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Ideas for Supplies and Drones!


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Well i know these suggestions will change the supplies a lot if added but will help the games

 

 

idea 1.Supplies dropping from the sky on your tank once you activate one - You activate the supply The supply falls from the sky like regular supplies but They drop on your tank instead so they are no longer breaking the game for non-druggers And would Work with the teammates (The drone that shares the supplies could give the supply effect to teammates after you pick it up)

 

Idea 2. Supplies Being activatable ONLY when not in combat ( after Taking damage or using your turret You cant use the supplies for 5 seconds) - So after you take damage or shot your cannon your combat mode is enabled and if you stop taking damage or stop shooting after 5 seconds you can use your supplies (Not counting the gold box

 

Idea 3. Supplies working for only 5% of the original box effect. Could affect the supply prices a lot but MORE people would buy them 

 

Idea 4. (Will get me hated) End the supply existance in garage (This is extreme common idea)

 

Idea.5 Ideas 1-3 could work with the game 

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While this does make battles balanced, it also makes supplies useless for 90% of players. If players don't spend supplies, they won't run out of them, and if they won't run out, they won't need to spend real money to buy them. Supply sales are actually an important source of revenue for Tanki, so unfortunately the imbalance must remain.

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I don't know how this wasn't declined at first, probably after a few hours, Maf or Hate will come and decline the topic. 

 

This is not how the economy is supposed to be. Sadly, the game needs money and you can't expect them to remove a feature where they earn a lot of money. 

Edited by loginci

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While this does make battles balanced, it also makes supplies useless for 90% of players. If players don't spend supplies, they won't run out of them, and if they won't run out, they won't need to spend real money to buy them. Supply sales are actually an important source of revenue for Tanki, so unfortunately the imbalance must remain.

I don't get it, do people actually run out of drugs? I use them all the time and they pretty much grow...

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I don't get it, do people actually run out of drugs? I use them all the time and they pretty much grow...

Yes, some do. 

 

And I assume that most of the players that complain about druggers in battles are either time travelers who came from 2015 to play the game in 2019, or they are salty that they ran out of supplies (somehow) while everyone else boasts them as much as their rank insignias. 

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Yes, some do. 

 

And I assume that most of the players that complain about druggers in battles are either time travelers who came from 2015 to play the game in 2019, or they are salty that they ran out of supplies (somehow) while everyone else boasts them as much as their rank insignias. 

Probably the ones trying to complete the Challenges.  Takes a lot of hours of gameplay = lots of supply usage to acquire 2+ stars.

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While this does make battles balanced, it also makes supplies useless for 90% of players. If players don't spend supplies, they won't run out of them, and if they won't run out, they won't need to spend real money to buy them. Supply sales are actually an important source of revenue for Tanki, so unfortunately the imbalance must remain.

i said a mode i didnt say to make matchmaking with no supplies

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I don't get it, do people actually run out of drugs? I use them all the time and they pretty much grow...

I do and I don't even touch challenges. :unsure:

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I do and I don't even touch challenges. :unsure:

Are you not doing missions? 

 

If you play enough to run out of supplies, why are you not doing Challenge?    Should go hand-in-hand...

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Increase supplies prices. Increasing the prices will make buyers a bit careful about using them, i'm sicked of players who can't play 1 second without pressing the numbers above the keybroad.

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Well here's the thing, Supplies are a really important part of the game it can be bought with in game crystals as well with real money

it overall plays an important role in the economy influence of the game and as i see it supplies prices are quite fair as they are now.

 

Players buy in game materials with real money so they could become much more powerful / gain advantage than the other tanks in their respective ranks and it'd be only fair for them to buy supplies and use them, Think how this would affect those players who do not buy much with real money rather have fun earning and buying, now players would have a really tough time buying supplies because the rate of growth of the battle fund wont change and the'll be rewarded as the same as before in battles and eventually perhaps even stop buying supplies whereas those buying with real money wouldn't be affected at all.

