Jump to content
EN
Play

Forum

Do You Feel Discriminated Against Because You Are "A Buyer?"


 Share

Recommended Posts

Never feel ashamed of buying crystals. Never.

 

I can understand DidYouKnowThat’s sentiment but I believe s/he is incorrect. Buyers and only buyers are the reason why Tanki and other MMOs are alive today. 

 

Those who do not buy do not contribute to the pool of financial resources from which MMOs are able to operate. And as far as I am aware, there is no Tanki-related ad revenue resource for Alternativa. I’ve never seen an ad in the game, have you?

 

There would certainly be fewer players if it was 100% pay-for-play only and growth would e slower and more organic, but Tanki would remain alive and well. 

 

Alternativa’s ultimate goal as a company (and this is true of every company in the industry)  is to create amazing games that turn players into buyers and increase revenue. Increased revenue means more resources to develop, support, maintain and improve the game. They do that by using the same technique as thousands of other social sites and games: offer the game for free so players can see if they enjoy it. It’s called “try before you buy”. And if they enjoy it enough some percentage of players might begin to purchase crystals to enhance their game playing experience.

 

Again, if non-buyers went away Tanki would remain alive and well, though it would likely grow much more slowly (some players are more hesitant to try a new game if there’s an initial out-of-pocket cost).  If buyers went away, Alternativa would have to quickly find alternative revenue streams to support its Tanki overhead, including such things as ad revenue (possibly showing ads between matches, etc). If it failed to find other ways to generate income to allow non-buyers to continue to play, the company would have no choice but to halt Tanki support and development (or continue to support it for free). The Internet is littered with thousands of “dead” games no longer supported because the developers never figured out a way to generate sufficient revenue.

 

Services such as Facebook continue to make the service available for free because a) they generate most of their income from advertising and b )  they generate income from selling user data. Many millions of dollars of revenue. If Facebook couldn’t generate ad revenue or user data revenue, it would go the way of the dinosaurs — extinct.

 

Anyone commenting otherwise (or whining about “buyers”) likely has little to no business experience. Many of the kids and young people who play Tanki very likely do not understand basic business CAPEX and OPEX, balance sheets, etc. They don’t understand what it takes to run a business. They’re not accustomed to being responsible for overhead costs. They’re used to their parents paying for everything, so it’ not a stretch of the imagination to say that they do not comprehend that FREE comes at a cost….usually to someone other than themselves.

 

So be proud of supporting Tanki’s ongoing development and support. 

Some very good points and well written.

Share this post


Link to post
Share on other sites

You guys are acting like a bunch of wingers, relax... People who discriminate against buyers are; I'd say jealous, and don't understand that the game would not be able to sustain funds and, the updates you are seeing now would not be present, the game would not have more servers to expand, etc etc etc

 

Tanki is business, like other businesses, they rely on funds to expand, any problems an update could fix that problem

 

@TG159: Hold on, you guys are the ONLY reason Tanki Online is still running? I disagree.

Although I agree that "donators" are an important part to why Tanki Online is running, and still developing new updates for the community to enjoy, I disagree that you are the ONLY reason why Tanki Online is running. Without both non-buyers and buyers, the community would not be like how it is today, and it would not be very large if only buyers stayed, and every non-buyer left. Would it make buying worth it, if you gain no real advantage if everyone were buyers? Hmmm.

 

 

Hmm, never thought about that, quite true, if there is not enough variation between buyers and non buyers then buyers would stop buying because its equal contest, but then again all tanki would have to do if make adjustments to their updates if their statistics show this trend, fact is as long as buyers keep buying the game stays for longer

 

 

I can't call my self a buyer, but i do donate some funds to the game now and again since im limited to playing. The buying is worse on other games and on a much bigger scale, many players i knew there spent over £1000 - £10000 in total over a period of a few years to just a few months at a time! Compared to tanki there isn't such a huge gap as one might think between buyers and non buyers

Edited by Batmode_ON

Share this post


Link to post
Share on other sites

I never really liked crystal buyers, when i see one in a battle drugging alot i just leave, otherwise i'll get my butt kicked constantly and i don't like it.

Edited by ThouShallNot

Share this post


Link to post
Share on other sites

Gamers don't like druggers, not buyers.

