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Reduce power of garage supplies


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I was away from home for a bit more than a day and this topic explodes without me.

On another note, I was playing in Industrial Zone TDM once, and a gold box dropped. Through some actual skills (nah, I just got lucky), I caught it, much to the disdain of some poor sap on the opposite team. After taking a verbal beating from him, I simply exited the game, spent ALL of the goldbox money on a "dislike" gift, and wrote "Here's your gold box!"

That's the spirit! You know, I wouldn't care so much unless the person was right in front of me so I'd understand them better, but a good deed gives a lot of chances that a person would reconsider what he/she said.

 

You know Kid, I read the quote excerpt of mine to be sure, and I realized, I never mentioned anything about paint in that quote, which leads me to believe that you ACTUALLY have fought against me and noticed I DON'T use paint and I DO have have high K/D ratios generally.  All I can say is thanks for the props, and it's humbling to think people pay attention.

I think I faced off with you only once, a long time back in Monte Carlo. I'm still surprised that at such a rank you still play without a paint. I tried it with the Holiday paint but its pretty hard considering I normally use a paint that gives me a second chance against any Shafter.

 

I disagree. Rather than finding it amusing and sneaky, I feel... I feel like a cheater. Cheap, worthless, half-assed. I feel like a noob. I feel "not skilled". I feel horrible. I feel like a wimp. I feel no better than the people who hack for crystals. I feel dishonest. I feel sad. I feel guilty.

 

I feel that way because I know that I didn't win fairly. I won because Tanki wanted me to win, I didn't win by my own skill. The only way I would be comfortable drug-killing would be if I'm counter-drugging someone who's already been confirmed as an addict.

 

That's the problem with a lot of druggers nowadays. They have no conscience, no sense of ethics. If they worked to develop actual skills, like I have, they wouldn't need drugs. But they chose the quick, cheap (and actually expensive), and easy route, and since they keep winning, they'll continue to drug, and never bother to actually learn how to play. It's kinda sad really.

 

Ever wonder why very few Esports members are drug addicts? Because they don't need drugs to win -- they only need their tank and their skills. Drug addicts aren't generally allowed in Esports teams because they rely so much on drugs that when they don't have them, they become sitting ducks.

Now if only people actually realised that.

 

DD is what I use a damn lot to counter drugging, but there's times where I hesitate. I even threaten druggers that I'll drug to extremes, when it turns out I just end up using DD in one or 2 occasions and then forget about the stuff later during a game (there's only some moments where I go all out but I consider how much effort my team is putting in before I do that, to make sure it's worth trying)

And the drugger of the day is troc_roc!

Not worth my attention.

Don't spend 150 cry for 1 repair, get the 1000+ kit and get them from missions.

Tank is a stradegy game.
Focus on one (1) combo (yes, I'm a bad example don't do what I do). Upgrade them. MU them. Buy drugs.

Then in battle:
If all drug, the skillful players outclass the noobs be a larger margin, cuz they (should) now how to use drugs wisely, and their tank wisely.

I salute druggers (can't really afford them last while) becuz they are doing the best of their abilitys to help their tam win.

This guy talks like really skilled players who don't use drugs should be considered noobs. Okay, what about e-sports players then?????

 

Avoid calling people "kids" and  being king of "crystal management"!

I couldn't agree more. I mean, I get confused man, because it's my profile name!!

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It's still way more fun, then it's not just who uses their tank wisely, but drugs as well. Adds another layer to the game

 

U can go cry becuz someone used their repair kit and killed u, does it honoustly matter.

U are all a bunch of cry baby wimps.

Tanki Online said themselves that, Tanki Online is a free-to-play game and all of its features can be accessed without using real money. Drugs are not accessible to everyone, only the rich people who can afford to buy them. Yes, you might be able to get your hands on 20-40 of them, but is that going to last long enough throughout your Tanki career? Of course not. It only adds "another layer to the game" or rich buyers who buy tons and tons of them to the point where they have tens of thousands of drugs.