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I'm not a buyer and I use supplies all the time, you should too. If you don't have many supplies maybe you need to play less after doing missions.

 

When I don't have time to hide and look around for enemy Gausses, Rails of Shafts that would one shot me, I just activate DA and be on my way.

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Do people actually buy supplies? I just get the battle pass and do that. Even without a pass you get more than enough supplies from challenges, containers, and missions. Just play the game. 

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Idea for Supply: Global Targeting System (GTS) 

 

Upon activation, automatically identifies the most vulnerable tank and points him out to you, helping to maximize K/D and increase efficiency , rather than engaging a target with protection. Based on a number of factors such as health level, protection level, position, distance away from the tank etc.

Would be especially useful in Deathmatches / Team Deathmatches.

Edited by XLG1

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It existed a landmine that when stepped on, it made the central part jump in the air and explode affecting a 360°space. Maybe my English is broken, so a link may be better https://en.wikipedia.org/wiki/S-mine#/media/File:Bouncing-mine.svg

 

So, this mine is so powerful, that it may be obtainable only with weekly containers, so you have a few 2 or 3, and have to use them wisely. I think there's a # remaining in the keyboard for its deployment :)

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Hello tankers. I have a cool idea which may be helpful for players in tough situation when they cannot make kills, or find some matchmaking battles difficult to get over with.

 

My suggestion is about "Triple Damage Boxes", which would add some extra damage points to firepower for 30 seconds. Those Triple Damage Boxes would be rarer than Double Damage Boxes but somewhat more common than the Nuclear Energy supply. My best guess in popularity would be 50/50 that ranges between the Nuclear Energy supply and Double Damage Boxes.

 

How Triple Damage Boxes work?:

 

Triple damage boxes in the same way as Double Damage Boxes do. You drive into them to pick them up and you activate them. They work like Double Damage boxes, except that they add a boost of an extra 50% damage to weapons for 30 seconds.

 

Triple Damage Boxes color:

 

The color of this new supply of Triple Damage Boxes would be dark red. That is a darker red than the Double Damage Boxes.

 

Damage amount:

 

The extra amount of damage that Triple Damage Boxes would do is an extra 50% more damage. However, the overall mechanics of functionality of those Triple Damage Boxes would work the same way as Double Damage Boxes do. That is to add more damage to weapons for a limited time of 30 seconds.

 

Not suitable for Dictator's Overdrive:

 

When you activate Dictator's overdrive, you automatically activate all supplies at once. That includes Double Damage. Since Damage damage is the normal supply for Dictator, there is no need to use Triple Damage for Dictator's overdrive.

 

Triple Damage Boxes on maps:

 

The triple Damage Boxes would appear on drop zones of maps like other supplies. Players would take them on drop zones when dropped from parachutes. They drop frequency and rarity of those Triple Damage boxes would be less common than Double Damage Boxes. There would also be less drop zones on each map than Double Damage Boxes.

 

Garage and Shop:

 

Players would not be able to buy these Double Damage from the garage to avoid overusing them which would exploit the intensive use of Triple Damage Boxes which would then disrupt the overall balance of Tanki Online, so buying them from the garage or shop would not be possible.

 

Challenges:

 

Players would be able to earn Triple Damage Boxes in both tiers in challenges. The only thing is that Triple Damage Boxes would be less common and rarer to earn as well earning less units in quantities as well. That is, if you earn Triple Damage Boxes, use them wisely because they are rare.

 

Keyboard key assigned for this new supply:

 

The Triple Damage Box supply would need a new number key on the keyboard to be assigned to. In my opinion, the best key to assign this new supply would be the "7" key, since that key is not used at all for any default supply boxes combinations.

 

=================================================================================

 

That's it folks. That's all I can say for my idea. I hope that you developers as well as players like it and agree with my suggestion.

 

Please do not merge this topic with others since no one come up with this idea before.

 

Thank you.

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