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I think with the Daily Missions / Bonus Missions rewarding volumes of drug use, it is obvious that the game wants to sell these, which cost nothing in the long run and cannot be made permanent, as can upgrades. It's a trade-off that probably prompted the ludricrously expensive "one buy for all stats" garage upgrades.

Not everyone can afford M3 total upgrades, not to mention 3 or 4 fully-upgraded paints. So drugs (supplies) are the only way weaker players can compete. It is also why better players have to use them, as supplies+full upgrades leads to nigh-unkillable raiders.

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>> Alphagirl said tautologically "In short, druggers do not need to be as well-versed in supply box locations as someone who only uses supply drops."

That's pretty obvious. But if you have no supplies, and your teammate takes the supply drop, you are pretty well S.O.O.L.

On Stadium, you need both to survive, but it's a lot easier with only 3 or 4 players who don't all grab the supply drops.

(Which are a damnable problem is someone is spawn killing you with your own drops...or a pleasant advantage if you are the spawn killer...)

;)

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Druggers would do themselves a disservice if they do not know where the drops are. Knowing the layout of the land and the drop times would also be to their advantage since they can steal all or most of the drops in enemy territory, leaving the non-druggers with nothing to equalize with.

Hm. Good point. I commend you on your clarity.

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It must feel good being so full of yourself, mustn't it?

 

I couldnt tell you now could i?


(Which are a damnable problem is someone is spawn killing you with your own drops...or a pleasant advantage if you are the spawn killer...)
;)

 

Already mentioned this.
This happens alot in box only clan wars.


Hm. Good point. I commend you on your clarity.

 

then exactly what are you not happy with?!!!!

 

What do druggers do that you dont like?!!!! Why do you say it takes less skill?!!!!

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Arakelyen stop spamming multiple posts like a ******, from your statement above it seems that you didn't understand a thing and the valid arguments that many users made against drugging. To be honest, there is no point in arguing when both sides think they are more right than the other. Druggies will still think selfishly and normies will still try to change something, bringing irrelevant stuff into the discussion. 'Nuff said. Also, one thing that no one seems to mention is how OP some turrets are (firebird m1 for example can "one-spray" viking m1 easily, put that firebird on a fast hull and you're pretty much doomed if he manages to get to you). One can argue that you can destroy it before it reaches you, not so much. Ricochet's range is crap, Smoky can't kill it so fast, twins and hammer have crap range, railgun can do it (depends on map), same with thunder. It is still extremely OP. Now imagine it with drugs. Same can be said for other OP combos. That hugely unbalances the game.

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It doesn't foils and ruins the gameplay FOR MAJORITY OF USERS  if it does then why you non-druggers pick those cool looking DDs or DAs? or Speed Boosts? if you don't like drugs then don't pick them

Um, there is a difference between picking supplies off drop zones and just pressing 1-2-3-4. 

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You can't press them at once nub

I know, nub. But you can activate DP and drive through a few other drops, it will have the same effect. Your repair kit is also available.

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Okay just to show you how easy it is to get drugs in this game; I stopped playing it since the start of this year. 

 

I stopped buying drugs 3 years ago. This is how much I still have: 

rGQmOrm.png

 

and trust me when I say this, I drug A LOT. Every time I join a battle I just press 234 and go. Its been a habit of mine since old tanki. 

 

So I dont get why you are all complaining when they are so easy to get. 

 

Also, "farming" refers to gathering. Basically grind the game to gather crystals. 

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And you made that assumption off what?

By how you said that the majority have their game ruined by druggers.

 

Make up your mind... are druggers the majority and therefore not a problem but the standard. Or are druggers not the majority and are not a problem and you can ignore them. Or are the majority none druggers and can easily switch to pro battles. why should the druggers have to switch to pro pass... they are the ones supporting tanki, they get the advantage.

 

However up in generalissimo land the majority are druggers. Meaning the overall najoritys of tankers are druggers and therefore, you are disconected

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By how you said that the majority have their game ruined by druggers.

 

Make up your mind... are druggers the majority and therefore not a problem but the standard. Or are druggers not the majority and are not a problem and you can ignore them. Or are the majority none druggers and can easily switch to pro battles. why should the druggers have to switch to pro pass... they are the ones supporting tanki, they get the advantage.

