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Have a brilliant idea for a new game mode? Post it here!

 

Though the developers aren't currently accepting game mode ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

make a hull and turrent and a new game mode.in that game mode only the new turrent and hull should be used.no other hull or turrent should be used.exactly like we use railgun and hornet/wasp for xp/bp battle.

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Game mode: Juggernaut

 

In juggernaut i feel that tankers should be divided into teams

 

because we obviously cant destroy the juggernaut individually, we need to have a team work

tankers just randomly kill others 

 

 

 

 

i know this is foolish to here but it is very very annoying while playing

 

 

<_<

 

or else remove of killing each other it will be better and juggernaut mode will be easily become popular in tanki and every player can play well in that mode

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Add Juggernaut Mode to Pro Battles

 

I really like the juggernaut mode, but I am not happy that it is not available for pro battles. I want players to have the ability to create their own custom pro juggernaut battles in the same way as players create other types of pro battles.

 

Advantages of pro juggernaut battles:

 

The advantages of making pro juggernaut battles is so that players can choose how many players they want to fight with juggernaut and also gain the ability to have fun battles with their friends. For example, it would be fun to have a dual battles on the Island map with two players. One of the player will be juggernaut and the other player will attempt to try to kill the juggernaut enemy all by himself. Another good advantage is that juggernaut players can play with less players than usual and make many kill streaks by surviving longer by having less enemies attacking the juggernaut player. That gives a bit more chance for the juggernaut player to survive longer.

 

Customizing juggernaut features in pro battles:

 

The juggernaut tank comes with a fast reloading overdrive which can be turned off in pro battles. Players can choose to enable or disable the juggernaut's overdrive if they wish.

 

Supplies and gold boxes:

 

Like in all pro battles, in pro juggernaut battles, players have the freedom to enable or disable supplies and gold boxes respectively.

 

Upgrades:

 

The juggernaut tank does not have any micro upgrades or modifications but it still uses the strength power of the normal turret, hull and modules which the player has equipped before killing and taking the juggernaut tank. In pro juggernaut battles, players will be able to choose whether or not to enable or disable upgrades that can be used for the juggernaut tank.

 

Choose your favourite maps:

 

In pro juggernaut battles, players will be able to select and choose what battle map to create when creating the battle as well as empty places for the quantity of players which are allowed to join the juggernaut battle.

 

Custom time or no time limit:

 

The main advantage of playing pro juggernaut battles is to allow players to choose how much time limit they want to choose when creating juggernaut battles. Players can choose to have no time limit and or enable a kills limit. For example, I could create a pro juggernaut battle and have a 40 kills limit or create a pro juggernaut battle with no kills limits and have 120 minutes of playing time, or both 120 minutes of playing time limit and 40 kills limit. Players will be able to freely customize their pro juggernaut battles the same way they do with all other pro battle game modes.

 

One last note:

 

By having pro juggernaut battles will not cause any power levelling or any abuse in the game's economy. The only purpose of my suggestion is to enable pro battle makers and friends to play together by enjoying pro juggernaut battles.

 

Please do not merge:

 

Please do not merge this topic with any other juggernaut topics made by me or other players because this suggestion I have made is all about allowing players to create their own custom juggernaut battles in pro battles.

 

Thank you for reading and understanding.

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You really didn't need to write so much text about such an obvious suggestion. Of course developers remember that PRO battles exist and that players want juggernaut added there for custom games, rank-ups, parkour, etc. I'm sure they plan to add it to PRO battles, but simply didn't have the time yet.

 

Sorry, no point having this as a separate topic.

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You really didn't need to write so much text about such an obvious suggestion. Of course developers remember that PRO battles exist and that players want juggernaut added there for custom games, rank-ups, parkour, etc. I'm sure they plan to add it to PRO battles, but simply didn't have the time yet.

 

Sorry, no point having this as a separate topic.

it was already at test server long ago so its probably already "started"

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hi can the game makers change the turret of juggernaut from rail to twins, as continuous fire is better than rail which is too slow

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Yes players do want to have juggernaut for their pro battles. I do agree with you that it would be much better to have a double Twins turret on the juggernaut for continuous firing. That would greatly improve the playing style of juggernaut. Also, the plasma balls of the double Twins on the juggernaut should seek out and follow enemy targets for optimum juggernaut performance.

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Same thing I was wondering, would be a great idea imo. At least let players get used to it so they won't look like complete fools trying it for the first time in matchmaking :P

Edited by Michael828
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Time Limited modes in Tanki Online?

 

Hurray tankers! Today while i was watching some Tanki Videos, out of nowhere i came up with an amazing idea for Tanki that will make the game funnier than ever!

 

-Limited modes! Modes that will be scheduled for example every 2 weekends and they will be different from the current in-game Modes!

