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You probably have forgotten that you can pop a DARK combo without having to worry about cooldowns. Even if I did get a DD box (and they're quite rare on Serpuhov), he'd still be up a repair kit.

 

Not to mention it was M1's vs M2's to begin with...

My turret is M2. He would expect defense, not a hunt-down. And yes, I would drug in this instance.

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"Druggers keep the game free to play for all you *stupid *free-riders who like to *complain a lot, so if I stop drugging, all of you *people will have your *pathetic accounts terminated."

*Profanity has been replaced with much milder language

 

If I would be in the mood, and if I would know my team well (friends)->

 

Then I would have told him:

-> that he should make sure to make a lot more kills to increase the fund.. so his drugs pay off

-> that I invite him to experience how Tanki would be, if he pisses us off too much.

-> Then I would go on pause, and advised my team to do the same.

 

While we relax and enjoy something to eat, they would go in circles around our base in search for tank and kills. No Slaughter, no "fun", no experience of overpowerness.. just emptyness.

 

 

By not beeing occupied of timing in his drugs, he would slowly start to realise, that there are two sides of the coin ;)

Then he will finish the game withing 2 minutes and leave to another battle. No reason for him to stay.

 

Then I would continue to play.

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It's not that bad, I can tell you myself.

I never buy drugs, and my DL without all the other crap I do (power lvl alt.) I would have over 1.5 DL overall, and it's not that hard.

U guys are Exaggerating much.

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^^^^

The Yin-Yang of Tanki, free players need buyers to give them something to complain about and buyers need free players for food.

Thus creating a perfect ecosystem.

It's not so perfect... other ways of monitisation would work too, and put less stress and tension into the system.

 

A buyer that I know spend his first 20 EUR on the game, because he wanted to save time and simply "have his tank", instead of waiting so much longer harvesting crystals. He also said, for him it's ok to spend the moeny, as this game has given him 6 Months of fun up to then, and he likes to give the money to express his value for the work the developers have done.

 

Of course 20 EUR are a lot for Kids (= most of the players) that do not earn own money yet. But for those a different model would be suitable:

 

 

(1) He told me, he would also pay for paints he could customize himself.. and he did not talk about protection, he talked aout the looks. A clan logo for example, stitched on your standard paints (designed by the clan himself - while the members can(do not have to!) purchased a slot for the logo in their garage). The slot for the logo would be for free for the first 2 months, and then cost 50 cents per month.

 

(2) Give them the chance to pay 1 EUR or USD per month in order to get 10% more crystals out of each battle.

Assumptions: before they earn 1000 crystals per hour, play 3 hours a day = 90 hours a month => 90.000 normal crystals + 9000 bonus crystals per month.

so basically 9000 crystals for 1 EUR. This is cheaper then buying crystatls today. But as it is so cheap, the overall number of players willing to do that, will most likely put more money in Tanki's pockets, then it does today.

Then give them something on top, that only those and premium users have -> like a customizable logo they can stitch over their paint. Players that love their Logo, will try to stay within this 1EUR/Month subscription as long as they can simply because they like their logo. The additional crystal income is only a further teaser.

 

(3) ...

 

 

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I know many players who commented on this topic would shun me knowing the details of my account. I see all your comments and most of it is not my experience. U mention 20 euro. Others mention druggers dominating. And in many other topics i see players talk about druggers as being a "no trouble to destroy punk".

All in all i conclude tanki has different worlds in it

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Yes, there are completely different worlds here. You are about 20 years old and started military service.. while this 20 EUR guy was about 40 years old, had a good job and no other obligations. His critical ressource was the time, and not the money.. so he traded some money (that he had) for some time (that he did not have)

 

I know teenagers that have spend over 100 EUR for tanki.. and I know some grown ups that have spent over 1000 EUR already.

Obviously the Majority of the teenagers and grown ups would never do that.

 

The question is not how much somone could spend.. because there are always people with more and less money.