 

However up in generalissimo land the majority are druggers. Meaning the overall najoritys of tankers are druggers and therefore, you are disconected

I kindly propose you to shove that standard up your prostate, sir.  "Make up your mind..." I never mentioned whether druggers are a minority or a majority. Druggers should never be the norm, that is the problem that normal users face. Seems like everything mentioned before has went past your head. In normal battles enter like 2-3 druggers, out of how many players? There are times when more druggers take over games. Most of the time its just players having a good battle, then this battle gets ruined by the few with the upper hand. The "they are the ones supporting tanki" argument is bullcrap. So that means TO should ignore the other players, the regular small buyers or non-buyers? A problem is that many players that disapprove of drugs aren't vocal about it, they don't go on the forums and so on. And if the druggers ever become the norm (they are slowly doing it), there must be something really wrong with this game to let things like this get out of hand. It is free to play, that means that all players should be able to have fun, they should have an eaqual chance at winning, they shouldn't be crushed by the whales whos only purpose is to fulfill their god complexes, not realising they ruin others' fun. Tell me, how would you be doing without drugs? Not so well I guess. But as I said, everybody barks for whatever they want, druggies defend their precious drugs and normies just want a bit fairness. Ugh this is getting out of hand I guess, whatever.

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So buy a god damn pro pass to "not get druggers kill your fun"

Kek'd hard. I'd rather not spend 5K a month to play battles that rarely have any players or are formatted. I prefer using my crystals more efficiently. You should go read the post on paige 71, this problem is explained well there.

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Look I buy pro pass every month with no harm and I had 100 of each drug except repairs before I started drugging on WO5

Cool but that doesn't work for everyone. Your garage isn't that good, same with your K/D ratio. That means that you don't perform that well because you don't have the suitable equiptment, that means that you probably don't earn much crystals. That is why most of it goes to PRO battle passes.  Most people don't have the time to invest into earning 5K and they prefer to save them up for something better.

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Look I just play Tanki for fun and as a game I don't cae about my garage and I always provide support to my team that's how my D/L got bad and D/L doesn't speaks of my skill

That explains it, cool.

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I wonder if they could make a personal anti-drug mode? (this is not a game mode)

It won't prevent others from drugging, but...

 

- this mode will protect you from any turret using a garage supply DD; damage from turrets using drops is excluded

- you will still receive the normal damage from turrets (including any MU modifications)

- it will prevent you from using your own supply of drugs

- drops will be the only way to 'drug' when activating this mode

 

So basically no drugging for the anti-drug mode tank, but also no double-damage received from a drugging opponent.

 

<draft>

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I kindly propose you to shove that standard up your prostate, sir. "Make up your mind..." I never mentioned whether druggers are a minority or a majority.

you did say that "druggers ruin the battle for the majority of players"

Next time dont use bad language because thats a sure fire way to get it reported and removed.

Not my fault it didnt agree with the moderator... and while it did indeed say "druggers ruin the battles for thr majority of players, I have the right to choose what you said in that vulgar post, as you have no way to prove otherwise. Vulgar words are against the rules.... live with it.

And hello Mr.hotshot. I have played in SL and tournaments. I know very well how to play without drugs, but I find game play much better in a drug war

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Kek'd hard. I'd rather not spend 5K a month to play battles that rarely have any players or are formatted. I prefer using my crystals more efficiently. You should go read the post on paige 71, this problem is explained well there.

page 71 has been deemed irrelevant by anti druggers.

You should zip it before we turn you into a brubook. In my post i explained the logic of pro pass vs druggers are norm.

you threw it out the window with out considering it and then lied to me.

Either druggers are the norm or druggers are not the norm and anti druggers are too lazy to get a pro pass.

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I have a theory of what happened to tanki related to this topic.

 

Early when this topic was created tanki was at it's peak reaching 120k players.

A lot of people both small time buyers and free players liked this topic and wanted there complaints

To be heard by tanki , the devs introduced some mediocre solutions to mitigate the drugging problem

Which might have made the problem even worse.

 

So tanki started losing players slowly and the free players and small time buyers were mostly chased away

So tanki was left with druggers who now can't find enough free players to dominate , so they spend more 

Time on the forum and since the free players left , no one is left to counter argue the drugging side.

 

I think druggers are lonely now ... oh well that is just a theory i came up with. 

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Okay just to show you how easy it is to get drugs in this game; I stopped playing it since the start of this year. 

 

I stopped buying drugs 3 years ago. This is how much I still have: 

rGQmOrm.png

 

and trust me when I say this, I drug A LOT. Every time I join a battle I just press 234 and go. Its been a habit of mine since old tanki. 

 

So I dont get why you are all complaining when they are so easy to get. 

