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Reduce power of garage supplies


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Yeah I admit constant annoying druggers did annoy me, but to get away from the druggers, I bought a pro battle pass and I join Pro battles 80% of the time. 

 

 

Drugs/supplies are meant to be used. They're not there to be looked at.

 

 

So this idea has been denied... so why hasn't any Mod locked this topic yet?

Actually, because that is not what this thread is asking for. I suggest that you read before you post. :P

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If you would make pro passes more popular in lower and medium ranks:

-> then more people would have more fun in the game

-> and the place where I have fun, is the place I spend my money in (for weapons)

 

But to earn this money you would have to change something in the way, pro passes are hanlded by marketing today.

 

I do not understand why you don't use this chance.

Everytime I point that out, I get no replies..

 

-> relationship of fun, spend money and pro passes

-> invited marketing people to participate in discussion

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PRO battles are NOT an effective alternative to battles with supplies mainly because, as said many times before in this topic, even if you have the pass and are able to earn enough in a month to repay its cost, you'll still spend ages trying to find a suitable PRO battle. For lower ranks PRO battles are basically non-existent, but even for higher ranks PRO battles are limited to a whole bunch of XP/BP matches and a few Kungurs/Polygons, which get really old after a while. Creating your own battle is an option, but you'll spend an hour trying to get enough people to enter, which is no fun at all.'

 

 

This is the same huge problem I have regarding trying to find an appropriate CP game - the only type of game I'm interested in. I spend more time trying to find battles than play in them.

 

For the minority interests, the system of creating battles and filling them enough to have a decent game doesn't work. Why? Because those people are spread thinly across many servers, constantly server-hopping trying to find the kind of game they want to play.  Like-minded players are probably always missing each other in their search - or they waste time creating battles that no-one joins.

 

I've said this before, though I don't know how technically possible this is, but if the servers were seperated into types of game mode then everyone who is interested in a certain type of game, like CP or a PRO Battle, would all go straight to those servers.  The minorities would become the majority on those servers and more variety of these types of games would be created, with more chance of them being filled too.  A simple description on the server, e.g. EN13 (CP) or RU7 (PRO) would be all that was needed to let people know where to go. Other battle types, eg. non-pro CTF would not be able to be created on these servers.

 

The amount of dedicated servers could be adjusted up or down depending on demand.

 

With Pro battles though, there is still the issue of cost of course for lower ranks, but it might be worth a try.

 

(I still agree that supplies are over-powered though!)

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If you would make pro passes more popular in lower and medium ranks:

-> then more people would have more fun in the game

-> and the place where I have fun, is the place I spend my money in (for weapons)

 

But to earn this money you would have to change something in the way, pro passes are hanlded by marketing today.

 

I do not understand why you don't use this chance.

Everytime I point that out, I get no replies..

 

-> relationship of fun, spend money and pro passes

-> invited marketing people to participate in discussion

That is the economical point. I have been talking about "satisfaction" and "critical mass", but this is probably better explained!!!

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Actually I think a 20-0 score due to some opponents insanely drugging is "slow and tedious" ... for all "spectators" of both sides. Why spectators? Sure you asking me that? When a portion of a team drugs, all the others can just stay there and look at them!

 

Well, it does mean that there will be many more accounts registered in the game, allowing the developers to say "look how popular we are - we have so many players!". So it could actually work to increase the game's popularity...

That is fine itself ... forcing people to do that (as you said) to gain drugs is very sad!

 

The developers already did an experiment a couple years ago, making the "No-supply-battle pass" free for 1 week, allowing any player to create such battles with no cost. The results showed a ridiculously insignificant, basically NEGLIGIBLE increase in the number of no-supply battles. People continued to play drug wars despite no-supply battles being free. The experiment failed and no-supply battles remain as they were - a purchasable convenience.

Now how will you explain that?

