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Maybe you are very skilled, but normally drug wins. I made also example of overpower of drugs that make fatal even 1 shot of some weapons!

You talk about buying .... and I say: is this game a matter of money? I mean, do the richest win? If so, it is very unfair!

Maybe you are very skilled, but normally drug wins. I made also example of overpower of drugs that make fatal even 1 shot of some weapons!

You talk about buying .... and I say: is this game a matter of money? I mean, do the richest win? If so, it is very unfair!

The richest do not win....

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Since I was the one to provide footage of heavy drugging in pics, I have to state - though I shouldn't - that I used them to point out the situation, not the persons.

Thus I avoided personal accusations, such as "he is a noob" etc.

I recall remarking only on certain types of druggers that mostly went by hammer-viking-full drugging and failed to use the turret. Other than that, the main focus was on the combined power of supplies being used at the same time. Thus, a player with 3 supplies on was sometimes not worse than two players going on two supplies each (as many pics of mine where showing).

Again, I say that was to highlight the unbalance of battles.

The actual reason I didn't want to apply adjectives to people drugging was that I understand that veteran Gssimos that have completed the garage with all familiar combos fully MUed have nothing to invest in, other than supplies.

That, I respected and I still respect. But respecting that and being ok with them slaughtering lesser gizmo players in standard battles are two different things.

That's why I made another topic, proposing that veteran Gssimos should somehow be separated from standard battles, or from standard players.

How have we ended in this toxic situation I yet haven't figured out. I understand of course that certain players that use to drug consistently and having seen their names in pics here don't feel that  comfortable but responding with trolling behavior is not what one would imagine as a reasonable thing to do.

Because, nobody is dealing with their level of skill or their efficiency in battle (and nobody cares too), only with the huge power they deal to opponents. So they feel that in this way they "defend" their presence in the battles? But in the battles they always rule and get the best of them. It's us, the non druggers that feel excluded from the standard battles.

And if they, having more funds and more money than us want to battle full drugging why don't they go to pro battles non SCD?

I would like to hear an answer on this.

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[...] Do you mean I should waste my time looking for regular battles where you are not?

No, I didn't.

Maybe you should read my answer to arakelyen below, to understand what I wrote.

 

 

2000mc considers all tankers equal. There is 0 difference between you and him crystal wise..... are you saying hes the king? He rules? Hes above you? What are you saying?

It has been you, that once said here, that if you meet a team of non-druggers in battles, you will most likely stop to use your drugs in this battle.

The way you said it, sounded so fair and cool.

 

All I said to 2000mc was, to do the same thing, that you told about yourself:

To use drugs only (or mainly) against druggers.

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How have we ended in this toxic situation I yet haven't figured out. 

I know that your intentions where to show the flaw in the drug mechanics and there impact on game balance ,

Maybe hiding the names would have avoided this topic the current situation. 

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So, out of 280 pages is that you understand? That we want to remove the supplies? :mellow:

You want balance, fairness and equality. But your problem is you don't know what that entails, let alone find a fair solution that works for all players, a solution to pay staff, pay server bills and to make a profit for AP. You want to play in supplies enabled battles, even though you don't want to use supplies. You want auto-balance battles that balances power as well as the number of players. You want an end to spawn killings. You want to have fun. You want a whip to lash yourself with in the event your side wins a battle which punished players who lost.

 

You have so many conflicting messages it's hard to ultimately know what you want. Tanki have provided many formats for all types of players. They even give free crystals and supplies away daily and weekly. It doesn't take long to get a pro battle pass where you can find or create all kinds of battles that fit your style.

 

Tanki wouldn't be the same game if we all just had fun and warm fuzzy feelings inside. The positive emotions also need balancing with negative ones too. That's what makes this game so good in my mind. One day I can be angered by some player or team that got the better of me and other days I get the better of them and I feel happy. It's swings and roundabouts. It's a roller coaster ride.

