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Suggestion about armor thicknes and self destruct and etc


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Guys... I have new suggestion about the new gameplay.... and lets get started... and sorry if my english was so bad... :unsure:

 

Armor Thicknes: :P

Inspired from so many tank games... and my suggestion is the armor indicator. so it is the feature wich making the survivability of the tank is more possible...

for example: the front armor of the tank was more thick than side and rear and the rear armor is the most thin armor of the tank...

 

Self Destruct Upgrade:

So many case about tank always do a self destruct when its fliped out... and the enemies using this moment to get score in battle... so the feature is when the player do a self destruct the explosive will damaging to the other tanks if get too close...

 

Critical, Modules, and Crew:

this is just my little suggestion... I wish this game has a "Critical Hit" feature...

its like, if we get shot from enemy tank sometimes it can damaging several modules or injured crew.

Example:

-if get shot from rear or front, it can damaging engine or inured driver wich making the tank moving more slower or stop *if the engine was badly damaged*

-if get shot from side, in a few spot, it can damage the ammo rack of the enemy wich making reload time more slower or explode the enemy...

 

Gun Depression, Elevation and Aiming Circle:

I've heard id the mouse feature will be held... so I have suggestion about this... The gun depression and elevation. this feature will making every turret look very elite with the aiming circle, it making the tank more easier to aim...... if I can telling the truth... when Shaft sniping the gun it still straight, and its look ridiculous... 

 

 

this is just my suggestion... sorry if my english was too bad... :unsure: 

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Armour thickness : Why do we need that?? Tanki is not supposed to be too realistic. Anyways, this feature does exist, in a way. Suppose a tank gets hit by ricochet sideways, it does less damage then what it does head on.

Self Destruct : sorry, this will just lead to more mults who will keep on self destructing.

Critical modules: An engine did exist in Tanki long ago. You had to maintain it as it worn out with use. However it was removed as it was too hectic to manage it.

Vertical angle: Shaft is the only weapon whose vertical aim can be controlled. For rest of the turrets the angle is so small that visual effects can't be seen. However you could expect better graphics in Unity version.

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Guys... I have new suggestion about the new gameplay.... and lets get started... and sorry if my english was so bad... :unsure:

 

Armor Thicknes: :P

Inspired from so many tank games... and my suggestion is the armor indicator. so it is the feature wich making the survivability of the tank is more possible...

for example: the front armor of the tank was more thick than side and rear and the rear armor is the most thin armor of the tank...

 

Self Destruct Upgrade:

So many case about tank always do a self destruct when its fliped out... and the enemies using this moment to get score in battle... so the feature is when the player do a self destruct the explosive will damaging to the other tanks if get too close...

 

Critical, Modules, and Crew:

this is just my little suggestion... I wish this game has a "Critical Hit" feature...

its like, if we get shot from enemy tank sometimes it can damaging several modules or injured crew.

Example:

-if get shot from rear or front, it can damaging engine or inured driver wich making the tank moving more slower or stop *if the engine was badly damaged*

-if get shot from side, in a few spot, it can damage the ammo rack of the enemy wich making reload time more slower or explode the enemy...

 

Gun Depression, Elevation and Aiming Circle:

I've heard id the mouse feature will be held... so I have suggestion about this... The gun depression and elevation. this feature will making every turret look very elite with the aiming circle, it making the tank more easier to aim...... if I can telling the truth... when Shaft sniping the gun it still straight, and its look ridiculous... 

 

 

this is just my suggestion... sorry if my english was too bad... :unsure: 

Play WOT, not tanki, if you want those features.

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Tanki was never meant to be completely realistic, the game was meant for the arcade category. However, there was a time when this was in the game, but it was removed due to complicity.......

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You're basically suggesting this game to become like WoT. Tanki is never meant to be realistic.

Dude no,we don't want TankiOnline to become like World of Tanks ;-; srsly


 

All these features already exist in the World of Tanks game, which is a more complicated alternative to Tanki. WoT is meant to be a realistic simulater, which is why it has all these extra details making the game more of a logical puzzle, than a fun, dynamic shooter. There three two main reasons why Tanki can't have your ideas implemented:

  1. It would be extremely difficult to develop at the moment, since Tani Online runs on Flash.
  2. It would ruin the game, making it unnecessarily difficult to play.
  3. Copyright. World of Tanks may file a lawsuit Tanki Online for copying the features of their game.

 

As for the self-destruct damage idea, that has been suggested many times before. Please use the search option. Here's another topic with an identical idea:http://en.tankiforum.com/index.php?showtopic=214772

 

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