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Are you talking to me? If yes, please make yourself more clear because I don't understand what you are saying... Thanks.

No you bro the guy that made this topic 

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Through the discussion here, yes I can now see how the problem the guys here is founded - it was different to what I originally thought this topic was about, and my perspective has changed. I think something does need to be done, drugs in the current state does unbalance the game for those who don't have an extra income outside earning from battles

:)

 

Based on my time of playing Tanki I think it is reasonable to calculate a rate of earning crystals of about 1,200 per hour (factoring in wins and losses). This is enough to buy only 24 supplies (or 5 repair kits and 9 others). That's why it is impossible to compete against people who buy. You really can't earn crystals and use them to buy supplies and then expect to match those who buy with money.

 

Even catching a gold box is akin to getting 20 free supplies. :)

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:)

 

Based on my time of playing Tanki I think it is reasonable to calculate a rate of earning crystals of about 1,200 per hour (factoring in wins and losses). This is enough to buy only 24 supplies (or 5 repair kits and 9 others). That's why it is impossible to compete against people who buy. You really can't earn crystals and use them to buy supplies and then expect to match those who buy with money.

 

Even catching a gold box is akin to getting 20 free supplies. :)

You must not play very much Shaft.  This blanket statement about average earnings is really far fetched.  I can play for 2 to 3 hours, and if the teams I end up on are weak and lose often, I'll be lucky to clear 1000, and that's me clearing 4 place and up.  Winning teams REALLY DO make a difference, and if you're NOT drugging, or can't already drug up enough to face the opposition, you're either riding the coat tails of the folks on your team, or you're losing.  Given that most groups of heavily drugged eams are players that play together, they tend to pack up in a map on the same team, denying you the oppotunity to really play with them, thus you are on the team WITHOUT supplies, and hence lamb for the slaughter.

 

Again, you're perspective is from one of a non-negative view of supply use.  For those who would sparingly ever use them, they are not well recieved on teams of heavy users, thus you end up with druggers and then everyone else.  Beating a dead horse already I suppose, but point is, 1200 an hour might be fine for flag runners in CTF battles, but otherwise, thre is little assurance of such a haul in an hour if you['re not drugging.

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Omg you Noob you want their to be no more tanki?

The guy who made this topic is me, and that guy do not like to be called that way (as it is considered unpolite). Be kind and gentle and any discussion can be done, even with different positions.
 
Said that, Rusty didn't understand what you mean, neither do I, so please make yourself more clear.
 
Thanks

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 Beating a dead horse already I suppose, but point is, 1200 an hour might be fine for flag runners in CTF battles, but otherwise, thre is little assurance of such a haul in an hour if you're not drugging.

Shaft is one turret I don't use (in fact it is the only M0 turret I have). The amount that I am making doesn't rely on capping flags much - in fact - two nights ago I made about 1,150 playing "Highlands" for 45 minutes (I joined after it started) and doing nothing but using Thunder behind a small house on blue base and picking off opponents from a distance. I captured no flags at all.

 

20rmcrb.jpg

 

When I was done I had a score of 1017, 73 kills, 5 deaths. I would imagine a shaft in this same spot would do just as well.

 

Of course a winning team helps but I have seen shaft users with the top score many times by sitting there and doing nothing other than picking off tanks.

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I also forgot to mention that drugging wasn't needed aside from placing some mines nearby to keep the other team from getting to me. There's a double damage supply drop next to this building that I made good use of.

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There may be another aspect of drugging that we haven't really exploited; the relation with higher or not so high final score (=> funds).

This thought came to me when I remembered that some of the most profitable battles I had where serpuhov 5 vs 5 of 15 minutes, but with a high pace in killings (bold tactics instead of hide and seek game).

 

When people use alot repair kit, then deaths are more rare than when repair kit is not used.

As we all know the final score (not the one that refers to flags but the killings that refer to funds) as well as the possibility for gold box is analog to the total kills of the battle. Total kills depend on specific indicators;

1. usage of repair kits (when used deaths are lower)

2. game speed (usage of heavy hulls with slow pace makes kill pace slower)

3. attitude (fear and hiding makes a slower death ratio)

 

That's why most profitable battles (in crystals) are in relatively small maps, without supplies.

 

So, maybe we could spread the word that being a chicken in a mammoth with a dozen repair kits at hand is seriously damaging the battle funds.

What do you think?

