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Thanks for bringing up such an old post of mine, I had already forgot about that :lol:

 

2:  Drugs aren't meant to be too affordable to everyone :lol: That's how F2P games work. I assume you've read the messages where 2000mc explained it, since you quoted such an old post of mine. But you can create your own battles with your preferences (drugless)  and invite your friends, that way you can make crystals without spending a single drug. You don't necessarily need to make 17k crystals with the 100 of each drug, you can play pro battles also, or just simply drug only when it's very beneficial to you,   (There's a high fund in your battle, you're 1st, you want your team to win etc etc etc) or like people have said many times in this topic, they only drug against other big druggers. 

3: You can create your own battles as I said above, and invite your friends to fill it up. But I am aware that it always doesn't happen, and you just need the patience to wait and join 1 of those already filled up pro battles. And I've experienced having a noob team many, too many times :lol: But there's noobs everywhere in this game who don't know how to play properly/fairly. Like not try-harding if you can clearly see the enemy team doesn't have enough players. 

Yeah the only reason I saw your post from a while ago was because that was the last time I had viewed this topic. Another thing with no-supply battles is that, after 1 round, lots of people leave, and not many rejoin. I still think that supplys are to OP right now, and need something in terms of a nerf, but there are more no-supply battle options than I made it sound, especially since the introduction of the battle button.

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Myabe drugs limited on have each team might help free-users on many maps like druggers in battles or buyers?

We are here for this 2 problems in normal battles.

1) supplies are overpowerd.

2) 1 hardcore drugger = 5 nonbuyers , that spoiled game balance.

So solution of balance is buyers must reduces his some power and nonbuyers must gain some power.

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We are here for this 2 problems in normal battles.

1) supplies are overpowerd.

2) 1 hardcore drugger = 5 nonbuyers , that spoiled game balance.

So solution of balance is buyers must reduces his some power and nonbuyers must gain some power.

How exactlly would you balance non-buyers and buyers??? I mean you can't because everything that they have you can have too and supplies are not over powered...And you guys can stop trying with this things... They will never change just get over it already..

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I don't understand this thread at all. It's very stupid in my opinion. Someone drugs double damage against you and you don't like it? Drug back, very simple. If you die to drugs, you respawn and your cool-downs are reset. It's not the end of the world. Some people complain about drugging M4s. I don't understand that logic either. Why are you even playing against Legends if you are a Colonel?

 

Granted, if you use the battle button you can get matches like these, but if you've ever used the battle button you know how bad the matchmaking system is (please improve it). Just pick a battle from the list and click Play, no one is forcing you to use it.

 

Tanki X is a separate game in BETA, where devs can take liberties and try out new things they wouldn't in Tanki Online, because the backlash would be horrible. There's nothing wrong with removing supplies and introducing a new mechanic in a NEW game.

 

I know at least some posters have played in Polygon CP. It doesn't matter if you drug, you won't survive forever. The community likes to exaggerate how powerful drugs are. 200% is a lot on paper, but it's a fast-paced game where A ) tanks get destroyed in seconds regardless of whether drugs are used or not B ) tanks respawn C ) the majority of mid to high rank battles are pro battles, where you can disable supplies anyway it isn't that big of a deal.

 

 


 

For number 2: Not everyone can afford supplies. Especially since large supply kits were moved to being in the shop only, it is either 17.5k for 100 of each (which you may not even make back), or buy drugs every so often. Neither of these are any good. For players trying to expand their garage, supplies simply are not affordable.


This is completely untrue. I've never bought a single supply (ok, fine, I did buy ONE mine, but that's it) yet I have about 1500 each of DD, DA, SB, and about 100 repairs and 200 mines. You get plenty of supplies from missions, and if you buy kits you get a lot as well. Some people say "I can't afford kits" but I don't like this argument either. You can get kits with relative ease if you resist the urge to buy everything and simply save. This applies to pretty much everything in the game. The fact that players can't remain competitive because they don't have some kind of equipment is the players' fault, not the game's fault. If you play smart and save you can get pretty much anything.

 

Some players criticize devs for being "rude." Devs are telling the truth here, why players are offended is strange. If they announced 50% sale on supplies right now, what would the response be? "noob devs give buyers advantage so they can buy drugs" and so forth. Instead of using this opportunity to stock up on the very things they are complaining about not having (or others having), players will just criticize. As Hazel Rah said, hop on the hate train.

 

We also have problems with multing. Here's an example. Let's say it's 3-4 and the match will end in 2 minutes. In this case, it would almost be sabotage for the losing team not to attack and try to cap, even if it means using drugs. Players to whom the words "use supplies" is unholy are detrimental to the rest of the team, who is trying hard to win even if it costs them personal achievements. What good is complaining about drugs if you aren't helping your team? This is one of the reasons supplies exist: use them to turn the tide.

