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Mainly because of supplies and juggernaut can't use supplies. I can't even begin to learn how to use the juggernaut properly because of how quickly it gets destroyed. I don't know how people got to learn how to use it, but I can't learn, because I get instantly destroyed.

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Me too. I don't even have the time to properly learn on how to use juggernaut because I get destroyed almost immediately. Developers clearly made a mistake with the amount of armor juggernaut has. It is 100% true, I claim, that juggernaut is too weak. The weakness does not come with its weapons, it only comes with is lack of armor.

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I'd never think I would agree with you, but your right.

(side note cyclone alt should be nerfed to fire 6 rockets not 8)

Edited by Aigaion

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I'd never think I would agree with you, but your right.

(side note cyclone alt should be nerfed to fire 6 rockets not 8)

No don't nerf Cyclone! Just make matchmaking no drug and supply is good enough. And no drones too.

Edited by FrozenRailgun

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No don't nerf Cyclone! Just make matchmaking no drug and supply is good enough. And no drones too.

when a cyclone locks on to me I can't even tell it took more time to lock on -.-

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Nice idea, giving non-pro players a chance to try it out at least. I think you suggested giving it like a 50% extra armor or something before, and I agree that it should happen.

 

 

 

Also adding the mode to pro battles wouldn't hurt, people can get even more used to its gameplay and have a great time playing with friends.

 

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Yes, of course, buffing up the armor of juggernaut is the right thing to do. As you said, 50% extra armor is not enough. Juggernaut needs 100% of extra armor. That is double the armor, so juggernaut can be strong enough to withstand heavy firepower against it.

 

To make juggernaut battles more fun to play, developers must add juggernaut battles to pro battles so that players can play with their friends and customize the time settings such as player hourly long juggernaut battles. Playing long battles with juggernaut would be extreme fun for everyone on the battlefield.

 

If you have noticed the extra icon in pro battles, the battle list of pro battles has a juggernaut icon already, but there in't any juggernaut battles there yet. It looks like developers planned to add juggernaut to pro battles, but later cancelled the plan, which was a shame. The purpose of this topic, I created is to double the armor of juggernaut and ask developers to add it to pro battles.

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Let us choose a terminator combination in juggernaut.

 

Not everyone is pro with railgun or striker so my idea is to let players choose what turrets they want to use when they do become juggernaut.

Here's how it'll work: there'll be two modes: tap (when you tap the firing button) and hold down (when you hold down the firing button). Turrets will be placed into different modes.


Hold down mode:

· Firebird
· Freeze
· Isida
· Twins
· Ricochet
· Vulcan
· Striker (salvo mode)
· Magnum
· Shaft (sniper mode)


Tap mode:

· Hammer
· Smoky
· Striker (single mode)
· Thunder
· Railgun
· Shaft (arcade mode)

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We had this idea before. As you might imagine, there's very little chance of it happening since it would involve:

  • Adding a whole new interface for turret selection
  • Making the visual models of these turrets
  • Programming the technical aspects of the turret
  • Loads and loads of testing and bug fixing
  • Balance analysis and adjustments

And all that for just a single F2P tank that's only played by a one person at a time in just one game mode, which is already very unpopular. Complete waste of time from a business point of view.

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