 

I play with 2000mc and DejectedTomato a lot of the time and we don't always win. I'd estimate our wins are about 60-70% of the time. There are clan sides that join against us that seem indestructible at times and yes, their supplies are always on. But that's what we expect in supplies-enabled battles right?

 

The majority here have no right to complain but there might be one or two valid criticisms. You have everything you need here in this free2play game to make it to the top like 2000mc did. It's up to you how you do it but to single out players and publicly blaming and shaming them for doing what is allowed isn't fair. Players name-calling, using ridicule and insult when counter arguments are made isn't right either.

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Alright, I would drug only if I see a drugger coming to me. But once I have destroyed him, what should I do if I come across a detoxified enemy who's shooting at me?

If your question was ment seriously:

 

 

this should more or less work:

 

 

- if you join a battle where noone drugs.. please don't start it. Obviously they like it their way.

- if you oppose a team without any drugger, but your team drugs.. consider to swap team. If you like to stay for the crystals, consider to swap team next round.

- if they have (example) 2 druggers, make your team aproximately 2 druggers as well. If you kill nondruggers then, it's still more or less """oookeeeyyyy...""" as their team has druggers as well. If you write in chat "you have 2 druggers, I start as well so we have 2 druggers as well" then it is perfect.. else situations escalate quickly :P :P

 

All of the above should make a gameplay more fair and more balanced.

 

 

Of course those are proposals.. not binding rules.

It's still your free choice what you do, and how you play - because only the game-rules are binding here.

Beeing nice (= ensuring that also other players have fun in the game) and showing a mature character is your free choice.

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this should more or less work:

 

- if you join a battle where noone drugs.. please don't start it. Obviously they like it their way.

- if you oppose a team without any drugger, but your team drugs.. consider to swap team. If you like to stay for the crystals, consider to swap team next round.

- if they have (example) 2 druggers, make your team aproximately 2 druggers as well. If you kill nondruggers then, it's still more or less """oookeeeyyyy...""" as their team has druggers as well. If you write in chat "you have 2 druggers, I start as well so we have 2 druggers as well" then it is perfect.. else situations escalate quickly :P :P

 

All of the above should make a gameplay more fair and more balanced.

How about this:

  • If you don't want to meet players who use supplies, avoid supplies-enabled battles.

Simples!

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How about this:

  • If you don't want to meet players who use supplies, avoid supplies-enabled battles.

Simples!

come on, I read your posts here since almost 2 years now. You're far to clever for such a deadshot reply.

 

It would be the same level of reply, if I explain to you to forget about the decent Kick2.0 - just because you could _leave_ if a battle is disturbed by "permament coffee break addicts" or "constantly be on toilet breakers" ;)

 

 

 

 

 

Please don't be over smart, you do see he made an effort to suggest an easy and doable way to make battles fair. I propose that we create a new topic to discuss about this idea.

Thanks for beeing fair on this one.

 

Actually I don't think that a new topic will solve the issues. I honestly expect that - at the moment - _any_ new topic regarding drugs will spiced with a few emotional statements from non-druggers > that attract some druggers to counter argument > that attract trolls that push the topic offtracks again.

 

Thats one of the reasons why discussions about drugs are not allowed in the go-pro-club. Each time some members or new members leave a comment about drugs, and some start to pick it up and carry it on, I ask them to stop about it. Was the only way to prohibit an escalation like here.. sad but true -.-

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come on, I read your posts here since almost 2 years now. You're far to clever for such a deadshot reply.

 

Well it is as simple as what I say. If supplies are that detested, why subject yourself to them in the first place. It's a straight forward question and I'm yet to see a satisfactory explanation as to why non-druggers enter supply-enabled battles when there are formats availablle free of them.

 

It seems to me this topic title should be changed to something like, "Lets find a fair solution to hard drugging" because the current one suggests this is a place to moan about druggers and for those druggers being named and shamed to retaliate.  If the name was changed then players could be accused of going off topic. As it stands, they're on-topic defending their usage.