 

Sorry for the rant, this will probably be my last post in a row.

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I don't understand this thread at all. It's very stupid in my opinion. Someone drugs double damage against you and you don't like it? Drug back, very simple. If you die to drugs, you respawn and your cool-downs are reset. It's not the end of the world. Some people complain about drugging M4s. I don't understand that logic either. Why are you even playing against Legends if you are a Colonel?

 

Granted, if you use the battle button you can get matches like these, but if you've ever used the battle button you know how bad the matchmaking system is (please improve it). Just pick a battle from the list and click Play, no one is forcing you to use it.

 

Tanki X is a separate game in BETA, where devs can take liberties and try out new things they wouldn't in Tanki Online, because the backlash would be horrible. There's nothing wrong with removing supplies and introducing a new mechanic in a NEW game.

 

I know at least some posters have played in Polygon CP. It doesn't matter if you drug, you won't survive forever. The community likes to exaggerate how powerful drugs are. 200% is a lot on paper, but it's a fast-paced game where A ) tanks get destroyed in seconds regardless of whether drugs are used or not B ) tanks respawn C ) the majority of mid to high rank battles are pro battles, where you can disable supplies anyway it isn't that big of a deal.

Drugging Hammer in the tunnel with an Isida behind it can be a pain in the butt though.  :lol:

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No, no, no. This is the topic for the drugging flame war, put that in IAS.

This is a IAS thread, that's why I posted this idea:

 

Shield Boost (SHB)

 

Cost: 50cr

 

Technology: Force field energy that absorbs damage

 

Duration: 40 secs

 

Light hull protection: Absorbs 65% of actual damage

 

Medium hull protection: Absorbs 50% of actual damage

 

Heavy hull protection: Absorbs 35% of actual damage

 

Reasons for the difference: With light hulls the energy will be more concentrated because the hull is small; With heavy hulls the energy is stretched thin, sort of speak.

 

* Numbers could be different. Just trowing an idea.

Maybe another thread is needed in Game Discussion for the flame war that's going on here.

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This is a IAS thread, that's why I posted this idea:

You do realize that you cant just put an idea in a thread just because its in IAS. You have to put it in "Ideas for supplies" thread you spent oh so much time searching for.

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You do realize that you cant just put an idea in a thread just because its in IAS. You have to put it in "Ideas for supplies" thread you spent oh so much time searching for.

This idea is for a replacement of DA, not for a new supply. That's why I didn't post it in Ideas for Supplies. And it's a rough idea, in this thread that is about reducing the power of current supplies.

 

Why this idea? I'm afraid that at higher ranks I'll feel forced to get a heavy hull in order to stay competitive, unless I drug a lot. I like light hulls, and with a DA like this I think the game can be a little more balanced.

 

But don't worry. Most likely nothing will change in this aspect.

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This idea is for a replacement of DA, not for a new supply. That's why I didn't post it in Ideas for Supplies. And it's a rough idea, in this thread that is about reducing the power of current supplies.

 

Why this idea? I'm afraid that at higher ranks I'll feel forced to get a heavy hull in order to stay competitive, unless I drug a lot. I like light hulls, and with a DA like this I think the game can be a little more balanced.

 

But don't worry. Most likely nothing will change in this aspect.

I hope so. Heavy hulls are rare on medium/big maps (especially CTF mode), they don't need another nerf.

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This idea is for a replacement of DA, not for a new supply. That's why I didn't post it in Ideas for Supplies. And it's a rough idea, in this thread that is about reducing the power of current supplies.

 

Why this idea? I'm afraid that at higher ranks I'll feel forced to get a heavy hull in order to stay competitive, unless I drug a lot. I like light hulls, and with a DA like this I think the game can be a little more balanced.

 

But don't worry. Most likely nothing will change in this aspect.

 

 

dBoDp5H.png

 

Have a brilliant idea for a new supplies or want to change existing ones? Post here!

 

Though the developers aren't currently accepting new supply ideas, as they have plenty of their own, feel free to share yours! The more details you have, the better. Images? Sketches? Comparisons? Share it all!

 

"Have a brilliant idea for a new supplies or want to change existing ones?" 

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How exactlly would you balance non-buyers and buyers??? I mean you can't because everything that they have you can have too and supplies are not over powered...And you guys can stop trying with this things... They will never change just get over it already..

Thats right, what buyers have that we have also . But buyers have 100 times more than us on the same level.  

Suppose a mammoth with supplies =2 mammoths , but when you use repair kit then it will be add another 2, so total you are using 4 mammoths once with all supplies. So its not over powerd right!@#$? loool . BTW cheak Tanki X developers diary 20 , there already reduces supplies power. Even supplies are removed from your garage.... loool , but I think it will be back another ways. But I am sure that supplies not will be same as before. Maybe it will be happen in Tanki Online one day , who knows.  :-)

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Been a while since I came here.

