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Ideas for Supplies and Drones!


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5 hours ago, tank7 said:

crisis is by far the strongest drone in the game and gives enough compensation for 3 supplies used, other drones like booster which have been nerfed to the ground still consume 3 supplies but are not nearly as good as they used to be. Having high k/d and capturing flags quickly must come at cost of using more supplies, if only crisis gets this buff then it will break the balance of the game even more. 

I have Crisis and I can tell you it it absolutely not the strongest drone in the game. Trickster is better.

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23 minutes ago, LambSauce said:

I have Crisis and I can tell you it it absolutely not the strongest drone in the game. Trickster is better.

Depends how you use it really. I can get a stable 3+ K/D with Crisis. The fast switching between different modes is just extremely good.

Yet, the supply consumption is just insane. Even with the fund boost during the weekend, my net income while playing MM still negative.

 

Edited by Warpriest
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2 hours ago, asem.harbi said:

Most likely like in the past I was gathering my supplies without using till a lucky day I allow myself to use supplies indefinitely for some battles

I am doing it rn, just had enough batts to play with trickster. Fun

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1 hour ago, LambSauce said:

I have Crisis and I can tell you it it absolutely not the strongest drone in the game. Trickster is better.

Using Crisis with the right combo is a deadly thing.  Using it for a non-maxed garage with not the correct augments or correct hull (hopper - paladin) is a random playing, crisis will not be effective.  Honestly outside of old hopper - current paladin, crisis isn't a very deadly thing, but just the strongest drone.  From your profile, you have used 14K supplies in total, which is very embarrased for crisis

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12 hours ago, tank7 said:

crisis is by far the strongest drone in the game and gives enough compensation for 3 supplies used, other drones like booster which have been nerfed to the ground still consume 3 supplies but are not nearly as good as they used to be. Having high k/d and capturing flags quickly must come at cost of using more supplies, if only crisis gets this buff then it will break the balance of the game even more. 

Crisis is literally not the strongest drone in the game. True it does give some benefits but this drone is a huge risk especially if you are using one supply at a time. As for booster, it can overshadow crisis users in a way. the ability to have about 30 seconds of 30+ damage bonus is really strong when you think about it.  This can be very potent especially if the user is using a high fire rate or high damage per second turrets.  It can also have more than one supply active at a time.  In a sense booster can be more superior than crisis practically. 

 It is not always easy using the crisis drone constantly; it eats too much supplies. You can lose about an average of 80-120  supplies or more in the first 3 min of the match. Ever since the match time increased to 15 min permanently this drone became too much of a liability with my supplies. After the container nerf recently, it's extremally taxing to use the drone now. 

Edited by MysticBlood
grammar
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I was thinking that engineer should have the ability to remove status effects along with its hp repair ability just to make the drone more viable in battles since it only works when getting drop boxes or when a teammate around gets it. 

I thought this was a great idea because we have too many status effects and thought it would make engineer gameplay feel more interesting. 

Edited by MysticBlood
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Could make the drone more fun and give us more reasons to play with it, but firstly I am waiting for Developers to announce the changes in the repair kit, whether it goes through the same mechanism....

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I would agree that Crisis is extremely OP for players who know to use it. And it isn't hard to use to use at all.

Yet, the main issue of it is the drug consumption. At first glance, some may say "hey, Defender and Booster are also consuming 3 drugs, isn't it fair for Crisis to consume the same amount of drugs". No it is not the same, the main reasons is Crisis will be switching drugs (i.e. the so call modes) all the time. That's also the reasons why people think Crisis is so OP.

Now what this lead is huge amount of drug consumption. I consume so much drug that the reward I get from MM battle is not even enough to cover the cost. That's when I'm top 1 in the winning team.

So I will extend @MysticBlood idea and make the following suggestions

  1. Reduce the drug consumption to 2 per use
  2. Allow users to pick up boxes from the map, but only if it is the same as the one currently active on the player. i.e. if the player has DD on, you can only pick up DD from the map (which refresh the duration of DD) and repair kit.
Edited by Warpriest
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I just wanted to add that how there are so many Status Effects in the game now. Most players who have Crisis are at high ranks, at high ranks, you get BIG maps, and in big maps, more players have Status Augments. Let's assume a Crisis user is not using said Immunity.

  • Heat - Forces a Crisis user into Armor Mode -> Repair Kit. Player cannot use damage or speed boost, unless they want to use an early Repair Kit, or just waste even more Supplies. 3 Armors and 3 Repairs. At least 600 Crystals gone.
  • Cold - Forces a Crisis user into Speed or Armor. With Speed, MAYBE you can escape the person who froze you. At least 150 Crystals gone.
  • EMP - Best Counter to all Drones tbh. But, like all EMPed players, a Crisis will suffer additional Supply usage. Repair Kit and any of the 3 main Supplies. 600 Crystals gone.
  • Stun - Not really predictable. No Crystals lost here.
  • AP - User will be in Damage or Speed mode. 150 Crystals gone.
  • Jammer - Disables Crisis. Turns your Drone into a Brutus but worse.

