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Why you took this words about you ? o.O I was talking with him, but if you took those words about you,  it's all on you ^_^

Everyone on this topic thinks that you are talking about them...

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Everyone on this topic thinks that you are talking about them...

That's not my problem okay ? ^_^tumblr_mgr06hoMXx1r11q1qo1_500.gif

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Main reason why everyone drugs - Because victory is more important than losing at the expense of others. -_-  Sportsman at times, unfortunately doesn't pay off. Why lose when you can overpower opponents so that you can win? Besides, there's doesn't seem to be much benefits to being a sportsman...

 

If people can cheat by taking steriods to national tourneys and games, they will.

 

Drugs are expensive, but there's a price to pay for everything in life.

 

Tanki Online is a tiring ladder game. <_<

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Wow ... nice hobby!! Uhm ... 1/5 scale? It is huge! I have no experience on that at all, but are we talking about more than 2 meters wing? Correct?
 
By "cannot affort" I mean that you haven't enough crystal to get the item, if you don't spend real money to buy crystals.
 
What I disagree with you is that drugs are nothing compared with weapons. It could be if you compare a M0 with a M3, but usually you have maximum one "M" difference (M1-M2 or M2-M3). In this case a drugged M2 is quite more powerful than a non drugged M3.

 

2 meters is over 6 ft, so yes but it greatly depends on the model it self for instance a Gee Bee 30's racer biplane 1/5 wouldnt be a great wing span but a Curtis SOC Sea Gull like hanging over my head has a 90 inch wing span and the Proctor Albatross DVA in the den has a 90 inch span.

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Your post  is ignorant.

lol, I understand that druggers are annoying, and I understand that some people don't like them. I am simply pointing out the bigger picture that you fail to see. I made fair arguments, I was not disrespectful, that much (sorry), all I am doing is making a bigger picture that you are failing to see.

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Actually I never use turbo or repair or mine to protect myself or run!
 
"A team of players shooting at you will still kill you" ... so you admit that a team of players is needed to kill a drugger. What do you mean by "a team" ... 3? 4? If these players are busy with the druggers, who take care of the other 7 enemies (supposing a 8vs8)? Can't you see any unbalance in this?
Let's say your "a team" means 3 ... with 3 druggers your 8 players team is fully busy ... and the enemy has 5 free players that can overwhelm you!
 
YOU CAN DRUG TOO .... NO, for 2 reasons: 1-you can activate only 1 drug, even when a triplet xmas tree come, so you are dead anyway; 2-you must have a big wallet to afford a drug answer to a drugger, or you have to choose if you want the next upgrade of your tank or a bunch of drugs. In any case you are underpowered compared with the buyer.
 
"without them, the game would lose its fun" "and capping flags would be almost impossible without supplies"
How do they do in pro battles?? Boh ... magical effects!

 

You have never drugged, even in the lower ranks? ok, do as you will. I am not admitting that it takes a whole team to kill a drugger, I am simply pointing out the fact that everyone dies at some point or another, unless you have m4 mammy with m4 shaft with fully MUed progidi with a pet isida. I am saying everyone will die, and maybe it takes a couple extra shots, but they will die and have an average D/L. It only takes maybe one other person to kill a drugger.

1.) Yes, activate the 1 drug that you need the most. 2.) Wait for the daily bonus, you are a commander, you get a lot of bonuses for that. So you can afford to get the drugs needed to compete with them.

 

Finally, you sarcasm  is both witty, intelligent and the lowest form of comedy. We are all very impressed. Now, for Pro battles, I know that they cap flags without drugs, I have done the same, my duel page says that drugging is bad, and Is not good. I can/have capped flags without drugs, albeit it most of the other team has pickups, and their lovely new m2s ruin a simple m1ers life. A good paint and skill, as I have said before, can negate drugs.

 

Finally, have you ever grabbed a pickup, have you ever been on the run and grabbed the repair kit on the ground to live? If you haven't, I will say that I am surprised, but their is no point. Those also boost your tank. Are you saying that those also are bad, and that they can not be afforded? Should those too be eliminated? Look, I am not hating, I am simply stating my view, I have nothing against your ideas, each can do as they please, and I would like to add that I am sorry for disrespect that I showed to the creators of this topic, and for that I am sorry, I showed a lot of hate and disrespect. I still will not recant my ideas, but hopefully I will continue more respectfully.  

