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Reduce power of garage supplies


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In fact it is so horrible by the time I grab a flag and try to cap it the lag has already caused me to lose sync and a few seconds later I am kicked.

 

4sbqkw.png

 

It is funny to see these giant bursts of plasma from Twins all of a sudden when things "catch up" again.

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Wow ... very curious (again) and interesting information, creeper!

Thanks a lot for this contribution!

 

And I think once again about the wrong Tanki marketing strategy. Let's remember that chinese are half of the world population ... Tanki should take much more care of that market. It may be difficult, with some limitation (as you shown us), but it still is probably the greatest market Tanki could have!

 

Boh! :)

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It's basically a ghost town on their servers. I suppose there is more competition there from home-brewed games and other forms of internet entertainment (as well as I think tanks in general appeal more to Westerners due to heavy use in the past wars).

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Anyone who wants to drug, the first step is wasp.

Wasp wasp wasp!

Never stop using it!

Then get chainmail the EXACT second you unlock it and upgrade it's protection.

Then, join team battles, TDM is preferred, and camp at the enemy base.

Place mines, if you have repair kits use them every little time you have damage.

Now you are the ones who make people want to scream at the top of their lungs, enjoy your new life as a selfish, sadistic jerk.

If you want to take it further, never stop to insult the enemy team or respond to their rage.

 

Enjoy being the one taking the fun out of the game, you lonely basement-dweller! -Operator

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Anyone who wants to drug, the first step is wasp.

Wasp wasp wasp!

Never stop using it!

Then get chainmail the EXACT second you unlock it and upgrade it's protection.

Then, join team battles, TDM is preferred, and camp at the enemy base.

Place mines, if you have repair kits use them every little time you have damage.

Now you are the ones who make people want to scream at the top of their lungs, enjoy your new life as a selfish, sadistic jerk.

If you want to take it further, never stop to insult the enemy team or respond to their rage.

 

Enjoy being the one taking the fun out of the game, you lonely basement-dweller! -Operator

bruh im a honest wasp user if you hate wasps go to another post or shut the hell up.

drugging hulls are mainly viking, mammoth. dictator 

it may be wasps in lower ranks but remember others are in this forum too and i use wasp 

so dont always go on the wasp for your joy

dont take the joy out of others lives

it (wasp drugging) may be so in your rank 

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You have unlocked the reason why this is a problem, at least to some. Tanki has to find ways to sustain their company, most commonly aiding to the buyers. The non-buyers suffer, having to decided between MU'ing their tank or upgrading it; the second option is always the best, in my opinion. I honestly feel sorry for the developers as they have to please their paying audience and then have to get flaked by the non payers.

 

I, personally, rarely ever play matches with drugs. I find battles without them are more enjoyable and fair in comparison to full "234" battles as I call them (without smart supplies), as some go all out and some don't. I have an abundance of supplies. Do I go all out sometimes? Sure. Would I do it regularly? No. It gets mindless really fast; thus PRO battles are my solution. I also find XP to be the most strategic of the game in general (not comparing to clans tho). Takes a lot more than pressing 234.

 

So when Smart cooldowns came, drugers whined,  so it had to be made an option to be toggled on or off. See who has the leverage?

 

Ouch. Bit ya in the tail there, didn't it? I know, I was once in a position similar to yours.

Going along with RustyNail and Brubooks response, the majority of the playerbase recognizes them under the term "drug" on a regular basis. My guess would be 7 out of 10(?) players would call them drugs on the server, give or take a few people. IF he used "supplies" 37 times, he may not have appealed to his target audience of non paying players as well as he has. So I think criticizing the credibility of this opinion on the term caused by the developers error is a bit unfair.

 

I'm not going into the numbers or the ideas to solve the issue, am merely pointing out how I can relate to this debate.

so you help paying users enjoy the game by letting them win the battles without even trying?!

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bruh im a honest wasp user if you hate wasps go to another post or shut the hell up.

drugging hulls are mainly viking, mammoth. dictator 

it may be wasps in lower ranks but remember others are in this forum too and i use wasp 

so dont always go on the wasp for your joy

dont take the joy out of others lives

it (wasp drugging) may be so in your rank 

This is just a post I wrote based on a personal experience, I have nothing against wasp.

And yeah, Mammoth is more common for drugging at my rank.

