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Ideas for Game Modes!


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First Bring Wasp, Hornet Fire mode then we can talk about Magnum

Formats that involve power leveling (aka fire and wasp or hornet) won't be allowed since they don't require any skill.

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God, can you imagine the chaos in that battle? Magnum shots flying everywhere, you won't move a couple of meters without dying unless you have protective paints(meaning they are allowed), in which case everyone will have a paint and it would be just useless to play the mode.

whats protective paints? 

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Formats that involve power leveling (aka fire and wasp or hornet) won't be allowed since they don't require any skill.

Driving Wasp without flipping requires lots of skill xD.

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How about multiple Juggernaughts in one game? iF that's to chaotic for some of you I understand but it sounds like a right blast  to me lol

Edited by GoldWarlock

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How about multiple Juggernaughts in one game? iF that's to chaotic for some of you I understand but it sounds like a right blast  to me lol

Besides chaotic, would you really enjoy getting destroyed by 2 supertanks instead of 1? I mean sure, it's a blast being the Juggernaut and having another back you up. But I wouldn't really enjoy getting obliterated by 2 of them instead of one.

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New Mode!
Rules : No Supplies
If You Flip You Are Out
If You Die You Are Out
You Cant Self
Last Man Standing Wins
No Thunder or Magnum Turrets
No Fund But If You Win  You Get 1k Cry!

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New format: killer superstar.

 

The game lasts 10 minutes.
After every minute the last team players who have collected less xp are expelled from the game.
Whoever arrives first wins.
The division of funds is a function of totalized xp.
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my idea is a variant of the TDM, but after every minute of play, the player who has collected less kills or if there are parity of xl, minus xp is eliminated. The game continues and remains in 9 vs. 9, and so on until 1 vs 1. At this point there is a pause of 15 seconds, the game resumes and the player who kills the opponent wins all or a prize with a climbing system for the attribution of crystals

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I mean, this is one of the biggest questionmarks about Tanki for me. Why is there still not a Battle Royale gamemode? Its's so easy to implement:

 

Start of with 20-50 Tankers (somewhere in between that range, depending on map size?). No timelimit obviously, because only 1 tank can win. If you are destroyed you cannot respawn on the battlefield initially, you will recieve funds after the game is completed. Now the problem obviously is: the fewer tanks alive, the less pressure there is for tanks to go after another and destroy other tanks. To prevent this from happening implement this: 2 minutes for a tank to kill another tank. If 2 minutes have passed, respawn the tank that died most recently. Let's say 4 tanks are left on the battlefield, 26 tanks have been killed, and 2 minutes have passed without killing. The 26th tank that died then respawns with full health. This will certainly make sure that tanks do not wait too long before actively try to hunt and kill because you do not want tanks to respawn. 

 

Tanki, what are you waiting for?? This would be hugely popular, I see it as an opportunity within reach. 

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How about a timer mechanism where if you do not destroy anyone within an amount of time, you self-destruct and go into idle spectating mode?

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I thought about it too but . A player can hide and nobody will find him and he will get the whole fund  . 

Put a "flare" on someone if they are in one place for too long.  Just a thought.

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What if devs can add more options to joining battles ? For example after selecting the mode of battle like ctf make more options for range of map like --long range--medium range--short range . This is all u gotta do and will give choice of maps to players . Its not really acceptable to play highways kind of map for a player who likes polygon and highland type of maps. SO please just look into this one it might help the players a lot . @lordmostafa what do u think about it ??

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I mean, this is one of the biggest questionmarks about Tanki for me. Why is there still not a Battle Royale gamemode? Its's so easy to implement:

 

Start of with 20-50 Tankers (somewhere in between that range, depending on map size?). No timelimit obviously, because only 1 tank can win. If you are destroyed you cannot respawn on the battlefield initially, you will recieve funds after the game is completed. Now the problem obviously is: the fewer tanks alive, the less pressure there is for tanks to go after another and destroy other tanks. To prevent this from happening implement this: 2 minutes for a tank to kill another tank. If 2 minutes have passed, respawn the tank that died most recently. Let's say 4 tanks are left on the battlefield, 26 tanks have been killed, and 2 minutes have passed without killing. The 26th tank that died then respawns with full health. This will certainly make sure that tanks do not wait too long before actively try to hunt and kill because you do not want tanks to respawn. 

 

Tanki, what are you waiting for?? This would be hugely popular, I see it as an opportunity within reach. 

well, A this is just a big DM, and B, it will melt the servers this many people in one battle, and C, druggers will win 100% of the time.

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