 

The thing that pisses me off the most is hearing druggers' pathetic arrogance, saying we're "crying"... -_____-

 

You're right, it doesn't matter if we are killed. We don't care, because we have accepted our death with dignity. On the other hand, that makes you the wimp because you can't take your death like a man and have to use a Repair Kit.

 

We don't care about dying, we care about the balance of the game. We are speaking for everyone, shouting for change and... "equality", if you will. Does it look like we're "crying" about getting killed by a drugger? No, we are simply exposing these players who just cannot bear the thought of dying or let their stupid useless D/L be decreased.

 

If you druggers are not wimps, then accept your death and continue playing. If anyone is crying, that's you guys because we are trying to reduce the power of your most valuable asset and you cannot bear the thought of that, crying here with your arrogance saying we're the ones crying when we're the ones that can die with dignity.

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Tanki Online said themselves that, Tanki Online is a free-to-play game and all of its features can be accessed without using real money. Drugs are not accessible to everyone, only the rich people who can afford to buy them. Yes, you might be able to get your hands on 20-40 of them, but is that going to last long enough throughout your Tanki career? Of course not. It only adds "another layer to the game" or rich buyers who buy tons and tons of them to the point where they have tens of thousands of drugs.

 

The thing that pisses me off the most is hearing druggers' pathetic arrogance, saying we're "crying"... -_____-

 

You're right, it doesn't matter if we are killed. We don't care, because we have accepted our death with dignity. On the other hand, that makes you the wimp because you can't take your death like a man and have to use a Repair Kit.

 

We don't care about dying, we care about the balance of the game. We are speaking for everyone, shouting for change and... "equality", if you will. Does it look like we're "crying" about getting killed by a drugger? No, we are simply exposing these players who just cannot bear the thought of dying or let their stupid useless D/L be decreased.

 

If you druggers are not wimps, then accept your death and continue playing. If anyone is crying, that's you guys because we are trying to reduce the power of your most valuable asset and you cannot bear the thought of that, crying here with your arrogance saying we're the ones crying when we're the ones that can die with dignity.

Ya, but he's nmany of u have over 100 each?

Exactly, If u guys never drugged u would have thousands by now. Many of u probably have 0 in your garage. That's right, you used repair kits and killed someone after.

Idk, I don't drug, but I don't care if others do.

 

Oh, and if this makes you happy...

Drugs are nerfed in tanki X, espicially repair kits.

If u want proof, watch some Russians tanki X closed beta testing game plays.

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Ok dude, you should never assume that people you don't know drug in battles just because you know they have drugs. What if they use them in Parkour, like me? Is there a rule saying you have to drug if you have drugs? 

 

Yes, you're right, I barely drug, so I have 1k DA, 2k DD, 1.8K Nitro, 1k Mines, and 290 Repair Kits. Guess what I use repair kits in??? PARKOURRRR

 

Don't EVER assume anything again. It will not end well for you, especially if your assumption is wrong like it is here.

 

If you don't drug and you don't care if others drug, then why are you here? If you don't care about any of this, then get out, don't speak here, because we don't need your spam and useless remarks.

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Exactly, If u guys never drugged u would have thousands by now. Many of u probably have 0 in your garage. That's right, you used repair kits and killed someone after.

Yeah, guess what? I only have like 2 Repair Kits in my garage. But if you check my profile, I've only used like 10. That's because I don't buy them.

 

And out of those 10, only 2 were used willingly (to catch goldboxes). The rest were lost due to a glitch that I've been dealing with ever since I've been playing Tanki (I think it's a problem with my keyboard). The point is that while I don't have many repair kits, that doesn't make me a drugger. It just means that I don't have a lot of repair kits.

 

Like what GeneralPotato said, if you assume, you make an ass out of u and me.

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Well, I figured out what's causing my auto-drug problem. If I hold down Z and Space at the same time, then when I hit Down, there's a chance that my computer will process that as a 1. If I hold down X and Space, and hit Down, it sometimes processes that as a 2. If I do C and Space, and hit Down, I get a 3, and so on. I don't know why this is, but it is.

