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The typical combination of buyer / drugger that dominates a battle.

http://ratings.tankionline.com/en/user/Sayron_vy_trupy/

I 've met worse druggers (he  has average use "only"around 80 / hour) but combine that to the top MUed combo in picasso or clay and you get the picture.

 

That's why I proposed that veteran Gssimos should have a limited time with lower xp players

http://en.tankiforum.com/index.php?showtopic=277626&hl=

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yesterday i used alot of drugs because an enemy was drugging to much still we were able to cap at least 2 flags but they were drugging so in next match i had to drug myself ( even i dont like drugging still i had to) so to show them that u are not the only one who can drug and also if you see my profile and see so many drugs i used and so many double armour especially the double armour is for gold boxes and other drugs i just sometimes activate so dont think me as a drugger  :P

The numbers of supplies used is so low that it's a joke to say you drug... :D you have definitely lower consumption than me :D

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Today I learned again, how unbalanced drugs are at the moment.

 

I just joined an awesome Iran CTF (.., I was the only ) and we had a pretty decent fight. It was like 4:3 flags for them as I joined, we fought hard and took over. We managed to make it 5:6.. but then they started to drug.

 

It was no hard drugging.. just a double armour at spawn... a double Damage now or then if needed to oneshot someone.. healthbox while flagrunning. All of that done by maybe 3 guys in their team.

 

But those >little things alreally made >a big difference.

 

Within no time, they managed to turn the tides, catch up 4 flags while we hardly made one.

It ended 10:7 for them, and I managed to reach the second place at my team.

 

Those were not the dominating kind of guys, no addicts to overpowerness  (too few drugs used). Also they could not steal the whole fund (10:7 gave us a good share of  33%). They just wanted to win, and they managed to do so by using as little drugs as possible.

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Which planet are you from? :mellow:

Mars.

 

You know, people probably are leaving because of the druggers?

You know, people are probably coming to tanki because of the druggers.

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And since when did that happen... -_- How are druggers attracting more players....

Let me explain.

 

Actually, I gotta go to school, but if you quote this post then when I get back I will, k?

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Holy crap, Vulcan is fun to play with! I've been messing around with it on my other alternate account, BravoNinja, and I've actually raised my K/D quite a bit!

 

Oh, drugs... right.

 

Well, on that particular account, I've actually been trying to see how "overpowered" drugs are in the lower ranks. And, well... they're very overpowered.

 

I'm using an M1 Titan (which I bought with the "Fighter" kit for about 4K crystals). Using DA maxes out its HP at around 400. And using a Repair Kit in tandem with that (I like to call it the DARK combo) gives you a total of about 800 HP. As I'm fighting players as low as Master Corporal (players who have almost zero skill and are just learning the game), well... it's VERY overpowered.

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well i am happy with drugs, right now, its pretty balanced, back in days when there was no cooldown on drugs, it was hell, people are un killable, only way to kill a mammy on drugs, was to use freeze on it and whole team jump to do more dmg then he can repair, that was mess, for people complaining about drugs, i think end of day for active druggers, its all about earning xp, coz the crystal you make is just enough to keep up your drug upkeep so you make not much crystals, and non druggers always save more crystals then druggers by the end of month, so duggers have to use real money to buy kits, in way if you want to be a active drugger you gotta use real money alot of it,

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Today I learned again, how unbalanced drugs are at the moment.

 

I just joined an awesome Iran CTF (.., I was the only ) and we had a pretty decent fight. It was like 4:3 flags for them as I joined, we fought hard and took over. We managed to make it 5:6.. but then they started to drug.

 

It was no hard drugging.. just a double armour at spawn... a double Damage now or then if needed to oneshot someone.. healthbox while flagrunning. All of that done by maybe 3 guys in their team.

 

But those >little things alreally made >a big difference.

 

Within no time, they managed to turn the tides, catch up 4 flags while we hardly made one.

It ended 10:7 for them, and I managed to reach the second place at my team.

 

Those were not the dominating kind of guys, no addicts to overpowerness (too few drugs used). Also they could not steal the whole fund (10:7 gave us a good share of 33%). They just wanted to win, and they managed to do so by using as little drugs as possible.

This is how drugs should be used, IMO. Tactically and sparingly, saves drugs and is still highly effective.

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I have school too. In fact, I'm in school right now, but we have a free period :P

What?!?!?!? You guys get a free period?!?!? 

 

Today I learned again, how unbalanced drugs are at the moment.

 

I just joined an awesome Iran CTF (.., I was the only ) and we had a pretty decent fight. It was like 4:3 flags for them as I joined, we fought hard and took over. We managed to make it 5:6.. but then they started to drug.