(this way, people might think to decrease a little the use of drugs)

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Case in point: Polygon CP. Nobody uses repair kits on that because it doesn't make any sense. You don't last long enough to make it worth the expense. Nobody uses nitro on that. DA and DD are the top drugs used. Lots of kills = higher battle fund.

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Well, in my opinion there is a degree of skills to drug effectively, although even unskilled players get a huge boost from it, I guess that's your point :)

 

 

Calm.

 

Through the discussion here, yes I can now see how the problem the guys here is founded - it was different to what I originally thought this topic was about, and my perspective has changed. I think something does need to be done, drugs in the current state does unbalance the game for those who don't have an extra income outside earning from battles

i dont think i was getting tensed up in the first place. you are right in saying that drugging takes a bit of skill to master, but its not the problem of the druggers itself, but how the druggers use them instead. getting an advantage over a player by activating drugs generally is not a problem, but spamming ruthlessly even in cases where the opposition has been reduced to one player is what annoys me a bit.

do you earn income outside of battles? (buying crystals is an exception) that would explain your drug count

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The delay actually helps the opponent to destroy the healing tank.

But healing has a problem too, which is in my opinion an error of the game mechanics. When you press 1 you start reloading health. If in that moment you walk on mines, you blow them up without hurting yourself. I saw vikings walking on 3-4 mines with the blinking healing symbol and going away! That is not correct!!!

the healing effect exists for a short time and heals up to 200 hp in a short span of time. during this time, when a hull of greater strength then a mine goes over it, the healing effect is still taking place, and replace with more health. just like when you heal just after a railgun shot.

i think though, if the amount of mines placed on top of each other is over the health of the viking/above 200 hp mark, then it will be instantly destroyed as hp reduced to below 0, before the health kit can have its effect.

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I was just playing a 15 minute round of Serpukhov and my team was up 8-0. Final two minutes and the red team took our flag (8 of us vs. 5 of them). I finally found the flag carrier behind the red base. Smoky M2/Wasp M2 versus my Thunder M2/Hornet M2. They were using DA but nothing else. I had picked up DA from the red base near the red flag holder.

 

Given the situation I could have easily hit DD and taken him out quickly but I decided it would be more sporting to try to fight it out without using it. Eventually I got killed and somehow my team lost the red flag so the red team scored because I didn't use DD. Ending score was 8-1.

 

I probably would have gotten a good score by returning the flag so far away ,and, if the teams were balanced and the score was closer I would have thought nothing of using DD.

 

But I decided not to because I know what it's like to be on the losing side and have some jerks drugging all the time.

 

Before this round started playing some Rio and the blue team was up 10-0 and still sitting on red base drugging like heck and blowing up red as they were spawning. After about a minute or so of that I quit. That kind of nonsense is what I hate most about how the rounds turn out more often than not.

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Ok people, here's fresh news (and footage) from the Drugging Front:

 

8 vs 8, after two rounds that we won (with small difference, final score like 1-0 or 3-2 etc) they started using drugs, like for seriously... they got the upper hand (whith the help of the usual hammerking / prodigi + tons of supplies) and after a series of 4-5 flags my team started to abandon the map.

Funny thing, even after we where only 3 (and they 8, like in the beggining) and they started spawn killing, they still drugged like hell... Even when I was the only one, they still came drugged upon me.

 

Great sports!

(I hope they where just small kids, because this kind of behaviour by a senior is very embarrassing)

 

Enjoy :)

(due to lightshot reasons I can't embed the pics themselves but only llinks)

 

http://prntscr.com/752cbc

http://prntscr.com/752cvc

http://prntscr.com/752dc3

http://prntscr.com/752e5w

 

Even after the end of round (like 12-0) and the beggining of the new, when I was alone and they where 4 or 5, they still drugged!

http://prntscr.com/752eix

 

This kind of battle - that has become quite often - is seriously ruining the game. Small kids will use unreasonably lots of supplies if the game provides the opportunity. But that is just wrong, no matter how much money you guys make from this...

That Marshall with M2 Freeze and M1 Hornet....and drugging too...I cannot understand this magnitude of promotion of drugs compared to turrets, hulls etc..

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Are Tanki listening??

Because if they are then the next rebalance has to nerf drugs.

If they are not because they are worried of losing buyers then why call it a free to play MMO game??

Even Clash of Clans has gemmers but it is easy for a non-buyer to become a good clasher because gems do not play a vital role in the battles(battles require skills).