 

The solution is pretty simple -- using the "," and "." keys gets me 8's and 9's respectively, and they're the alternate keys to turn your turret. The problem is that I'm so used to using Z and X that I might take a while to get used to it. :/

 

Anyway, just thought y'all should know.

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Ya, but how many of u have over 100 each?

 

drugusage2016-01-30tkkc1.png

..and all my playing time was after they introduced the rating and stats..

 

 

 

Oh, and if this makes you happy...

Drugs are nerfed in tanki X, espicially repair kits.

If u want proof, watch some Russians tanki X closed beta testing game plays.

good news B)

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If I hold down Z and Space at the same time, then when I hit Down, there's a chance that my computer will process that as a 1.

Ever tried another keyboard?

This effect you describe could be caused by the internal wireing (like ghosting, but the other way around)..

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Well, I figured out what's causing my auto-drug problem. If I hold down Z and Space at the same time, then when I hit Down, there's a chance that my computer will process that as a 1. If I hold down X and Space, and hit Down, it sometimes processes that as a 2. If I do C and Space, and hit Down, I get a 3, and so on. I don't know why this is, but it is.

 

The solution is pretty simple -- using the "," and "." keys gets me 8's and 9's respectively, and they're the alternate keys to turn your turret. The problem is that I'm so used to using Z and X that I might take a while to get used to it. :/

 

Anyway, just thought y'all should know.

Reverse left/right turns... Nice maneuvering.

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Well, I figured out what's causing my auto-drug problem. If I hold down Z and Space at the same time, then when I hit Down, there's a chance that my computer will process that as a 1. If I hold down X and Space, and hit Down, it sometimes processes that as a 2. If I do C and Space, and hit Down, I get a 3, and so on. I don't know why this is, but it is.

 

The solution is pretty simple -- using the "," and "." keys gets me 8's and 9's respectively, and they're the alternate keys to turn your turret. The problem is that I'm so used to using Z and X that I might take a while to get used to it. :/

 

Anyway, just thought y'all should know.

It's your keyboard axis' or Internet wireing(like black wasp said), try a better keyboard, my keyboard is an apple keyboard (the worst you can get by far) and this happens to me too.

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And today's drug poster-boy is olegluko!

 

If the stereotype of "drug addicts are noobs" was ever confirmed, this guy would be a damming piece of evidence. Although he has an impressive K/D of 2.04 and an even more astonishing drug rate of 53 drugs per hour, he can't play for crap. He doesn't know how to turn his turret -- literally, I beat him almost 20 times by brushing up next to him so he couldn't turn to face me. His strategy is "use DD, drive forward, shoot occasionally if I feel like it, use Repair kit if losing, rage in chat if die."

 

And boy did he rage! Although since his vocabulary was limited to "gay" "noob" and "ur mom", none of it really stuck out to anyone, and we all kinda wrote him off as a spoiled 10 year old with a cactus-like personality.

 

Peace! ;)

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AHAHAHHAHAHAHA OMG XD THAT WAS PERFECT

Sorry...

Just saying what I believe in :3

Just trying to say druggers aren't always noob, and drugs aren't against rules.

I don't drug don't mind when others do.

Peace out, gl with this, no longer needed tho, drugs nerfed in tanki X

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^ Let's hope. I think the Lance Armstrong and US Postal cycling team's playing cause there were a lot of drugs in the battles i just went in. 

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Squeeeeeeee!!! :D

 

I got to play with I-N-S-T-I-N-C-T! Well, okay... I got to play with him on his alternate account, but still. We did a 1v1 (he creamed me, 7:1), and then a few 2v2's with random players, and won every time! Mostly due to him. XD

 

And I really, really suck at Rail, apparently. I need to practice it a lot more.

 

But still... that guy's a-freaking-mazing! :D I am soooooo humbled!