I do not drug, again, a post about two brickheads at rio camping near our spawn and drugging.

I apologize if I offended you in any way.

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bruh im a honest wasp user if you hate wasps go to another post or shut the hell up.

drugging hulls are mainly viking, mammoth. dictator 

it may be wasps in lower ranks but remember others are in this forum too and i use wasp 

so dont always go on the wasp for your joy

dont take the joy out of others lives

it (wasp drugging) may be so in your rank 

I have nothing against wasp ... just to point it out

Druggers are druggers no matter what hull they use. Viking, mammoth, dictator and titan are just the most used hulls (apart dictator) at high ranks. In middle and low ranks you see many hornet and wasp ... some druggers some not.

Also, often druggers are buyers (which allows them to drug that way) and they also have big garages with a variety of choices ... something you can have only buying!

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Not exactly true. I have quite a variety in my garage along with thousands of drugs, without buying. Of course, if I keep using those drugs like crazy, I'll exhaust them in around two months and then I'll be broke. :p

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I have nothing against wasp ... just to point it out

Druggers are druggers no matter what hull they use. Viking, mammoth, dictator and titan are just the most used hulls (apart dictator) at high ranks. In middle and low ranks you see many hornet and wasp ... some druggers some not.

Also, often druggers are buyers (which allows them to drug that way) and they also have big garages with a variety of choices ... something you can have only buying!

 

This is just a post I wrote based on a personal experience, I have nothing against wasp.

And yeah, Mammoth is more common for drugging at my rank.

I do not drug, again, a post about two brickheads at rio camping near our spawn and drugging.

I apologize if I offended you in any way.

 

 

apologies accepted heartily  :)  :)  :)

thanks for your consideration

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I have only one problem with drugging...and that is drugging just for fun. Very well said by one of the players in the first page, drugging when the opponent has drugged or drugging to somehow get back to winning ways is understandable and somehow acceptable. But drugging just for fun and showing off that one has the crystals to buy drugs is not a matured act at all. Occasional drugging is fine but according to me, drugging regularly, drugging throughout the battle, pressing the buttons as soon as the cool down gets over every single time is a pure disgrace to this game. I have hardly been in a battle where the two teams are really going at each other (a balanced battle), most have been one-sided, leading to the losing team players eventually leaving the battle. I have been in so many such battles which have ended midway and only one act has to be blamed for this and that is drugging. What is even more surprising is that even in these situations, where most players from one team have left, the opponents still keep drugging. Druggers are not going to change the way they play, so it's up to TO to bring some balance back in this game.

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Not exactly true. I have quite a variety in my garage along with thousands of drugs, without buying. Of course, if I keep using those drugs like crazy, I'll exhaust them in around two months and then I'll be broke. :P

Beaku let me specify what I meant ... I was talking about M4 equipment, which is a bit over your rank. I assume you have mostly M2 and M1 equipment, correct?

Anyway the Crystal to XPs ratio is somewhere averaging from 1 to 1.2 in the whole career (you start from 0.2 at the beginning, coming to 1.5-2 at the high ranks). Right now you are probably around 0.4-0.7 crystal per XP.

It means that when you are a generalissimo you earned some 1 to 1.5 millions crystals. This will NOT allow you to make M4 more than 2-3 pieces. Don't you think so?

So, a 4 star ranks with more than 3 pieces M4 plus 3-4 hi cost paints must be a buyer! Just maths calc!

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Beaku let me specify what I meant ... I was talking about M4 equipment, which is a bit over your rank. I assume you have mostly M2 and M1 equipment, correct?

Anyway the Crystal to XPs ratio is somewhere averaging from 1 to 1.2 in the whole career (you start from 0.2 at the beginning, coming to 1.5-2 at the high ranks). Right now you are probably around 0.4-0.7 crystal per XP.

It means that when you are a generalissimo you earned some 1 to 1.5 millions crystals. This will NOT allow you to make M4 more than 2-3 pieces. Don't you think so?

So, a 4 star ranks with more than 3 pieces M4 plus 3-4 hi cost paints must be a buyer! Just maths calc!

It's just their cheeky little way to get you to buy crystals.

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Beaku let me specify what I meant ... I was talking about M4 equipment, which is a bit over your rank. I assume you have mostly M2 and M1 equipment, correct?