 

Seems like everyone has forgotten the point of this.

 

Tanki has drugs, Tanki has to pay bills, people buy drugs, end of story.

 

That said, for the purists who don't believe in "2,3,4", we wanted an alternative, far away from the drugging crowd.  Something, anything.  So pro they say, but we can't effectively announce non-drug battles, they are shots in the dark, can't filter for them, and title battle to state non-drug, nothing.  It's clear that Tanki doesn't want us to have this.  I'd be glad to have a premium pass that allowed me to identify, congregate with, and play with, non drug users.  That's what we're on about.  There is an entirely different type of player, a calculating and thinking player, that wants 15 minute or more scenario where variables are removed.  The opposition can be gauged, and tactics to fit then apply.  If your tank can instantly hulk or repair itself, then that style of game play is null and pointless.

 

If you like running around and playing Harry Potter magic armor, so be it, go right ahead, but the point of this thread is to one, find a way for non druggers to have to try to obtusely schedule UTC time based games on particular dates for the chance of playing a crumby 15 minute game of Tanki they want to play.  Second, it's to hopefully help others who are starting off in Tanki who don't like drugs know that there are others of there that don't like them either and you don't have to drug to be good, in fact the contrary, non druggers are betters on the whole.  If they want those kinds of battles, we're here to figure something out.

 

Druggers, go somewhere else than this forum, we all know drugs aren't going away, your hand is now muscle memorized to 2,3, and 4, we're gonna even waste our breath talking to you, Tanki, please, once and for all, for people willing to pay for it, makea way to easily create a battle the is drug free and can be found by filtering for them.  Pro pass, premium account if need be, whatever, just let us go play in peace.

 

You're semi regular reality check reminder forum member,

 

Fog Of War XXX

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That said, for the purists who don't believe in "2,3,4", we wanted an alternative, far away from the drugging crowd.  Something, anything.  So pro they say, but we can't effectively announce non-drug battles, they are shots in the dark, can't filter for them,
They're easy to find.
98a376d7889e4e1588f3e7b75e70a823.png
 

 

but the point of this thread is to one, find a way for non druggers to have to try to obtusely schedule UTC time based games on particular dates for the chance of playing a crumby 15 minute game of Tanki they want to play.

I think you're in the wrong thread.

 

 

Druggers, go somewhere else than this forum, we all know drugs aren't going away, your hand is now muscle memorized to 2,3, and 4, we're gonna even waste our breath talking to you,

Don't be so druggerist! This topic is not a club for just one type of player!

 

 

Tanki, please, once and for all, for people willing to pay for it, makea way to easily create a battle the is drug free and can be found by filtering for them. 

Well you can easily create a battle that has no drugs and you don't need a filter to find them. Just click on the top battle in a list and press down arrow until you come across the battle type you want. They're easy to find and easy to create.

 

You've got all you need but still you're all to be found in drug battles. Go figure!

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Recently I had a conversation with a tanker who insisted that drugging was "taking the easy way" and shows your true behavior: you're willing to use force to plow through a problem (ie not having skill) and beat down everyone else. In short, if you drug you're a cheater and a bully.

 

Quote: "they want to feel top in something, which in this case is fake because only the non drugger faces a real challenge. not like champignon he leaves battles before getting killed which is even sadder."

 

So drugging is unfair because it removes the challenge from the game.

 

Now you tell me: is it the drugger's fault that you're sad you lost, or your fault? Such players would say it's the drugger's fault. People need someone to blame, so they blame druggers.

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Thats right, what buyers have that we have also . But buyers have 100 times more than us on the same level.  

Suppose a mammoth with supplies =2 mammoths , but when you use repair kit then it will be add another 2, so total you are using 4 mammoths once with all supplies. So its not over powerd right!@#$? loool .

Yo, it's not like a repair kit and a double armor cost a thousand crystals.You too, can magically multiply your tank with a couple hundred crystals and wreck havoc on the battlefield.

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Many non-druggers in this topic are forever free-users, don't understand the principle of the game, don't rotate the turret, manage their wallet like amateurs, camp all the time or dawdle around instead of attacking... But blame others for their defeat. That's why they're not considered seriously.

1) You brag to never have spent and not intend to, but still blame non druggers for being free-users. Since this illogical loop was pointed out many times, is it something in particular you do not understand in what you write?

2) Principle of the game. From your topic either a) you feel like spending, b ) play like a cheapstake, c) quit the game. In which category are you?

3) Proofs of the many non druggers of this topic not rotating turret? I ask proofs since you tape all battles (for all sort of reasons), but otherwise you could even mention names.

