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10 hours ago, master_howitzer said:

still sick and tired of all these all these alteration magnum hornet noobs with protection on from themselves shooting me at close range. its a medium/long range turret, not a short range turret.

they're starting to use defender drones now which means they take a maximum of 400-500 shooting me at point blank with hornet overdrive, and even if I survive, after they shoot me at 100% power, they poop out another shot on the ground at 0% power two seconds later near you. I saw a guass hornet the other day with a guass protection and defender drone and it would ram and get as close as it could to enemy tanks because it couldn't aim for the two second charge up time and it kept damaging itself, but it didn't matter because of the protection module/defender drone combo

 

give the noobs with poor aim using long range turrets with splash damage their own self damage module

 

if it were my game, double armor, protection modules, defender drone would not protect against self damage. I use defender drone to cancel out all the over buffed alterations (rapid fire and added firebird effect alterations) and viking overdrive (6x the damage for 7 seconds with no movement of turret penalty), along with all the invisible mine spam that still hasn't been nerfed. So when I accidentally shoot too close an enemy with the guass super shot and the edge of the massive splash damage bubble clips me, but the defender drone halves the damage when I actually deserved to self destruct.

 

I dont even like defender drone, it's too over buffed. 20 seconds of 200% double armor? why? it should be no more than 10 seconds, or bring back 5 seconds of 300% double armor to block out viking overdrive and rapid fire shaft garbage. it doesnt even matter though because lifeguard drone is even worse. brutus drone is a joke

 

They should just make Hornet OD ignore ALL protections - including their own.

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4 minutes ago, wolverine848 said:

They should just make Hornet OD ignore ALL protections - including their own.

Lol, that'd be jokes. RIP hornet magnum/gauss players then.

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4 minutes ago, wolverine848 said:

They should just make Hornet OD ignore ALL protections - including their own.

No.  I’m tired of getting locked on buy a 9.9k GS gauss hornet and 1 shot everytime I leave spawn.  I can’t do anything.  Just hiding in the upper corner in polygon.  No one spawns there either.

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16 minutes ago, Dhikr said:

Lol, that'd be jokes. RIP hornet magnum/gauss players then.

Not really - those turrets are supposed to be used at range anyway.

If the turret does self-damage it's designed to encourage you to keep distance.  So if your OD ignores protections, why would it not ignore your own as well?  It is perfectly logical.

 

15 minutes ago, 123tim456back said:

No.  I’m tired of getting locked on buy a 9.9k GS gauss hornet and 1 shot everytime I leave spawn.  I can’t do anything.  Just hiding in the upper corner in polygon.  No one spawns there either.

I think you misunderstand... Hornet OD already ignores your protections.  I'm suggesting it also ignore the Hornet-OD-users protections as well so they are a danger to themselves if they get too close.

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10 hours ago, master_howitzer said:

its a medium/long range turret, not a short range turret.

It's effective at long range, but that does not mean it's barred from using it at close range. 

Edited by TheCongoSpider

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11 hours ago, TheCongoSpider said:

It's effective at long range, but that does not mean it's barred from using it at close range. 

Don't reply to any of my postings. If you see my name just ignore it. I have already told you in game chat. You keep trying to debate all my ideas and it's really annoying. All slash damage turrets are medium/long only unless you're a self destructive noob.

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2 minutes ago, Mister_Howitzer said:

I have already told you in game chat.

Oh that. I completely forgot about that. Oh come on, that was, like, 4 months ago. 

 

8 minutes ago, Mister_Howitzer said:

All slash damage turrets are medium/long only unless you're a self destructive noob.

Twins is a short range turret with innate splash damage. 

 

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12 minutes ago, TheCongoSpider said:

Twins is a short range turret with innate splash damage. 

Meh.

For many, many years it never had splash. Devs made that change for 2 reasons...

As a fake nerf (since you can buy your way out of it)

Which leads us to 2) You can pay crystals to get rid of splash.

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12 hours ago, wolverine848 said:

I think you misunderstand... Hornet OD already ignores your protections.  I'm suggesting it also ignore the Hornet-OD-users protections as well so they are a danger to themselves if they get too close.

Bad quote on my part to rant.  I understood what you meant, I just don’t want ONLY that change, nerf the damn thing to 75% or something.  Confusing, my bad.

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On 2/4/2020 at 11:57 AM, master_howitzer said:

still sick and tired of all these all these alteration magnum hornet noobs with protection on from themselves shooting me at close range. its a medium/long range turret, not a short range turret.

they're starting to use defender drones now which means they take a maximum of 400-500 shooting me at point blank with hornet overdrive, and even if I survive, after they shoot me at 100% power, they poop out another shot on the ground at 0% power two seconds later near you. I saw a guass hornet the other day with a guass protection and defender drone and it would ram and get as close as it could to enemy tanks because it couldn't aim for the two second charge up time and it kept damaging itself, but it didn't matter because of the protection module/defender drone combo

 

give the noobs with poor aim using long range turrets with splash damage their own self damage module

 

if it were my game, double armor, protection modules, defender drone would not protect against self damage. I use defender drone to cancel out all the over buffed alterations (rapid fire and added firebird effect alterations) and viking overdrive (6x the damage for 7 seconds with no movement of turret penalty), along with all the invisible mine spam that still hasn't been nerfed. So when I accidentally shoot too close an enemy with the guass super shot and the edge of the massive splash damage bubble clips me, but the defender drone halves the damage when I actually deserved to self destruct.

