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Ist still not hard to kill them, either 2 tanks or 1 very skilled player.

you finally realise that you need 2 tanks to beat (maybe) a drugger .... so, why battles have a number balance system? Why number of players is supposed to be equal (or 1 less/more)? Let's also say that when pressing 1 you double that number, i.e. 4 tanks to beat a drugger/healer.

 

Apart healing (that is itself a problem), if you say so, it means that to beat 3 druggers you need 6 tanks ... point is that in a battle of 8 vs 8 (for example), in the drugger team you have 5 tanks free to capture/kill and in the other you have only 2 ... the battle I described, as you said, become a 11 vs 8 ... is this fair? Do the 11 players have to have skills to beat the 8?

 

Think about it!

 

in this discussion BALANCE is the keyword (alart satisfaction or free-to-play)

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I already said,drugs in Tanki X (atleast the health pack) is nerfed, probably by 100%.

And yes this is a popular topic, but don't expect them to change drugs because of this.

After all...

Forum Majority is Player Minority.

Why would Tanki want to make themselves free to win?

Tanki is free to play, just not in all cases free to win. They need paychecks too you know.

Please have a read or make some calcs .... we are not talking about "paychecks" here ... Tanki, say Alternativa Platform have revenues for million $$$
 
Noone want them to be starved, we just say they could reduce (or better find alternative income ways as we also proposed) their revenues for the game playability, fun and satisfaction sake!
 
Also ... you can easily realise that a free-to-loose and pay-to-win game is a full failure (as Tanki is becoming)

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thank you also for ur kind words,we are here to present ideas/suggestions in polite and argumented way

 

everything u guys said here is right,and ideal world,I would agree,but,being here since '11 making 3 gismo accounts,seeing almost everything here what could be seen,I'm quite sure about few points:

 

a) druggs will be NEVER nerfed to the limit where buyers/potential buyers would seriously doubt to purchase supplies for real money

 

B) druggs are supposed to give advantage,we all agree that they are way OP (at least some),but,just because they are very OP on m4 (gismo     battles;example) gear,they are higlly demanded among TOP "buyers";another point why they will (I think) NERFED to at least,some balance

 

c) there will be more and more ways to get "free" druggs in future,I'm quite sure about that (you talked about that here;accidently "giveaways",bonues for "events",etc..) +in future they (devs) allready said that druggs will be reward for conseutive finishing missions,which we all know it's only another "trick" to get people "addicted" to them=buying in near future after spending existing ones

 

d) nothing we write here will absolutely never change their minds about druggs characteristics,in my personal opinion,we have to focus on solutions for existing situation,that's why I proposed cheaper druggs,in my last post to RustyNail I explained,based on my own expirience,existing price on supplies (and we all know more that almost everyone buys druggs,especially those who wan't to rank/get better equipment,etc) is not balanced at all..only top ranked players and buyers can afford them (well,together with minority of very skilled and smart players who have patience to wait and not spend on crap (sorry for the term :D )),and if devs would (for example) increase druggs price even further,I really think they would loose many players,as they did with legendary "rebalance",they just refuse to admit that,because average players wouldn't have chance against buyers,every single battle would look like TDM,one sided TDM

 

again,ty for reading

Dear IMT-539

 

Again, I partially agree :)
 
I mean, you are right in principles, but drugs give a so OP advantage and non payers will gradually leave (as it is already happening - remember when daily player was avg 120k and weekends 150-160k?).
If players leave, payers will have less reasons to buy ... there will not be anyone to have advantages on!
 
Also, with only druggers (buyers) left, there is actually no more advantage in drugging. If 2 opponents drug, it is exactly like they would not drug. You may say "ok, the winner is who press 1 the last", but I don't think that it is your idea of play or skills!
 
I agree at your point a), especially if they would nerf them all in once. I also previously proposed a "nerfing strategy", reducing drugs overpower to the desired limit at steps (like 5% a week or 1% a day to the more appropriate +30%). In this way the change would be mostly accepted.
 
I also agree that Tanki do their best to addict people to drugs ... which is "only" morally wrong, especially for younger players (for many reasons previously described, like shortcuts to victory avoiding learning, training and skills development).
 
