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Ideas for Supplies and Drones!


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Right now you can see a grenade and can instantly recognize how it is thrown, how it flies, how it explodes and how it behaves in general.

This suggestion makes it unreadable.

Besides, every grenade now not only got its own model, SFX and VFX, but an option to be sold on per unit basis. I would never replace with modules something I can sell per unit.

I still fail to understand how it makes anything better.

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Posted (edited)
On 7/15/2026 at 5:13 AM, Opex-Rah said:

Right now you can see a grenade and can instantly recognize how it is thrown, how it flies, how it explodes and how it behaves in general.

This suggestion makes it unreadable.

Besides, every grenade now not only got its own model, SFX and VFX, but an option to be sold on per unit basis. I would never replace with modules something I can sell per unit.

I still fail to understand how it makes anything better.

lt would be the same throw, except they would bounce differentIy, or no bounce.

Each ModuIe can be soId individuaIIy, even at the same vaIue as standaIone Grenades, and be upgredabIe too. For exampIe, Medic would become a Nanobot ModuIe costing the same, because it onIy has one differing Attribute from the ReguIar, which is HeaIing, but now it couId be paired with another ModuIe from the other set (and not onIy heaI but do damage too, in my opinion, because sometimes you're surrounded by enemies).

l don´t know what eIse to say, except that you couId try them. Maybe in an event you can make Grenades sticky and see how peopIe use it. (Sticky on ground, on wall and on other tanks)

 

Another reason to have Modules and not muItipIe individuaI Grenades is that we onIy get or buy one type of Grenade from aii, the Garage, the Shop and Containers. We don´t get the SnowbaII or the others.

001.png

Edited by THRN

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On 7/15/2026 at 3:43 AM, Opex-Rah said:

Right now you can see a grenade and can instantly recognize how it is thrown, how it flies, how it explodes and how it behaves in general.

This suggestion makes it unreadable.

You did the same thing with augments though. Before, I saw a turret and imediately knew how fast it will shoot me what kind of damage it will deal. Then the first set of augments was added, but that was okay since the augments didn't drastically change the turrets. Plus the R/V button let me see the augment as the enemy was approaching.

But now I see an enemy Hammer and I have no idea if it will burn/freeze/stun me, or snipe me from a distance, or oneshot me, or barrage me with a huge clip... It's a mess.

Do you regret this side effect of augments to a point where you'd never implement sonething like it for grenades?

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On 7/16/2026 at 12:24 AM, Maf said:

You did the same thing with augments though. Before, I saw a turret and imediately knew how fast it will shoot me what kind of damage it will deal. Then the first set of augments was added, but that was okay since the augments didn't drastically change the turrets. Plus the R/V button let me see the augment as the enemy was approaching.

But now I see an enemy Hammer and I have no idea if it will burn/freeze/stun me, or snipe me from a distance, or oneshot me, or barrage me with a huge clip... It's a mess.

Do you regret this side effect of augments to a point where you'd never implement sonething like it for grenades?

No. I did it on purpose and my decision stands.

Augments are the only way to profit off turrets and hulls. I made their mechanics unreadable to make them profitable. Its a trade-off I would do again.

In case of the grenades, every grenade is not only a unit but a sellable additional charges. Adding modules into the grenades will diminish the number of grenades I can make and the amount of charges I can sell. Making grenade mechanics unreadable would achieve nothing.

As I said —  I still fail to understand how this idea makes anything better.

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On 7/15/2026 at 2:24 PM, Maf said:

You did the same thing with augments though. Before, I saw a turret and imediately knew how fast it will shoot me what kind of damage it will deal. Then the first set of augments was added, but that was okay since the augments didn't drastically change the turrets. Plus the R/V button let me see the augment as the enemy was approaching.

But now I see an enemy Hammer and I have no idea if it will burn/freeze/stun me, or snipe me from a distance, or oneshot me, or barrage me with a huge clip... It's a mess.

Do you regret this side effect of augments to a point where you'd never implement sonething like it for grenades?

lt was "AIternations" and they said they would be baIanced to the originaI.

On 7/15/2026 at 2:30 PM, Opex-Rah said:

No. I did it on purpose and my decision stands.

Augments are the only way to profit off turrets and hulls. I made their mechanics unreadable to make them profitable. Its a trade-off I would do again.

In case of the grenades, every grenade is not only a unit but a sellable additional charges. Adding modules into the grenades will diminish the number of grenades I can make and the amount of charges I can sell. Making grenade mechanics unreadable would achieve nothing.

As I said —  I still fail to understand how this idea makes anything better.

How about onIy one SIot for one set of ModuIes that change the behaviour on the Grenade: ReguIar Bounce, Bouncy, Sticky and Levitating? You can caII it Coating, in case of the Levitating it couId be attached to a BaIIoon. There couId aIso be one with Feet.

Then you can have aII kinds of Grenades based on the ExpIosive FiIIer, from Nanobots to Music Notes. And these wouId be upgradeabIe.

Because FiIIers are more expensive than Rubber, BaIIoons and GIue... you can ask anyone.

Casings are aII the same and cost the same.