The question is, what to sell them for their money. Does Tanki has to sell drugs, that piss so many players off?

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Hi Fog of War and Rusty Nail.  I think that I was out for over a year, I was just fed up with the whole thing and I have paid a fair bit of real cash. So you can imagine that I was well fed up. I am not too bothered about supplies, if they went I could live with it.  However I can buy and earn them, run into them as well so until they have gone , I am sorry but will use them on the basis that they are there, legal and the majority use them.  I realize that that will not go down very well by the purists but their you have it.  It is not meant to be a provocative statement.  As I said in a previous post, their are so many inequalities built into the game by default.  This is deliberately done to create anxieties to force players into buying better kit or supplies.  I will be very much older than the vast many players on board and it is the only computer game that I have played.   On the whole I enjoy the game but not its bureaucracies or some elements of the playing population.

 

From what I can see, by far the biggest threat to the game, to peoples enjoyment and mental health is not reliance on supplies but the so called warrior class of Knight or Samurai known as Clans.  They ruin many games by all sorts of means.  They take over games, cheat, infiltrate into games deliberately set up games to fool the unsuspecting into playing and then plants leave the game and the Clans take over.  This happens every single day.  Today, this morning even, this must have happened at least 5 times most probably more.  It took an absolute age to complete the missions because of the constant invasions of Genghis Khan and his hordes.

.

 

Clans are far better equipped than most and are dripping with supplies, they are constantly double armed, very well organised just like organised gangs of thugs in many cities.  The friends system also encourages this as does the improved methods of contact will take it on.  They are by far the biggest threat to the game, far more than individuals with supply lusts and we all pay for it by doggedly defending lost causes or games that have had a Clan take over.  They on the whole have a free ride, have the best kit provided by stolen games.  Kit that perhaps you may have afforded buy stealth and game play if Clans had but not existed.  As soon as I feel a take over has taken place I leave that game.  Sometimes I do not notice strait away because I am into playing.  Ordinary players, like most of us here, just have little if any chance.  If it was one player yes but not a whole team, especially if they have planted mults or sleeping players that do not play into your team.

 

The authorities like Clans and encourage them or similar not because they pay their way, far from it but because they force others to pay out more to fight them off.  Which they will never do on their own.   Of course that will not apply to every clan member some will be paying real cash.

 

The statements that I have just made are what I feel ruins the game, not the odd number of single players that are well equipped, tooled up with best paints turrets, hulls and with a bag of supplies.  They are few, perhaps they might be wealthy, spoiled or older with jobs or pensions.  Not every one that plays are school children.  I can assure you of that.  I have no idea what the demographic is on the game.  I suspect that most are teens or early twenties and young children .  I do not know.

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While playing a Serpuhov CTF to finish one of my Daily Chores, I ran across player Cuirassier_noir. If the Premium Paint, Stinger Kit, and 143 drugs per hour ratio weren't dead giveaways, he's obviously a buyer, and a heavy one at that. Since he was on the opposing team, and since he was constantly consuming his daily dosage of more than 10 drugs every 5 minutes, all the players on my team (including myself) were understandably miffed at this imbalance (and at the fact that he single-handedly turned the game from a 4-2 to a 5-10 in seconds).

 

When several people told him "stop drugging, it's unfair", he had an interesting response. I can't quote him word for word since I was too lazy to screenshot all of his rambling, but the gist of it was this:

 

"Druggers keep the game free to play for all you *stupid *free-riders who like to *complain a lot, so if I stop drugging, all of you *people will have your *pathetic accounts terminated."

 

*Profanity has been replaced with much milder language

 

I'm not going to say anything else about this (since sharing your opinion is highly offensive and punishable with a week-long ban... apparently). I just wanted to bring this up. Discuss away.