Cheaper drugs or more expensive drugs ... both your and RustyNail theories have sense. I wouldn't know which could be better. What I can see is that they are already doing the "cheaper drugs" strategy with drugs kits, and I don't see any benefit in battles balance yet.
Both solution incentivate (in different ways) drugs use anyway, and as they are too OP, this is bad!
 
Maybe what we write here will not make them change anything, but I am pretty sure that the problem here described is the reason (or a big part of it) of the drastic decrease in daily players, i.e. in the game interest. Many people is sick of being just destroyed all the time by Godmode_ON style druggers and many of them already left the game.
 
From a marketing and business point of view, Tanki should take in some consideration the fact that a power selling business model do not lead to success for a supposed to be free-to-play game as Tanki claims to be.

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But 1 full drugged player, although seemingly close, is not yet as powerful as two tankers.

Bullcrap. It took my team 4 players to take down 1 drugging Twins-Viking, even with Shafts hitting it from afar and drugger not even turning turret. 

 

​Think of it this way: Having M1 Hornet with DA is the same as having nearly M4. So you are going up against an M4 tank with only M1 gear. Very easy to take down, don't you think? 

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Dear IMT-539

 

Again, I partially agree :)
 
I mean, you are right in principles, but drugs give a so OP advantage and non payers will gradually leave (as it is already happening - remember when daily player was avg 120k and weekends 150-160k?).
If players leave, payers will have less reasons to buy ... there will not be anyone to have advantages on!
 
Also, with only druggers (buyers) left, there is actually no more advantage in drugging. If 2 opponents drug, it is exactly like they would not drug. You may say "ok, the winner is who press 1 the last", but I don't think that it is your idea of play or skills!
 
I agree at your point a), especially if they would nerf them all in once. I also previously proposed a "nerfing strategy", reducing drugs overpower to the desired limit at steps (like 5% a week or 1% a day to the more appropriate +30%). In this way the change would be mostly accepted.
 
I also agree that Tanki do their best to addict people to drugs ... which is "only" morally wrong, especially for younger players (for many reasons previously described, like shortcuts to victory avoiding learning, training and skills development).
 
Cheaper drugs or more expensive drugs ... both your and RustyNail theories have sense. I wouldn't know which could be better. What I can see is that they are already doing the "cheaper drugs" strategy with drugs kits, and I don't see any benefit in battles balance yet.
Both solution incentivate (in different ways) drugs use anyway, and as they are too OP, this is bad!
 
Maybe what we write here will not make them change anything, but I am pretty sure that the problem here described is the reason (or a big part of it) of the drastic decrease in daily players, i.e. in the game interest. Many people is sick of being just destroyed all the time by Godmode_ON style druggers and many of them already left the game.
 
From a marketing and business point of view, Tanki should take in some consideration the fact that a power selling business model do not lead to success for a supposed to be free-to-play game as Tanki claims to be.

 

we can only hope that they'll come to some common sence about druggs..

tbh,I'm not sure which situation is worse,todays OP druggs (especially on m4) or when (back in the days) u could have m3vikig/m3 freeze/zeus on wo5 rank

but,we can all agree,druggs are way OP

today,after posting "few" lines :D here,I played some standard battle (CTF&CP) 15 minutes battles,about 7 or 8 in total,together with some friends

just to be sure in things I'm writting about,and,yeah,nothing changed,you can eighter raid or have round with team equal to urs

 

in first case,funds were almost pathetic (CP) and we (tbh) made massacre,no one bellow (8 of us) 3.5 K/D ratio,even isida had higher ratio then mentioned earlier

 

second case,dang,15 minutes battle and fund almost 10k,but!!..I spended more druggs in that battle then 99% of players in battles for about a week I mentioned in upper pharagraph (judging by what I saw how and what "common" players use in battles during the todays day

 

CTF..my God :( what the heck happened to CTF?..I have feeling only players with weakest gear play it now (standard battles,not PRO battles),people wait in maps for 300 crystals now days..weak paints,90% are hornets (I suppose wasp is too expensive?),paints used there are mostly rustle,jaguar,prodigi,storm and sandstone..no diversity..no MU..basiclly,NOTHING..even on sandbox,many battles are finished before starting,today raided sucesfully 4/4 I played..after 2 minutes score is 3 or 4 zero for "better side" and opponents leave..then my friends and I entered..bringing 9 flags in maybe 3 minutes (using ONLY DROPS+nitro from our own druggs:for this u have my word),waiting with last just to see behaviour of opp side players..so many insults..so many swearing..for what..1200 cry fund??..LOL..and they drugged to fight us fully,which is actually sad how weak equipment they use with that druggs on superior opponent which didn't saw any sence of drugging back for real..

