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Reduce power of garage supplies


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 So yeah, I think there needs to be a "format club" started, no drugs Pro Battle group, and we can try to find enough people to agree on a Pro Battle enrollment that will supply us with enough players and maps to make it interesting and leave the wanna bes OUT of our games, because I for one, like you, are plainly SICK of idiots who couldn't win with a M3 vs a M1 without drugs.

 

Of course the Pro Battle, in all seriousness, is the way to go of course to avoid these fools, but again, need more Pro Pass players and more maps being played at any given time.

 

I rarely ever see enough Pro games to make it worthwhile.

 

I think it should be the opposite: if you want to drug then YOU need to pay for that right with a Pro pass.

 

It would be nice if there was a large enough group of people interested in playing no-drug battles together. Supplies only. That would be totally fair.

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What's even more appalling is:

 

1. The druggers usually use no skills. Often times the drugging Hammerkings I see don't even turn their turrets. It's straight ahead, turn, continue. The turret faces wherever the tank faces and because of drugging it wipes out any people in their path due to Hammer's dispersion cone. Defending a flag is useless when one of these people arrive (and when it is two or three forget about attempting to stop it).

I'd just like to make sure you're not generalizing about all Hammer users. I consider myself a good player and relatively skilled at XP battles (insofar as I've played them), but I simply prefer Hammer as my primary weapon. Not all Hammers are n00bs.

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I'm not implying that. You can tell a skilled player by how they move their tank and turret. I could care less about being killed by a skilled player and I don't lose sleep over a good shot.

 

I'm talking about people who won't turn their turrets at all. They don't hide. They play the game as if they are taking a stroll in the park while nobody else seems to be able to cause harm to them. They only reason why they can do this is the combination of what I described. You never see them using any other hull and they march from one base to the other as if they don't have a care in the world.

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Yeah....those guys are annoying. Not having a light hull as a main, it's not a big problem for me. However, repair kits are definitely OP, and I can see why you'd get ticked off. I have to admit, though, that drugging with Hammer-Viking is addictive. I do turn my turret, though. :D

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Up until this point I have never really used rail, but, because of the OP nature of these guys I decided to upgrade mine to M2 to try to pick them off from a distance. Unfortunately in small maps it isn't much good. It just seems like they are using some kind of hack because I can't believe the amount of punishment they give and receive.

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I would suggest bigger maps, then, because that's what Rail is for. And small maps is Hammer's specialty. Drugs do, unfortunately, amplify that advantage a lot for Hammers. If you can't beat them, join them! Get a Hammer. Even without drugs it's quite fast-paced.

But we really should be talking about supplies and not the shortcomings of n00b Hammer users.  :P Besides, even if they drug too much, they forced you to get Rail, which means those n00bs helped you on your path to XP! That was probably horrible logic...

Edit: Haha, congrats to myself...50 posts!

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The problem with bigger maps is the fatal errors. I used to play Serpukhov until some recent update caused it to start causing weird problems - brown screens, fatal errors, or simply not being able to join at all.

 

I like Berlin and Lost Temple  but those are notorious for fatal errors as well.

 

I got M2 Hammer around Christmas but I swear to God even with double damage it seems to do nothing against those guys I mention. In fact neither do Isida, Thunder, Rico, or Twins. That's why I got Rail. I admit it is kind of fun now to hide, jump out, shoot, and duck.

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Hmm...haven't had those problems. Once in a Duality CTF, but that was a small map and probably just a fluke. If you're using a Mac, that could explain it...Apple wants to take over the world. XD

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It is said that larger maps with large numbers of players cause the most problems with Tanki. (I have Win7 x64 with plenty of hardware behind it). This is why they rarely show up in the battle lists now.

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It is said that larger maps with large numbers of players cause the most problems with Tanki. (I have Win7 x64 with plenty of hardware behind it). This is why they rarely show up in the battle lists now.