 

Also, "farming" refers to gathering. Basically grind the game to gather crystals. 

im broke the day i get my drugs- poof its gone in 1 hour (yes poly cp)

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ALPHANINJAGIRL:

No, I Dont want this to be in spoiler as I want it to be read. However upon request by a veteran poster of this topic (In other words, not a guy who entered 2 pages ago) I will. In any responce please use spoilers
Posted 14 Apr 2016 - 04:02
Being a former drugger myself, I honestly felt rather cheap getting kill after kill without using any actual skill -- just pressing the magic combo turned me into an unstoppable hulk. Personally I think that's beyond unfair -- it's game-breaking and easy to abuse
My response:
Well if you play against druggers then that is not the case. And if this is the case that you didn’t have druggers to go against then there must not be many druggers.
Posted 14 Apr 2016 - 04:02
I have quite a few drugs at my disposal (due to the daily mission chain update). I simply choose not to use them because I don't want to abuse a broken game mechanic.
My response:
Well neither do I want to use a broken game mechanic, and I don’t because it's not broken. Both sides have the ability to drug. Still consider this a broken game mechanic? Go against modification of equipment and paint protection.
Posted 16 May 2016 - 03:11
Again with the "get PRO pass" argument. I can't speak for everyone, but the problem that I have with this argument isn't the price (honestly 5K isn't really that bad if you're a decent player), it's the fact that I HAVE to pay any sum of crystals per month to play in skill-based battles, rather than roided-out slugfests.
My response:
You don’t HAVE to pay and sum of crystals per month to play in skill-based battle or raided-out* slugfests. If you still consider standard battles not skill-based (for an incoherent reason) then the 5000 crystal Pro pass allows you to play in what you consider skill-based battles. How is this fair? You dislike the way Tanki Online makes revenue and profit and you go against it by looking for battles that don’t make tanki Online money, in return you give them a small fee in earned crystals. That is a very reasonable think to demand
Posted 16 May 2016 - 16:37
PRO battles without drugs are not readily available at any given rank, which several tankers have proven, but I guess you just blew those off?
My response:
I never blow this off and every time I say the same thing. I said it many times before you unrightfully stated that I blow them off. If pro battles that are not in format are not readily available then it means there is no demand for them, Suggesting; Players prefer to drug or join format battles. Anti druggers are too lazy to look for battles they like or buy pro pass .
Posted 16 May 2016 - 16:37
  • Druggers are the majority, non-druggers are the minority (UNPROVEN)
  • The winners of non-pro battles (aka battles with drugs) are determined by the amount of skill on each team (OPINION)
  • PRO pass is the answer to solving drug problems (OPINION)
  • Your opinions are facts (OPINION)
  • I am selfish and don't care about others (OPINION)
  • All tankers care about is blowing other tanks up and winning [with the implication that they don't care about game balance and fairness] (OPINION)
  • Non-druggers are incapable of writing an argument without stating an opinion (OPINION)
That last one cracks me up.
My response:
  • Lack of PRO battles suggests this and from my experience this is true.
  • Since all players have the opportunity to get drugs for free, yes, this is true as drugging like a pro takes skill too.
  • It is. A place where drugs are disabled sounds like a very good solution to Anti-druggers and only minority use it.
  • Nothing to say here as it really contained no content
  • Well, if you want the world to conform around you then, yeah, you're selfish.
  • This I have never ever said. And you want to talk about me saying my opinion is fact. Pff
  • What I really said is that when people write things, it's hard for them to not place their opinions in what they say.
Posted 18 May 2016 - 00:02
I have absolutely nothing against supply drops in battles. In fact, I quite enjoy them. Supply drops grant powerful bonuses to players who can memorize where they drop, be there at the right time and place, and (if they're smart and/or lucky) activate several at once to unleash awesome power. I LOVE supply drops.
My response:
You claim that supply enabled battle are unbalanced (or in a more realistic view that I place here {though I disagree with [with a few exceptions]}: Many times one team drugs while the other doesn’t and it makes the battle unbalanced.) is relevant in drop box only battles as well. I showed an example that happens a lot in the battles that I join of this type. It happens where one team takes all the drops and leaves the other team with none to defend with leaving them spawn killed. This is done by slowly dominating the battle field. While in supply enabled battles both team are given drugs in store to counter with.
Posted 18 May 2016 - 00:02
The reason I prefer drugless battles (battles with no garage supplies allowed) is that, in order to gain these bonuses, you must know the map and be able to use that knowledge to your advantage. Map knowledge is a skill, and takes time and effort to develop (albeit just a little bit... still takes effort). Drugs effectively negate the need for map knowledge simply through the press of a button, which frustrates people who like effective map control.
My response:
Druggers and none-druggers need to know the map equally as well in order to dominate and use the supplies to their maximum.
Posted 18 May 2016 - 00:02
In short... supply drops require knowledge and skill to collect, drugs require no skill to activate. Crazy, I know.
My response:
