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Reduce power of garage supplies


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You say that it is not expensive to buy free pass ? 
Do you know how hard it is to make 5000 cry theese days? And do you know how RARELY you see a PRO no supply battle? 
It takes at least 10 hours effective Tanki playing to get 5k of crystals, and that is if you win 90% of the battles you play in those 10 hours. 
Do you "druggers", know how hard it is to find a decent battle with no druggies, where a non drugger can actually win ? DAMN HARD. 
I love this game, and I dont drug and never will. But my nerves are breaking down, brothers. And many people get frustrated on the fact that the game doesnt change in a positive way when it comes to drugs. 
You say pro battle pass? I have it for 1 week now, I only played 3 pro battles with no supplies(2 of them were abandoned). It's just an excuse as they are rare and unpopular, besides the fact that it is expensive to buy the pass (which makes em more unpopular).

I am asking why dont they(developers) promote that kind of battles, but they constantly agree with drugging and PROMOTE drug using habits amongst players. 
I save cry and play with m1 combo. Do you know that it is impossible to kill a tank that has m2 combo with 1 drug, not to mention with 2 or more (which happens A LOT). And in reality they almost always use Repair kit and mines. Which makes it impossible to beat them, no matter how skilled you are. Nobody wants that. Everyone wants a fair and square battle. But unfortunately tanki doesnt manage to offer that. 

Either start promoting free pro battle passes and encourage people to join them, or bare witness to the downfall of the game.

Start making radical changes when it comes to drugs. I am telling you the reality, from a point of view of an average tanki player.

 I see many frustrated players out there, you can blind your eyes as much as u want, but one can not run away from reality.
Cheers!

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84 pages, wow

 

by the way, I think Mults are worse than drugs.

Of course, no one can reject this...

Unless, someone plays mostly DM like me :)

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84 pages, wow

 

by the way, I think Mults are worse than drugs.

 

Of course, no one can reject this...

Unless, someone plays mostly DM like me :)

I think I just thought of a innovative and TOTALLY WRONG way to get back at druggers.  Mult drugging teams whenever possible.  Of course, that would be wrong, but it would be VERY tempting.

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I think I just thought of a innovative and TOTALLY WRONG way to get back at druggers.  Mult drugging teams whenever possible.  Of course, that would be wrong, but it would be VERY tempting.

C'mon! You have very very very little( but exists) chance, but you can't fight against your mult teammates.  :unsure:  :(

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C'mon! You have very very very little( but exists) chance, but you can't fight against your mult teammates.  :unsure:  :(

Well, like I said, it's a bad idea, multing is pretty low, but drop 3 mults on an enemy team in a ten on ten with some skilled players on the opposing teams and 7 drggers could maybe managed, they'd either be short on offense or defense, they could never get a good enough lead, they''d either lose flags or not get ours, it'd be a hard fight still, 7 druggers are rough, but a hell of a lot better than 10.  Full team can Spawn camp, and then it's over.

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Well, like I said, it's a bad idea, multing is pretty low, but drop 3 mults on an enemy team in a ten on ten with some skilled players on the opposing teams and 7 drggers could maybe managed, they'd either be short on offense or defense, they could never get a good enough lead, they''d either lose flags or not get ours, it'd be a hard fight still, 7 druggers are rough, but a hell of a lot better than 10.  Full team can Spawn camp, and then it's over.

Good point, unless 10 player has more chance to get more druggers than 7 players!  :)  B)

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You say that it is not expensive to buy free pass ? 

Do you know how hard it is to make 5000 cry theese days? And do you know how RARELY you see a PRO no supply battle? 

It takes at least 10 hours effective Tanki playing to get 5k of crystals, and that is if you win 90% of the battles you play in those 10 hours. 

Do you "druggers", know how hard it is to find a decent battle with no druggies, where a non drugger can actually win ? DAMN HARD. 

I love this game, and I dont drug and never will. But my nerves are breaking down, brothers. And many people get frustrated on the fact that the game doesnt change in a positive way when it comes to drugs. 

You say pro battle pass? I have it for 1 week now, I only played 3 pro battles with no supplies(2 of them were abandoned). It's just an excuse as they are rare and unpopular, besides the fact that it is expensive to buy the pass (which makes em more unpopular).

I am asking why dont they(developers) promote that kind of battles, but they constantly agree with drugging and PROMOTE drug using habits amongst players. 

