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Reduce power of garage supplies


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This is the same huge problem I have regarding trying to find an appropriate CP game - the only type of game I'm interested in. I spend more time trying to find battles than play in them.

 

For the minority interests, the system of creating battles and filling them enough to have a decent game doesn't work. Why? Because those people are spread thinly across many servers, constantly server-hopping trying to find the kind of game they want to play.  Like-minded players are probably always missing each other in their search - or they waste time creating battles that no-one joins.

 

I've said this before, though I don't know how technically possible this is, but if the servers were seperated into types of game mode then everyone who is interested in a certain type of game, like CP or a PRO Battle, would all go straight to those servers.  The minorities would become the majority on those servers and more variety of these types of games would be created, with more chance of them being filled too.  A simple description on the server, e.g. EN13 (CP) or RU7 (PRO) would be all that was needed to let people know where to go. Other battle types, eg. non-pro CTF would not be able to be created on these servers.

 

The amount of dedicated servers could be adjusted up or down depending on demand.

 

With Pro battles though, there is still the issue of cost of course for lower ranks, but it might be worth a try.

 

(I still agree that supplies are over-powered though!)

The way servers are distributed or managed leaves a lot to desire. Maybe we should start a separate suggestion for handling servers. What you say here is a good idea, but I am sure there are more.

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I've been reading complaints of people against druggers for 4 years now, it was the same, and it is still the same. Drugs were nerfed enough when smart cooldowns were introduced, and that was more than enough. Join pro battles if you really hate it, stop complaining against stuff that was actually solved

It was solved from your point of view, but since there are many complaints, it looks like it was not actually solved.

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Do you consider Tanki's view on this? They have to earn money as well; and Hazel layed out perfectly how the business model works today and why the decisions are taken. These guys wages do not grow on trees..

Don't get me wrong, but maybe you can search his posts in this thread and read them.. and then when you understand their view you can come up with a proposal again.

We know what their views are, but is there any reason why you think there is only one solution for something?

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You haven't gone to RU1 yet, have you?

I honestly couldn't answer that question, but I did skimm through the russian

servers several times, then returned back to english because I can't understand

a single word of Russian, even though I speak Bosnian/Croatian/Serbian which

also belong(s) in the Slavic language grouping.

 

Maybe I just dropped by at the wrong time, why? Are there more PRO PASS

battles there than anywhere else on average?

 

 

=== Edit, languages...

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If you are playing a drug battle (normal battle) you have to do what you can for your team to win. Including drugging.

If you don t drug but your team players are drugging, and the other team is also drugging, you cause your team to lose by not using your best equipment. That is the definition of a mult.

Is like entering a high rank battle with m0 equipment. Nobody is forcing you to play with m3+ equipment, but when you ruin other people game by not doing what you can to win you are an asshole.

So yes, if you play a drug battle you are expected  to drug to help your team. Unfortunately there are many assholes in this game that refuse to use supplies because they are cheap and selfish  individuals. 

Because of them we have raiders team. They take advantage of this asshols - basically mults- to overturn the score.

 

Devs, please create a way to play with teams so we can prevent this mults to enter our team and ruin our game.

Maybe you should learn respect before you talk. If you somehow miraculously manage to do that, I'll gladly reply to your flawed comments here.

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I honestly couldn't answer that question, but I did skimm through the russian

servers several times, then returned back to english because I can't understand

a single word of Russian, even though I speak Bosnian/Croatian/Serbian which

also belong(s) in the Slavic language grouping.

 

Maybe I just dropped by at the wrong time, why? Are there more PRO PASS

battles there than anywhere else on average?

 

 

=== Edit, languages...

You don't need to change language. Just select RU1 from the server list and it comes in english. And yes, at my rank, I can barely see any NON-PRO PASS battles.

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4.) Mults, as in multiple accounts... I never thought much of it, because most games

that tend to take themselves seriously already handled that problem pretty efficiently.

The main process includes tracking player IP's through entry logs, and if some of them

match closely enough (same country, region and city IP code), it signals a red flag and

the staff does a background check. Sometimes those are just two friends living in the

same area or two family members playing in the same router on two computers, so that's

fine, but most of the time, it is a con, and most of the time, those accounts get locked

down, sometimes even permanently. So yes, this can be solved, if the Tanki Online Staff

can be bothered to work on it... No, I personally don't know how these techniques work,

but I have spoken in great detail with people who do (staff on other games I played).