 

Here's an idea. If a side is winning, why not increase smart cooldown time slightly.

eg, add 5 seconds to all timers for that side only.

 

Tanki won't accept anything drastic so if you make a small change initially, they might run with it. Who knows, they might even increase it once the coding is done if proved popular enough.

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I think that the non drugged would be far better served with a, 31 day 5000 crystal pro pass or a 90 day Premium account for 28 Euros.  That would most probably be the best all around.  Supply users could just carry on paying for supplies.  Non users would have a drug free world. The Game Owners would be happy because they will be receiving revenue.  Non need for complex formula, programs, codes of honor and so on.  Why not?

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little language problem:
"..why subject yourself to them in the first place." <- sorry, I don't get the meaning of "subject to something" in this context..  and the examples of my online dictonary make no sense in the way you use it. May I ask you to rephrase that? Thanks a lot  ;-)
 
 


It's a straight forward question and I'm yet to see a satisfactory explanation as to why non-druggers enter supply-enabled battles when there are formats availablle free of them.

Let me give you an example:
Please feel free to find a pro battle for my rank, mid-to-large sized map, CTF, reasonable flag amount so I don't have to stay in for ever):


proalternativesl1ssp.png


 
As an explanation I can offer you my view & reason to join normal battles


On this account I can go to RU2 or EN3, create a pro battle with a widely liked map and wait.
First I wait alone, then some few players come in - but we may not start until we are 3vs3, else some players leave if they think they will loose.
So I have to wait about 15..20 minutes.. but once it rolls, it keeps rolling for maybe additional 30..45 minutes.
If a team looses twice in a series, then they run away, I maybe swap team.. but that's not sufficient. The battle is dead.
 
As you can see, it is not very funny to start of pro battles.
 
Why?
- most players spend only a little time to select a new battle. This means, that they are in battles about 95% of their online time. Which means that - in average - only 5% of all interrested players will see my battle.
- The ones that see it join; then (for the reason above) they see that obviously no other players joins in. So they learn that pro battles "obviously fill up slow or almost never"; then they leave. Most likely will think twice before they join an almost empty battle again. They will join only battles with a critical amount of players (like 4-4).
 
So it's not easy..and tanki does not support it by a centralised lobby (would make things much easier).
 
So what is the alternative, the usual tanker has with his prcious online time? -> join a normal battle.
I played a lot of normal battles today, and 60% were with a very low drug rate (1-of-7 players drugged). They were ok, I enjoed them, I didnt mind those 1 drugger per team.
But as soon as some drug-abuser joins in, and caps flags in "invincible" mode, and turns the battle you fought for within 3 minutes -> then it feels pretty crappy.

 

 

Therefore drugs are so disliked.. and therefore people still join normal battles.

If they are lucky, they have a good game.. but it does not work always. It becomes obviously harder the higher the ranks go up..
 
 
 

It seems to me this topic title should be changed to something like, "Lets find a fair solution to hard drugging" because the current one suggests this is a place to moan about druggers and for those druggers being named and shamed to retaliate.  If the name was changed then players could be accused of going off topic. As it stands, they're on-topic defending their usage.
 
Here's an idea. If a side is winning, why not increase smart cooldown time slightly.
eg, add 5 seconds to all timers for that side only.

^I like those ideas

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I find Your posts where you single players out provocation & bullying.

..and he has already explained that he used those examples to point out, how extreme the situation can be; and his focus was not the person but the fact what _is_ possible in this game.

 

Looking back it would maybe have been better to mask names and talk about anonymized screenshots.. but afterwards we are all more clever then beforehand. So he has explained it already.

 

Anyways.. I apriciate that your last post contains no sarcastic memes - this makes discussions a little easier and keeps emotions from going overboard.