1+

 

I buy crystals so that i may have a wider range of turrets/hulls to play with.

 

I make a decent amount of crystals, but i get bored playing with only one combo.  ^_^

Edited by DonutsForLife
  • Like 2

Share this post


Link to post
Share on other sites

I Donate, I wanted to experience the full potential of the game and enter any battlefield and be able to counter any combinations and protections. Meet the strongest players in the game head on in battle.

 

Acquired a full M3 garage with more paints than I can count.

 

I accept the discrimination, I feel us buyers have had a big advantage in the game, getting every unlock as it became available, pwning M1s with M2 fire, then with M2 thunder, then with M3 twins and freeze, then with rail, isida, and smoky, using supplies at will.

 

Having to take breaks in battles just to let the other team feel they have even a slight chance so they don't run.

 

Now with garage access it becomes even more important to have a wide variety to choose from.

 

I saw the sadness of non buyers as a Clan leader, having to go up against full M3 clans when only a few of our members had M3s and limited paint options.

 

Supporting the Game is not a bad thing, its the content of the purchases that need to be addressed.

 

Things like custom paints, hull and turret visuals, rank speed ups, monthly spec rental with delay, extra maps, etc, things that don't have advantage over others just because we can afford to have it.

 

 

 

 

  • Like 1

Share this post


Link to post
Share on other sites

@jomama_tanker: Ah. I suppose you are actually right. Basically I exaggerated. No different then those people who spam "Tanki is going downhill," yet is doing just fine.

 

Tanki Online would still be running, true. Though my main point, in a gist, was that the community would not be the same.

I really don't like playing games where it's only you playing, kind of feels like there's no point. So the community is important, etc.

Not to mention the community is what makes some people stay in the game, and it helps spread word, and make Tanki popular.

You know, socializing and spreading word about it, etc. etc. So although in literal terms, Buyers do keep the game RUNNING, but the combination of Non-buyers and Buyers both contribute to Tanki Online in important ways. So it's important to not disregard one of them entirely.

 

Though when I think of buyers, I ignore the ones that buy just turret/paints/hulls and don't start drug-wars. (Though that's not saying they don't drug back) We can all see in the high ranks how it's like. Insane drug wars.

Recently made a lower account, and came out of a battle. Druggers are worse over there.

Like, seriously. I was 1st on my team, and we were pretty skilled, winning 3 rounds. Same people stayed, maybe 1-2 left.

On the 4th round, two guys joined on enemy team, we were winning, and they start drugging. Two druggers, all it took. Drugging non-stop.

In the end we lost 2-6. On the enemy team, there were Shafts who only knew how to do arcade shots, and the druggers couldn't even turn their turrets! No skill at all, and yet drugs helped them win by such a huge margin. No skill. Just basic maneuvering.

1. Take flag

2. Drive back to base.

3. 1-Shot un-drugged tanks

4. Use overpowered health pack and repeat

Even if they do have skill, it was NOT shown during their drugging period. Not one trace of "skill."

Skill alone simply can't win against a drugged super-tank when at the same modification as the un-drugged or higher.

No chance, too strong. And "crazy druggers" are mostly associated with buyers by many people. So I guess that's how the general reputation of "buyers got no skills" grew. Which is wrong, true. Buyers have skills. Druggers don't need them.

Edited by r_DidYouKnowThat0
  • Like 2

Share this post


Link to post
Share on other sites

Limit for supplies is one of the best things Tanki has implemented. SAHUVICKY started an excellent topic back in March 2013 http://en.tankiforum.com/index.php?showtopic=170617

 

My comments "

Posted 16 Mar 2013 - 21:56

an easy option the developers could add to the game is a timer on the tank to make a player wait 1min after using one supply, 2min if they choose two supplies,and 3 min if they use 3 supplies, It will make it the use of supplies a strategic option that must be weighed in the course of battle."

 

They could do more in this area, as even with the time limits, health packs are very powerful, they cost 3 x as much so maybe making the time to cool down could be 3 x as long. I know heavy drug using buyers will freak out over this comment, just like they did back then.

 

Oh, and I loved FBIs comments :P : " Still, many people will complain that there are only few battles with unlimited drugs...

