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Reduce power of garage supplies


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^ That guy had Champion paint. :o

I wonder why he needed to drug...probably because no matter how skilled you are, you are still less powerful than a drugger of the same tank!

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^ That guy had Champion paint. :o

I wonder why he needed to drug...probably because no matter how skilled you are, you are still less powerful than a drugger of the same tank!

Basically, none of them was really skilled. All they did is drug, spread some mines around and then keep a passage, while Mr hammerking with an isida came for the flag.

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^ That guy had Champion paint. :o

I wonder why he needed to drug...probably because no matter how skilled you are, you are still less powerful than a drugger of the same tank!

1. He is not using railgun.

2. His teammates are not there.

3. His opponents are probably "rocks" like him.

4. Maybe he wanted to play an easy game.

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drugs problem= join them or play pro battles. no pro pass=leave and join other, you might find a drugger in yuor team

"God gave you 2 ears and 1 mouth, so that you more listen than talk"
Bernardino da Siena (1380 – 1444)

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Another sad day in Tanki

 

Today ... as usual now ... in EVERY battle, at a certain stage, 2-3 players start overdrugging, or 2-3 new druggers enter ... and they change a 7-1 to a 7-14 in 5 minutes.

 

No skills, no strategy ... just pressing NUMBERS

 

This is Tanki today ... the bigger the wallet, the more 1 2 3 4 you press .... the more you win!

 

That is the WINNER ... the WARRIOR ... the one who press 1 2 3 4 more than the others! I am asking myself what are the tanks and turrets for!?!?!

 

Another sad day in Tanki

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I have more or less stopped playing because of this.

It is my idea too ... but then I am stubborn, I try to play and I come up with the same conclusions all the times!

 

Frustration and unsatisfaction!

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A thought

 

On a time bases, this post is THE MOST ACTIVE POST here, same as "Ideas and suggestions" of Semyon Kirov itself! (1.000 posts in 2 months and 10.000 posts in 20 months --> both avg. 500 posts per month)

 

I think this should light something up in Devs mind (apart the DP DD ... the xmas tree)!

 

Don't you think this subject represent a problem?

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OMG. Daily Missions that reward players with more supplies.

 

 

That is 7500 crystals regular price in supplies.

 

I would only do a mission if it is fun and rewarding. I do not care about supplies. If they give a 1000 crystals or more, sure.

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Good that they tell in advance, what the reward is.

So I do not have to waste my time in missions, that just pay supplies..

 

Most likely I would do just those that pay mines or crystals.

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Most of the posts here are just rants about how drugging, an integral part of the game, shouldn't exist. Barely any posts about actual ideas -_-

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Most of the posts here are just rants about how drugging, an integral part of the game, shouldn't exist. Barely any posts about actual ideas -_-

Dude, many proposals have been stated. I suggest you read this all over again. Or, if you are bored, stay tuned, I 'm sure soon there will be a "conclusion" of the whole issue, along with certain proposals.

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Dude, many proposals have been stated. I suggest you read this all over again. Or, if you are bored, stay tuned, I 'm sure soon there will be a "conclusion" of the whole issue, along with certain proposals.

Even if there were many proposals, most of the pages are still drug-hating rants.

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Most of the posts here are just rants about how drugging, an integral part of the game, shouldn't exist. Barely any posts about actual ideas -_-

Did someone say "idea"?

 

Do you really want a solution?
Delete heal drug, remove supply boxes, and give less drug to non-buyers.
 
Or just delete heal drug! It is enough.  :)  ;)
If you delete heal drug, druggers will die anyway, so they will a team games, and they won't survive for DMs.
But they will still will be stronger.
 
Even before Smart Cooldowns, I was suggesting that. This would work even before.
 
You are clever than all of us. Imagine how would teamgames be without heal drug?
 
After, you can give a bit more advantage to them. For example, give less drug to non-buyers.

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Perhaps it's because they're rant-worthy. :P

Ha ha ha... funny..  :P  .. or maybe not.. :mellow: (don't worry, you WILL BE in a couple of ranks)

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I'm being sandwiched... I don't understand why and up means you gotta drug like hell to keep score. The first thing I enter a battle is people spamming those and I'm 'forced' to use those or else I get a very low score. There's not many 'humane' 'Pro battles' so I guess I'm screwed either way. -_-

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I'm being sandwiched... I don't understand why and up means you gotta drug like hell to keep score. The first thing I enter a battle is people spamming those and I'm 'forced' to use those or else I get a very low score. There's not many 'humane' 'Pro battles' so I guess I'm screwed either way. -_-

 

The ONLY way to restore balance - since Devs couldn't care less - is each one of us refuse to use garage supplies except 2-3 per 15 minutes battle (in case of flags etc). Other than that, only supply drops!

And NEVER BUY SUPPLIES KITS! NEVER! Buy hulls, turrets, paints, but NEVER supplies kits!

 

And come here and state your complain against Tanki that makes supplies constant use obligatory.

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Of all the games I have played in my life (and that's been quite a long time - from the C-64 until now) this is the only one I have played that is online only.

 

It's a shame that there isn't a client/server version of this and that we could just set up out own servers and be done with this nonsense.

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I'm being sandwiched... I don't understand why and up means you gotta drug like hell to keep score. The first thing I enter a battle is people spamming those and I'm 'forced' to use those or else I get a very low score. There's not many 'humane' 'Pro battles' so I guess I'm screwed either way. -_-

It's really very easy to understand - as you move up in rank there are fewer people to compete against. Fewer battles to enter. Thus, the likelihood increases more and more of your opponents will be druggers. I actually enjoyed the game more at lower ranks. It gets more tedious as you move up because a higher percentage of users at each rank rely on drugs to succeed.

 

This is why the game gets more boring as you move along. I can't really imagine how bad it must be at gismo since it is a dead end - there is no more progression beyond that.

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Most of the posts here are just rants about how drugging, an integral part of the game, shouldn't exist. Barely any posts about actual ideas -_-

"God gave you 2 ears and 1 mouth, so that you more listen than talk"
Bernardino da Siena (1380 – 1444)
 
Read, genak138, read

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Hey! How is it going down here?

 

Oh, by the way we heard you want drugs to be changed so we adding Daily Missions so you can have more drugs!

 

Have fun! :D

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