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Oh thats ok then, As long as the bully explains why he did it its all good  :rolleyes:

 

 

Im off to rob a store, It will be ok though as once ive explained to the Police why i did it itll be all good  B)  anyone want anything?  :P

I'll take a granola bar plz

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Oh thats ok then, As long as the bully explains why he did it its all good  :rolleyes:

 

 

Im off to rob a store, It will be ok though as once ive explained to the Police why i did it itll be all good  B)  anyone want anything?  :P

A Dr. Pepper, if you don't mind.

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Let me give you an example:

Please feel free to find a pro battle for my rank, mid-to-large sized map, CTF, reasonable flag amount so I don't have to stay in for ever):

 

...

 

Therefore drugs are so disliked.. and therefore people still join normal battles.

If they are lucky, they have a good game.. but it does not work always. It becomes obviously harder the higher the ranks go up..

So you're saying there are not enough no-supplies ctf battles around for mid ranks or they're not easy to find.

I'm thinking this is a problem of 'your' own making. When I say 'your', I mean non-druggers in general. If you all don't commit to entering no-supplies battles then you'll always have a problem. It's like the corner shop analogy - people complain that high street shops are disappearing because the supermarkets take away their business but those same very people are part of the problem who still shop at the supermarket. 

 

Stop shopping at the supermarket! If there is that many of you dissatisfied with the way things are, finding battles should be easy if you all stick to the plan but it seems most of you yield. Or, is it that you're in a such a small minority but seem to shout the loudest? Maybe your go-pro club, detailed as it is, is not the way forward in it's current format. Maybe you should be insisting members never play in supply-enabled battles as rule #1.

 

 

 

MIiD7BF.png

 

 

 

You're the only one who truly doesn't use the main 4 supplies which begs the question, what are you doing with all the free ones you get?

 

KLjegYf.png

 

But this gives me an idea. Maybe you could suggest an idea to tanki to opt out of receiving supplies in your daily missions in favour of receiving crystals instead. The crystal amount would have to be a lot lower than you currently get because I can't see them doing it for nothing. For the period you're opted out, you will not be able to enter supplies-enabled battles. This means players who are serious about disliking druggers can pledge to no-supplies formats, making them more popular and easier to find.

 

Explore that and suggest it to the community. Let them give you their input to make the idea better and to point out any flaws.

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Wow, so many insults from you today.

Too much hate, anger and hostility.

Tanki online is not life, it's an online game and I think you've lost site of that.

 

It's only natural to get upset when you can't compete and your side is always losing and you start to blame tanki, druggers, buyers etc. You can't change the current format so maybe you should try adapting to it and if that means using supplies or spending some cash then you should do that. The alternative is to hunker down and persevere or play the battles where supplies and micro-upgrades do not exist. Sounds like you have some choices to make.

I can't help but wonder if you like vegan bar-b-que?

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Btw, just saying, for some of us, just because we're "anti-druggers" doesn't mean we won't drug. We just, drug less, so to speak.

 

What?? So you are ok with NustyRail to single players out regarding there game play, drug use etc but its not ok for those players to have there say back?? Wake up  :rolleyes:

 

NustyRail single players out who drug and then has the cheek to say he is being bullied because they fight back :lol:   :lol:  :lol:  :lol:  and will look into legally 

 

:lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:  :lol:    

 

Shows how pathetic you really are NustyRail

I'm sure he did not have the intention of calling you out specifically, because if he did, he would have not taken a screenshot but instead posted a link to your ratings profile. He took screenshots to show how severe drugging can be, in 3druggers teamed on 1 player. If he did indeed try to call you out, that is his fault. But you don't exactly extinguish a fire using a cigarette lighter. If it wasn't his intention to single you out, then it's your problem for being so sensitive and becoming all sarcastic and rude posting sarcastic memes and remarks toward Rusty, and even got your buddies Zero and 2000mc to do it with you.

