Jump to content
EN
Play

Forum

Ideas for Supplies and Drones!


 Share

Recommended Posts

2 minutes ago, Maf said:

This is true. I find it strange that Sprinter is ineffective in those modes.

 

Change the topic name to ideas for drones and supplies then... it currently is only ideas for supplies.

Wait you changed it again??

Edited by Incorp
  • Agree 1

Share this post


Link to post
Share on other sites

32 minutes ago, Incorp said:

@nikunj04 @Maf this part

Screenshot-20211103-182617.jpg

There's always a scope for things to go unnoticed for the administration considering the extent of duties they fulfill.

They have a lot to deal with, and they prefer doing the necessary ones first, rather than doing such not so really important ones.
Nevertheless, my request for you is to ask such questions in PM with moderators instead of, in an idea's thread, since it will only shade away the discussion. PM is always the better place.

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

14 minutes ago, nikunj04 said:

Yes about this, it is under process, will be done soon ^^

Why you gotta put me on the spot like that ?

Header edited.

  • Haha 2

Share this post


Link to post
Share on other sites

Just now, nikunj04 said:

But yeah I have a question, it should consume a specific supply along with batteries to make it balanced with other drones, what do you think?

No.

Personally, I don't think any drone should consume supplies. The batteries thing is already a big enough problem for casual players who don't manage to earn as many supplies as those that grind or buy.

Why pay 1 million crystals to upgrade a drone if there is a limited use duration AND you need to consume more supplies to fuel its effects???

  • Agree 1

Share this post


Link to post
Share on other sites

Just now, Maf said:

A drone should be effective with any equipment. This one won't really work with fast reload turrets like Twins, Smoky, Thunder, but it would give way too much of an advantage for turrets like Rico, Tesla and Shaft.

Actually it may work really well with turrets like Twins, Smoky, Thunder, as well as Railgun, Magnum, Gauss, and Striker.

 

Twins reloading shots 50% faster effectively means a DPS increase of 50%. Same with every non-clip-based turret.

But contrary to what you though....

Tesla and Shaft have no reload animation on the ammo bar on their normal shot, so maybe they would have normal firing rate for arcade shots? Because it technically measn their ammunition when using arcade mode is always ful so there is no need for a reload boost.

And it is only the Lightning Ball and Sniper Modes that reload faster after being fired?

 

I feel like there is a difference between "reload" and "firing rate". If a turret "reloads", you need to see the ammo bar refill over time, while "firing rate" is just how often the turret shoots regardless of the ammo bar.

So Tesla/Shaft's arcade mode and Vulcan will mostly be unaffected by the drone if my definition was put into place. Hammer's shot reload will be unaffected but the clip reload will be boosted.

Firebird, Freeze, Isida, and Ricochet will not have shots/ticks occur faster as they don't consume all ammunition in one shot, but they will have a higher damage output when running out of ammo as the reload boost helps recover the fuel needed for a single shot/tick faster than normal, so Ricochet especially would basically almost shoot constantly without the firing rate slowing down, but its overall firing rate would remain the same as normal because the shots of Ricochet don't depend on a portion of the ammo bar reloading - the turret simply consumes whatever ammo is left like Hammer does.

And default Vulcan's spin-down time would become just as fast as Shooting Speed Regulator's time if the drone was equipped, and Tesla can fire lightning balls every 3.5 seconds while Shaft reloads sniping shots every 4.5 seconds, while Hammer basically has "infinite ammo" instead of having a true faster firing rate.

 

Maybe, depends on how @Noob_001 defines it I guess, but that's my opinion.

Edited by Tanker-Arthur
  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

7 hours ago, nikunj04 said:

Indeed, this drone can be proved useful in battles as it just cooldowns the reload and doesn't interfere with supplies as to have an exploited loophole or promote unfair MM. Nice Idea ?

But yeah I have a question, it should consume a specific supply along with batteries to make it balanced with other drones, what do you think?

it may use speed boost supply

 

4 hours ago, Tanker-Arthur said:

Actually it may work really well with turrets like Twins, Smoky, Thunder, as well as Railgun, Magnum, Gauss, and Striker.

 

Twins reloading shots 50% faster effectively means a DPS increase of 50%. Same with every non-clip-based turret.

But contrary to what you though....

Tesla and Shaft have no reload animation on the ammo bar on their normal shot, so maybe they would have normal firing rate for arcade shots? Because it technically measn their ammunition when using arcade mode is always ful so there is no need for a reload boost.

And it is only the Lightning Ball and Sniper Modes that reload faster after being fired?

 

I feel like there is a difference between "reload" and "firing rate". If a turret "reloads", you need to see the ammo bar refill over time, while "firing rate" is just how often the turret shoots regardless of the ammo bar.

So Tesla/Shaft's arcade mode and Vulcan will mostly be unaffected by the drone if my definition was put into place. Hammer's shot reload will be unaffected but the clip reload will be boosted.