 

It was no hard drugging.. just a double armour at spawn... a double Damage now or then if needed to oneshot someone.. healthbox while flagrunning. All of that done by maybe 3 guys in their team.

 

But those >little things alreally made >a big difference.

 

Within no time, they managed to turn the tides, catch up 4 flags while we hardly made one.

It ended 10:7 for them, and I managed to reach the second place at my team.

 

Those were not the dominating kind of guys, no addicts to overpowerness  (too few drugs used). Also they could not steal the whole fund (10:7 gave us a good share of  33%). They just wanted to win, and they managed to do so by using as little drugs as possible.

To me, that is absolutely fine (if I've read it right). It more or less defines what i comprehend to be 'balanced drugging' (if that could somehow exist). It isn't mashing 12345 every chance you get. It is what supplies were put in the game for: a small temporary boost. 

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Yesterday I got engaged in some battles with executive druggers.. take a look:

 

1. http://ratings.tankionline.com/en/user/DejectedTomato/

 

2. http://ratings.tankionline.com/en/user/TankyTankerton/

 

(arrogant attitude as well)

 

3. http://ratings.tankionline.com/en/user/Abduss_the_dark/

 

Unpleasant experience. There must be a way so that druggers play with druggers and non druggers play with their own. :huh:

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Holy crap, Vulcan is fun to play with! I've been messing around with it on my other alternate account, BravoNinja, and I've actually raised my K/D quite a bit!

 

Oh, drugs... right.

 

Well, on that particular account, I've actually been trying to see how "overpowered" drugs are in the lower ranks. And, well... they're very overpowered.

 

I'm using an M1 Titan (which I bought with the "Fighter" kit for about 4K crystals). Using DA maxes out its HP at around 400. And using a Repair Kit in tandem with that (I like to call it the DARK combo) gives you a total of about 800 HP. As I'm fighting players as low as Master Corporal (players who have almost zero skill and are just learning the game), well... it's VERY overpowered.

Vulcan's a blue shell, tough to deal with unless you've got one yourself.

And yes, I stockpile DD and DA to use when I need the upper hand, usually while attacking or giving cover fire.

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well i am happy with drugs, right now, its pretty balanced, back in days when there was no cooldown on drugs, it was hell, people are un killable, only way to kill a mammy on drugs, was to use freeze on it and whole team jump to do more dmg then he can repair, that was mess, for people complaining about drugs, i think end of day for active druggers, its all about earning xp, coz the crystal you make is just enough to keep up your drug upkeep so you make not much crystals, and non druggers always save more crystals then druggers by the end of month, so duggers have to use real money to buy kits, in way if you want to be a active drugger you gotta use real money alot of it,

Which brings up the "Well this is unfair, he's only winning because he's paid money." argument.

Your response?

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well i am happy with drugs, right now, its pretty balanced, back in days when there was no cooldown on drugs, it was hell, people are un killable, only way to kill a mammy on drugs, was to use freeze on it and whole team jump to do more dmg then he can repair, that was mess,

Did you know that even now with the "smart cooldowns" update, you can use a Double Armor AND a Repair Kit (in that order) with no cooldown? So if I were a Mammoth/Twins capturing a point, and I used DA, had the whole team come at me, and then used an RK (the DARK combo), you'd think that was unfair, right?

 

My point is this -- smart cooldowns didn't do squat. Drug addicts didn't go away, they just adapted and found new ways to be drug addicts.

 

i think end of day for active druggers, its all about earning xp, coz the crystal you make is just enough to keep up your drug upkeep so you make not much crystals,

Actually, at the end of the day (for most druggers), it's about winning and having a cool K/D ratio. Unfortunately, since a lot of them didn't bother to learn the game and as a result don't have a lot of actual skill, they resort to the "easy way", drugs, and thus become addicted.

 

Besides that, since they win a LOT more battles than non-druggers, don't you think druggers get more crystals?

 

and non druggers always save more crystals then druggers by the end of month,

Well, I'm glad you backed up this argument with extensive research and presented your points in a manner that reflects the large amount of time dedicated to coming to this conclusion.

 

Seriously though, you can't just pull arguments out of your butt. Show me proof of this statement being true.

 

so duggers have to use real money to buy kits, in way if you want to be a active drugger you gotta use real money alot of it,

Like Operator said, this brings up a few problems, since "payed" players get a ton of overpowered benefits:

 

1) If you pay to buy a kit, you get gear that's way overpowered for your rank. You can get Hornet/Rail M2 with the "Tornado" kit at Warrant Officer 5. That's imbalanced.