I save cry and play with m1 combo. Do you know that it is impossible to kill a tank that has m2 combo with 1 drug, not to mention with 2 or more (which happens A LOT). And in reality they almost always use Repair kit and mines. Which makes it impossible to beat them, no matter how skilled you are. Nobody wants that. Everyone wants a fair and square battle. But unfortunately tanki doesnt manage to offer that. 

Either start promoting free pro battle passes and encourage people to join them, or bare witness to the downfall of the game.

Start making radical changes when it comes to drugs. I am telling you the reality, from a point of view of an average tanki player.

 I see many frustrated players out there, you can blind your eyes as much as u want, but one can not run away from reality.

Cheers!

I can make 5k in about 2 hours. 

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OMG. Right now I am in a Rio battle with 5 on one time and myself alone on the other. They are STILL DRUGGING despite an 18 flag lead.

 

(I only wait because the team limit is 5 and there had been some good battles until these jerks came along).

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I can make 5k in about 2 hours. 

That is due to different rank, Cake!

At lower ranks it is takes much longer to make crystals

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Okay, SO . . .

 

I railed on wendetta yesterday, was UPVOTED, and guess what, my post is gone.  Good news is, I leftthe browser up ALL NIGHT, no refresh, bummer mods.

 

There is absolutely NO REASON to have removed it.  I was not vulgar, I used no progfain language, and I incited no direct ill action towards anyone.  It was a capricious and defensive reaction that had my post removed.

 

..

I read it ... and upvote it! :)

 

Well, beside wendeta behaviour or talking, what impress me is how someone (mods or devs have the permission I guess) can just mute a conversation. I don't know the whole situation, but if you just muted a comment without any explanation ... that is really bad!

 

And I don't want to say what it reminds me, but history is quite full of examples.

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maybe it should be better if drugs were more expensive AND if you use it, it increases for example firepower but should reduce defence at the same time?

It is a good idea. We had here some examples of what and how it could be done.

Please have a read of the sum-up post we made here: http://en.tankiforum.com/index.php?showtopic=246957&page=71&do=findComment&comment=4714520

You will find some application of what we called "side effects" when using a drug.

Thank you

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Let's make it clear:

Drugging to increase the speed of ranking is completely fair.

But drugging excessively for no purpose, but to bother the other team isn't okay.

 
Hello Tanker1928374655 (star or spiral numbers combo!! :) )
 
Increase the speed of ranking ... devastating enemies, unbalancing games, trying to be Godmode_ON is fair?
 
Point is that it is not the purpose that makes drugging fair or not ... it is drugging itself that create unfair situations!
 
And, in the situation you described, the player ranks faster without having the right experience. We all saw in life that when you put an unexperienced person to lead something (a company, a society, a country), the result is a 99% failure!
 
Experience is important and a "shortcut" to its path brings unstable frustrated and often arrogant generalissimos, IMO.

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Let's make it clear:

Drugging to increase the speed of ranking is completely fair.

But drugging excessively for no purpose, but to bother the other team isn't okay.

Discern what's fair from what's justified in your mind.

If you want to know whether it's fair, get into the opponent's shoes and tell yourself what you feel.

 

Drugging, as defined in this post, is by definition unbalanced and leads to early abandoning the battle and extremely uneven scores (like 15-0), thus it really benefits nobody (except the company that sells supplies).

Without constant use of supplies the battle evolves slower and more even, allowing finaly much more kills (= funds). Plus it's more fair and more fun, the main reason we play games.

So, relax, don't be in a harry to uprank and enjoy the road. The same applies to life.

Take this as a piece of advice from a senior man.

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I can make 5k in about 2 hours. 

 

No you can't.

Not if I give you a M1 combo and relatively cheap paint and put you in a battle where each kill creates half the crystals it creates at your present rank.

 

That's why we say that Pro pass is very expensive for low ranks. Do you really not remember how it was when you where a WO4?

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Drugging has been around for years in this game. The REAL problem is the inability of the developers to hear out and change the problems of the game and the problems of the players themselves. They just arent flexible. Sometimes i ask myself why am I criticizing drugging in the game, it is a total waste of time cause They will never change drug policy or solve that problem.

Today I couldn't play a single battle because of druggers.Everywhere I went there were at least 2 druggies in the opposing team that were miserable to watch, and not to mention play against those suckers. Even when they have higher rank, better hulls and turrets... THEY STILL DRUG LIKE HELL! Somekind of virtual addiction, i guess.
Cheers!