 

people are too frustrated..and druggs could be one good reason for that,together with the fact that funds in everything else except CP are ridiciouls..

 

off topic,red alert CTF is officially dead map (unless formated on RU1)..haven't seen more then one daily for months..what a pitty..what a great map was that for many CTF players I know,which stopped completely or decided to switch to other gamemodes..what a memories on that map..there I earned my first 6 months bann :D

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Drugging itself is wrong, since it allows you to gain advantages that other players may not be able to gain. Need more explanation? How can you say something is not wrong if only select players are able to use/obtain it? E.g. Premium accounts, buying, drugs.

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Drugging itself is wrong, since it allows you to gain advantages that other players may not be able to gain. Need more explanation? How can you say something is not wrong if only select players are able to use/obtain it? E.g. Premium accounts, buying, drugs.

The other players are allowed to gain it.

Live with life ok?life is not fair.

It just comes down to this, do you want one OP combo with drugs, or many combos and paints and no drugs, or buy crystals.

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Learn the difference, man. There is a difference between something being there to be used and you personally being able to use it. Let's say you buy premium and I don't. Sure, it's there for both of us to use and both of us have access to it, however, you have a credit card to buy premium with and I don't. There's your further explanation.

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Learn the difference, man. There is a difference between something being there to be used and you personally being able to use it. Let's say you buy premium and I don't. Sure, it's there for both of us to use and both of us have access to it, however, you have a credit card to buy premium with and I don't. There's your further explanation.

Tough luck, just means you may have a better life outside of Tanki, that's just how things run in games nowadays.

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my argument in a nut shell.

if you are tired of others drugging, buy yourself drugs and drug back.

Ok fine, you pay for my drugs then. I don't have a lot of crystals just lying around. 

 

If drugs are there to give an advantage, then doesn't every using them do nothing more than empty player's wallets? Balanced yes, but you're are spending a lot of crystals to buy them when you simply could save up better equipment.

 

I think it would be better to remove them than to make them more accessible. Of course though, removing them altogether would damage Tanki's economy immensely, which is why people simply want a limit so buyers can still buy and drug and non-buyers will be able to play in fairer battles.  

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Tough luck, just means you may have a better life outside of Tanki, that's just how things run in games nowadays.

Y'know what? Forget it. I'm not even gonna try to explain this to you again, since you aren't gonna listen. You didn't listen the last four times I clearly stated it.

 

If you don't like us anti-drug addicts, then whoop-de-freakin'-do. That's fine. Go somewhere else please, and let us anti-druggers be. You're not going to change anybody's opinions, and we're obviously not changing yours.

 

You can just gooooo awaaaayyyy...

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my argument in a nut shell.

if you are tired of others drugging, buy yourself drugs and drug back.

My argument in a nut shell.

Why should I accept a rip off, especially one that creates great imbalance in the game?

 

The other players are allowed to gain it.

Live with life ok?life is not fair.

It just comes down to this, do you want one OP combo with drugs, or many combos and paints and no drugs, or buy crystals.

Life contains also murderers, rapists, religious fanatics that blow up people.... Do you mean that we should accept it and live with it? Without trying to stop it?

(yes, totally irrelevant things, that's what happens when a discussion ends in cliches like "life is not fair") :)

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The other players are allowed to gain it.

Live with life ok?life is not fair.

It just comes down to this, do you want one OP combo with drugs, or many combos and paints and no drugs, or buy crystals.

Life not being fair doesn't mean nothing should be done. If anything, more effort should be put in to make it fair. I know people who mental disorders, physical defects and psychological problems but that doesn't stop them. It just encourages them to do more .

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Tough luck, just means you may have a better life outside of Tanki, that's just how things run in games nowadays.

 

In a multiplayer game the effects of your actions do not end at your computer screens' surface.

 

Constant drug abuse in order to overpower other players (by +100%, +200%, +400%..) makes those real humans suffer.