I have been told that drugs fanatism was not so marked years ago. There was maybe more equilibrium in using drugs (what it should be), so there was not the continuous bad feeling to see exaggerations like nowadays

 

.... Besides, the recent update gives non-drugging players a higher portion of the fund because of the linear distribution.....

Linear distribution or not, drugger get always at least TWICE XP than any other player. This means that others get the remains of funds!!

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Although, now that I thought about it more - lots has changed since that experiment and the PRO battles pass is now more of a payment for the ability to customise your battles more to make your gameplay experience more interesting. No-supply battles are only a small part of it, so I doubt that it will affect the developers much if they just made the supply disabling option free for normal battles. I say we need another experiment.

We all say here that drugs are somehow a spice in the game and we all say that they have not to be removed (both for fun and for economic reasons).

 

We are saying that drugs have to be redimensioned in power (giving like a 25-30% extra power) and maybe a time limiting criteria (max 20% of battle time for example, with a longer cool down maybe).

 

If you make an experiment removing drugs, be sure almost everyone (included myself) will not be happy! And if you do such a thing ... is like making up your own story to justify your actions.

 

If you think about experiments, you should still give drugs options as now, but reducing the extra power and the usage time (and/or maybe other criteria I read from clever posts here).

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Read before talking .... a great rule in life!!!

I've been reading complaints of people against druggers for 4 years now, it was the same, and it is still the same. Drugs were nerfed enough when smart cooldowns were introduced, and that was more than enough. Join pro battles if you really hate it, stop complaining against stuff that was actually solved

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I've been reading complaints of people against druggers for 4 years now, it was the same, and it is still the same. Drugs were nerfed enough when smart cooldowns were introduced, and that was more than enough. Join pro battles if you really hate it, stop complaining against stuff that was actually solved

Dropping one or two meaningless lines (without reading previous posts) is quite useless (the tone of those lines do not help either).

 

Beside, things change with time, adapting to users needs. Even the mobile phone was a dream of crazy people some time ago ... and now home telephones are obsolete and almost useless.

 

Being clever means to tailor goods and services to users and society needs ... so why shouldn't things change if there is the need or interest? Tanki proved this more than once, adapting to tailor players and market needs and ideas!

 

Also PRO battle matter has been unfolded and cleared enough to repeat it again!

 

Try to open your mind, look out of your crib ... there is a world in continuous evolution out there!

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Just admit that drugs should have never been coded into the game in the first place, when a team has just one drugger on their team, they are guaranteed to win, even if the other team uses supplies not as often, they are still in chance of losing

 

 

Remove drugs from the game completely, or at least make it a free option to play with no drugs

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[...]

Do you consider Tanki's view on this? They have to earn money as well; and Hazel layed out perfectly how the business model works today and why the decisions are taken. These guys wages do not grow on trees..

Don't get me wrong, but maybe you can search his posts in this thread and read them.. and then when you understand their view you can come up with a proposal again.

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Wow, I've been off the forum for less than a day and now I spent almost

20 minutes catching up with everything I missed out on this post alone.

 

First of all, if the PRO passes actually allow you to disable powerups and

actively prevent druggers from ruining the experience, that's a great thing

and I couldn't be happier, but then my main gripe is with the value of that

pass. Unlike lots of you people from the "advanced world", like Britain,

Germany, Russia, US and so on, some of us Tanki players come from

3rd world countries, our monthly wager is less than 300 Euros on average,

so it's pretty obvious we can't stretch our wallets to pay for pay-to-win

privileges.