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Not hating here, just answering

 

Try to use skills all you want against 3 enemies in Island, which one of them is Mammoth M3-Fire M3-Zeus   another one is Titan Isida M3 + clayand finally,

A Hunter Thunder M3 which are drugging,

using your skills and not even a single drug,You will fail, like so bad :)

 

WHAT IF I DONT WANT TO WASTE MY DRUGS?

 

 

And finally, you care enough to say you dont care :)

ok, Island is one of the worst ¨escape with skills¨ maps, and you are right, skill won't help that much there, but in many larger maps, you can. If you don't want to waste, be my guest.

 

You are right, I said that I don't care to get responses, as they are fun, and I like being in the forum.  :)

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You have never drugged, even in the lower ranks? ok, do as you will. I am not admitting that it takes a whole team to kill a drugger, I am simply pointing out the fact that everyone dies at some point or another, unless you have m4 mammy with m4 shaft with fully MUed progidi with a pet isida. I am saying everyone will die, and maybe it takes a couple extra shots, but they will die and have an average D/L. It only takes maybe one other person to kill a drugger.

1.) Yes, activate the 1 drug that you need the most. 2.) Wait for the daily bonus, you are a commander, you get a lot of bonuses for that. So you can afford to get the drugs needed to compete with them.

 

Finally, you sarcasm  is both witty, intelligent and the lowest form of comedy. We are all very impressed. Now, for Pro battles, I know that they cap flags without drugs, I have done the same, my duel page says that drugging is bad, and Is not good. I can/have capped flags without drugs, albeit it most of the other team has pickups, and their lovely new m2s ruin a simple m1ers life. A good paint and skill, as I have said before, can negate drugs.

 

Finally, have you ever grabbed a pickup, have you ever been on the run and grabbed the repair kit on the ground to live? If you haven't, I will say that I am surprised, but their is no point. Those also boost your tank. Are you saying that those also are bad, and that they can not be afforded? Should those too be eliminated? Look, I am not hating, I am simply stating my view, I have nothing against your ideas, each can do as they please, and I would like to add that I am sorry for disrespect that I showed to the creators of this topic, and for that I am sorry, I showed a lot of hate and disrespect. I still will not recant my ideas, but hopefully I will continue more respectfully.  

I have been brought to sarcasm by someone else's arrogancy ... don't take it bad please!
 
To answer your questions, I am quite far from a pro or even someone who is used to play games, and on lower ranks I didn't even know what drugs were and how to use them!
 
On your other question (or assumption), I have abt. 2-3k of each drug, so it is not a matter "I don't have drugs to answer druggers".
 
The difference in our positions is that I don't think that a good paint and skill can overcome drugs, while you do.
In my little and non-PRO esperience, I always found that when there are 2-3 overdruggers in one 8 team, 90% of the times the battle is done (or gone to the dogs!). I shared this here and it appears to me that many other players have the same idea. Maybe we all haven't enough skills, which is quite possible, but maybe, or in addition to this, overdrugging is not that easy to face.
 
Finally, on pick ups, of course I have grabbed them like anyone else do. But there is a main difference in pick-up and garage: it is the moment that you have them available. Pressing 1 when running away after taking a flag is very different than picking up a health pack on your (maybe solitary) way.
 
Also, as you probably read on my posts, I proposed that drugs have to be reduced in their power increments, and I mean all drugs, making no difference betweeen garage and pick-ups. Because I think that todays drugs give an unfair unbalance in the game that gives sadness and frustration. On the economy of crystals, a winning drugger spend about twice in drugs than what he earns in battle, so it is not economically sustainable.
 
Bigtimerush_bry ... I also respect any position, even if different than mine. Here everything can be said, every opinion can be expressed (politely and respectfully). Talking the way you are taking this last post, you are and will be always welcome to talk, discuss, contrast, agree or disagree ... and I (and I am sure all the readers here) will appreciate it! :)

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Ok guys,

there are many people that have upvoted this topic, both in the beggining and at the sum up. Many more follow it without comments.

