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Place a limit on garage supplies in battles


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Ok, so make everyone pay $10 USD a month to play tanki and do away with drugs, and mu's, and paints, and anything else that gives players an advantage... and all the players who have never paid anything to tanki but who love to whine a lot.

 

-or-

 

Nobody pays anything and the game closes.

 

-or-

 

Keep the game like it is.  It is doing fine.

 

 

It is a business.  It has employees who make real money.  It has servers that cost real money.  It requires maintenance that costs real money.  Buyers at all ranks pay real money to Tanki to gain advantages in battles.  Players who reach the higher ranks often are even more willing to support Tanki financially.

 

If you don't like the advantages that players pay real money for at the higher ranks then start a free low rank account again where fewer players are committing real money to the game.

I totally agree with you! About 150.000 unique players a month X 10 USD = 1,5 million dollars a month. I guess you have the feeling  you invented new patterns of DNA in Astrophysics....

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Developers should make it 30% of all, no doublé damage, no doublé armour, just 30% of both, repair kit takes 4 seconds in repair the tank, and mines, a better visible camp, because just a 1 meter you see it and BOOM, you die. thats the nerf what tanki needs, like me if you agree

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Supplies got a big already with the fairly recent Smart Cooldowns update. The way supplies work now does help less experienced and non-buying players compete better against buyers with tons of supplies, but at the same time that update was made to not limit supply use in battles too much so that "drug wars" would still be a fun and exciting part of gameplay. 

 

Yes, I agree that it's unfair when someone with 1000s of supplies uses then non-stop and easily wins a battle against a team without supplies, but that's just how MMOs work. If you buy crystals for real money you are privileged to an advantage in the game as a "thank you" for your financial support from the developers. If you play for free, then you are still able to play the game and use all its features, but it's more difficult for you to win and/or play comfortably.

 

Although this would be a good idea for normal battles and using supplies would become a lot more tactical than it is now, I doubt that such limitations will ever be added as it will make battles a lot less exciting and dynamic than they are now.

Just...god...

Make a new account,our complaints are things only us warrant officers suffer through.

 

Smart cooldowns are all fine and dandy, but they do nothing to the ever-evolving drugger. Let me explain how to loophole them: Step one, find DD or DA on the ground.

 

Step two, equip whatever your don't have out of the above.

 

Step three, begin your charge.

 

Step four, equip speed boost as soon as it's ready.

 

Step five; you have won already!

 

I understand you support drugs, but this is ridiculous.

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I've lost faith in the game. There's no point of complaining,nothing will happen. The games going downhill. I hope Tanki goes bankrupt and learns its lesson

Well, not really. The number of the players is going downhill, the satisfaction is long dead, but the cash flow... not sure, I think that somehow, through the all the more squeezing the buyers, cash-flow has not decreased, or if it did, it did just a bit. In other words I think Tanki is ok, and all this whining about "the poor developers that have to be paid and pay bills" is just hypocritical.

If you see the players base as a cow's .. breast, then developers have decided that this cow is ending (due to Unity coming) and so let's squeeze as hard as possible, to get out every drop of milk...

Very wrong and amateurish in my opinion, but I think that's how it is.

And I don't say this to make you accept it, on the contrary. I shout throughout the forum how irrational and unfair this is for the players..

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Guys, at this stage, I'm almost sick of posting ideas on the forum, particularly in relation to the use of drugs. No-one listens. No-one cares. I've seen thousands of players posts their ideas on how to stop drugging and there opinions but not a single one is ever implemented and, i highly doubt they are ever even considered seriously. I think this will sum it up: xMpMXax5.jpeg

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I too, am tired of having an excellent non-drugging team that wins only by teamwork and skill, and lose to an unskillful drug addict team.

 

I think a good solution is to put a total drug use limit on the battle. Ex. 50 supplies each. So a player can have, lets say, 1350 double damage supplies in his garage, but he can only use up to 50 of them in a battle. This limit can be changed by the battle creator. It can also be used to enable use of certain supplies and not others. Ex. 50 repair kit limit, 25 double damage, and no double armor or nitro. This limit will also encourage players to use their supplies wisely because of the limit. To prevent "resetting" the limit by leaving and re-joining, the limit will only be reset for the player once the battle finishes.

 

Let me know what you guys think!

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I too, am tired of having an excellent non-drugging team that wins only by teamwork and skill, and lose to an unskillful drug addict team.

 

I think a good solution is to put a total drug use limit on the battle. Ex. 50 supplies each. So a player can have, lets say, 1350 double damage supplies in his garage, but he can only use up to 50 of them in a battle. This limit can be changed by the battle creator. It can also be used to enable use of certain supplies and not others. Ex. 50 repair kit limit, 25 double damage, and no double armor or nitro. This limit will also encourage players to use their supplies wisely because of the limit. To prevent "resetting" the limit by leaving and re-joining, the limit will only be reset for the player once the battle finishes.