Next, 3 Supplies. All of what said above can be debated and most OP, a "strong Drone", or weak, but the point of Crisis is to SWITCH Supplies. 3 is a bit overkill. 

People argue for some reason on how Defender Booster and Trickster also "suffer" 3, but the next thing is duration. You are using 3 to boost your Supplies for the full 30 seconds. With Crisis, yes it uses 3 as well, but in most case scenarios, you are switching, and won't be using "just 3" for a whole 30 seconds. Each time you switch you will consume 3. 

I think consuming 2 Supplies at a time is the best solution to a Crisis improvement. It would also be nice to see it not consume Repair Kits and Mines. With the Containers nerfed after Crisis, it would make a lot more sense.

The Devs came to their senses with Hyperion finally affecting Repair Kits and Mines as it used to not, and still consume extra Supplies. It also just consumes 2 (from 3) which makes Hyperion arguably better than Crisis. This statement is coming from me who switched back to Hyperion as their main Drone.

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I test the drug consumption again.

Legend rank + Premium + Battle Pass = losing cash per game

Legend rank + Premium + Battle Pass + ultra weekend = barely able to keep up

 

This is because 

  1. battle duration extended from 7 min to 15 min
  2. rank up crystal replaced with useless loot boxes
  3. drug rewards replaced with useless loot boxes

 

@NikmanGT Stop merging ideas and call it a day. Do what you are supposed to do.

Edited by Warpriest

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Had gotten this idea a while ago and wanted to get some opinions on it
We all know supplies are vital to winning battles. I'm proposing the idea of an trading hub/place

Example:
A tanker could need 450 mines, someone with that amount or more could trade the needed supplies 

 

I know that you can buy the supplies from the shop with crystals but crystals can be used for tank upgrades also

*Feel free to leave opinions on this idea*

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hello and good morning

im new to the crisis drone and i noticed a weird fact on the drone that i think need a change

the drone take 3 of any supply used even repair and mines 

that is not fair use in my eyes

my idea is

or make the crisis boost repair and mines 

or just make it consume 1 from repair and mines 

simple as that 

hope this get noticed and considerd for real

 

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57 minutes ago, itamar-ben-ziv said:

hello and good morning

im new to the crisis drone and i noticed a weird fact on the drone that i think need a change

the drone take 3 of any supply used even repair and mines 

that is not fair use in my eyes

my idea is

or make the crisis boost repair and mines 

or just make it consume 1 from repair and mines 

simple as that 

hope this get noticed and considerd for real

 

This drone is not meant to be cheap to use, it's called a tax, mines and repairs do not need a boost imo, and it's additional usage does not need to be removed.

Players can camp with this on 1 supply if they want to too.

If you want the speed, I highly suggest you use trickster instead. More comfortable to use without too much switching needed.

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Hello everyone, I played a lot on the flash version and didn't really like the html5 version until much later when changes were made (camera angle, etc) and lately I've enjoyed it a lot.

One of the things that bugged me though- is the changes to the Engineer drone as i was one of the very few people that used it and got quite high scores in large maps. Before, it could be used to share supplies with the entire team and gave you 1 point per person that benefited from it but now it just gives a health boost to very nearby allies.

I understand why this change was made though, people were probably annoyed by having supplies activated without being prepared for it or interfering with their drone, however, in a time where almost every other underrated drone got enhanced, the Engineer drone got much worse in my opinion, it's basically a watered down supplier drone.

The key aspect of the Engineer drone that distinguished it from the others was that it could help the entire team regardless of each person's individual location so  i'll suggest this; what about a combination of the previous and current version? Each time you collect a supply it gave a small heal amount to all allies and awarded 1 point per person that benefited from it, of course- it can't be a full heal as that would be too powerful. The original engineer drone did share the effect when you collected a repair kit but they were collected less frequently than the other supplies, so since a repair kit is worth more and heals 4000 hp, how about the drone gives everyone about 1/8 of a full repair kit (a 500 hp boost) whenever you collect any supply and the cooldown time remains the same. It's an effect that's not too little but not too much either. You would have to collect at least 7 supplies (which would take a really long time) to fully heal a heavy hull so it's not overpowered but at the same time it can provide a small but maybe much needed boost to help the rest of the team. Just like before, it would also award 1 point per person.

This would solve the issue of people getting annoyed since a health boost is always appreciated, at the same time, it's not overpowered and just like the drone's original effect- all allies can potentially benefit from it, restoring the engineer drone's most significant characteristic of helping everyone regardless of location.

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New idea for a drone! Let me introduce you to drone "Critter"!

 

--- DRONE -> Critter ---

Every time you use any of the supplies, the crit bonus is actived for short time (for 2-3 seconds on last upgrades 20/20).

The crit bonus would be similar to the one when you activate Dictator's or Hornet's overdrives (The red thing).