Anyway, no one will read your idea here"
Edited by swede1

Share this post


Link to post
Share on other sites

Those who do not buy can still have lots of drugs.  Open six or seven accounts and play them in succession.  Just be sure to log into each of them every day.  There is no reason to be in a hurry to rank up.  It will happen by and by (not buy and buy).  It certainly makes no difference to me whether I am a Warrant Officer playing against other Warrant Officers, or a Generalissimo playing against other Generalissimos.

Edited by PopChaser
  • Like 1

Share this post


Link to post
Share on other sites

Those who do not buy can still have lots of drugs.  Open six or seven accounts and play them in succession.  Just be sure to log into each of them every day.  There is no reason to be in a hurry to rank up.  It will happen by and by (not buy and buy).  It certainly makes no difference to me whether I am a Warrant Officer playing against other Warrant Officers, or a Generalissimo playing against other Generalissimos.

Game gets faster, balances are changing, tactics get more effective, and you don't worry about seeing an opponent that equipped better than you

Edited by kayitsiz

Share this post


Link to post
Share on other sites

@jomama_tanker: Ah. I suppose you are actually right. Basically I exaggerated. No different then those people who spam "Tanki is going downhill," yet is doing just fine.

 

I don’t completely disagree with you. I believe we share similar perspectives. The game does benefit with more players.  We just need to always keep in mind that there are two types of investments in Tanki, and each does come with a “cost”.

 

When a player buys crystals using real-world income, there’s an immediate cost in terms of whatever currency they use. Right now without a double crystal card 350k crystals costs about $105 USD. In economic terms there’s also an "opportunity cost” meaning every player faces a decision about how best to spend his/her money.  They can spend it on Tanki crystals. However, they could also spend it on rent, gas, clothing or any of a number of other alternatives. So the decision to buy Tanki crystals has a very real world cost associated with it.

 

When a player earns crystals, there’s still an opportunity cost. That is to say, the “cost” is the value of a player’s time.  Should s/he spend it on doing homework, studying more for an exam, fixing a car, taking a walk, working for additional income, relaxing on the beach, etc….or playing Tanki.

 

So, in a sense, we’re all “buyers”.  One group buys crystals with time that could have otherwise been spent on other activities (including earning money), and the other group buys crystals with cash. Young people who haven’t been exposed to subjects such as economics generally aren’t intuitively aware that their time has value. And that the time they invest playing Tanki does make them a “buyer” in an economic sense. Their currency is time rather than cash.

 

In my case, I buy crystals with cash because the opportunity cost of buying crystals with my time is too great. 

Edited by jomama_tanker
  • Like 1

Share this post


Link to post
Share on other sites

The best players on the game are generalissimos and have been playing for years, so they have adequate garage, great skills and tons of experience. Then, buying don't grant any advantage at all. 

Too bad most of them have left the game, and when they do drop in from time to time, they generally play together in a private battle or team up for a little schooling.

Buyers also seem to be the most active players in the game too, with a few exceptions.

Also Buyers stick together mostly, they generally don't join against other buyers and they don't join battles they can't dominate. Teamwork rules, solo drools, if your friends aren't online you might as well log off or join a DM match.

Share this post


Link to post
Share on other sites

One of the most narrow-minded and shallow, let along arrogant opinion about Tanki I have ever read.

 

Never feel ashamed of buying crystals. Never.

 

Remember, you are probably talking to minors that may not have the right to handle / spend money.

 

I can understand DidYouKnowThat’s sentiment but I believe s/he is incorrect. Buyers and only buyers are the reason why Tanki and other MMOs are alive today. 

 

Dude, Alternativa is in business because of buyers and Tanki can exist because of non buyers. Or do you think they are stupid and give away something for nothing? Nope. They sell to buyers a living game including many players (non buyers), that's what MMOg means. Massive. Try Tanki with buyers only and soon it will be boring!

Non buyers not only provide a massive number of players  / battles but they provide a relatively weaker opponent for buyers (obvious reason, non buyers usually don't possess the highest grade of tanks or many paints or many supplies, hence the weaker opponent). YOU SHOULD THANK NON BUYERS for being here.

 

Those who do not buy do not contribute to the pool of financial resources from which MMOs are able to operate. And as far as I am aware, there is no Tanki-related ad revenue resource for Alternativa. I’ve never seen an ad in the game, have you?