There are many players here that have multiple accounts ... and when I say multiple I mean 20-30 accounts!!!

 

Actually (and this is very sad) a DEV (Mafioza121 if I am not wrong) here called that SAVE-UP STRATEGY and see it with favour!

 

No words to describe it. I can accept a second account for the wish to restart the game ... this can be fun. But having 10-20 accounts as a "strategy" to accumulate drugs is pretty sad!!!

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I understand your problem and annoyance with constant non stop druggers, but you should do what I did - and buy a pro battle pass and join a pro battle. That way, druggers will NOT be able to ruin battles that you're in. 

We described soo many times the problems with PRO BATTLES .... did you read any of the previous posts???

 

Just to underline part of the previous posts again, also confirmed by DEVs, PRO BATTLES are rare, for extremely high ranks, with ridiculous limits (like 999 flags) and in 90% of the cases with drugging allowed!

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[...]

left = your experiance,

Right side = my experiance

 

"rare" - absolutely rare for lower ranks, rare for higher ones, very much of them for XP/BP or capture points

"for extremely high ranks" - true.. cause of price

"with ridiculous limits (like 999 flags)" - most CP are crazy.. majority is ok with 5..21 flags.

"and in 90% of the cases with drugging allowed" - on RU1 I find most pro battles without drugs.. and some with drugs

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If you play a drug battle you must use drugs. If you play a high rank battle you must use m3+ weapons. A 3 year old can understand. Can you?

As if you decide not to drug is like I decide to enter a battle with m0. The result is the same. Team lose. Good players lose. You don t care because you didn t invest anything.

You can t force people to not use supplies constantly because you are cheap and decide not to use them. 

Devs can make supplies so expensive that their use will be economically limited. Like 5x the current price.

But the way tanki is going isnt by limiting the supplies, but to help players use more suplies.

So start thinking when you join a drug battle to the players that do their best to win. Help them by being competitive, including drugging. 

Again, first of all, RESPECT people. Your tone and your words are not respectful to other players!

 

Also, if you read previous posts, you could have learnt that "expensive" is a quite relative concept around the world. What is cheap around your corner may be the wage of a year thousands miles far apart.

 

Enter a battle with a M0 vs a M3 is exactly the comparison between a drugger and a non drugger (as I described in post 2 of this discussion), but what you don't really get is that "do your best to win" means using skills, using at best your weapon and hull, using tactics and strategy .... not insanely press buttons or look for a coloured box like a cocaine drugger in abstinence crisis!

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left = your experiance,

Right side = my experiance

 

"rare" - absolutely rare for lower ranks, rare for higher ones, very much of them for XP/BP or capture points

"for extremely high ranks" - true.. cause of price

"with ridiculous limits (like 999 flags)" - most CP are crazy.. majority is ok with 5..21 flags.

"and in 90% of the cases with drugging allowed" - on RU1 I find most pro battles without drugs.. and some with drugs

I agree for the first 3 points. But on my (left) experience ... at my rank, I checked this things many times. believe it or not, on the first 10 EN servers and on the first 5 RU ones (but basicalli on EN1 EN2 RU1 RU2 RU5 if I remember correct) most PRO battles allowed drugs. Of course things maybe chance day by day, but this was a figure some days ago for many days.

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We described soo many times the problems with PRO BATTLES .... did you read any of the previous posts???

 

Just to underline part of the previous posts again, also confirmed by DEVs, PRO BATTLES are rare, for extremely high ranks, with ridiculous limits (like 999 flags) and in 90% of the cases with drugging allowed!

Someones getting their diaper in a twist.

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Someones getting their diaper in a twist.

Maybe because someone else wore his one on his  eyes ... preventing reading properly!

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...

Powerups are one-sided, meaning they only help the stronger

become even stronger, you can't count them as balancing tools

because they just aren't. Even when I pick up all the powerups

on the map, I still get one-shotted by Shafts, Thunders and

Rails and overpowered by Firebirds and Freezes... 

That's the focal point of objecting to constant drugging!

 

It's reasonable that buyers should have an extra "help" in battles, an extra something in power, armor, velocity... and they do! They get better hulls, better turrets, better (and more) paints, they MU their tanks reaching M4 way before non buyers...

Constant use of supplies multiply the already remarkable advantage of buyers' better gismo leading to an invincible status that makes imposible for anyone to fight back.... that, is wrong and will be proved wrong, sooner or later... no matter what congenial Hazel-Rah thinks.