For balance, the drone could use additional +1 supply each time you activate it, also the Armadrillo would be very effective against this drone (especially when lots of F2P players get it after the fund).

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On 8/1/2022 at 2:27 PM, BlockMath said:

New idea for a drone! Let me introduce you to drone "Critter"!

 

--- DRONE -> Critter ---

Every time you use any of the supplies, the crit bonus is actived for short time (for 2-3 seconds on last upgrades 20/20).

The crit bonus would be similar to the one when you activate Dictator's or Hornet's overdrives (The red thing).

For balance, the drone could use additional +1 supply each time you activate it, also the Armadrillo would be very effective against this drone (especially when lots of F2P players get it after the fund).

Hazel said they have plans of adding in-battle supply boxes (or similar) to receive the critical damage bonus for a time.  With this being the case, I can see how this drone suggestion could be considered by the developers since they are actively looking for more ways of incorporating accessibility to critical damage.  Great idea!

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Two more ideas for drones with the critical hit mechanics:

 

--- DRONE -> Payback --- 

When an enemy hits the player with a critical shot, the crit bonus is activated for short time (for 2-4 seconds, depending on the upgrade x/20).

The crit bonus would be similar to the one when you activate Dictator's or Hornet's overdrives (The red thing).

For balance: the drone could have recharge cooldown of 10-15 seconds, so the player couldn't spam the critical hits all the time.

 

--- DRONE -> Outrage --- 

When players gets below 33% of the maximum HP, the crit bonus is activated for short time (for 7 second on the last upgrade 20/20).

The crit bonus would be similar to the one when you activate Dictator's or Hornet's overdrives (The red thing). 

For balance: the drone could have recharge cooldown of 30 seconds roughly, so the player couldn't spam the critical hits all the time, so basically, on average it will be used only once per spawn and rarely 2 or more times, only if player manages to heal and survive for longer period.

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On 8/2/2022 at 3:32 PM, BlockMath said:

Two more ideas for drones with the critical hit mechanics:

 

--- DRONE -> Payback --- 

When an enemy hits the player with a critical shot, the crit bonus is activated for short time (for 2-4 seconds, depending on the upgrade x/20).

The crit bonus would be similar to the one when you activate Dictator's or Hornet's overdrives (The red thing).

For balance: the drone could have recharge cooldown of 10-15 seconds, so the player couldn't spam the critical hits all the time.

 

--- DRONE -> Outrage --- 

When players gets below 33% of the maximum HP, the crit bonus is activated for short time (for 7 second on the last upgrade 20/20).

The crit bonus would be similar to the one when you activate Dictator's or Hornet's overdrives (The red thing). 

For balance: the drone could have recharge cooldown of 30 seconds roughly, so the player couldn't spam the critical hits all the time, so basically, on average it will be used only once per spawn and rarely 2 or more times, only if player manages to heal and survive for longer period.

Payback sounds cool, I don't see why it would need a long recharge though. Although downsides, there are turrets with augments that don't crit.

Outrage doesn't sound viable, i.e if u get hit by a high damage shot, and fall below the threshold, the bonus is active, but if u die, then that boost is gone and then u gotta wait 30s for it to hopefully activate again?

 

On 8/1/2022 at 11:57 PM, BlockMath said:

(especially when lots of F2P players get it after the fund).

Note, the tk fund as of now, for simplicity let's say it is 14M. That would mean, at most, 14k players have invested into the 'doping bundle'; considering the true active playerbase, this is likely to be around 1-10% of it

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i have an idea for camper drone;

the idea is to make the drone works again after getting hit by enemy and in return reduce the bonuses 
for example if a camper using player got hit by an enemy. the drone will be disabled until he uses a repair kit right? now make it like this, after getting hit stop the drone for a while like 5 - 15 - 30 seconds and then goes back to work after that amount of time without using a repair kit. in the return reduce the bonuses for example reduce the bonus damage from 100% to 50% or above, and the armor reduce it from 200% to 90% or above. i hope you guys got the idea and give this drone a chance to be used in mm because i don't see many players using it.

 

 

 

 

about the booster drone, increase the damage bonus make it 25% or 30% as it used to be, this drone is almost been useless these days so would you guys kindly do something about it

 

Edited by iConic
adding some information

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slight change in mechanics: after taking damage, instead of instant lost of effect, there are brief moment, during which you still maintain drone active, for really short period 1.5-2 sec (boosted supplies icons just starts blink and disappear)

in this way it will be possible to survive the damage distributed over time (scorpion and jagger rockets), as well as higher chances against low-ranged turrets encounters

you'll still lost effect even after one vulkan pellet, as it was

additional change: decrease medkit cooldown for 5 sec, not so much, but it'll also help a lot

Edited by Entropy

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only for crisis, only for real money - unlimited supplies, except batteries/medkits/mines

price: same as premium, duration also same (month/two/four)

other applications: none

 

Edited by Entropy

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