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ReformuIated idea.

Many kinds of Spherical Grenades based of the ExpIosive FiIIer: ReguIar expIosion, burning, freezing, with Nanobots, with EMP that stuns you briefIy but disabIes everything, with Music Notes, with oiI, with smoke, with paint, with gIue... AiI seIIabIe and upgradeabIe.

Then each of these SphericaI Grenades can have many Coatings and Attachments to use: Rubber coating, GIue, BaIIoon attachment of different sizes, Feet or WheeIs, Wings... AII seIIabIe, but not upgradeabIe. You can't upgrade Rubber or GIue. These can come in Containers too.

This is good because we can´t have dozens of Grenades, and because even poor pIayers can have a ReguIar ExpIoding Grenade coated with GIue that got in a Rare Container.

 

On 7/15/2026 at 4:23 PM, Maf said:

Yeah I don't actually agree with the idea either.

Then start saving for dozens of Grenades. 😉

But don't worry they wiII come one by one... and they won't teII you that the next one wiII be stronger.

Edited by THRN

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On 7/15/2026 at 10:49 PM, THRN said:

Then start saving for dozens of Grenades. 😉

 

I don't think anyone here has an issue with having a lot of nades unless they're playing from a new account and constantly spamming them.

I already don't like the fact that there are several types of nades, some of which are a lot stronger than others and the fact it's container bloat at the end of the day. You're suggesting something that complicates the game more than how badly the game is complicated.

Ever been in games where your team has hardly anyone using nades and the enemy has a lot.

On 7/15/2026 at 8:30 PM, Opex-Rah said:

 

As I said —  I still fail to understand how this idea makes anything better.

Doesn't really, but akin to how tanki classic may use diff skins for diff things or something? It's possible for sure and you can maintain sfx and  vfx. But seeing the drones page, there's already so many nades planned which is far too much variety. It would be nicer if players could choose the nade type they want from a 'nade container'. Cost of these nades is still a lot higher than you would profit. Only 5 normal nades in shop a day which are easy to use with low gains. Profit margin is far wider than any general purchasable supply. Maybe if the shop had allowed a player to select 5 of the nades from their pool, just any one and not the other. I.e. Bomb, Mortar, etc... It would be neat to let people cater to the one they need and save a bit. Leaving most to RNG and purchase of events is far too monetising. Could imagine detonator players just hoarding a bunch of salyuts in general.

For most players, this supply is still more of a luxury item to have for a cosmetic 9999 GS completion. But that's a whole different tangent.

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On 7/10/2026 at 7:47 AM, NikmanGT said:

I mean, the aim was to introduce 5-6 different grenades and that's it. If you introduce multiple types or attributes then you're increasing the game complexity for absolutely no reason. The different types like you mentioned can be added as additional or time exclusive nades, but I don't think it should go further than that.

l changed my mind and reformuIated my idea, and l think the originaI ldea is not possibIe because HazeI says it wouIdn't be profitabIe.

My reformuIated idea is in post 12 l think.

ShouId l post an new Topic for it or just edit the originaI post?

 

On 7/16/2026 at 12:53 AM, Akame said:

I don't think anyone here has an issue with having a lot of nades unless they're playing from a new account and constantly spamming them.

I already don't like the fact that there are several types of nades, some of which are a lot stronger than others and the fact it's container bloat at the end of the day. You're suggesting something that complicates the game more than how badly the game is complicated.

...

Doesn't really, but akin to how tanki classic may use diff skins for diff things or something? It's possible for sure and you can maintain sfx and  vfx. But seeing the drones page, there's already so many nades planned which is far too much variety.

lf we think about, there's couId be many kinds of Grenades.

My originaI idea was to have onIy 1 Grenade with 2 sIots, each for one set of Attributes, one based on behaviour and the other based on the expIoding fiIIer. Theere we couId mix and match Attributes to our liking.

l think that wouIdn't be compIicated to pIayers.

But HazeI says that wouId Iimit income from Grenades.

Now l'm proposing to have many standaIone upgreadabIe Grenades, but oniy based on the expIodong fiIIer, and then to have various Coatings and Attachmets that aIter the behaviour of those Grenades for each of them. ln the Garage we wouId see one SIot to put one of those Coating and Attachments to use them.

l think this reduces the number of possibIe upgradeabIe standaIone Grenades, which is good for us economicaIIy, organizationaIIy, and because we can do some mix and match. l think HazeI shouIdn´t worry because there are many possibiIities to have pIenty of Grenades.

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On 7/16/2026 at 10:49 PM, THRN said:

 

Now l'm proposing to have many standaIone upgreadabIe Grenades, but oniy based on the expIodong fiIIer, and then to have various Coatings and Attachmets that aIter the behaviour of those Grenades for each of them. ln the Garage we wouId see one SIot to put one of those Coating and Attachments to use them.

 

Could you convert the current existing set into this to explain to everyone in more visual terms?

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On 7/16/2026 at 10:10 PM, Akame said:

Could you convert the current existing set into this to explain to everyone in more visual terms?

l'II try doing that but in a new topic, because it's not the originaI idea.

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