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We probably need to remind everyone that does not know it, an estimated 80% of revenue for Tanki comes from sales of 'supplies kits'.  If I'm wrong why won't Tanki tell us the true figure? It should cost nothing to tell the truth.

 

This is why anything that we suggest that could jeopardise the sales of drug kits has to fall on 'deaf ears' at Tanki.

Note, it's to Tanki's credit that they have not stopped this thread - which acts as a constant reminder that at least 70% of potential tankers are put off the game by the imbalance caused by the over use of drugs.  You should see how bad it gets at Gismo level.

 

I do believe that Tanki are keen to fix this - because they know how eSports banned the use of Garage supplies to make the games fair - except in HardStyle games which have massive problems: the smaller tanks are effectively excluded and the games become one sided very quickly.   This is because the losing side has an impossible time getting out of the spawn sites and the leading side 'owns' all the drop sites.

 

 

 

 

I agree it's not so simple to tell if someone is a 'drugger' or not from their stats.

Mostly a free to play player will have used less than 20% Repair Kits V DD - because Daily Missions are very mean on Repair kits (which is a good thing).

and indeed there are varying degrees of drugger -

generalpotato_PRO

is clearly not a drugger.

Inadvertently, I even get called a 'drugger' when all I've done is zoom around collecting air drops!  Air drops are fair game IMHO - because I kill the big tanks with them!

 

I think the bigger question is what makes a 'sporting' player or not. 

E.g. I never user garage drugs when my team is leading - this is simply common sense.

(The only exception to this is if a serious drugger or clan of druggers turn up - however, often they put mult tanks on the leading side so you're doomed in any case and might as well quit!) (Also gold box time - which is another story).

Often we will see leading teams continue to use large amounts of drugs as they fight amongst themselves and then win 10-0 - this is immoral!

We accept that many kids play the game and without an EVEN sided 'control' on garage drugs we know this ruins battles.

 

For those who appreciate what GG really means we do sometimes see all the right ingredients come together by good chance.

After all 90% of Tankers below Gismo do not have unlimited amounts of drugs.

I.e. I estimate that 70% of players below Gismo are 'sporting players' who do not buy supplies kits.  It's only about 8% of players ruining 60% of the games!

 

I also appreciate that some very skilled players do not use any garage drugs - this game certainly has room for these people.

 

For the rest of us we just try to manage as best we can (it does indeed get much worse at Gismo level - most Gismo's seem to have unlimited drugs - but when asked 'most' agree not to use them when their side is leading.)

Tanki should know that in Full drugs battles there is no place for a Wasp or Hornet on the losing side - this is because you die faster than you can hit the 1 key!

I don't like to use tanks bigger than Wasp or Hornet because they bore me!  Hence, full drugs battles are not much use to me. And I don't like winning 10-0! = no fun.

 

As I've said before - converting losing sides into winning sides will bring about a GG at some point during the turn around.

To do this means it's acceptable in my opinion to use your meager supply of daily mission drugs to help a losing side (often a major sacrifice but worth it to get to the balance point!)

It's also acceptable to take out 'confirmed' druggers (and their Izzy(s)) via the use of relentless DD and any other dirty tricks you can think of (ambush and mines).  (They often leave the game because they like an easier life!)

 

On Tanki-X:

It pleases me to hear that Tanki-X is doing something about the drugs imbalance.

It may be that Tanki are leaving the drugs problem in the old game as an 'enticement' to get us to change over to Tanki-X sooner than later.

You see I'm more and more certain they will start us all again as Recruits! - because allowing Gismos to go in directly as Gismos will not allow the new game stats to have any meaning.

 

So Tanki will work very hard to make us want to use the new game.

They must make us feel it's not so bad that we all start again.  (However, we're not really starting again - most of our skills should transfer over - just like they do on my alternate accounts.)

 

Of course this will annoy many people a lot - but at the end of the day we will have no choice if we want to play what will hopefully be the best multi-user game on the planet.  We may even have to pay so much per month!

I prefer to pay a small amount, than to have a drugs imbalance.