 

That is answered above. Not valid point.

 

There would certainly be fewer players if it was only 100% pay-for-play. And growth would be slower and more organic, but Tanki would remain alive and well. 

 

LOL (explained above)

 

Alternativa’s ultimate goal as a company (and this is true of every company in the industry)  is to create amazing games that turn players into buyers and drive revenue. Increased revenue means more resources to develop, support, maintain and improve the game - and pay themselves for doing all this great work. They do that via the same technique used by thousands of other social sites and games: they offer the game for free so players can see if they enjoy it. It’s called “try before you buy”. And they hope that if players enjoy it enough, some percentage might actually begin to purchase crystals to enhance their game playing experience.

 

That part is true.

 

So if non-buyers went away Tanki would remain alive and well, though it would likely grow much more slowly (some people are more hesitant to try a new game if there’s an initial out-of-pocket cost).  In contrast, if buyers went away Alternativa would be forced to quickly find alternative revenue streams to support its Tanki overhead, including such things as ad revenue (possibly showing ads between matches, etc). If it failed to find other ways to generate income to allow non-buyers to continue to play, the company would have no choice but to halt Tanki support and development (or continue to support it for free). The Internet is littered with thousands of “dead” games no longer supported because the developers never figured out a way to generate sufficient revenue and spport their efforts. 

 

Services such as Facebook are available for free because a) they generate most of their income from advertising and b )  they generate income from selling user data. Many millions of dollars of revenue. If Facebook couldn’t generate ad revenue or user data revenue, it would go the way of the dinosaurs — extinct.

 

Making a service available for free in the early stages helps the service to grow quickly, but it’s not a sustainable long-term business model. Why? Because FREE attracts new users easily -- there’s no monetary risk involved, however it provides no financial resources with which to sustain operation. It’s up to the service providers to then figure out a way to monetize what they’ve built (i.e. to make money from it). Many application services eventually rely on ad revenue. Others rely on subscription revenue.  Still others rely on in-app purchases.

 

Tanki relies on in-app purchases to survive flourish (survival is surpassed long ago). I happily support that goal (unless they continue to rebelance the game and destroy my investments, then I’ll simply stop playing altogether).

 

Anyone commenting otherwise (or whining about “buyers”) likely has little to no business experience. Many of the kids and young people who play Tanki very likely do not understand basic business CAPEX and OPEX, balance sheets, etc. They don’t understand what it takes to run a business. They’re not accustomed to being responsible for overhead costs. They’re used to their parents paying for everything, so it’ not a stretch of the imagination to say that they do not comprehend that FREE comes at a cost….usually to someone other than themselves.

 

blah blah blah... well, I 'm old enough to have more than a decade as a salesman and dude, you're wrong.

 

So be proud of supporting Tanki’s ongoing development and support. 

 

So, be proud IF Tanki gives you satisfaction and a balanced game to enjoy with your friends, and if so, then you can contribute whatever your budget allows. If you can't give money, don't feel awkward. You contribute with your sole presence and participation in the game. Rest assured about that.

:)  ;)

  • Like 1

Share this post


Link to post
Share on other sites

 

 

:)  ;)

  1. I am well aware of the age range of Tanki. I address younger players in multiple posts. At no point in any of my posts have I suggested that non-buyers should feel awkward for not contributing financially to the game. If they wish to play for free, that is their decision. If they cannot contribute financially, there’s no reason at all to be ashamed of it. However, non-buyers who demean and denigrate others for “buying” shoud be ashamed of themselves. That’s an ignorant and entitled attitude. No doubt Felony_1 posted the original question that started this discussion because he has heard/seen/read the rude, disrespectful, frequently adolescent comments of those who do not like “buyers”.
  2. I believe you fail to understand the difference between thriving and surviving.  Tanki might THRIVE with the help of non-buyers (more players is certainly a more attractive proposition), but it is ALIVE and SURVIVES because buyers spend actual cash that can be used to cover the very real expenses incurred by Alternativa. How long do you believe the company would survive without paying its bills?  How many developers, designers and other do you believe would stick around and work for free?  Which one of them will finance the enormous cost of the IT infrastructure out of their own pockets?