Drugging is an issue, that's for sure. To many players. We have proven it.

 

Now we need to go on.

What do you thing we should do?

 

Do you think it is good to make a poll for all those suggestions made by numerous players? Do you think there is a point in knowing which of the proposed ideas are more likeable by players?

 

Personally, I think that what's more likeable is not what's more possible, due to technical or fiscal complications. I mean, maybe it's not up to us to decide what should be done with this issue

(assuming that something is going to happen, which is highly doubtfull judging by Tanki's reactions so far)

 

But we started a topic, it has gone a long way, we need to somehow complete it. Conclusions are wanted and then to know what's going to be. In that aspect, maybe we should make that poll and after that see what Administration has to say.

 

So, what do you think?

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Main reason why everyone drugs - Because victory is more important than losing at the expense of others. -_-  Sportsman at times, unfortunately doesn't pay off. Why lose when you can overpower opponents so that you can win? Besides, there's doesn't seem to be much benefits to being a sportsman...

 

If people can cheat by taking steriods to national tourneys and games, they will.

 

Drugs are expensive, but there's a price to pay for everything in life.

 

 

In real life it's hard to stop people cheating - drug buying and testing is a huge business in most real life sports - however, the governing  powers do not give up trying.

In a software game - it's much easier to stop drug abuse - just limit the parameters!

 

Drug abuse in Tanki is simply a TO 'design' to help bring in money, and sadly this appears to be the only reason why TO will not talk to us about all the remedies we have suggested (P71).

 

 

None of us have proposed removing drugs from the standard game  - the air drops and the odd mine are part of the 'spice' - but because they are reasonably limited they pose no great problem.

Pressing 1 to 4 as often as possible or mining the whole flag area is not sport - it's just 'abuse'.

(I have no problem with full drug use at Gold box time = 'random distraction' = great fun - i.e. slowing down the rate of drug use does not stop this.)

 

 

To keep BOTH druggers and sportsmen happy, then it's simple for TO to allow both groups the option to chose the battle type they like best and thus both camps can stay apart if they wish.

By providing these options Tanki can keep more of us happy (when we are happy more users will join and we will happily spend real money!)

 

What druggers will find is that they will not like druggers v druggers battles because as we found on the 'unlimited drugs day' the battles quickly became one sided and the losing side quits.

When the losing side quits everyone loses (some more than others.)

(I find druggers QUIT even sooner than non-druggers - simply because they are more ruthless at moving to more profitable battles.)

 

It's also clear that DD on an M3 tank is much more powerful in absolute AND relative damage, compared to DD on an M1 tank.

I.e. this means the higher the rank the battle is,  the greater the effect of druggers v limited drug users.

 

It's hard to talk exact averages because 'events' in Tanki are so variable and partly because I choose my battles carefully before joining - however, my gut feel tells me: (at my level)

2 in 5 battles remain nicely balanced with only limited drug use (we understand that only 10% of users are 'buyers'.)

1 in 5 battles are ruined because the losing side has too many weak players (solutions discussed elsewhere).

2 in 5 are ruined by a small group of druggers who spend more crystals in drugs than they earn in battle funds.  (It's these we are trying to get away from because they waste our 'gaming time' and prevent us from recommending Tanki to others.)  The reputation of Tanki management is really important and their inability to help the average user with this issue is hurting them badly - but they seem to have their 'head stuck in the sand'.

 

By using maps like Madness I can avoid druggers most of the time.

By using my lower accounts (below Lieutenant) - I find more balanced battles because 'skill' and teamwork can still over-come drugs at that level (not always) and I go here for a bit of peace and sometimes to get more practice with BP).  However, I love my M2 Wasp and find it very hard to go back to M1 (and highly motivated to get an M3 Wasp one day!)

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Ok guys,

there are many people that have upvoted this topic, both in the beggining and at the sum up. Many more follow it without comments.