 

It maybe that Free To Play players are restricted to so many hours per week, per account - while paying players have this restriction lifted.

I.e. free to play players can keep playing as long as they like but must switch to another account to do so - this simply slows their progress while providing plenty of 'users' for the 'payers' to play against.

Tanki should take care NOT to give Premium players huge performance advantages and payers should have the option not to use the 'advantages' if they choose.

Tanki should make sure free to play players are not simply treated as 'cannon fodder' as in the current game.

 

Tanki may also try to build a 'skills league table' based on 'points earned per hour' of play.  This could be used to help balance sides (e.g. by preventing random low scoring players from weakening the losing side).

We may still need a 'kick2' system to help us remove 'Mult' low scoring tanks 'dropped in' by the opposing side.

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We probably need to remind everyone that does not know it, an estimated 80% of revenue for Tanki comes from sales of 'supplies kits'.  If I'm wrong why won't Tanki tell us the true figure? It should cost nothing to tell the truth.

 

This is why anything that we suggest that could jeopardise the sales of drug kits has to fall on 'deaf ears' at Tanki.

Note, it's to Tanki's credit that they have not stopped this thread - which acts as a constant reminder that at least 70% of potential tankers are put off the game by the imbalance caused by the over use of drugs.  You should see how bad it gets at Gismo level.

 

I do believe that Tanki are keen to fix this - because they know how eSports banned the use of Garage supplies to make the games fair - except in HardStyle games which have massive problems: the smaller tanks are effectively excluded and the games become one sided very quickly.   This is because the losing side has an impossible time getting out of the spawn sites and and the leading side 'owns' all the drop sites.

 

 

 

 

I agree it's not so simple to tell if someone is a 'drugger' or not from their stats.

Mostly a free to play player will have used less than 20% Repair Kits V DD - because Daily Missions are very mean on Repair kits (which is a good thing).

and indeed there are varying degrees of drugger -

generalpotato_PRO

is clearly not a drugger.

Inadvertently, I even get called a 'drugger' when all I've done is zoom around collecting air drops!  Air drops are fair game IMHO - because I kill the big tanks with them!

 

I think the bigger question is what makes a 'sporting' player or not. 

E.g. I never user garage drugs when my team is leading - this is simply common sense.

(The only exception to this is if a serious drugger or clan of druggers turn up - however, often they put mult tanks on the leading side so you're doomed in any case and might as well quit!)

Often we will see leading teams continue to use large amounts of drugs as they fight amongst themselves and then win 10-0 - this is immoral!

We accept that many kids play the game and without an EVEN sided 'control' on garage drugs we know this ruins battles.

For those who appreciate what GG really means we do sometimes see all the right ingredients come together by good chance.

After all 90% of Tankers below Gismo do not have unlimited amounts of drugs.

I.e. I estimate that 70% of players below Gismo are 'sporting players' who do not buy supplies kits.  It's only about 8% of players ruining 60% of the games!

 

I also appreciate that some very skilled players do not use any garage drugs - this game certainly has room for these people.

 

For the rest of us we just try to manage as best we can (it does indeed get much worse at Gismo level - most Gismo's seem to have unlimited drugs - but when asked 'most' agree not to use them when their side is leading.)

Tanki should know that in Full drugs battles there is no place for a Wasp or Hornet on the losing side - this is because you die faster than you can hit the 1 key!

I don't like to use tanks bigger than Wasp or Hornet because they bore me!  Hence, full drugs battles are not much use to me. And I don't like winning 10-0!

 

As I've said before - converting losing sides into winning sides will bring about a GG at some point during the turn around.

To do this means it is acceptable in my opinion to use your meagre supply of daily mission drugs to help a losing side (often a major sacrifice but worth it to get to the balance point!)

It's also acceptable to take out 'confirmed' druggers (and their Izzy(s)) via the use of relentless DD and any other dirty tricks you can think of (mines).  (They often leave the game because they like an easier life!)

 

On Tanki-X:

It pleases me to hear that Tanki-X is doing something about the drugs imbalance.