 

On this current rank, it takes me a full week of battling 3-4 hours daily to

gather 5k crystals, not counting the rare promotion boosts. So now I'm in

a dilema: should I pay for a PRO PASS and play with starter gear to get

stomped on by everybody else, or avoid the pass and suffer through the

drugged out matches until I can upgrade my gear to fight back. Well honestly

I prefer the ladder, what doesn't kill you only makes you stronger ... or it just

flatout kills you and then you don't have to worry about a thing... The main

issue is not that drugs are ruining high-ranked pro matches, they are ruining

the casual matches, you know... THE MAJORITY of matches, the ones most

of us are forced to play so we can advance beyond them. Fine, maybe when I

advance to a high enough rank to gain 5k crystals on a daily basis, I wouldn't

belch much to pay for a PRO PASS, but until then, I will play the game with a

sore throat and a headache from all the druggers who are ruining my experience...

 

Second, I doubt even buying a PRO PASS will change much, at least that's

what it looks like from where I'm standing. Most of the time, when I'm looking

for battles, I switch between tons of servers, mostly english and russian, and

maybe out of 10 servers, there are 3-4 servers where I can see a starred icon

next to a match signaling it requires a PRO PASS, and there is always just

one match, maybe two at most per server. That right there is enough to deter

anyone who isn't a whale to invest in a PRO PASS. Fact is, these things are

way too rare and far inbetween, so maybe an alternative would be to create

specialised servers strictly for PRO PASS battles.

 

Third, regarding the "open topic even though the issue won't be pursued"

matter, I get the feeling that some of those devs and mods out there derive

a certain amount of satisfaction by watching us running in circles. Still, I'm

glad this discussion isn't closed down, maybe some day we will make a

breakthrough. I will definitely keep following the subject and maybe help

solve the problem, or at least until we outgrow it, but I doubt that one...

 

(Sorry, typed in too fast, had to edit and fix a thing or two...)

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Dear players and devs

 

I actually realised that this is one of the most read and commented post in "Ideas and suggestion" section.

 

Maybe this could actually make us all think about it. We should think that this is an important topic for many players and, apart from useless or disturbing comments, should be somehow taken into account on Game development.

 

As Mafioza121 said, hopefully this is happening. Thank you

 

MAFIOZA121, on 23 Mar 2015 - 06:20, said:

Although, now that I thought about it more - lots has changed since that experiment and the PRO battles pass is now more of a payment for the ability to customise your battles more to make your gameplay experience more interesting. No-supply battles are only a small part of it, so I doubt that it will affect the developers much if they just made the supply disabling option free for normal battles. I say we need another experiment.

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As you rank up more, druggers increase. 

 

 

They increase because Tanki sell high Drug kits (with lots of drugs in them)  like from Brigadier.

 

 

And you know like you get drugs in Daily Gifts? Well the number of drugs you get in the Daily gifts increases too - the higher you rank up.

 

 

I understand your problem and annoyance with constant non stop druggers, but you should do what I did - and buy a pro battle pass and join a pro battle. That way, druggers will NOT be able to ruin battles that you're in. 

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I understand your problem and annoyance with constant non stop druggers, but you should do what I did - and buy a pro battle pass and join a pro battle. That way, druggers will NOT be able to ruin battles that you're in. 

 

Oh dear, all this time we keep aranging our sheep and somebody just drops

by and throws a goat in there to screw the progress up.

 

As I already mentioned 2-3 posts earlier, the main problem with PRO PASS

battles is that they are too few and far inbetween, even when somebody does

show up and start one, most of the time the player count doesn't go beyong

3v3. Also, since they are too rare, most of the times players outrank each-other,

so if you are too low a rank like I am, you won't have anybody to play PRO PASS

battles with. Every single such battle I see on the list is grayed out for me,

because I'm just outclassed, and many players also are...

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Oh dear, all this time we keep aranging our sheep and somebody just drops

by and throws a goat in there to screw the progress up.

 

As I already mentioned 2-3 posts earlier, the main problem with PRO PASS

battles is that they are too few and far inbetween, even when somebody does

show up and start one, most of the time the player count doesn't go beyong

3v3. Also, since they are too rare, most of the times players outrank each-other,

so if you are too low a rank like I am, you won't have anybody to play PRO PASS

battles with. Every single such battle I see on the list is grayed out for me,

because I'm just outclassed, and many players also are...