Drugging is an issue, that's for sure. To many players. We have proven it.

 

Now we need to go on.

What do you thing we should do?

 

Do you think it is good to make a poll for all those suggestions made by numerous players? Do you think there is a point in knowing which of the proposed ideas are more likeable by players?

 

Personally, I think that what's more likeable is not what's more possible, due to technical or fiscal complications. I mean, maybe it's not up to us to decide what should be done with this issue

(assuming that something is going to happen, which is highly doubtfull judging by Tanki's reactions so far)

 

But we started a topic, it has gone a long way, we need to somehow complete it. Conclusions are wanted and then to know what's going to be. In that aspect, maybe we should make that poll and after that see what Administration has to say.

 

So, what do you think?

Everyone should take one solution and make a topic. Then we can consider posts and decide which ones to suggest.

Will be a bit flood, but okay...

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we have some haters. Drugging isn't the problem that we are dealing with, while I am going to get some hate for this, skills can negate drugs that others have. While some people say that camping shafts with drugs are annoying, so is a freeze or fire running around. So is the good rail who can make good shots, the skilled rico who can bounce their shots! You can play with durggers, are they annoying? yes, but can you overcome it, yes. How many times have you used a turbo or a repair kit to cap a flag, a mine to protect yourself or get the guy behind you? a lot of times. Why, because they are effective. But many times, even with full drugs, you will get killed, a team of players shooting at you will still kill you. You might live those couple extra shots, maybe take a few down with you, but the end is the same. Drugging rails are easily bearable throw of their shot, dodge their shot, hide behind a wall. You are also forgetting the other important part, YOU CAN DRUG TOO. 

Drugs are not the only strategy, a good team is better than a load of drugs. a good isida is better than a heal, and a MUed hull will far better than an armor, as they only last a short period of time. You are also forgetting pick ups that you take to make yourself stronger. Pickups are another integral part of the game, making it even. 

I will admit that drugs can be annoying, but they are not the single part of the game. Are drugs expensive, yes, but you don't need a lot to get through. I always have around a hundred of each, over 300 damages that i probably won't ever use. The only drugs I have bought is, at most, 600 for 4 heals, which last me a while, till my next bonus. I used to hate on drugs and call them nubs, I would have thought a Commander such as you Bubrook should know that the game is well balanced, and that supplies are an integral part of the game, and without them, the game would lose its fun, goldboxes would be a pain(you can tell I'm a lt. by that, wanting golds, lol) and capping flags would be almost impossible without supplies, unless the opposing team is nub filled. And honestly, Tanki needs to support itself, and buyers need to have an advantage, so give em kits and drugs. Without drugs, who knows if tanki will still be around?

In conclusion, drugs are important, even if they are annoying, and skills can make drugs a lot less devastating than if you were a nub.

 

Feel free to hate, I won't care, bigtimerush_bry, out

Are you suggesting tanki should do NOTHING about this? Because sooner or later that ignorant update "smart cooldowns" will have to go

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Everyone should take one solution and make a topic. Then we can consider posts and decide which ones to suggest.

Will be a bit flood, but okay...

This is a very analytic plan, but not really convinient, as you say. Too much time, too many topics, players will be confused and it's probable that we will be lost in the variety of topics..

I think we should proceed with the poll... just wait for other main contributors of this topic to agree...

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Hey Brubook.

I have recently played a Massacre battle that proves the imbalance of Drugs.  So without further ado, as inspired by your stories:

 Another Sad Day A Ruined Battle in Tanki (for me and my teammates).

 

So my team is doing fairly well and we manage a 3-0 lead; one W0 opponent was raging but persistently kept playing anyway.  Next thing you know, a W4 guy named OnlyGod or something like that comes in and starts drugging, inspiring at least two others to further drug, including the raging W0 guy.  In no time, the score flopped to 3-2, and eventually we lost 5-3.  It didn't help, moreover, that the rest of my teammates didn't drug back or at least played more seriously.    Of course, the imbalance is only one side of this story.

