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Show all players' fps and ping


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No, why would that happen?

Many only join winning teams, with this idea they will join the team with best connection numbers as well.

Edited by r_Issimo2

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I believe the ping time is pertinent, but the FPS is not.  Ping time is going to affect all players in the same battle to some extent, whereas the FPS is only going to be about an individuals playability.  Ping times can fluctuate wildly too, at present the game presents a current ping time, with  some unknown amount of delay in it.  Size of map and number of players and server load will influence it from the server end, the users hardware is probably the next biggest determining factor.  Some of us are back at 3g phones for data, which is dependent on the phone network for bandwidth and if they're busy it gets slow, the same will happen to adsl or dsl as well but to a lesser extent as the pipe size is much larger in the first place.

 

  Onto FPS I don't see any reason a computer from probably the last 10years couldn't play tanki with a minimum of stress. The biggest factor would be video, and thats going to depend on the resolution you're running and the size of the picture you insist on looking at.  I've successfully played with some very ordinary hardware, onboard shared memory graphics even, no real GPU... it will play fairly happily. So theres going to be other reasons for people having FPS problems.  Either turn the total system resolution down, just because you can run your desktop at 1280x1024, doesn't mean its not going to operate better at 1024x768 without a massive change in appearance. Or decrease the picture inside tanki, the smaller you make it, the more you reduce the data crunching to get it up in speed.

Edited by Aunty_Entity

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I like this idea purely because then I can flex my specs ?

Why not, while adding ping and FPS, also add download and upload speed too? ?

  • Haha 1

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The way opponents hit me makes me feel like my tank is twice as long and twice as high. No matter the object standing in the way, no matter how far behind cover I am, I still get hit.

I understand why this happens, ping difference between me and the guy who is shooting me, but sometimes I just wonder what their ping is. So why can't we see it when pressing tab? It could be a small number to the left of the nickname on the scoreboard. There are lots of games that have this already.

Edited by Son_Goku

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The idea is to add a column to the battle statistics tab showing the current ping of each player to the server. This is nothing really new as many games (as shown in the attached screenshot such as CSGO) already do similar things but I'd really look forward for something like this in tanki.

https://prnt.sc/G53yjMFYs_D5

Edited by ST-Y-X

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