Firebird, Freeze, Isida, and Ricochet will not have shots/ticks occur faster as they don't consume all ammunition in one shot, but they will have a higher damage output when running out of ammo as the reload boost helps recover the fuel needed for a single shot/tick faster than normal, so Ricochet especially would basically almost shoot constantly without the firing rate slowing down, but its overall firing rate would remain the same as normal because the shots of Ricochet don't depend on a portion of the ammo bar reloading - the turret simply consumes whatever ammo is left like Hammer does.

And default Vulcan's spin-down time would become just as fast as Shooting Speed Regulator's time if the drone was equipped, and Tesla can fire lightning balls every 3.5 seconds while Shaft reloads sniping shots every 4.5 seconds, while Hammer basically has "infinite ammo" instead of having a true faster firing rate.

 

Maybe, depends on how @Noob_001 defines it I guess, but that's my opinion.

you right ?

  • Agree 1

Share this post


Link to post
Share on other sites

Remember my rework suggestion for reworking driver drone? Well, I decided to save it for a new drone. If you hate me for this, then that's understandable.

 

But anyway the drone mechanics are simple: 

Every 30 metres you drive, you shave off 1-5 seconds off your supply cooldowns.

 

Rewards you for using light hulls and melee and short ranged turrets and for always going on the offensive in battles.

Share this post


Link to post
Share on other sites

That drone is too easy and really dont have so much secret to use that, most of melee turrets use that for have more damage, but i fell that its enough since with his damage and  his impact force

I suggest something like this

1- (NEW)You need to do at least 1500 damage for activate the drone

2- (REMOVED)  Impact force between terrains (You don't necessarily need to be in contact with him, but just by being in his range, even protected by a building, you still get the impact force 

3- (REMOVED) Impact force  works on allies

4- (NEW - Optional)The damage of the drone is based on how much damage you received at lasts 3 seconds, if you received one-shot like your full hp in 1,5 seconds, its 3000 damage, if its 2 seconds, 2500 damage, 3 seconds or more, 1500 damage (Press delete  for self destruction do max damage regardless of the previous damage you received)

Edited by pocrettttt
Gramatical error

Share this post


Link to post
Share on other sites

6 hours ago, pocrettttt said:

That drone is too easy

If you say this about booster, defenderor hyperion, i wouldn't be suprised. But actually, blaster is not easy to use, because you need to get to the face of the enemy to get any benefit from it. So, right now, i don't think that any nerfs are needed for it.

  • Agree 1

Share this post


Link to post
Share on other sites

8 minutes ago, mjmj5558 said:

But actually, blaster is not easy to use, because you need to get to the face of the enemy to get any benefit from it. So, right now, i don't think that any nerfs are needed for it.

Agreed. I think Blaster could honestly use a slight buff but it's not really needed.

 

Share this post


Link to post
Share on other sites

45 minutes ago, mjmj5558 said:

If you say this about booster, defenderor hyperion, i wouldn't be suprised. But actually, blaster is not easy to use, because you need to get to the face of the enemy to get any benefit from it. So, right now, i don't think that any nerfs are needed for it.

They can be easy but really need to remember to activate everytime and consuming supplies to reduce general coodowns, blaster everytime destroys after respawns, and the difference is that blaster does damage,that can kill like an crusader icicle, but without need to worry against mammoth or any other melee turret, so if you say that have an melee user going to blaster user, he will die because he killed the blaster user, different of just receive an increase of damage in your shots and if that dont kill him like railgun and long recharge turrets, you just die after that.

Also both of your quotes of drones use true supplies, not like blaster with mines, that no one uses, so blaster users will always have his drone to use

Not only that, it has a double-edged sword, which will protect the blaster user from dying and use their drone in their own respawn without even having an enemy around to explode

40 minutes ago, readyfireaim said:

Agreed. I think Blaster could honestly use a slight buff but it's not really needed.

 

ok m-ma men, lets buff the damage to 4000 to one shot heavy hulls too

Share this post


Link to post
Share on other sites

2 minutes ago, readyfireaim said:

For the record, I meant a buff in its range or mechanics, not just a damage buff.

I know, it was a joke, that drone is very problematic while you are an melee user , mammoth user and long turrets recharges user (basiclly everything that is not vulcan with HI)

  • Agree 1

Share this post


Link to post
Share on other sites

2 minutes ago, At_Shin said:

 

And every tip for distance just does not work for mammoth overdrive users, since need to be on contact with blaster users

I understand that you will defense it just because you use blaster, but try to play one match with mammoth against an blaster user

General  Removed changes is for things that should not happen in logic of an pvp game

 

 

 

Share this post


Link to post
Share on other sites

Just now, At_Shin said:

I have done it and I know it can be a problem. Hence, I try to destroy blaster-tanks while fleeing from them. Alternatively, I use a module against them and ensure my survival even after destroying them with mammoth OD at melee range.

I really dont have modules for isida or freeze with blaster users

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...