Buyers don’t require anyone else to play. If non-buyers disappeared tomorrow they’d be missed but that’s about the extent of it. Since the dawn of video games, players have had to pay to play. First it was $0.01 per game to play pinball as early as the 1930s. By 1971 it was $0.25 per game at the arcade and video games debuted. By the early 80s players were already paying more than $50 for individual games. The emergence of MMOs, MUDs and now free apps with in-game purchases attracted buyers and non-buyers alike. No cost to get started with the option to buy - very attractive with no risk. The first large scale MMOs and MUDs were hosted on networks (PLATO, ARPAnet) at educational institutions because 1) there was not public Internet and 2) they could use the schools’ IT resources for free. The “developers” were students who wrote the code and supported it for fun, and often played th games themselves. One could say that MIT students were paying to attend the University so they were paying, indirectly, to support the ARPAnet that hosted these “free” games. That was fine and dandy for a while. When MMOs and MUDs went commercial, they couldn’t piggyback off of a school network for free. Nor were these new companies run by a bunch of engineering students working for free for the fun of it. They had to find ways to fund their own IT infrastructures and pay the development teams. That meant MMOs had to adopt real world business models and begin charging players to play the game. Zoom ahead to today. The current business model is a hybrid that allows players to pay and/or to play for free. It’s a business model that uses the income from players who pay to subsidize the game for everyone else in lieu of or in addition to relying on advertising revenue.

 

The presence of non-buyers no doubt helps the community as a whole thrive. But make no mistake Mr. “Salesman”, Tanki and other MMOs are alive today because of buyers. What you wish to portray as shallow or arrogant is simply factual and the way the real world works. If Alternativa could pay its bills with Monopoly money, then I might otherwise have agreed with you.

 

And no, we do not have to thank non-buyers for anything. Likewise, buyers do not expect others to thank them for helping to pay the bills that keep Tanki alive. We’re all here to have fun.

 

[bTW, I recognize your handle as one of the less-than-polite individuals I’ve encounted in the game. See you on the battlefield Rusty.]

Edited by jomama_tanker
  • Like 2

Share this post


Link to post
Share on other sites

I've only bought a FEW things in my Garage with Crystals that I purchashed: Freeze M2, Viking M2, Python and Digital. The rest I earned: M2 Thunder, Mammoth, Rustle, Loam, Urban, Roger,(and some other paints I'd rather not disclose due to them being absolutely pointless).

 

For me, people can "Discriminate" others for buying if they like. Me, I don't care. "Evaluation by others is not a guide for me." Also, for me; that term is just an illusion, a concept that people allow to creep into their mentality to make themselves seem better over the other, when the reality is you're just as low as the one you "claim" to be better than. If I feel that I should spend money on a game, I will spend it, not thinking of what others feel about me, or the matter of purchasing in-game currency. The game needs money to do the things they do to satisfy all of us, buyers and non-buyers alike. Why should I feel bad about something where everyone benefits? I don't understand.

 

I'm not even going to go into the matter of real-life situations and how people actually waste money everyday, that's probably going to start a war. And we want to keep the Forum clean.

Edited by Dragon-Judgement
  • Like 1

Share this post


Link to post
Share on other sites

... blah blah blah (no need to quote all that) ...

 

Ok, the combination of a detailed history lesson of game industry (well, part of it at least) and the profound lack of understanding for my basic thesis is at least questionable.

I mean, you seem to deliberately write your speech to make people feel guilty if buyers (druggers mostly) depress them a little in the battle and they feel like complaining....

 

However, on your later post (Posted 15 Feb 2015 - 21:02) you add yourself certain complains regarding updates that IMO have the same motive(s) with those that promote thoughtlessly money spending from the same seniors I wrote are the major part of Tanki players. Also, you mention for example an amount of $100 for a single kit. You do know that for many countries and average incomes $100 is outrageous for a single period of playing a game (a few months)....

 

In regard to my understanding of the market, ok, everyone is entitled to an opinion, yours is that I'm unaware of sales, congrats! It doesn't bother me in the least. However, mine is that Tanki has turned greedy.