 

2) If you pay to buy drugs, then you'll never really run out of drugs until you or your mom go bankrupt. That's unfair to the people who buy drugs using the crystals that they earned.

 

3) If you pay for a Premium Account, you get double crystals at every battle. So yeah, boom goes your argument.

 

-

 

I understand this situation entirely. You're simply a drug addict who's trying to defend drug addicts using logic. Commendable, but futile -- drug addicts are overpowered, plain and simple. If they weren't, this topic would have died out long ago, not so many players would be complaining about it, and not so many druggers would be so open about it.

 

So how about instead of trying to defend your clearly-overpowered drugger brethren, how about you work on developing some skills, hmm? You're consistently using 43.2 drugs per hour, and your K/D is less than 1.00? For shame, man, for shame.

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Holy crap, Vulcan is fun to play with! I've been messing around with it on my other alternate account, BravoNinja, and I've actually raised my K/D quite a bit!

 

Oh, drugs... right.

 

Well, on that particular account, I've actually been trying to see how "overpowered" drugs are in the lower ranks. And, well... they're very overpowered.

 

I'm using an M1 Titan (which I bought with the "Fighter" kit for about 4K crystals). Using DA maxes out its HP at around 400. And using a Repair Kit in tandem with that (I like to call it the DARK combo) gives you a total of about 800 HP. As I'm fighting players as low as Master Corporal (players who have almost zero skill and are just learning the game), well... it's VERY overpowered.

Shame on you, didn't I reprimand you about doing this to poor unsuspecting tankers?  You're gonna run them off or turn them in to TOTAL users.

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Vulcan's a blue shell, tough to deal with unless you've got one yourself.

And yes, I stockpile DD and DA to use when I need the upper hand, usually while attacking or giving cover fire.

Op, believe it or not, Shaft.  Pull up, straight to scope, relax, breath, let them rattle you, and turn the turret just past the opposite direction of the drift they are pushing you in, and let them line up the shot for you, it's beautiful thing, I eat Vulcans for breakfast, no sweat.  Only up close with DD are they real monsters.

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Did you know that even now with the "smart cooldowns" update, you can use a Double Armor AND a Repair Kit (in that order) with no cooldown? So if I were a Mammoth/Twins capturing a point, and I used DA, had the whole team come at me, and then used an RK (the DARK combo), you'd think that was unfair, right?

 

My point is this -- smart cooldowns didn't do squat. Drug addicts didn't go away, they just adapted and found new ways to be drug addicts.

 

Actually, at the end of the day (for most druggers), it's about winning and having a cool K/D ratio. Unfortunately, since a lot of them didn't bother to learn the game and as a result don't have a lot of actual skill, they resort to the "easy way", drugs, and thus become addicted.

 

Besides that, since they win a LOT more battles than non-druggers, don't you think druggers get more crystals?

 

Well, I'm glad you backed up this argument with extensive research and presented your points in a manner that reflects the large amount of time dedicated to coming to this conclusion.

 

Seriously though, you can't just pull arguments out of your butt. Show me proof of this statement being true.

 

Like Operator said, this brings up a few problems, since "payed" players get a ton of overpowered benefits:

 

1) If you pay to buy a kit, you get gear that's way overpowered for your rank. You can get Hornet/Rail M2 with the "Tornado" kit at Warrant Officer 5. That's imbalanced.

 

2) If you pay to buy drugs, then you'll never really run out of drugs until you or your mom go bankrupt. That's unfair to the people who buy drugs using the crystals that they earned.

 

3) If you pay for a Premium Account, you get double crystals at every battle. So yeah, boom goes your argument.

 

-

 

I understand this situation entirely. You're simply a drug addict who's trying to defend drug addicts using logic. Commendable, but futile -- drug addicts are overpowered, plain and simple. If they weren't, this topic would have died out long ago, not so many players would be complaining about it, and not so many druggers would be so open about it.

 

So how about instead of trying to defend your clearly-overpowered drugger brethren, how about you work on developing some skills, hmm? You're consistently using 43.2 drugs per hour, and your K/D is less than 1.00? For shame, man, for shame.

True dat.  I was playing yesterday against an M3 Rico in RIO, or was it two days ago, doesn't matter.  Sat on the ledge and just fired with DD on all the time, and never ONCE turned the turret, not once.  See the little wrench flash once in a while, all good, M3 Viking hull.  ZERO, NONE, no skill.  Just one example from my side.

 

And that's why I come here again now, to read this sort of thing.  Harsh, honest, cruel, and true.  Now there are two of us.  Come on guys, gotta be a few more writers around here that are articulate that can help the cause.