Well, hopefully that'll be fixed with the new tanki. :) I hope that they open a Unity test server for that-and, on the topic of supplies, in the V-Log did you notice the drug icons were the old kind (in the new tanki preview)? :)

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Yeah....those guys are annoying. Not having a light hull as a main, it's not a big problem for me. However, repair kits are definitely OP, and I can see why you'd get ticked off. I have to admit, though, that drugging with Hammer-Viking is addictive. I do turn my turret, though. :D

 

What constitutes a mature playing is the absense of OP in relation to opponents. I mean, if one side plays with a tank while the other plays with a car, then it's no sports at all.

If a fully MUed hammer / viking / picasso with plenty of drugs requires half the opponent team to stop it, then something is definetly wrong with this.

Unfortunatelly, top buyers can afford both the best combos / paints AND tons of supplies. That's why they are unstopable.

Using mostly hammer (these days) just means that hammer is the most OP weapon when supplies is not a matter. Before that (and latest rebalancing) it was freeze / viking / prodigi or thunder / viking / prodigi..

Tanki needs to find a way to stop this from becoming a "shoot them up" game for spoiled brats.

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I think what makes Hammer so bad it that is doesn't necessarily have to be aimed properly. If you are in the general downwind direction of the turret and the player fires you are dead (or flipped which happens if said player doesn't drug and confronts me). Probably the next similar turret is Thunder, but, at least a player who uses that one in your face takes the risk of substantial damage to their own tank as well.

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I am, as long as I got my own ways.

 

Limiting supply stack for duration of a round is not working, but it is you who need to realize why. Your suggestions might become a little better if you solve this 'puzzle'.

could it be because non druggers could enter the game AFTER the period of drugs, removing its need entirely?

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When will people stop complaining about a built-in mechanic... someone tell me when.

It always seems like nobody's ever satisfied... we got drugs nerfed before with smart cooldowns, and yet people still complain.

i knew a reply like this would happen eventually... 

just hope tanki admins dont read this and decide to introduce a counter effect, making drugs even more op than before

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This feels like a stall situation. Tanki will not move as they risk their business mode.. I understand that.
Player will not move, as noone makes a start. Usual.
 
So what.. then I make a start. Right here, right now!
 
Lets move all multi-weapon + supply-free  battles to EN3.
RU1 stays the realm of XP/BP.. and EN3 will become the new drug free pro server.
 
How to do that? Just start it.
 
Feel free to post the image below on all clans you have personal relationship to (please do not spam the forum everywhere where noone knows you).
 
Cya on the battle field, as I will now create the first one ;)


SFB-v02.png
ps: maybe you want to take this to the startpost, which is for sure the most read post in the whole thread. Up to you ;)

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I Think  Use All Drugs One Time Is Good ,  For Clans , Who Have So Much Drugs , Buyers ..

And Tanki Is Dont Get It Back Full Drugs Idk Why ..

GL !

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This feels like a stall situation. Tanki will not move as they risk their business mode.. I understand that.

Player will not move, as noone makes a start. Usual.

 

So what.. then I make a start. Right here, right now!

 

Lets move all multi-weapon + supply-free  battles to EN3.

RU1 stays the realm of XP/BP.. and EN3 will become the new drug free pro server.

 

How to do that? Just start it.

 

Feel free to post the image below on all clans you have personal relationship to (please do not spam the forum everywhere where noone knows you).

 

Cya on the battle field, as I will now create the first one ;)

 

 

 

sfb-v01shutu.png

 

 

ps: maybe you want to take this to the startpost, which is for sure the most read post in the whole thread. Up to you ;)

Great idea Rohr

I will do my best to divulgate !!

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ps: maybe you want to take this to the startpost, which is for sure the most read post in the whole thread. Up to you ;)

Added to first post :)

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I don't know what Devs think but standard battles are pretty much unbalanced and they often (more than bearable) end up in most of losing team leaving and the winning team having to wait in sheer boredom for the rest of the battle duration.

 

That's TWO DISTINCT PROBLEMS.

First, the unbalance that causes a supreme OP team that makes opponents leave, and

Two, the winners having to wait in many cases long periods, i.e. 2/3 of the total battle duration (sucks, hah?)