Anyway the Crystal to XPs ratio is somewhere averaging from 1 to 1.2 in the whole career (you start from 0.2 at the beginning, coming to 1.5-2 at the high ranks). Right now you are probably around 0.4-0.7 crystal per XP.

It means that when you are a generalissimo you earned some 1 to 1.5 millions crystals. This will NOT allow you to make M4 more than 2-3 pieces. Don't you think so?

So, a 4 star ranks with more than 3 pieces M4 plus 3-4 hi cost paints must be a buyer! Just maths calc!

 

Tanki has cultivated the myth that based on skill alone, and careful use of supplies, one can reach the top of the rank ladder, only in more time than what it will take another player that buys.

Most people here are not willing or able to make those calculations you refer to.

Thus, they have no idea how many years will it take them, playing against buyers and cheaters, to accomplish such a goal. Nor that "playing against buyers and cheaters" equals to "taking serious beating and earning for that just next to no crystals at all".

 

Like it has been said, all players start equal (except of course those who start an alt account as a recruit while on the main account they are generals or generalissimos - lame!) but soon they start to differentiate... Skill being the lesser factor of difference. Premature kits that normally unlock two or even four ranks ahead, kits of supplies and even just a wider variety of hulls, turrets and paints, soon make the buyers dominate over their co-players.

The default rank-range in battles certificates that those higher gizmo players keep playing together with lower ranks and lower gizmo players.

By the half of rank ladder one can see where this is going.

Reaching the top ranks (Marshal etc) is really a deed suitable for Hercules to meet top buyers on the field. Top gear (M4 gizmo) with a bag full of unlimited supplies and some skill is really unbeatable.

The replacement of daily bonus with daily missions made things worse, because most of the time missions require playing maps and modes unfamiliar and that they demand different combos than what one has.

(for example I keep falling on missions about DM and small maps that both require heavy hulls and medium range turrets, which I don't have... so, I accomplish the missions with difficulty, unwillingly and spending some supplies for I can't finish them in one day otherwise)

Thus, top ranks are really a dead end for most non buyers.

 

However, some players disagree on that. Even top ranks that have experience of what it means to play against M4 druggers.

Why, someone might ask.

The reason is that those players are mostly old Gssimos, that have made the final steps years ago, when crystals were literally falling from skies, items were less (thus the need for crystals smaller) and battles less competitive. And they experience today's game with all the skill and the garage from before. That's my opinion.

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Tanki has cultivated the myth that based on skill alone, and careful use of supplies, one can reach the top of the rank ladder, only in more time than what it will take another player that buys.

Most people here are not willing or able to make those calculations you refer to.

Thus, they have no idea how many years will it take them, playing against buyers and cheaters, to accomplish such a goal. Nor that "playing against buyers and cheaters" equals to "taking serious beating and earning for that just next to no crystals at all".

 

Like it has been said, all players start equal (except of course those who start an alt account as a recruit while on the main account they are generals or generalissimos - lame!) but soon they start to differentiate... Skill being the lesser factor of difference. Premature kits that normally unlock two or even four ranks ahead, kits of supplies and even just a wider variety of hulls, turrets and paints, soon make the buyers dominate over their co-players.

The default rank-range in battles certificates that those higher gizmo players keep playing together with lower ranks and lower gizmo players.

By the half of rank ladder one can see where this is going.

Reaching the top ranks (Marshal etc) is really a deed suitable for Hercules to meet top buyers on the field. Top gear (M4 gizmo) with a bag full of unlimited supplies and some skill is really unbeatable.

The replacement of daily bonus with daily missions made things worse, because most of the time missions require playing maps and modes unfamiliar and that they demand different combos than what one has.

(for example I keep falling on missions about DM and small maps that both require heavy hulls and medium range turrets, which I don't have... so, I accomplish the missions with difficulty, unwillingly and spending some supplies for I can't finish them in one day otherwise)

Thus, top ranks are really a dead end for most non buyers.

 

However, some players disagree on that. Even top ranks that have experience of what it means to play against M4 druggers.

Why, someone might ask.

The reason is that those players are mostly old Gssimos, that have made the final steps years ago, when crystals were literally falling from skies, items were less (thus the need for crystals smaller) and battles less competitive. And they experience today's game with all the skill and the garage from before. That's my opinion.

Beautiful.