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I agree that the game was way more fun back in 2012... I dont think drugs should be nerfed or changed a ton, but they do need some tweaking. Thats as far as ill go to the complaining side. This game has gone down the hole these past couple years due to many factors, not just drugs. I liked it a lot better when there was specific battles where druggers were, and few. ALSO.... I think people drug more now because of smart cooldowns. Back when we could use all 3 drugs at the same time, i would rip through my daily gift in a flash. Now, with the cooldowns, it takes 3 times as long to use all 3 drugs, so i end up gaining more than i use, which makes me use them more. Idk if that makes sense to anyone, but thats how i tend to see it. Everybody has way more drugs now with the cooldowns and its harder to use them all up.

I see what you mean. It was much fun and easier to drug and it allso drained your supply much faster compared to today

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For sure ANY Tank combination on full drugs will be a menace to the game balance.

If I fully drug my Wasp Rico combination I can use up massive amounts of drugs even with SCD - mainly because I often get shafted just after setting off! :0)

(= Another reason why light tanks don't use many garage drugs - you waste too many!)

However, my M2 Rico is devastating on DD - so I don't like constantly pressing the 3 key because it's unfair on my opponents and no fun for me (too easy).

 

The reason we seem to pick on HammerKings and ThunderKings is because I see these as drugger favorites.

These tanks work very well fully drugged and match well with the SCD timing - i.e. they can last long enough to the next drug press - and they need just enough skill to point the gun 'roughly' at the enemy.

 

I would not want to go back to the pre SCD days - it was even worse then - I remember having 6 of us 'non druggers' crawling all over a 1234 tank and we could not stop it using everything we had.

 

SCD did help - but Tanki felt very pleased with themselves because they had reduced the worst of the 'drug problem' and still encouraged lots of drug buying.

 

SCD was tested and the parameters set by people who had unlimited drugs.

Tanki did not take account that 90% of users would not have enough to complete, nor did they take account that committed druggers would simply get better at handling the SCD timing.

 

So things have got gradually worse.

I.e. it would be so easy for Tanki to adjust the original SCD parameters to slow down garage drug use - particularly health packs.

If Tanki do this most of us will stop complaining, drug sales will be unaffected - and more importantly large numbers will stop quitting the game.

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The Pro Pass is a 'chicken and egg'.

 

Very few will buy it unless say 50% of the battles are Pro Mode.

 

To get to that point Tanki have to lower the cost of Pro Passes relative to the earning power of each rank.

Once they have approx 50% Pro Mode battles - then they can adjust the pricing each month to maintain this level.

Tanki know that if the Pro Mode pass was free then > 70% of battles would be Pro Mode and most of these would have Garage Drugs turned off.

 

However, with garage drugs turned off I would still like to use 1 mine per 5 mins and 1 Health Pack per 5 mins (for gold boxes) - the SCD timing could be used for this.

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Air Dropped Supplies, causing some of the imbalance!

 

Although I point out regularly that I like Air Dropped supplies (they provide variety to my attacks) and I'm a bit biased because my Wasp can pickup more than my fair share!

 

There is a point that I don't think anyone has made so far:

Once a leading team start to dominate then they will naturally find it easier to get the Air Drops because they effectively 'own' more territory.

This adds to the imbalance!  I.e. the strong get stronger and the weak get weaker.

It also adds to the impression that the leading team is now fully drugging just because they are 'free' to do more 'foraging' in the corners!

It's only when I actually see the 'drug light' go on (need a video to show it) that I know they pressed a key.

 

So the really controversial thing to balance this would be to automatically prevent the 'leading side' from using Air Drops!

This would have 4 effects:

1. The losing side would have a massive benefit - drugs everywhere on the ground!  This will help them catch up and non-druggers will not be so disadvantaged.

2. The 'losing side' will be more attractive to ruthless players (most ruthless players will only join the leading side because they get more crystals and XP by winning.)  If ruthless players are happy to join 'either' side this also helps the balance.

3. The losing sides will generally gain more crystals because there will be less of the 11-0 etc. scores we see at present and we will get less sides quitting (good for everyone).

4. Drug sales will not be affected - druggers can drug all they like because they will be easier to deal with by the losing side.

 

If Tanki gave us this as a battle setup option - then druggers will mostly avoid it because they will get less crystals and less XP - i.e. the Sportsmen will be happiest because they get closer battles.

We may even stop our complaints about the over use of garage drugs!  Come on Tanki - that's got to be worth it :0)

 

The druggers will be able to choose to spend there time and money fighting other druggers - at least some of them said they wanted this and that they consider the 'sportsmen' to be anti-Tanki Mults!

 

Obviously weak players and poor 'teams' will still lose big time - we can't do much about that until the player 'stats' can be used to provide some means of automatic team selection.

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