 

So, the raging guy was expectedly happy for his team's comeback, even triumphantly gloating in a "Rejoice Rejoice We are the Champions" style.  I said to the guy sarcastically that all his team really needed was the OnlyGod guy; I didn't want to mention drugs, but a fellow teammate mentioned it anyway after my comment.  In response, another opponent said, "Drugs are a part of Tanki.  Can't handle it?  Buy a Pro Pass noob".  Whatever his true intentions are (to troll, to be a smart-aleck, etc.), he does't seem to acknowledge that Pro Battles haven't been widely popular these days in Tanki, especially at lower ranks such as mine.  

 

From the looks of things, these pro-drug advocates (addicts?) will guarantee a gruesomely long uphill battle to spread the word of Drug-caused imbalance in Tanki.  If only they would open their minds and perhaps see the ugly side of drugs instead of turning a blind eye and believe that drugs are 100% OK (I would say they are a percentage OK, say 50%?  I don't know...)  :(

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A poll is a nice idea, as we all agree. Maybe a topic for any solution proposed may be confusing.

 

An idea (to discuss here with all of you) could be to make a discussion where to study together the proposed contents of the poll, the alternative to choose among. 

I would probably make this in a single discussion, and the result of it should be a "final form" of the poll content (i.e. the selections to choose from). Or we could discuss about it here.

 

Even if we could have the selection options just taking them out of this post, from the many proposals and idea we already have.

 

What do you all think?

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A poll is a nice idea, as we all agree. Maybe a topic for any solution proposed may be confusing.
 
An idea (to discuss here with all of you) could be to make a discussion where to study together the proposed contents of the poll, the alternative to choose among. 
I would probably make this in a single discussion, and the result of it should be a "final form" of the poll content (i.e. the selections to choose from). Or we could discuss about it here.
 
Even if we could have the selection options just taking them out of this post, from the many proposals and idea we already have.
 
What do you all think?

 

We should decide which ideas will be suggested. Then, we can make a poll between remains about which ones are better.

Finally, we can suggest 3 or 4 ideas.

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I am not sure we can discuss properly the different proposals. We can do that only from our point of view, which is a player's opinion. But how about the interaction each proposal requires with all other in-game mechanics? How about the fiscal aspect that we have no clue about and it's definitely Tankis's job and nobody else's?

I mean, it's easy for us to stick with a couple of solutions that for Tanki are inconvenient...

 

So, what can we discuss about the solutions? I believe, only general things, here..

 

I will start the discuss to show what I mean.

My first "idea" regarding drugging was the result of massive supplies kits sales. I said "remove the supplies kits". That, together with increasing cooling period for all drugs was, in my opinion, a proper solution.

Maybe it still is, in my eyes... But not from a fiscal point of view. Supplies kits represent a significant income resource for Tanki. Bad idea, yes, but still that's it. So removing a significant income resource is not a good idea, unless a substitute is found.

So, I can't demand this anymore.

I also think that changes that cause too many interactions with in-game mechanics would not be a good idea either. It gets complicated and rather unpredictable. Such is Rohrmeister's or CN_Alpha 's idea to apply a "dark" side-effect to each supply so that the parallel use of two or three supplies would cause significant damage to the one using them.

It is a briliant idea, theoretically. But in practice, it gets complicated. Think, in a battle of 6vs6 or more, half of the players using one, two or three supplies and people start receiving side-effects that cause many micro-variations on effectiveness or health of all the users... What if overheat is too much or self destruct is too much (or not enough)... I find it hard to describe it properly (due to language restrictions) but too many changes of different degrees means probably an unpredictable or even unstable game environment... not good or, requires a lot of programming work.. does it worth the result when there are maybe other possible solutions?

I don't really know, I don't reject any of the proposed solutions, just trying to dig out possible issues...

 

In general, according to my point of view, there are two things Tanki can do, simultaneously, to soften the situation.

One, nerf the supplies a little bit. A little lessen the power, a little increase the cooling period, a little decrease the effectiveness when two or more are used together. Very small changes, so that it only smoothens the issue and not cause problems or drastic changes to the game.

(of course, that's going to be in Unity version, time does not allow for further evolution of flash Tanki)

Two, reduse the cost of Pro pass to lower ranks so that Pro battles become popular and don druggers can play battles without garage supplies.