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You missed one other factor, the score multiplier passes.  We now have players reaching ranks that they are not equipped for. They don't have the skill and /or the garage that they should have had, if they had gone the traditional route.  Many turn to supplies use to compensate for this and this, in turn, turns them into buyers. That's assuming they didn't get too frustrated and quit already. Everyone assumed Tanki did that because players wanted it. I think they may have even promoted it that way. The truth is, like almost every other update, it was a sneaky trick to put players into the situation of "spend money or quit".  Hammer and Vulcan plus the new paints were also about giving us more option when really it was about getting people to spend. Even if you didn't buy a hammer or vulcan you will eventually need a paint against them. And if you remember none of the the existing paints got vulcan protection. So that meant new paints for everyone. 

 


 

TANKIONLINE: Play for Free BUT Pay to Win. 

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Beaku let me specify what I meant ... I was talking about M4 equipment, which is a bit over your rank. I assume you have mostly M2 and M1 equipment, correct?

Anyway the Crystal to XPs ratio is somewhere averaging from 1 to 1.2 in the whole career (you start from 0.2 at the beginning, coming to 1.5-2 at the high ranks). Right now you are probably around 0.4-0.7 crystal per XP.

It means that when you are a generalissimo you earned some 1 to 1.5 millions crystals. This will NOT allow you to make M4 more than 2-3 pieces. Don't you think so?

So, a 4 star ranks with more than 3 pieces M4 plus 3-4 hi cost paints must be a buyer! Just maths calc!

I agree. That's why even after two years of playing, I prefer staying on a lower rank. :p

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Like it has been said, all players start equal (except of course those who start an alt account as a recruit while on the main account they are generals or generalissimos - lame!) but soon they start to differentiate... Skill being the lesser factor of difference. Premature kits that normally unlock two or even four ranks ahead, kits of supplies and even just a wider variety of hulls, turrets and paints, soon make the buyers dominate over their co-players.

The default rank-range in battles certificates that those higher gizmo players keep playing together with lower ranks and lower gizmo players.

By the half of rank ladder one can see where this is going.

Reaching the top ranks (Marshal etc) is really a deed suitable for Hercules to meet top buyers on the field. Top gear (M4 gizmo) with a bag full of unlimited supplies and some skill is really unbeatable.

The replacement of daily bonus with daily missions made things worse, because most of the time missions require playing maps and modes unfamiliar and that they demand different combos than what one has.

(for example I keep falling on missions about DM and small maps that both require heavy hulls and medium range turrets, which I don't have... so, I accomplish the missions with difficulty, unwillingly and spending some supplies for I can't finish them in one day otherwise)

Thus, top ranks are really a dead end for most non buyers.

 

Few things here.

 

First, truth.  Fact of the matter is newbies will fall often to the way side after they realize the need for spending money to compete.  Now, that said, in order to figure out how this all works and really get a hang for drugging, you might already be into Tanki for a few months, and that when it hits you, so you're invested, personally, so you press on.  So do, I did, but yes, newbies with skill and no dough will look at this maybe and run off.

 

As for kits, again, agreed.  I have hunter/rails single shotting me at full health and they are not DP'd and I look at the rank list and there is no way they are sporting m3 class equipment by default in the garage, thus it was a kit.  When they do drug up, it's worthless to even engage them, except if you really like hard challenge and want to punk them on pure skill.  IF you do though, they end up rage spawning and messing with you for the rest of the game.

 

Daily bonus is also a problem.  I finally caved and bought a Thunder in order to play DM and Polygon.  I hate both, never played them previously, and once forced to play them to earn, I decided it was best that I just buy something suited to it.  That is the Only expenditure I will ever make though for that part of the game.  The bonuses also now often nearly require the use of drugs, thus the ones earned I imagine are worth the effort to acquire.

 

As always, this is a problem.  Solutiuons have been proposed, numerous, it's old hat, devs can't seem to find other angles to makea buck, they need to eat, so be it.  All I have to say is that I hope no one comes along and makes something different, better, because the day they do, it's over, skill players will leave.

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if the pro battle pass was like 300 cry then it would make sense but 5000!  crystals is too much even for a high ranked player

No problem for a high ranked player IMO, indeed too much for a low- to medium ranked player.

Don 't see TO changing this soon. It 's already been suggested many times before.

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