It may be that Tanki are leaving the drugs problem in the old game as an 'enticement' to get us to change over to Tanki-X sooner than later.

You see I'm more and more certain they will start us all again as Recruits! - because allowing Gismos to go in directly as Gismos will not allow the new game stats to have any meaning.

So best that we all start again.  (However, we're not really starting again - most of our skills should transfer over - just like they do on my alternate accounts.)

Of course this will annoy many people a lot - but at the end of the day we will have no choice if we want to play the best multi-user game on the planet.  We may even have to pay so much per month!

I prefer to pay a small amount , than to have the drugs imbalance.

 

It maybe that Free To Play players are restricted to so many hours per week, per account - while paying players have this restriction lifted.

I.e. free to play players can keep playing as long as they like but must switch to another account to do so - this simply slows their progress while giving plenty of 'users' for the 'payers' to play against.

Tanki should take care NOT to give Premium players huge performance advantages and payers should have the option not to use the 'advantages' if they choose.

Tanki should make sure free to play players are not simply treated as 'cannon fodder' as in the current game.

Tanki may also try to build a 'skills league table' based on 'points earned per hour' of play.  This could be used to help balance sides (e.g. by preventing random low scoring players from weakening the losing side).

We may still need a 'kick2' system to help us remove 'Mult' low scoring tanks 'dropped in' by the opposing side.

I feel like I'm reading some detective stuff. Sorry, been watching too many episodes of the same thing the whole day. I think I'm hallucinating again, so I need some sleep. Good night.

 

Oh, and I like how you think. I'm interested in how the others will see this. You may be right about this, you know. It sounds like a lot of sense.

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I agree it's not so simple to tell if someone is a 'drugger' or not from their stats.

Mostly a free to play player will have used less than 20% Repair Kits V DD - because Daily Missions are very mean on Repair kits (which is a good thing).

 

I think the bigger question is what makes a 'sporting' player or not. 

I consider a person a drugger if their DPH (drugs per hour) is anything over 40 (i.e. if they use 10 drugs in a 15 minute match). If you check a player's profile, you can see how many hours they've played, and calculate how many drugs per hour they use. Most druggers I run across have DPH rates in the 50's.

 

As an example of a not, drugger... um... I'mma use myself! I have an average of about 22 drugs per hour. Of course, if you don't count my nitro addiction (which is still a thing, but it's not super serious), I use about 8 drugs per hour (i.e. 2 drugs every 15 minutes). Most of them are either accidental due to my faulty keyboard, or used to counter-drug against addicts.

 

I think DPH is a good way to tell whether or not someone is a drugger. Just sayin', I'll shut up now... ;)

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.........

 
I quite agree that a good percentage of revenues come from drugs ... the point is that we are not talking about a close-to-zero balance but million dollars earnings. I made some estimations from their published data to work that out. So I think they could "reduce" those huge earnings for the game balance and satisfaction sake. And they could rise revenues up with alternative earning ways like billboards or cosmetics selling.
 
On Tanki-X I am not sure how someone here discovered that Tanki is doing something about drugs. Anyway I hope they are doing something!
 
Maybe (I hope) Tanki devs realised the economic efficiency of what someone here called "cosmetics" (RustyNail did), and I stretch the word to every non-power item they can sell (like gifts for example).

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I quite agree that a good percentage of revenues come from drugs ... the point is that we are not talking about a close-to-zero balance but million dollars earnings. I made some estimations from their published data to work that out. So I think they could "reduce" those huge earnings for the game balance and satisfaction sake. And they could rise revenues up with alternative earning ways like billboards or cosmetics selling.

 

On Tanki-X I am not sure how someone here discovered that Tanki is doing something about drugs. Anyway I hope they are doing something!

 

Maybe (I hope) Tanki devs realised the economic efficiency of what someone here called "cosmetics" (RustyNail did), and I stretch the word to every non-power item they can sell (like gifts for example).

Watch some Russian you tubers, you can clearly tell repair kits are nerfed.

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