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Hammer on Juggernaut would need to lock on xDDDDD

Maybe, if possible, it could depend on the proximity of the enemy.

 

If the enemy is far it shoots Smoky, if the enemy is close it shoots Hammer. The same automatic switching method can be used for my Thunder and Twins idea.

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Maybe, if possible, it could depend on the proximity of the enemy.

 

If the enemy is far it shoots Smoky, if the enemy is close it shoots Hammer. The same automatic switching method can be used for my Thunder and Twins idea.

simpler, more reliable idea: tapping space fires main gun's shot(s) and holding will fire your secondary guns, in this case holding it would fire a barrage of shotgun blasts, or vise versa

Edited by Aigaion

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All Hull Overdrives added to JGR Overdrive

 

We all know Juggernaut is weak, so, I think this is a good OP idea that buffs Juggernaut for a short amount of time in battle.

 

It will add the following to its current OD:

 

-Plant a nuke at its location like Wasp, of which JGR is immune and protected against a nuclear detonation. (like wasp)

 

-Terminator will go into super-death auto-fire rampage mode, meaning Juggernaut will spit out 2 rounds per second without you having to touch anything for 5 seconds. (like Viking)

 

-Disable surrounding tank's supplies. (like Hunter)

 

-Enable it to see all enemies in the battle for 5 seconds. (like Hornet)

 

-Immortality, and cancel freeze/fire effects for 5 seconds. (like Mammoth)

 

-Enable a helping forcefield around the Juggernaut protecting itself from a portion of the enemy attack for 8 seconds (3 seconds after Immortality wears off), if any left. (like Titan)

 

Note: It's OD charging is paused for its 5 second OD period, then resumes after the main effects wear off.

Edited by Hate

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I'd just like a Juggernaut buff in general, like keep the current one for about WO1 and lower then after that to about the rank you unlock Smoky M2 give it 35-50k health and after that 100k Health. The damage is fine but it's hardly worth playing Jug at all at this rank cause you just get massacred

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simpler, more reliable idea: tapping space fires main gun's shot(s) and holding will fire your secondary guns, in this case holding it would fire a barrage of shotgun blasts, or vise versa

It would have to be a delayed shotgun shot, otherwise how would the system know you want to fire the shotgun.

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 Devs need to make some changes to make the game mode more balanced between pros and newbies, otherwise it will always be the same thing - around 20 total players regularly dominating the game mode, while everyone else is just cannon fodder.

How about reducing the Juggernauts ability to heal itself, but massively buffing its HP? That way noobs (or anyone with an unlucky respawn) wont die instantly and actually be able to kill things, but you wont have campers who overdrive and heal for the entire battle.

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This kind of makes sense, but if and only if the Overdrives are coming at random. Then this way, the Juggernaut will not be able to restore health all the time like Dictator. If it gets Hornet's Overdrive to use, then it may be likely to get killed (because there was no health buff, only the ability to see multiple enemies at once), same goes Hunter and Mammoth. Only Wasp or Titan will allow it to cool down for some time before fighting again, but Viking's Overdrive might be too OP for this mode.

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This kind of makes sense, but if and only if the Overdrives are coming at random. Then this way, the Juggernaut will not be able to restore health all the time like Dictator. If it gets Hornet's Overdrive to use, then it may be likely to get killed (because there was no health buff, only the ability to see multiple enemies at once), same goes Hunter and Mammoth. Only Wasp or Titan will allow it to cool down for some time before fighting again, but Viking's Overdrive might be too OP for this mode.

I wouldn't mind that, but a random hull overdrive added to what it's overdrive already does, or we killed it for good.

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It would have to be a delayed shotgun shot, otherwise how would the system know you want to fire the shotgun.

ya like how there's a tiny pause before lock-on mode for JGR.

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Hey! I have an idea for juggernaut. I was thinking one of the things that the voice could say was (He's Undefeatable) Thanks for those who take the time to view this. My email is laxton.alexander@gmail.com

Edited by Juggernaut_12GT
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ya like how there's a tiny pause before lock-on mode for JGR.

So this Jug would shoot Smoky, followed by a Hammer shot if you hold the key? Not very clean I think.

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It could be strong even without Hammer xD

All Smokys, that's not a bad idea. But how many? And where?

 

How about 2 Smokys and the current Striker?

Edited by lssimo

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All Smokys, that's not a bad idea. But how many? And where?

 

How about 2 Smokys and the current Striker?

I like the idea of just 3 Super Smokies, no secondary gun, so you can go full-auto and hold down the trigger.

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I like the idea of just 3 Super Smokies, no secondary gun, so you can go full-auto and hold down the trigger.

Okay. I'll add that to the list. Have a name for it?

 

Now let's see if Mods don't merge this topic.

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If you modify your idea to something like 'if a Jug dies a random tank will be the next Jug when that tank is destroyed or self destructs' I can put your idea on post 1.

Oh thank you, but I'm sure I'd need more time to consider all possible scenarios to this. 

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Please Buff Up Juggernaut's Armor

 

Today, and a few days ago, I have played quite a lots of juggernaut battles. Like I said before in other posts, juggernaut's armor is too weak, so it can be destroyed with many shots at once. The problem is when you become a juggernaut, all the enemy tanks on the battlefield point their weapons at you and fire simultaneously. The problem with that is not that fact of having all players shoot at you, but the problem is that juggernaut does not have enough armor to resist the immense firepower firing at its hull.

 

For juggernaut to be able to cope with all the enemy players firing simultaneously at it, it must have more armor, at least double the number of armor points.

 

It does not matter what kind of turrets enemies have in juggernaut battles, but juggernaut cannot resist multiple turrets firing at the same time at juggernaut. To solve this problem, juggernaut definitely must have more armor to resist being killed too quickly.

 

Many times, I started battled with juggernaut and I got killed just after destroying the first or second player. Juggernaut battles are not fun at all because juggernaut is too weak. Also, juggernaut battles are far too short to be enjoyable.

 

Juggernaut battles are supposed to be very special battles. That is why juggernaut must have more armor. In addition to that, juggernaut battles must have its time limit extended to a longer time limit.

 

I have also noticed that in pro battles, that juggernaut battle icon is there, but there are no juggernaut battles in pro battles at the moment. I would like developers to release juggernaut battles in pro battles, so that players can customize their battle preferences as they usually do in pro battles. When implemented, players would be able to play juggernaut battles on their favourite maps using their own settings and play with their own friends as well.

 

Juggernaut battles, as of now are poor. Please improve them and please buff up the armor of juggernaut.

 

Thank you.

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