You know my response very well already.
Posted 19 May 2016 - 12:22
Supplies are very powerful bonuses, and in my opinion, should only be acquired by driving to a supply drop area and picking up the box off the ground. That's how I believe these powerups should be obtained, because you have to know where the drop zones are. And in order to obtain the legendary "Full Tiara", you have to drive through several active drop zones, which is rather difficult during the heat of battle. This need for map knowledge means that only the players who know the map the best will ever get full drugs activated, which is fair.
My response:
Both have almost equal chance to do the above even with supplies enabled, an advantage that Tanki Online designed to convince players to purchase crystals for drug kits.
Posted 19 May 2016 - 12:22
They [drugs] can also be activated at any time, which makes them even more powerful than supply drops. This means that druggers don't need to memorize map layouts; if you wanted a candy bar, and you already had an infinite supply at your house, you wouldn't need to memorize the location of the candy store, would you?
My response:
Drugs cannot be activated at any time. It takes skill to drug efficiently (a skill that is much more demanding than driving through a box).
Posted 19 May 2016 - 12:22
I'm not simply stating "druggers are skill-less", since there are several facets to "skill" in Tanki. I'm saying "drugs severely reduce the need for map knowledge", the latter of which is an important skill. In my opinion, you should only gain a "Full Tiara" if you are a clever player who can reach several drop zones, NOT if you are a six-year-old who can count to five.
My response:
You have stated that the battles that druggers play in are skill-less. And considering you just compared a drugger to a six year old who can count to five, yeah… you called druggers skill-less (six year old know how to count way higher than five.)
Posted 20 May 2016 - 07:24
Wow, really?
From what I took it, you misunderstood my first post. I didn't state "Druggers = Skill-less", I said "Druggers negate the need for map knowledge", but you either ignored that part, or just overlooked it. So, I did my best to reiterate what I'd stated, in hopes that you wouldn't misunderstand it... and this? This is your best response?
My response:
What you said, in the post above this one, says it all. You contradict yourself here.
Posted 20 May 2016 - 07:24
If you want to share your opinion, that's fine. And if you don't want to listen to my opinion, that's also fine. But why do you expect me to respond sensibly to your posts when you can't even respond sensibly to mine?
My response:
This might not have been focused on me, though I think it was, but here is your organized response. (This response came so late because it is being done from a computer and not a phone. I waited so long to have a normal computer (only for a day) to respond like this. It's so much easier to respond via a normal computer)
Posted 20 May 2016 - 09:30
  • If you're going to argue, I'd highly suggest proofreading, using a spell checker, or having someone edit your posts before you post them, because that was a very hard text to sit through.
  • I've stated this before, and I have no problem stating it again -- I realize that Tanki is a business, and that it primarily relies on you buyers to keep itself afloat. However, as I've also stated before, there are much better ways for Tanki to make money -- ways that don't amount to taking a crap on its free-to-play community.
  • Decent PRO battles at any given rank are few and far between, as many players have previously pointed out on this topic. Their status as a solution to drugs may be realized via organizations like the Go-Pro club, but they still don't protect free players from buyers, like you stated.
  • While the numbers you showed at the bottom of your post are impressively not-pulled-out-of-your-butt, they also only apply to people buying the Generalissimo-level drugs kit, which a lot of people don't buy. Even so, not many players have 105,000 crystals simply laying around -- I'm sure a lot of free players are more concerned with buying the next piece of equipment.
My response:
  • I don’t know for sure but I think the reason for that is because I am using a phone to write everything.
  • I don’t view Tanki Online as taking a "Dog-sized bowl movement" on its free-to-play players. I see Tanki Online giving tens of thousands of crystals for free and many many drugs for free.
  • Old response
  • Tanki Online gives plenty of Crystals and drugs for free. And drugs usually don’t put that much of a damper if at all.
Posted 20 May 2016 - 17:54
In short, druggers do not need to be as well-versed in supply box locations as someone who only uses supply drops.
My response:
I'll throw you your own response:
In short, druggers do not need to be as well-versed in supply box locations as someone who only uses supply drops. (OPINION)

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If you know how to manage them you wont run out in a day.. 

 

u have so many drugs because most of ur drugs were doubled more than once when they introduced the scd update

In late 2014, not because of smart handling of drugs ,  many times i saw you bragging in chat that u spent more 

Than 500$ or pounds on tanki. smart management you say ... hahahahaha.

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You should go read the post on paige 71

 

 

68477600.jpg

 

 

 

Sorry, just had to.

 

In all seriousness however, I do agree with your statement. There aren't many PRO battles regularly available at any given rank, and the ones that do exist are usually completely desolate. Unless tanki players really, really push to promote PRO battles, they're not going to be much help.

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