Making other humans suffer is wrong, no matter of any rules a game gives you.

 

If you participate in "wrong" stuff just because "that's the way things run [..] nowadays", then you are a reason, why this "nowadays" even became possible.

 

 

ps[edit]: please don't take this as offense; it's just a statement to clear things up.

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Fresh footage, totally fair game (in their opinion)... :angry:


 


bERVhrf.png


 


I want a mode for drops only, but one that will have battles... No problem getting the pro pass, but not for XP/BP games, drops only. Any ideas?


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I want a mode for drops only, but one that will have battles... No problem getting the pro pass, but not for XP/BP games, drops only. Any ideas?

 

RU1 or RU2 for CTF games..EN server are useless after marshall ranks :)

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Fresh footage, totally fair game (in their opinion)... :angry:

 

bERVhrf.png

 

I want a mode for drops only, but one that will have battles... No problem getting the pro pass, but not for XP/BP games, drops only. Any ideas?

 

This has to be one of the best and funniest still shots related to this I have ever seen.  Three Gismos facing you, drugged in M3 gear.  That image tells a story of futility, anguish, and sheer desperation that cannot be maybe better told in words.  I just about broke into tears chuckling at that.

 

SO MANY times I have been in that situation and cursed the game.  Still, the image brings a levity to it still, knowing that it's a norm, an absurd reality.

 

Thank you so much for that and it should be moved to the first post as an edit, an intro image.

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Fresh footage, totally fair game (in their opinion)... :angry:

 

bERVhrf.png

 

I want a mode for drops only, but one that will have battles... No problem getting the pro pass, but not for XP/BP games, drops only. Any ideas?

 

:0

Could it be!?

The fabled "balance" spoken of by the developers?

Salvation is upon us! Rejoice!

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@ FogOfWar_XXX

You say they are M3? No, they are not. They are M4. Here:

http://ratings.tankionline.com/en/user/potttt/  4.600.000 xp , experienced player (40 supplies / hour)

http://ratings.tankionline.com/en/user/No_1.killer/  2.800.000 xp (185 supplies / hour)

Beny70 on the other hand, is a new Gssimo (1.500.000 xp) and no real drugger (low usage of supplies), but together with the rest he just makes things worse.

My problem is not the individuals. My problem is that we can't be in the same battle. At least, not if they drug. So, it's the game to blame for that, not people themselves.

Unless one likes to be all the time a moving target for the entertainment of others.

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RU1 or RU2 for CTF games..EN server are useless after marshall ranks :)

I am under the impression that recently we (english servers) have been "invaded" by russians... I mean, previously, EN servers were relatively low on people (not very crowded) and inhabited by english speaking players. But lately, all the more often I see russian language on chat. Battle chat that is.

I have not visited RU1 or RU2 for some time.. a couple months ago (or more) I mostly played there, due to larger number of battles.. but since I stopped getting Pro pass, I spend my tiny piece of time on EN servers, mostly EN2.

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I am under the impression that recently we (english servers) have been "invaded" by russians... I mean, previously, EN servers were relatively low on people (not very crowded) and inhabited by english speaking players. But lately, all the more often I see russian language on chat. Battle chat that is.

I have not visited RU1 or RU2 for some time.. a couple months ago (or more) I mostly played there, due to larger number of battles.. but since I stopped getting Pro pass, I spend my tiny piece of time on EN servers, mostly EN2.

They raid because they know the EN tankers are easy pickins since we do not drug as much as they do.

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I am under the impression that recently we (english servers) have been "invaded" by russians...

I don't know why they come.. but I think it is because of the lag.

 

Russian (main)servers have massive load problems during their busy hours.

I often play with guys that have a ping around 100ms while I have 30ms - so the network connections are fine.

But still the battle _feels_ like if we would have 300ms + 200ms (bad connections).

 

The servers seem sooo overloaded, that the processing inside creates a massive delay. The servers do not simply distribute all players actions to all battle participants, they also run a lot of checks inside.. like if you have hit someone, if someone collects that drop box, if a tanks mvoement lead him to drop over the edge or not (ever seen jumping tanks on your screen, without facing flyhackers? It's lag ;))

 

The average russian players don't perform very much better or worse then EN players. But sometimes they are nicer (if they talk English).

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