 

This thread now has way too much pointless arguing about morals and ethics. That's not what this thread was meant for. I'm asking you all to stop arguing for the last time because it's getting nowhere and you are wasting your time, energy, and thought. I've pretty much given up at this point because druggers will never change, and no matter how much we speak up, they'll just keep taunting us, calling us "babies" and "crying." Let the druggers be. If there are well-known druggers, maybe join their side in a battle so you don't suffer at their hands. If people leave Tanki because they aren't having fun because druggers and buyers keep beating them up, that's the administration/developers' fault. They created the game and therefore also all the imbalances within it. They don't have enough players? That's their fault for making everyone quit in the first place.

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Oh thats ok then, As long as the bully explains why he did it its all good  :rolleyes:

Im off to rob a store, It will be ok though as once ive explained to the Police why i did it itll be all good  B)  anyone want anything?  :P

Actually I said that he was not bullying you, but showed up an example. So it's not about a bully explaining what he does, but about showing an example that you've mistaken for bullying.

 

If you like your store analogy, the thing that he did was more like

- He went to a store (play tanki), make a video of a customer (som drug abuser) that treats other visitors like cannon fodder, steals from them and bullies them by overpowering them (overpower other players, spawn killing, not take care of balanced battles, beeing selfish to the max), and that gets away with it because the house rules do allow temporary overpower and do not prohibit permanent overpower abuse.

- Then he went to the storekeeper and the visitors (dev's and players in Tanki Forum), show them what that special customer (drug abuser) has archieved and how he acted - and uses this example to explain why the house rules are bad.

- and then the guy who abused thoase poweres and violated the shopping experience (game fun) for so many, comes around and says he is bullied by the video (and yes, masking your face/name would have been usefull)

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I'm sure he did not have the intention of calling you out specifically, because if he did, he would have not taken a screenshot but instead posted a link to your ratings profile.

 

He did post links to profiles and also calculated supplies per hour (over-exaggerated in 2000mc's case). He also apportioned some fault.

 

 

 

 

Proof:

 

Last minute, No3 player of red team chats "gg"

I respond, saying "lousy game"

And he asks: "why?"

...

Why indeed?

He can't see why. I can't say it's totally his fault. He can't experience the impact of his team upon our team. (but he has much xp, so he must suspect, if only he cares...)

 

...

 

DejectedTomato (166,8/hour)

http://ratings.tankionline.com/en/user/DejectedTomato/

2000mc (135,5/hour)

http://ratings.tankionline.com/en/user/2000mc/

AKIFYASEEN (56,8 - 69,3/hour)

http://ratings.tankionline.com/en/user/AKIFYASEEN/

 

 

 

 

If it wasn't his intention to single you out, then it's your problem for being so sensitive and becoming all sarcastic and rude posting sarcastic memes and remarks toward Rusty, and even got your buddies Zero and 2000mc to do it with you.

But we have established it was his intention so what do you have to say now? You've dug a hole for yourself there.

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Actually I said that he was not bullying you, but showed up an example. So it's not about a bully explaining what he does, but about showing an example that you've mistaken for bullying.

 

If you like your store analogy, the thing that he did was more like

- He went to a store (play tanki), make a video of a customer (som drug abuser) that treats other visitors like cannon fodder, steals from them and bullies them by overpowering them (overpower other players, spawn killing, not take care of balanced battles, beeing selfish to the max), and that gets away with it because the house rules do allow temporary overpower and do not prohibit permanent overpower abuse.

- Then he went to the storekeeper and the visitors (dev's and players in Tanki Forum), show them what that special customer (drug abuser) has archieved and how he acted - and uses this example to explain why the house rules are bad.

- and then the guy who abused thoase poweres and violated the shopping experience (game fun) for so many, comes around and says he is bullied by the video (and yes, masking your face/name would have been usefull)

yaaaa....no!

Its more like a customer keeps letting others in the line and complains about customers who dont....

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Why don't we look at this a different way to see if any actual progress can be made.