 

EDIT: +1 to Brubook

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i dont think i was getting tensed up in the first place. you are right in saying that drugging takes a bit of skill to master, but its not the problem of the druggers itself, but how the druggers use them instead. getting an advantage over a player by activating drugs generally is not a problem, but spamming ruthlessly even in cases where the opposition has been reduced to one player is what annoys me a bit.

do you earn income outside of battles? (buying crystals is an exception) that would explain your drug count

Hmmm, I don't take well to aggressive tones that's all

 

I do earn an income, though I have made it abundantly clear that I have never bought drugs at all, which is what this topic dwells on.

 

I still don't think you've got the concept of this discussion. This is about why drugging as a whole is bad for the game, in its current state, not about how peole use those drugs. But I do agree, spamming ruthlessly and mindless is a waste of drugs, and achieves little.

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Hmmm, I don't take well to aggressive tones that's all

 

I do earn an income, though I have made it abundantly clear that I have never bought drugs at all, which is what this topic dwells on.

 

I still don't think you've got the concept of this discussion. This is about why drugging as a whole is bad for the game, in its current state, not about how peole use those drugs. But I do agree, spamming ruthlessly and mindless is a waste of drugs, and achieves little.

That's why no one likes druggers.

If they were getting something more than drugs they spent, they would be seen super-pro masters. But they just waste sources and spoil the games of some players who really needs to crystals.

 

Buying an supply kit and just using it on double fund days... Drugs are worthy just tis situation.

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Just play PRO battles!

 

This is what a lot of the druggers say, but it is a tragedy of the commons.  Everyone would benefit from playing pro battles but because so few people do everyone is hesitant to invest in a pass for fear of a handful of maps, always the same maps, each with 2-3 players during most hours of the day.  Unless you are one of the lucky few who don't get bored of xp immediately.

 

I'd be interested to know if tanki ever released the statistics from the pro pass sale about a month ago.  It seemed to improve things dramatically, and I've always suspected that it'd just take a small stimulus to make people realize the potential of passes.

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I was just playing a 15 minute round of Serpukhov and my team was up 8-0. Final two minutes and the red team took our flag (8 of us vs. 5 of them). I finally found the flag carrier behind the red base. Smoky M2/Wasp M2 versus my Thunder M2/Hornet M2. They were using DA but nothing else. I had picked up DA from the red base near the red flag holder.

 

Given the situation I could have easily hit DD and taken him out quickly but I decided it would be more sporting to try to fight it out without using it. Eventually I got killed and somehow my team lost the red flag so the red team scored because I didn't use DD. Ending score was 8-1.

 

I probably would have gotten a good score by returning the flag so far away ,and, if the teams were balanced and the score was closer I would have thought nothing of using DD.

 

But I decided not to because I know what it's like to be on the losing side and have some jerks drugging all the time.

 

Before this round started playing some Rio and the blue team was up 10-0 and still sitting on red base drugging like heck and blowing up red as they were spawning. After about a minute or so of that I quit. That kind of nonsense is what I hate most about how the rounds turn out more often than not.

I love people like you :wub:

I would have done exactly like you did. I hate mindless drugging and always try my best not to use drugs at all when I am winning anyway.

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Are Tanki listening??

Because if they are then the next rebalance has to nerf drugs.

If they are not because they are worried of losing buyers then why call it a free to play MMO game??

Even Clash of Clans has gemmers but it is easy for a non-buyer to become a good clasher because gems do not play a vital role in the battles(battles require skills).

 

EDIT: +1 to Brubook

Thank you Manzer !!! :)

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Just play PRO battles!

.... After 45 pages of discussion, we still see some comments like this .... after such things, I can say that nothing can impress me anymore!!!

 

and again ... the mother of geniuses is always pregnant!!

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I'd be interested to know if tanki ever released the statistics from the pro pass sale about a month ago.  It seemed to improve things dramatically, and I've always suspected that it'd just take a small stimulus to make people realize the potential of passes.

Probably the result of pro pass sale is good. Maybe pro pass made an increase of materials and upgrades/micro-upgrades sales. Sure there were many more pro battles (not only drug free pro battles, but also xp/bp). But let's remember that this can be a beginning. You cannot introduce something for 1 month only and state after that small period that it was bad or good. If they do that, it just means that they are not listening to many players voice and they go on their "quick money now" way regardless of the basic principles of "customer care", i.e. satisfaction and pleasure of playing!

I really do hope that devs will re-introduce the pro pass sale for some more months. After that we (or they) can draw some affordable conclusions.

Let's see what will happen!!

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