If these two approaches are used, drugging can become a much lesser issue.

 

However, I would strongly recomment to Tanki that in Unity new non-power items replace some power items, so that top buyers don't be so much stronger than non buyers... that's crusial for Tanki being really popular. Otherwise, even the best game in the world won't keep players, just to be cannon fodder.

 

That's my line of thinking on a very basic level. Being more analytic would mean only a couple of players would endure to read my whole comment :P  I can't evaluate all of the ideas without making a really long text that nobody will bother read.

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I am not sure we can discuss properly the different proposals. We can do that only from our point of view, which is a player's opinion. But how about the interaction each proposal requires with all other in-game mechanics? How about the fiscal aspect that we have no clue about and it's definitely Tankis's job and nobody else's?

I mean, it's easy for us to stick with a couple of solutions that for Tanki are inconvenient...

 

So, what can we discuss about the solutions? I believe, only general things, here..

 

I will start the discuss to show what I mean.

My first "idea" regarding drugging was the result of massive supplies kits sales. I said "remove the supplies kits". That, together with increasing cooling period for all drugs was, in my opinion, a proper solution.

Maybe it still is, in my eyes... But not from a fiscal point of view. Supplies kits represent a significant income resource for Tanki. Bad idea, yes, but still that's it. So removing a significant income resource is not a good idea, unless a substitute is found.

So, I can't demand this anymore.

I also think that changes that cause too many interactions with in-game mechanics would not be a good idea either. It gets complicated and rather unpredictable. Such is Rohrmeister's or CN_Alpha 's idea to apply a "dark" side-effect to each supply so that the parallel use of two or three supplies would cause significant damage to the one using them.

It is a briliant idea, theoretically. But in practice, it gets complicated. Think, in a battle of 6vs6 or more, half of the players using one, two or three supplies and people start receiving side-effects that cause many micro-variations on effectiveness or health of all the users... What if overheat is too much or self destruct is too much (or not enough)... I find it hard to describe it properly (due to language restrictions) but too many changes of different degrees means probably an unpredictable or even unstable game environment... not good or, requires a lot of programming work.. does it worth the result when there are maybe other possible solutions?

I don't really know, I don't reject any of the proposed solutions, just trying to dig out possible issues...

 

In general, according to my point of view, there are two things Tanki can do, simultaneously, to soften the situation.

One, nerf the supplies a little bit. A little lessen the power, a little increase the cooling period, a little decrease the effectiveness when two or more are used together. Very small changes, so that it only smoothens the issue and not cause problems or drastic changes to the game.

(of course, that's going to be in Unity version, time does not allow for further evolution of flash Tanki)

Two, reduse the cost of Pro pass to lower ranks so that Pro battles become popular and don druggers can play battles without garage supplies.

If these two approaches are used, drugging can become a much lesser issue.

 

However, I would strongly recomment to Tanki that in Unity new non-power items replace some power items, so that top buyers don't be so much stronger than non buyers... that's crusial for Tanki being really popular. Otherwise, even the best game in the world won't keep players, just to be cannon fodder.

 

That's my line of thinking on a very basic level. Being more analytic would mean only a couple of players would endure to read my whole comment :P  I can't evaluate all of the ideas without making a really long text that nobody will bother read.

I agree that any proposed changes need to be realistic, easily achieveable and subtle enough not to upset those that like using garage supplies - or hit Tanki's wallet either.

 

Making Pro Passes permanently much cheaper (just for one week was a pointless excercise IMO) and therefore eventually more popular for the lower ranks to get into, is an easy fix towards alllowing more players to create the types of games that suit them - and Tanki will sell more Pro Passes so they will get their money back.

 

I think though, that support from EN forum is not enough. Does anyone speak Russian, Chinese and Portugese? :P I read that Russians have been complaining about the power of drugs for years (I think Hazel Rah mentioned it), so a collective campaign would probably be more effective if it could be done somehow!