 

You are right of course in my being ...well, rude is a strong word, but I could settle for aggressive. I am aggressive when I see this game that I like a lot become more demanding to its customers and when I see anyone trying to defend such an attitude. As for a date in battle, I couldn't care less, because I write what I write in the forum to support my opinions and not to create enemies. FYI though, I like Serpuhov and I usually go to Ru10, 4 or 2, according to time of the day. Be my guest.

 

usefull bits: I am a buyer, a small one. I accept the moral obligation to support a game that I enjoy and I would like it to expand and progress. However, political issues that have put Russian currency under pressure and that - I suppose - makes them carry the presure to its customers, is not well accepted by me, on the ground that relative issues make even harder for many of us - customers - to respond to these new standards Tanki applies. In plain english, if Alternativa needs more money, we (some of us, depending on the country and personal state) currently have less to spend. It should try to develop new sources of income, such as selling cosmetics (that don't disturb the balance of the game) and not power (i.e. drugs). That, for a better understanding between us.

 

I hope this text will make you understand me better and in any case I am aggressive against opinions and not people. I believe DidYouKnowThat can verify that, because we had a phase of immence and aggressive debates (and even we met in battle once - not deliberately) but at the same time in other matters that I agreeded with him I did upvoted him, and so did he in similar occasion.

That's all, sorry for the extented text and the vocabularly I use, but as I have said (elswhere), english is not my native language.

Edited by RustyNail

Share this post


Link to post
Share on other sites

^noob

the reason why alot of free players dont like like buyers is becuase some of them  buy things that arent for there ranks. Example:  an wo5 that has prodigi 

That was one of the worst thing about buyers.

Fortunately removed...

Share this post


Link to post
Share on other sites

Some say I am the most interesting buyer in the world.   When I buy I fully Mu.  I join the losing side of battles of 28-0 and win 30-29.  I have been known in Polygon to blow three tanks at once with a M4 Thunder and a Mammoth combo.

When fully Mu'd no need to drug. But when I drug I drug well my friends. I will rank soon and will buy more. Some say my constant buying may one day cure the common cold.

 

In battle people say are you a Hacker, are you a new Godmode_ON . I reply no my fellow tankers, I am a buyer.

 

Stay buying my friend. Stay buying.

  • Like 1

Share this post


Link to post
Share on other sites

However, on your later post (Posted 15 Feb 2015 - 21:02) you add yourself certain complains regarding updates that IMO have the same motive(s) with those that promote thoughtlessly money spending from the same seniors I wrote are the major part of Tanki players. Also, you mention for example an amount of $100 for a single kit. You do know that for many countries and average incomes $100 is outrageous for a single period of playing a game (a few months)....

 

In regard to my understanding of the market, ok, everyone is entitled to an opinion, yours is that I'm unaware of sales, congrats! It doesn't bother me in the least. However, mine is that Tanki has turned greedy.

RustyNail I knew we’d agree on something.  Without a doubt in my mind Alternativa is slowing squeezing its players for more.  Whether its money from those who buy crystals or time from those who earn crystals, the “prices” in the game are rising as if Alternativa is selling actual physical goods. We can call it greedy and despicable. Alternativa would likely call it “sound business practices".  My post that you referred to is aimed squarely at that exact point. The game is becoming more expensive for everyone who plays. 

 

I also agree that two types of player have a huge advantage in the game: those who invest hundreds upon hundreds of hours playing and earning crystals (I call them the high earners) and those who buy crystals at any rank or level of experience. There are some who happen to be high earners who also buy too. In any case, they are considerably better off as far as the equipment, paint and supplies they can afford. And this does, without a doubt, frustrate the players who don’t play enough to earn many crystals, and don’t buy any. An average m3 kit costs well over $100 USD of real cash even on sale. That’s simply ridiculous.

 

My primary advice would be for non-buyers to enjoy playing low rank matches.  Once their account reaches Staff Sergeant, create a new one. Yes, this is against Tanki’s official rules (for no reason that the company could ever logically defend).  However, Alternativa is well aware that as players rank, the need for crystals grows to support better equipment, paints and supplies. To put it differently, if players don’t invest more time or money at high ranks they’ll find themselves frustrated so there’s pressure to play/buy more. Whereas, below Staff Sergeant there are very few buyers and many of the players are less experienced (though we know that some very high ranking players have multiple “noob” accounts for fun). Low rank matches can be significantly more fun than high rank matches due to the absence of disproportionate supplies and equipment.