4) I would assume that non druggers manage their real wallet ok or they would be buyers. Amateurs? That is the same way you call game Administration. Once you said to be successful because you did not spend any money for your achievements. So who is left out, except you?

5) Proofs of the many non druggers of this topic camping or dawdling?

 

Is any of the above points related to the Topic? Because all I see is provocation from a user who has been told too many times to refrain from flaming.

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They're easy to find.
98a376d7889e4e1588f3e7b75e70a823.png
 

 

I think you're in the wrong thread.

 

 

Don't be so druggerist! This topic is not a club for just one type of player!

 

 

Well you can easily create a battle that has no drugs and you don't need a filter to find them. Just click on the top battle in a list and press down arrow until you come across the battle type you want. They're easy to find and easy to create.

 

You've got all you need but still you're all to be found in drug battles. Go figure!

 

Look, simply put, me perusing battle by battle a bunch of arcane icons is not a way to easily find and play non drug battles, and if you are very good at keeping up with those and love scrolling the battle list, that's fine, but most are not, I only have so much time in a day, this is a game, it gets little of my precious free time, I don't need the hassle.

 

As for don't be so whateveritisyoucalledit'ist, I'd like to take this moment and let the new players know that this thread was originally created by, for, and vocally expressed by nondruggers, and it was called:

 

Drugs, The Only Way to Win In Tanki Now (that is slight variance on the original, but it was clearly written to speak poorly of drug battles and the people who play them)

 

The point is, let no one let you think this dialog has been managed by the likes of the folks that seem to lord over it now.  We are muted, quiet, and been asked to be polite, but the truth is, and this is as polite as it can be put,

 

We loath druggers and have EXTREMELY low opinions of them.

 

That said, everyone is allowed to play, as they wish, and we just want to play our way, away, from all of the druggers.  Do not ever try to obfuscate to me the intent of the new dialog in this thread.  The hardcore nondruggers want nothing to do with you and your attempts to stave off the stigma involved with you and no skill 2,3,4 game play.  There, so it's clear, what the real sentiment of this thread was originally and SHOULD BE, we started it, you hijacked it, never forget that.

 

And the idea here is to make easy not just for us, but others incoming, to know that there is an entire world of us and that we'd love to play together regularly.  This is something that is constantly deferred and otherwise avoided in Tanki, and leaves us to have to peck through lists, as you pointed out, in hopes of MAYBE finding a battle somewhere.

 

Anyways, enough.  I came, I reminded, I am always the non cooperative hardcore opposition to any other idea than true and easy non drug play for those that can pay for the alternative, end of story, and I come around to remind people of that and let new ones know about it.

 

That's all, you need not worry, I'll leave you to your vapid diatribe that is likely to come in response about how you've played longer, know better, it shouldn't be this way, blah blah blah blah blah.  Purists know what they want, so be it, one day, maybe, one day, we'll be able to play without druggers easily, happily, and with no issue, the end.

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Look, simply put, me perusing battle by battle a bunch of arcane icons is not a way to easily find and play non drug battles, and if you are very good at keeping up with those and love scrolling the battle list, that's fine, but most are not,

Do you have stats available for "most"? How many is most? More than 50%? And more than 50% of how many?

 

Personally speaking, I find it very easy to scroll through the battles to see which game features are enabled. The answer is not to go play in drug battles but to learn instead what the symbols mean or at least the supply ones and who knows, the devs might get around to adding additional filters at some point to make life even simpler than it already is.

 

 

We loath druggers and have EXTREMELY low opinions of them.

 

That said, everyone is allowed to play, as they wish, and we just want to play our way, away, from all of the druggers.  Do not ever try to obfuscate to me the intent of the new dialog in this thread.  The hardcore nondruggers want nothing to do with you and your attempts to stave off the stigma involved with you and no skill 2,3,4 game play.  There, so it's clear, what the real sentiment of this thread was originally and SHOULD BE, we started it, you hijacked it, never forget that.

Extremely provocative but what you must not forget is that it was prominent advocates of this topic that invited many supply using players here, naming them with the intention of making look like some kind of twisted deviant for just playing the game how it was designed to be played.  You say hijacked, I say invited.

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Right, here's my view of this:

Druggers are very common, I see at least one in every battle. Non-Druggers hate them because they supposedly are cheating or affecting the game. Drugging is a form of boosting your tank and to remove them entirely would be extremely harsh. Anyway, most druggers are either noob buyers or people who play hard with thunder mammoth (for example) and just buy 100 supply kit every few days. Also, druggers are very hard to judge whether they are actually a drugger. For example, if I meet a player who uses double damage basically every time he respawns is that really what I would call excessive drugging? I suppose there are people out there who use the occassional supply, then there are people with lots of double damage/armour and drug more on those supplies only. And then you get to the minority of players who just drug and drug. But still, I believe everyone has a right to do what they like on Tanki Online.

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