 

SOMEONE CALL 911, 'cause someone's needing an am'burn'lance.  Damn! 43~ per hour drug use and a K/D of <1.  That's suckage on a level close to damn near epic.  How on earth do you have on average a drug activated every ~90 seconds and still manage to have your arse handed to you so badly?  This all circles back to this, and how people should learn how to play Tanki instead of drug Tanki.

 

Also, the video you linked, that was a member of Epic Guards, so if they are telling the folks to do it, it's almost a given that soft and mushy and malleable weak minds will watch and salivate and say "I must be like Epic Guard's Officer".  Tah Dah, bunch of fan boy wanna be players that see drugging as perfectly alright.

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Oh, while I'm here, gonna brag like a BIG DAWG.

 

Mr "I Don't Drug shaft Player" racked himself up a nice little tally recent and my K/D is now 1.69, drug free.  See that drug users,  . . .

 

 

 

 

suck IT

 

 

. . . especially you bastards that INTENTIONALLY came after me yesterday in the last 5 minutes of the game in Serpuhov to ensure I wouldn't keep my 39 to 0 K/D for the match.  What hell is wrong with people anyways, looking at my K/D in a CTF match and deciding it's more important to drag me down than play and win?

 

Still made out with like 5.94 or something K/D, better than any of their useless drugging butts (I put butts there because a mod might find the other word I first typed there offensive)

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Did you know that even now with the "smart cooldowns" update, you can use a Double Armor AND a Repair Kit (in that order) with no cooldown? So if I were a Mammoth/Twins capturing a point, and I used DA, had the whole team come at me, and then used an RK (the DARK combo), you'd think that was unfair, right?

 

My point is this -- smart cooldowns didn't do squat. Drug addicts didn't go away, they just adapted and found new ways to be drug addicts.

 

Actually, at the end of the day (for most druggers), it's about winning and having a cool K/D ratio. Unfortunately, since a lot of them didn't bother to learn the game and as a result don't have a lot of actual skill, they resort to the "easy way", drugs, and thus become addicted.

 

Besides that, since they win a LOT more battles than non-druggers, don't you think druggers get more crystals?

 

Well, I'm glad you backed up this argument with extensive research and presented your points in a manner that reflects the large amount of time dedicated to coming to this conclusion.

 

Seriously though, you can't just pull arguments out of your butt. Show me proof of this statement being true.

 

Like Operator said, this brings up a few problems, since "payed" players get a ton of overpowered benefits:

 

1) If you pay to buy a kit, you get gear that's way overpowered for your rank. You can get Hornet/Rail M2 with the "Tornado" kit at Warrant Officer 5. That's imbalanced.

 

2) If you pay to buy drugs, then you'll never really run out of drugs until you or your mom go bankrupt. That's unfair to the people who buy drugs using the crystals that they earned.

 

3) If you pay for a Premium Account, you get double crystals at every battle. So yeah, boom goes your argument.

 

-

 

I understand this situation entirely. You're simply a drug addict who's trying to defend drug addicts using logic. Commendable, but futile -- drug addicts are overpowered, plain and simple. If they weren't, this topic would have died out long ago, not so many players would be complaining about it, and not so many druggers would be so open about it.

 

So how about instead of trying to defend your clearly-overpowered drugger brethren, how about you work on developing some skills, hmm? You're consistently using 43.2 drugs per hour, and your K/D is less than 1.00? For shame, man, for shame.

well i came back after long time, and started doing drugs, after buying what ever kits i needed, and even with my prem account, non druggers are in profit, end of day, see here is a simple math to back my point, how druggers are doing doing it to gain xp, i brought 1000 drugs kit with 105k crys, which i earned by playing with out drugging in weak or so, now i got 1000 drugs, i use average 50 repair, 50 double power on every 1 hour cp battle in polygon so , every 100 of them should ger me 10k crys, just to keep up my upkeep, but thats hard, coz even with drugs you don't win every battle, polygon 1hour first place gives 3k avergely for first place, with prem its 6k, so i get 12k crys, for every 100 repair kit and double power, that's even if i win both of those battle , if i lose i make 3k with prem account which is good amount considering amount of drugs spent and crystal gain i am in lose, to get 105k crys are really hard out of 1k drugs kit, profit is down the drain, its harder for a drugger to keep up the drug upkeep, earning big profit is way to hard, now imagine all those wars i play without drugs, as non drugger i will earn less per battle ,but what i earned is pure profit, so by the end of month i will save more crystal, playing as non drugger then as drugger, so as a drugger , i have to depend on real money for buying kits, and turrets, hulls, road for free player is frustrating , but trust me you don't want to know what kinda money it takes to keep up drug upkeep.

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