 

My personal opinion for the record is that i do not like the extensive drugging and would much rather play with restrictions.  I use drugs myself to try and compete but given the choice I would not.

 

My suggestion would be to limit the number of drugs available per battle (for instance in a 15 minute battle you can use say 10 drugs (numbers are irrelevant).

To retain the income for Tanki they would increase the price of drugs.

This would in my opinion make the games much more dynamic and strategic and would force some thought to be behind the use of drugs and when to use them.

 

HOWEVER.  That is only 1 way to attack the issue and is only my opinion.  The main point of this thread is as follows.

Many people seem to want drugs banned or drug free rooms made available.  If this were the case and these rooms became to the most popular form of battle in the game then TO would lose its income and the game would potentially die.

 

Why dont people try to think of this practically (the above cannot and will not happen) and think of other less damaging ways for TO to gain revenue whilst at the same time making the battles more suitable for all players.

 

In my example above full drug battles could be set up if wanted to cater for the avid druggers.

 

Also the pro pass could be retined for format battles and Parkour etc.

 

I realise there will be some logistics to work out but this should allow for all types of players to find a room that they enjoy playing in?

 

In summary there would be an option when creating the battle for Restricted or FULL drug battles (again non drug battles are limited to pro pass.

 

Im sure this idea will not appeal to all players but let me know your thoughts and also if you can think of alternative ways for TO to make money.

 

TO will never change drugs right now no matter how much we complain as it is there revenue generator so to allow this discussion to continue and evolve we need to give them an alternative.

 

Thanks

 

Zak

 

 

 

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I think that the non drugged would be far better served with a, 31 day 5000 crystal pro pass or a 90 day Premium account for 28 Euros.  That would most probably be the best all around.  Supply users could just carry on paying for supplies.  Non users would have a drug free world. The Game Owners would be happy because they will be receiving revenue.  Non need for complex formula, programs, codes of honor and so on.  Why not?

Sure.

But still learn to turn ur turret before coming on forum?

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Why don't we look at this a different way to see if any actual progress can be made.

 

My personal opinion for the record is that i do not like the extensive drugging and would much rather play with restrictions.  I use drugs myself to try and compete but given the choice I would not.

 

My suggestion would be to limit the number of drugs available per battle (for instance in a 15 minute battle you can use say 10 drugs (numbers are irrelevant).

To retain the income for Tanki they would increase the price of drugs.

This would in my opinion make the games much more dynamic and strategic and would force some thought to be behind the use of drugs and when to use them.

 

HOWEVER.  That is only 1 way to attack the issue and is only my opinion.  The main point of this thread is as follows.

Many people seem to want drugs banned or drug free rooms made available.  If this were the case and these rooms became to the most popular form of battle in the game then TO would lose its income and the game would potentially die.

 

Why dont people try to think of this practically (the above cannot and will not happen) and think of other less damaging ways for TO to gain revenue whilst at the same time making the battles more suitable for all players.

 

In my example above full drug battles could be set up if wanted to cater for the avid druggers.

 

Also the pro pass could be retined for format battles and Parkour etc.

 

I realise there will be some logistics to work out but this should allow for all types of players to find a room that they enjoy playing in?

 

In summary there would be an option when creating the battle for Restricted or FULL drug battles (again non drug battles are limited to pro pass.

 

Im sure this idea will not appeal to all players but let me know your thoughts and also if you can think of alternative ways for TO to make money.

 

TO will never change drugs right now no matter how much we complain as it is there revenue generator so to allow this discussion to continue and evolve we need to give them an alternative.

 

Thanks

 

Zak

Tanki would not loose its income if players that prefer not to drug use the facilities already open to them.  That is buying a 31 day Pro Pass 5,000 crystals or a 90 day Premium Account 28 Euros or 30 day 10 Euros or 7 day 3 Euros or 1 day 1 Euros.