Tanki doesn't just generate revenue from tanki players, it owns other games too, besides if they aren't making enough income on tanki online the company could just find other ways to keep it in business

 

You're conclusion is quite ignorant, although since you have already justified yourself, you can continue to bellow yourself in your arrogance. You think everyone who spends money on tanki online actually has time to press 1, 2 and 3 all day like some players do? The higher end of income obviously comes from the players who spend more, of course i don't have access to those statistics but i should say the logical conclusion would be that the players that do spend that amount of cash exist as the lower population of players who play tanki, and if only those players were to exist in tanki, the company would probably not be able to generate enough income, so no, so called 'druggers' do not account for the game being free to play. You should know that the game relies on incomes by all groups of players and not just the ones that can afford to buy lots of supplies and abuse them during battle; tanki should know that by allowing this they are driving away their middle income players as the gap keeps widening between them, this is not just my opinion, its economics. At least do your research on the game first before reaching such a pathetic analysis.

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Funny we refer to the owners of the games as "Tanki", when it's a brach of a larger company called Alterniva Platform.

Yes i know that i just was not bothered since many people here don't even know what that is

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This is also the only game i play...... about the clans ruining the games:

Where the hell do you play?!!! I have never encountered that and never heard of it. (Thats my point, many tankers have different experiences.). I was a clan, a very good clan. We didnt try to ruin games. We tried winning our next match or tourney. Playing infair like that is not something i heard of from any clan i went against.

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omg man!!!!!! Why are you so closedminded and realize drugging isnt for noobs. Drugging is for:

Noobs

or....or.....now are you listening?

Tankers who are pro and find that playing drugless is below their skill. Drug wars are harder and require more skill than none drug wars. ( i mean organized drug wars without cooldowns)

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omg man!!!!!! Why are you so closedminded and realize drugging isnt for noobs. Drugging is for:

Noobs

or....or.....now are you listening?

Tankers who are pro and find that playing drugless is below their skill. Drug wars are harder and require more skill than none drug wars. ( i mean organized drug wars without cooldowns)

No comment, PLEASE educate yourself in the English language.

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No comment, PLEASE educate yourself in the English language.

why do you not like to read my comments. You claim "bad english". Go fix my comment and make it properer english..... because hell you apparently dont know how to read if thats not english

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omg man!!!!!! Why dont you stop being closed minded and start to realize that drugging isnt for noobs only. Drugging can and does include the following groups:

Noobs

or....or.....now are you listening?

Tankers who are pro or professional and find that playing drugless is below their skill. Drug wars are harder and require more skill than none drug wars. ( I mean organized drug wars without cooldowns)

Thats my fixed version

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Yes, there are completely different worlds here. You are about 20 years old and started military service.. while this 20 EUR guy was about 40 years old, had a good job and no other obligations. His critical ressource was the time, and not the money.. so he traded some money (that he had) for some time (that he did not have)

 

I know teenagers that have spend over 100 EUR for tanki.. and I know some grown ups that have spent over 1000 EUR already.

Obviously the Majority of the teenagers and grown ups would never do that.

 

The question is not how much somone could spend.. because there are always people with more and less money.

The question is, what to sell them for their money. Does Tanki has to sell drugs, that piss so many players off?

This is a VERY cogent observation.

 

The mere fact that the "market" in Tanki has been modeled this way points to one of tow things, or maybe both in order:

 

1.  Drugs simply emerged as a cash cow, it's was not ever considered to be an insidious plot, but ended up "comestible" product that quickly turned into the monopoly money maker and has since been left there.

2.  Clever marketing and sales people sat down and created this model in hopes of it catching on, and it did.

 

3. The third, #1 turned into #2 after observation, and has been capitalized upon and is now an intentional modus operandi for the company, glad to have "just made things this way, no ill will intended", knowing full well what this cash cow is and how its affecting the end result of game play.

 

What I'd like to know is how many buyers are non-drug buying buyers.  Could the income made with the exception of drugs be sustainable?  Of course no one will EVER answer this question, but that said, it's an interesting idea to ponder.  Are there any even?  I know I am, but I buy very limited, and on occasion, generally to fill a gap, a small one, during a sale or what not, but I'm curious now.

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