the world and you need to stay on a platform as long as you can without getting killed!

Topic merged

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