 

The attempt to limit, reduce or modify use of supplies is a way of negating playing power of those who pay without having to pay any real money themselves.  They want a free game, do not want to pay real money and have no disadvantage.  Supply use has already been modified and reduced.  It was once possible to have continual use of any drug t any time.  Their is no reason for further complex modification.  People need to put hands into pockets and pay up if they want to be competitive with those who pay.  That or use 5,000 of easily earned crystals for a pass.  It is quite simple rely.

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So you're saying there are not enough no-supplies ctf battles around for mid ranks or they're not easy to find.

I'm thinking this is a problem of 'your' own making. When I say 'your', I mean non-druggers in general. If you all don't commit to entering no-supplies battles then you'll always have a problem.

I agree to wide parts of your reasoning - it's pretty close to the reasons that I gave in my post (where I explained the problem, and the reasons - both from my point of view). The corner shop analogy is good.. and it points to a certain aspect of the human mind: lazyness.

 

The people come here to spend their spare time, and many of them are very young. IMHO they would simply be too lazy to push themselfes and work for something that they want. And I can't tell them it is wrong - because as said: we talk about their spare time.

So most players here will simply act in the way that is most convinient.

 

Now usually the "system" you are enbedded in, plays a big role in defining what is convinient and what not. In our case the game company sets out, what is convinient for the users and what not:

 

 

- all default battles are with drugs enabled; if you want to play instantly (=convinient) then you have to join them.

  In pro battles you have to wait.

- you need to invest crystals to play drug free (pro passes are too expensive for lower ranks)

- they advertise drugs in almost all recent VLOGs

 

- they give free drugs (and increased the number of free drugs) to get the players used to use them

 

 

 

What would happen if we change the system, to change what the "convinient" behaviour would be?

I'd love to run an experiment (which is most likely to never happen in this game) :

 

 

- timeframe 45 days

- battle creation, default game mode: non-pro, drugs disabled, drops enables

- free pro passes for all for the whole period

  (so players that like drugs can create pro battles and play as they like to, at no additional costs)

 

 

afterwards switch back to "todays" gamemodes, and monitor the user feedback.

 


Changing the go-pro-club to a group of "100% non drug users" was never my intention. The club is ment to help the players, and not to enforce a dogma. The members hould just be helped to play drug free, and not to be forced into something.

I also think that the opt-out idea will not work.. as it relies on a strong commitment (which oposes the usual lazyness and timeconstraints of players).

 


You're the only one who truly doesn't use the main 4 supplies which begs the question, what are you doing with all the free ones you get?

well they stockpile and make my wasp heavier and less agile:

supplystockblackwaspl6slo.png

:P

I use them only during goldboxes in defense mode, and the DD was a wrong key hit -.-

I needed a few nitros for jump tests in my wasp M1 time

And I love to jump down from above, planting a mine while in air, and see them exploding as I land in fromt of them :)

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free-to-play games actually rely on this imbalance to force players to spend money at some point.

actually I would pay for a lot of things beside drugs, but only if the game would be more of fun (= less of drug problems for me)

 

 

  • for a paint that I could design by free will,
  • to wear a clans logo on my paint (if I like to, should not be obligable by clans)
  • for pro to save time (more crystals in less time, higher ranks in less time)
  • for a differnt kind of pro paint, that offers 100% total protection that I can assign to a max. of 5 turrets at my free will; reconfigurable all 10minutes, available from very high ranks only)
  • for a drug negator, that canceles out the effects of all garage supplies if I shot someone / if I am shot by someone / if a guy with a Nitro is in 30m radius around me / disables health kits if I shot someone for the next 30 seconds
  • I would pay for convinence in form of

    - predefined combos (tank/turret/paint) that allow me to speedchange without moving to my garage and back

    - a build in battle entry system, that ensures that I enter the battle as soon as a free space is open (priority)

  • an unlimited supply package, that works only in parcour mode

 

 

 

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