 

For those who choose to use only one account, I recommend making friends and finding matches where they can play as a group with certain agreements about what the teams will be allowed to use. Or finding matches in which they are close to the top of the range of ranks playing the match. Otherwise, they’ll have a very very difficult time finding matches that do not have multiple players with a considerable advantage. 

 

If Alternativa was smart it would lower the prices of crystals and equipment across the board just enough to increase sales volume and its overall profits. Yes it would mean more players playing with insane equipment and supplies.  However, it would also provide increased profits from which the company could enhance the game.  If suddenly everyone has m2s and m3s….ok, introduce m4s, new types of supplies, etc. 

 

In any case, I think we actually agree on some points, though not at first glance. 

 

On to the battlefield…and good luck!

Edited by jomama_tanker
  • Like 2

Share this post


Link to post
Share on other sites

If you want to say all these stuff about buyers, say it. By now, (and I don't buy), I have every M0 except for Titan, Dictator, Mammoth, Firebird, and Freeze. I mean, you, either way, can't buy yourself ranks. Either way, you would have to put in the time. These M3s and M2s and M1s still require you to unlock them. It's not like the fact that buying makes you better than everyone else. That's not true. I've seen and destroyed M1's because people around my rank aren't high enough to get to M2s. The only advantage these "buyers" have is that they might reach better weapons quicker. Just grind the time out and equalize it. I respect every type of players except for trollers. I won't repeat this, if you are complaining about buyers ruining games, go out and buy some skill. 
My Info in Tanki:

Tanki:
Username:
TanktheShadow
Password: ******
First Seargant
Exp:
39489/41000
Rankup Bonus: estimated 2000 crystals
 Cystal Count: 3357

Share this post


Link to post
Share on other sites

RustyNail I knew we’d agree on something.  Without a doubt in my mind Alternativa is slowing squeezing its players for more.  Whether its money from those who buy crystals or time from those who earn crystals, the “prices” in the game are rising as if Alternativa is selling actual physical goods. We can call it greedy and despicable. Alternativa would likely call it “sound business practices".  My post that you referred to is aimed squarely at that exact point. The game is becoming more expensive for everyone who plays. 

 

I also agree that two types of player have a huge advantage in the game: those who invest hundreds upon hundreds of hours playing and earning crystals (I call them the high earners) and those who buy crystals at any rank or level of experience. There are some who happen to be high earners who also buy too. In any case, they are considerably better off as far as the equipment, paint and supplies they can afford. And this does, without a doubt, frustrate the players who don’t play enough to earn many crystals, and don’t buy any. An average m3 kit costs well over $100 USD of real cash even on sale. That’s simply ridiculous.

 

My primary advice would be for non-buyers to enjoy playing low rank matches.  Once their account reaches Staff Sergeant, create a new one. Yes, this is against Tanki’s official rules (for no reason that the company could ever logically defend).  However, Alternativa is well aware that as players rank, the need for crystals grows to support better equipment, paints and supplies. To put it differently, if players don’t invest more time or money at high ranks they’ll find themselves frustrated so there’s pressure to play/buy more. Whereas, below Staff Sergeant there are very few buyers and many of the players are less experienced (though we know that some very high ranking players have multiple “noob” accounts for fun). Low rank matches can be significantly more fun than high rank matches due to the absence of disproportionate supplies and equipment.

 

For those who choose to use only one account, I recommend making friends and finding matches where they can play as a group with certain agreements about what the teams will be allowed to use. Or finding matches in which they are close to the top of the range of ranks playing the match. Otherwise, they’ll have a very very difficult time finding matches that do not have multiple players with a considerable advantage. 

 

If Alternativa was smart it would lower the prices of crystals and equipment across the board just enough to increase sales volume and its overall profits. Yes it would mean more players playing with insane equipment and supplies.  However, it would also provide increased profits from which the company could enhance the game.  If suddenly everyone has m2s and m3s….ok, introduce m4s, new types of supplies, etc. 

 

In any case, I think we actually agree on some points, though not at first glance. 

 

On to the battlefield…and good luck!

For one hand, I would really like to see a Mammoth and Shaft M4 combo. Funny stuff. OVERPOWERED!

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...