 

Let me give you some example:

 

- A  mode with Isidas only, 10v10, the team who manages to kill first all the players from the other team wins ( Rewards will be nothng but the current battle fund )

 

- A battle royale for either 25 or 40 people in Dusseldorf fighting. Last man who survives wins (If you get killed you cant respawn again you can only spectate ) 

 

- a 5v5v5 battle, 8 mins, the team with the most kills wins. 

 

- Football! 5v5 in Stadium in rugby mode but with football rules ( You need to throw the ball into the net to score, not go to the red point or blue point to score ) 

 

These are just some random idea that i just thought, Developers are able to think more stuff like this i think. As i said these modes will be 2 to 1 week limited modes, Not normal modes 

 

 

 

What do you think?

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Yes, let players have a try to use each of the turrets in matchmaking. I personally thing that the best turret to suit juggernaut is a double Twins turret, but if you have another opinion then that fine. I don't mind if your opinion is different because both Twins and Thunder are good for juggernaut.

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Tanki, u should make it available for low ranks to play xpbp mode like with m0 and m1. Many low rank players love to play with rail and this will be a awesome thing for them specially if they already have experience with it. It takes so long for a low rank to get to m2 in order to play xpbp mode specially for a non buyer (Me). I've told a couple of my friends about it and they agree with me even random guy agree, im not the only one who thinks this good idea. Please consider this, this will be big update for low-rank tankers please give it a try. Thank you for taking the time to read this. :) 

Edited by King_Taco
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had an idea for two game modes

 

#1 payload one team is attacking one is defending the attackers goal is to push a bomb along a track to the end, the defenders job is to pervent this until the time runs out. maps whil be linear.

 

#2 juggernaut assult a combo of juggernaut and assualt where one guy is the juggernaut and the others are against the juggernaut. works just like assult but the juggernaut is always on the attacking team.

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this i mode i can up with. onslaught in this game mode there is only one team of players, the other team is made up of bots. the bots are trying to take control by destroing their limiter center. your team are the only thing between them and you. one of the main things is that you tank can recive speical upgrades in this mode to make your tank as OP as you like since you aren't fighting against players. 

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Here's an idea, remove assault, its a cheap idea, no matter how much you try to balance it you can't, strategically, blue will always win, and we see that. all blue has to do, is just sit there and share overdrive, rarely use a drug, red spends way more on using drugs, and most of the time, its all for naught. removing it would leave more players for other, better modes, i.e. more players=shorter MM waiting time, so use your logic, no one like this mode, and removing would be better for everyone.

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New Environment Modes

 

Tanki Online currently has the space mode ability with gives players the ability to fight in low gravity just like they were battling on the Moon. My plan for this topic is to add more environments to the list of environment modes.

 

Add a big Moon to space mode:

 

Space mode currently has a lovely background space environment displaying stars like in Universe Sandbox 2 from our Milky Way galaxy. The background music in space mode in Tanki Online is also lovely and relaxing to listen to as well. The only thing that is missing from the background of the space mode environment is a Moon. The developers must add a Moon to space mode so it better suits the mood of low gravity fighting on the Moon.

 

Mars mode:

 

Mars is my favourite planet because of its lovely rusty red ground surface and atmosphere. I would like developers to create and add a Mars mode which would have the same amount of gravity like there is on Mars. Mars's gravity is half the gravity we have on Earth and between two to three times the Moon's gravity. The Mars mode should have the planet Mars in the background sky and a background Mars tune playing in the background. The Mars music tune should be a tune that suits the mood of Mars because Mars is known as the "God of War".

 

Super Earth:

 

Super Earths are planets within our Milky Way galaxy which are physically larger than Earth, around ten times Earth's radius and five to ten times Earth's mass. Mass is what scientists use as weight in space. In Tanki Online, having a super Earth mode with ten times more gravity as there is from the normal modes like summer and winter modes would also bring a new type of environment for players. The gravity on the Super Earth mode would have to be ten times greater than in normal modes. The driving and handling of hulls would behave differently and move a bit slower. The range of medium and long range turrets would also be affected by having reduced range due to heavy gravity. For example, Magnum will not be able to fire long range shots but fire at medium range instead. A new type of background music would have to be added to the super Earth mode to suit its theme environment.

 

Here are some of my ideas for new environment modes. If you can think of more environment modes, then please list them down here on this post. It would be a very good idea for players to come up with suggestions on adding brilliant ideas about environment modes for all the planets in our solar system such as, for example, Jupiter, Neptune and so on.

 

Thank you.

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Here's an idea, remove assault, its a cheap idea, no matter how much you try to balance it you can't, strategically, blue will always win, and we see that. all blue has to do, is just sit there and share overdrive, rarely use a drug, red spends way more on using drugs, and most of the time, its all for naught. removing it would leave more players for other, better modes, i.e. more players=shorter MM waiting time, so use your logic, no one like this mode, and removing would be better for everyone.

if according to you assult is dead then blend it with juggernaut.

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