Did you just call me a goat? Like seriously?  :wacko:

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ArgentHellion - you seem to be more a clever kid that tries to find solutions, instead of flaming around.

Apriciated!  so ->

.. goat ..

 

please keep it civilized, so we all get along with each other.

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Did you just call me a goat? Like seriously?  :wacko:

LOL You didn't understand correctly. What he meant is that your proposal is irelevant, like a goat in a herd of sheep... :)

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Did you just call me a goat? Like seriously?  :wacko:

 

No, I didn't call you a goat, read my post one more time. It's a figure

of speech when somebody is sorting something out, then somebody

else just pops by and drops some minor random thing into the mixture,

forcing the thing to be done all over again right from the start...

 

Bonus points to Rusty for nailing the meaning of it right away...

 

Ever tried to count your sheep and somebody slips in a goat?

Same as counting money, when you count euros and somebody

slips in a dollar bill half-folded just to screw you over...

 

PS EDIT: @Rohrmeister

Well you could say I'm having problems keeping my inner child

at check sometimes, since I'm 27. Still, it's better to add humor

wherever you can rather than remaining dead serious all the time,

otherwise one might lose his mind....

 

==========

 

ANYWAY, now that I'm already editing the post, might as well

get back to topic. Comparing powerups with gear levels is rather

pointless, as I figured out in this last match I played before coming

to check the forums. I actually forced myself to play a match clearly

flooded with druggers, we won 20-0, with me being almost the last on

the list, with the score 2-14, so that's what the term spectator means,

somebody who can just run around but can't do anything to influence

the game much. By the way, most of those druggers are near my

level, otherwise I couldn't join the match, and all of them are using

slightly upgraded hulls, turrets and paints...

 

Powerups are one-sided, meaning they only help the stronger

become even stronger, you can't count them as balancing tools

because they just aren't. Even when I pick up all the powerups

on the map, I still get one-shotted by Shafts, Thunders and

Rails and overpowered by Firebirds and Freezes... 

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I totally disagree with you. There are logic gaps in your arguments. The example you refer to is not valid.

I explain;

You can't compare an M0 gismo with undrugged battle. Because M0 (in comparison to M3 or other) refers to a standard value, while undrugged battle (or drugged) is a relative, gradient value.

People with M0 should not mess with M3s but the matter of supply use is a whole different story.

People can choose to use power ups in return to opponents' using them, or not. They may have supplies to use, or not. You can't MAKE someone into using constantly supplies in a battle! That's absurd!

That is ofcourse, unless Tanki makes a special mode (like parkour) for constant use of supplies. A drug-war mode. Then, in those battles drugging would be expected as a standard...

If you play a drug battle you must use drugs. If you play a high rank battle you must use m3+ weapons. A 3 year old can understand. Can you?

As if you decide not to drug is like I decide to enter a battle with m0. The result is the same. Team lose. Good players lose. You don t care because you didn t invest anything.

You can t force people to not use supplies constantly because you are cheap and decide not to use them. 

Devs can make supplies so expensive that their use will be economically limited. Like 5x the current price.

But the way tanki is going isnt by limiting the supplies, but to help players use more suplies.

So start thinking when you join a drug battle to the players that do their best to win. Help them by being competitive, including drugging. 

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Oh dear, all this time we keep aranging our sheep and somebody just drops

by and throws a goat in there to screw the progress up.

 

As I already mentioned 2-3 posts earlier, the main problem with PRO PASS

battles is that they are too few and far inbetween, even when somebody does

show up and start one, most of the time the player count doesn't go beyong

3v3. Also, since they are too rare, most of the times players outrank each-other,

so if you are too low a rank like I am, you won't have anybody to play PRO PASS

battles with. Every single such battle I see on the list is grayed out for me,

because I'm just outclassed, and many players also are...

You haven't gone to RU1 yet, have you?

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