 

Due to first problem after an initial domination of the winning team appears the phenomenon of respawn killing, which deters the losing team from making a come back (let alone that respawn killing is one of the most hateful act for one to perform - yet, due to score based rewarding, winning players have to do it).

The later could be avoided IF more respawn locations where applied, even further than the base in relation to the existing ones.

Maybe, this alternate locations could be engaged when and only if all primary locations have at least one enemy nearby. Thus, players would escape respawn death and manage to fight back resuming the battle.

I think it's obvious that if losing team manage a come back it's for everyone's best interest.

Maybe Tanki HQ take this into consideration.

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Thanks Brubok for adding the EN3-Pro thing to your startpost ;)

 

was nice to meet you as well in one of the EN3-Pro battles I've created today. As you saw this Rio filled up quite fast.. we ended up 8vs8 while only 4 of them have been my friends that joined over time. So it is all about to start such a battle and wait a little.. and tell others in the chat about it. Rest comes with time. Lets keep the momentum up ;)

 

 

 

@rusty,

 

supply drops have an side impact on respawn kills as well.

 

As during normal battle scenes I gratulate each enemy that enters our base and catches our supplies and uses them against us... so more bad it becomes once they start to spawnkill us all and can camp in our base by using our supplies. If you reach this scenario.. you are almost doomed.. and there is no clever mechanism yet that ends a battle in this situation.

 

Today you can only leave.. and lose also the rest of the fund you worked so hard for.

 

At the moment I have no idea how to solve that. Maybe if 50% of the loosers team (and only losers team) vote for a battle termination, the battle gets finished. This would also solve the issue of guys waiting with the last flag to cap on their tank.. but do not cap. Instead they just kill and kill and kill the remainers.. while they refuse to leave at first instance to save a little of the fund.. and then are forced to leave as there is no chance.

 

In the past I went on pause in such situations. 5min no kill.. every powerharvester gets bored and realizes he could earn in another battle :P

But that not so funny.

 

 

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Thank you Rohr for your creation!!

 

Nice to meet you too, even if for a short time only and during a rush day for me (part of the time with phone in hand!!). I don't use to enter a Rio anymore as I have serious handling problems with medium/large maps (like low FPS, poor control and so) ... but this is OT here.

 

But I have to say one thing: no matter if I won or lost (I don't even remember), but I enjoyed the battles .... back to my words, I was happy and satisfied, without worrying about score, crystals gained or other annoying things. Just satisfied to be in a nice battle! (in this case with nice players too).

Let's focus on this, Tanki!!! This is the most important thing for all of us and for you devs too .... let's focus more on this!! SATISFACTION

 

I hope to keep this alive, but a problem will probably come when the monthly PRO PASS expires for most players. After that, if Tanki do nothing, that will be probably limited to our ranks. I have a low rank account and sure a 5.000 PRO PASS is not worth its value as, we said it many times, there are no or little PRO battles for lower ranks.

 

I do hope Tanki will promote PRO battles at least half as they do with drugs!! :)

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Thank you Rohr for your creation!!

 

Nice to meet you too, even if for a short time only and during a rush day for me (part of the time with phone in hand!!). I don't use to enter a Rio anymore as I have serious handling problems with medium/large maps (like low FPS, poor control and so) ... but this is OT here.

 

But I have to say one thing: no matter if I won or lost (I don't even remember), but I enjoyed the battles .... back to my words, I was happy and satisfied, without worrying about score, crystals gained or other annoying things. Just satisfied to be in a nice battle! (in this case with nice players too).

Let's focus on this, Tanki!!! This is the most important thing for all of us and for you devs too .... let's focus more on this!! SATISFACTION

 

I hope to keep this alive, but a problem will probably come when the monthly PRO PASS expires for most players. After that, if Tanki do nothing, that will be probably limited to our ranks. I have a low rank account and sure a 5.000 PRO PASS is not worth its value as, we said it many times, there are no or little PRO battles for lower ranks.

 

I do hope Tanki will promote PRO battles at least half as they do with drugs!! :)

Agreed.  Maybe if we ask that Tanki have some way of ensuring lower level players can buy passes at discounts.  The lower the rank, the lower the pass price.

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