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I am not sure we can discuss properly the different proposals. We can do that only from our point of view, which is a player's opinion. But how about the interaction each proposal requires with all other in-game mechanics? How about the fiscal aspect that we have no clue about and it's definitely Tankis's job and nobody else's?

I mean, it's easy for us to stick with a couple of solutions that for Tanki are inconvenient...

 

So, what can we discuss about the solutions? I believe, only general things, here..

 

I will start the discuss to show what I mean.

My first "idea" regarding drugging was the result of massive supplies kits sales. I said "remove the supplies kits". That, together with increasing cooling period for all drugs was, in my opinion, a proper solution.

Maybe it still is, in my eyes... But not from a fiscal point of view. Supplies kits represent a significant income resource for Tanki. Bad idea, yes, but still that's it. So removing a significant income resource is not a good idea, unless a substitute is found.

So, I can't demand this anymore.

I also think that changes that cause too many interactions with in-game mechanics would not be a good idea either. It gets complicated and rather unpredictable. Such is Rohrmeister's or CN_Alpha 's idea to apply a "dark" side-effect to each supply so that the parallel use of two or three supplies would cause significant damage to the one using them.

It is a briliant idea, theoretically. But in practice, it gets complicated. Think, in a battle of 6vs6 or more, half of the players using one, two or three supplies and people start receiving side-effects that cause many micro-variations on effectiveness or health of all the users... What if overheat is too much or self destruct is too much (or not enough)... I find it hard to describe it properly (due to language restrictions) but too many changes of different degrees means probably an unpredictable or even unstable game environment... not good or, requires a lot of programming work.. does it worth the result when there are maybe other possible solutions?

I don't really know, I don't reject any of the proposed solutions, just trying to dig out possible issues...

 

In general, according to my point of view, there are two things Tanki can do, simultaneously, to soften the situation.

One, nerf the supplies a little bit. A little lessen the power, a little increase the cooling period, a little decrease the effectiveness when two or more are used together. Very small changes, so that it only smoothens the issue and not cause problems or drastic changes to the game.

(of course, that's going to be in Unity version, time does not allow for further evolution of flash Tanki)

Two, reduse the cost of Pro pass to lower ranks so that Pro battles become popular and don druggers can play battles without garage supplies.

If these two approaches are used, drugging can become a much lesser issue.

 

However, I would strongly recomment to Tanki that in Unity new non-power items replace some power items, so that top buyers don't be so much stronger than non buyers... that's crusial for Tanki being really popular. Otherwise, even the best game in the world won't keep players, just to be cannon fodder.

 

That's my line of thinking on a very basic level. Being more analytic would mean only a couple of players would endure to read my whole comment :P  I can't evaluate all of the ideas without making a really long text that nobody will bother read.

Then there is just one solution to solve this "puzzle"

We have to get help from an administrator.

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Yes, wrong rank answered me, not my fault 

 

really? What is the correct rank then? Gefreiter?

Having superiority complex is something you have to lose quickly. Apparently a WO5 is the wrong rank eh mate?

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I agree that any proposed changes need to be realistic, easily achieveable and subtle enough not to upset those that like using garage supplies - or hit Tanki's wallet either.

 

Making Pro Passes permanently much cheaper (just for one week was a pointless excercise IMO) and therefore eventually more popular for the lower ranks to get into, is an easy fix towards alllowing more players to create the types of games that suit them - and Tanki will sell more Pro Passes so they will get their money back.

 

I think though, that support from EN forum is not enough. Does anyone speak Russian, Chinese and Portugese? :P I read that Russians have been complaining about the power of drugs for years (I think Hazel Rah mentioned it), so a collective campaign would probably be more effective if it could be done somehow!

Thank you very much MrsTankBuster2 , that's exactly what I had in mind but forgot to mention. English Community is nil compared to Russian Community. All the fuss we make means nothing to Tanki if Russian Community is ok. So "drastic measures" are not going to repay if it's just us, some players from the English Community.. We have to come in touch with the creators of similar topics in Russian. We have to link the two forums.

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Then there is just one solution to solve this "puzzle"

We have to get help from an administrator.

Absolutely my friend, but the known administrators don't seem to care to help us. :huh:

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