Smart cooling down did not smoothened enough this gap in performance, it's obvious, fe facto.

So, when this issue will knock on Devs' door, they will have to do something about it in order to prevent players' leaving the game.

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@ Rohhmeister

Thanks for the heads up, maybe we run into each-other

when I manage to catch up to your rank. You can't miss

me on the battlefield, when you see a pesky little black

or white Isida running all over the place, that's me...

 

Back to topic:

 

Generally, when things become to linear, the best solution

is to create and provide more options to offer variety. This

situation isn't much different, because the more we keep

bashing our head against this wall, the more obvious it

becomes that it's made of really, really solid bricks...

 

Instead of trying to enforce restrictions on the entire game,

why not devote a separate part of it for those of us that refuse

to use powerups alltogether. I mean, how hard can it be to

devote just a single server amongst a hundred and disable

powerups on it? I know it can probably be done, because I

have played games that offer different setups on different

servers.

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*Cough* Just an opinion on drugs. I don't really care. Part of the game, deal with it. I don't think the Supplies will ever be removed so...

Endure it.

LOL  Another troll...

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*Cough* Just an opinion on drugs. I don't really care. Part of the game, deal with it. I don't think the Supplies will ever be removed so...

Endure it.

I guess just like people who reply without understanding what the thread is about. It is part of life--namely the part that sucks.

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If you are playing a drug battle (normal battle) you have to do what you can for your team to win. Including drugging.

 

1. There is no such thing as a "drug battle". At least, not yet. In normal battles using supplies is optional, at each player's disposal. Some use them frequently, others not, and some others use them on occasion. YOU should respect it. <_<

 

2. Every time I play a normal battle I do my best to my team's best interest, including getting between the flag carrier and the enemy fire... as most players do. It's stupid to discriminate players on the basis of their usage of supplies. :mellow:

 

3. Maybe to you, drugging is the only - or main - way to help your team... others manage differently ;)

 

4. Raiders do not exist because some players decide not to use supplies but because some players - that is the raiders themselves - communicate and organise a raiding plan so that they can grab big funds... Using supplies is not enough for someone  to stop them, because most of the time they, themselves, are druggers...

 

In general I notice you have some misconceptions regarding the game and I would recommend you to think about it a little bit more, before expressing an opinion.

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On this current rank, it takes me a full week of battling 3-4 hours daily to

gather 5k crystals, not counting the rare promotion boosts. So now I'm in

a dilema: should I pay for a PRO PASS and play with starter gear to get

stomped on by everybody else, or avoid the pass and suffer through the

drugged out matches until I can upgrade my gear to fight back

The PRO pass system is very unbalanced. I'm not sure why the developers don't want to change it, but it's obvious that the pass is inconvenient for players with lower ranks as it takes a lot longer for them to pay back its cost and go into profit.

 

Is like entering a high rank battle with m0 equipment. Nobody is forcing you to play with m3+ equipment, but when you ruin other people game by not doing what you can to win you are an 

Well, what if I enter a high rank battle with lower grade equipment because I can't afford a higher grade? Same with supplies - players don't use them to help their team win simply because they have none. Not using supplies in a battle is in no way a violation, so there's nothing to complain about.

 

You haven't gone to RU1 yet, have you?

RU1 is full of XP and XP/BP battles, which are only good for fans of Hornet and Railgun. We're talking about generic PRO battles for any type of equipment - those are rare.

 

Actually (and this is very sad) a DEV (Mafioza121 if I am not wrong) here called that SAVE-UP STRATEGY and see it with favour!

For your information, moderators are not developers. I was a normal player just like you only a few months ago, but then I volunteered to be a forum moderator. I may represent the administration, but I still have my own opinions and the developers' opinions may be different from mine.

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Well, what if I enter a high rank battle with lower grade equipment because I can't afford a higher grade? Same with supplies - players don't use them to help their team win simply because they have none. Not using supplies in a battle is in no way a violation, so there's nothing to complain about.

 

You are talking of people not having supplies. 

I m talking of people that have them, but choose not to use them. This is the problem. And are many players in this situation. 

If more players will start to play pro battles, then those battles will not be so boring and competitive, because now only experienced players play them. 

Tanki devs said they wont change the supply system.

So don t like supplies? . Play pro battles. This is the only solution. There should be more pro battle players if drugging is the problem.

1. Players don t know of pro battles.

2. Players don t like pro battles.

3. Pro pass is too expensive for them.

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