 

I dont even like defender drone, it's too over buffed. 20 seconds of 200% double armor? why? it should be no more than 10 seconds, or bring back 5 seconds of 300% double armor to block out viking overdrive and rapid fire shaft garbage. it doesnt even matter though because lifeguard drone is even worse. brutus drone is a joke

 

Okay, so what's the main point of this topic? is it a rant? a request to nerf defender drone? remove it? all of the above? some of the above? none of the above? why is it in ideas and suggestions?

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On 2/4/2020 at 9:05 PM, 123tim456back said:

Bad quote on my part to rant.  I understood what you meant, I just don’t want ONLY that change, nerf the damn thing to 75% or something.  Confusing, my bad.

As good as @wolverine848's idea regarding hornets OD is, I'd rather just straight up remove its ability to COMPLETELY ignore ALL protections, and replace it with the 75% protection ignore.

 

But my question is:

 

Why not do both?

Edited by DieselPlatinum
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On 2/6/2020 at 1:57 PM, DieselPlatinum said:

As good as @wolverine848's idea regarding hornets OD is, I'd rather just straight up remove its ability to COMPLETELY ignore ALL protections, and replace it with the 75% protection ignore.

 

But my question is:

 

Why not do both?

How about just module and DA (with Defender drone factored in)? Scout Radar should not ignore Dome, as this will be the last defence line for Titans. 

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4 hours ago, FrozenRailgun said:

How about just module and DA (with Defender drone factored in)? Scout Radar should not ignore Dome, as this will be the last defence line for Titans. 

What you mean by this?

 

Are you saying that it's ignore ability shouldn't affect titans dome? This is a horrible suggestion if so. Modules and DA are made useless when an enemy hornet activates OD. I don't mind if hornet can completely ignore titans dome though. I have enough titan dome encounters to last me a hundred lifetimes.

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Hi, i have an idea for a new drone, this drone increases the effectiveness of the overdrive, such as increase the time, the range or other situations will be explained down

With this drone, overdrives will be more flexible, and of course more fun.

My opinion for the new overdrives Drone


 Wasp

   Increase the range of explosion from 25m to 50m 
(depends on the micro-upgrades of the drone)

Hornet
   Increase the time from 20 seconds to 35 seconds

(depends on the micro-upgrades of the drone)

 Viking
   Increase the time from 7 seconds to 14 seconds 

(depends on the micro-upgrades of the drone)

Hunter
   Increase the range from 25m to 50m

(depends on the micro-upgrades of the drone)

Dictator

  Increase the range from 20m to 40m

(depends on the micro-upgrades of the drone)

Titan

 Increase the range from 25m to 50m
Or, In case it was the drone full micro-upgraded, it won't be affected by Hunter OD or Hornet OD

(depends on the micro-upgrades of the drone)

Mammoth
Increase the time from 7 seconds to 14 seconds 

(depends on the micro-upgrades of the drone)

 

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what was wrong with old defender drone? why cant it be just like booster drone? 5 seconds of 300% double armor is way more balanced and fair than 20 seconds of 200%

5 seconds of 300% is a lot more useful also. There is a saboteur drone spam pile there, put a defender drone-powered double armor on and plow through the kid camper spam.

over buffed viking overdrive is mowing down my teammates and still has like 3 or 4 excessive seconds left and I'm next, I have a 50% module on from the turret attached to viking overdrive but it doesn't matter because it blows me away or almost takes all my health if I get clipped by the tail end of the 7 seconds. put a 300% 5 second double armor to ride it out and still have health left to fight back after the the rapid fire impact force has stopped if you can manage not getting flipped and rolled.

and of course to cancel out all the super common booster drone players. If you can time it and see it coming.

 

20 seconds of 50% protection to everything is too over buffed. 

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I like the idea but as @mjmj5558 said maybe a bit to strong...

IMO overdrives are already too dominant in MM

(Lol imagine playing sandal map placing your titan dome (with range of 50m) in the middle of the map u could basicly cap a flag being as good as invinceble ?)

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I really don't see that happening. Such extraordinary buffs would ruin gameplay and cause a whole new set of balance issues with overdrives. 

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Way too potent.  This just makes it MORE P2W - as the rich will be able to afford to buy and upgrade the drone.

We don't more OD in the game - we need less OD.  With ideas like this it will be all OD all the time.

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Guys, I'm not sure why you're saying it would be OP if values are always possible to adjust before anything gets implemented. Doubling the duration/range is definitely too OP, even for a drone, but in that case the bonus could just be +25% or even +10%. This is just about the concept itself, which I think is actually pretty clever.

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