 

Let me know what you guys think!

I think that from the economy side of the matter it is a failed decision, for the following reason: engaging frequent use of supplies in battles just evaporates the funds outcome. You can try it counting the supplies' worth and see for your self. In many cases you will even earn less crystals than the spend supplies' worth.

(the only way to use supplies is when you don't care for funds - because you count on purchasing crystals and not on earning in battles - and use them just to dominate the battle. In other words, whoever plays for the funds will discover that the increase in funds is nor as big as the value of supplies spend)

But it's also a bad decision on the ethics / moral side, because if you launch frequently or constantly supplies in battles, you will only win on a power-on basis and not on fair terms with other players that can't follow in the constant use of supplies. In other words, it's a kind of cheating on a moral level. Only in Pro battles with no SCD all players are on the same terms. Full drugging battles is the place where one can satisfy the urge to be constantly on drugs, without exploiting other players' fiscal weakness.

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We already got pro battles, where we cannot use supplies, we got cool downs, what else you need? You don't like druggers, rather avoid playing 'non' pro battles, and start playing pro battles? Supplies are something, given to use. Now you want to limit the use of supplies per match? I ain't on the favor of supplies, nor against the supplies usage, but supplies are already a topic thought upon and cool down of supplies was enough for it. Just join the pro battles, duh. If a question comes up on your mind, ' There are no pro battle found', start the trend then, once upon a time there was a trend of moon silence, start a pro battle trend.

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We already got pro battles, where we cannot use supplies, we got cool downs, what else you need? You don't like druggers, rather avoid playing 'non' pro battles, and start playing pro battles? Supplies are something, given to use. Now you want to limit the use of supplies per match? I ain't on the favor of supplies, nor against the supplies usage, but supplies are already a topic thought upon and cool down of supplies was enough for it. Just join the pro battles, duh. If a question comes up on your mind, ' There are no pro battle found', start the trend then, once upon a time there was a trend of moon silence, start a pro battle trend.

So you have to pay for a fair battle with no over-powered, no-skill players that buy crystals to drug 24/7 in a battle? That doesn't seem right... :huh: And pro passes do cost crystals, and not everyone wants to buy it for a fair match like I stated above. I myself have a pro pass, and I do play pro battles, but most of the time its the same pro battles over and over again: Sandbox CTF XP/BP, Polygon CP, Arena CP, Polygon CP/CTF XP/BP. You would get tired of those same battles, right? So I join a non-pro battle and instantly get vaporized by high af druggers that have no skill other than pressing 1,2,3,4, and 5 the whole round. So how are you supposed to start a "pro battle trend" if not everyone wants to follow it?

 

All these people like you just saying "Oh we have pro battles" "Just join a pro battle" "Pro battles are here for a reason" BLAH BLAH BLAH Does it look like everyone is rich and buys pro battle passes? No. Just saying "Join a pro battle" does not solve the issue here.

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Not that I usually used it, but if my precious downvote button were here, this would be one of my times to use it. Any ideas on reducing the use of supplies, I usually hate. You got what you wanted with Smart Cooldowns, don't ask for more. I agree druggers can get real annoying, but let's not ruin the game even more, because even though it may be bad now, with an update would be worse.
I really don't want to sound like a mad hater, but please, no more solutions to drugging.

 

I don't really like this update, sorry.


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So you have to pay for a fair battle with no over-powered, no-skill players that buy crystals to drug 24/7 in a battle? That doesn't seem right... :huh: And pro passes do cost crystals, and not everyone wants to buy it for a fair match like I stated above. I myself have a pro pass, and I do play pro battles, but most of the time its the same pro battles over and over again: Sandbox CTF XP/BP, Polygon CP, Arena CP, Polygon CP/CTF XP/BP. You would get tired of those same battles, right? So I join a non-pro battle and instantly get vaporized by high af druggers that have no skill other than pressing 1,2,3,4, and 5 the whole round. So how are you supposed to start a "pro battle trend" if not everyone wants to follow it?

 

All these people like you just saying "Oh we have pro battles" "Just join a pro battle" "Pro battles are here for a reason" BLAH BLAH BLAH Does it look like everyone is rich and buys pro battle passes? No. Just saying "Join a pro battle" does not solve the issue here.

Pro-battle, it just cost 5000. That's not much. You would 10x+ more in the duration of 1 month, you got bored by XP BP, polygon, arena? You want to play different map, just make the battle, invite your friends. If you want to avoid something( which is druggers in this case), you are going on a different road, where you don't want druggers, deviating from the normal path(non pro battles with druggers) you got to take the pain first. To bring a change in the society, you got to work at first, just netflix and chill won't change it.

 

'How you will start the pro battle trend, if not everyone wants not to follow it'? Yep, just invite friends who supports the 'nerfing' of supplies, or you just get an idea, majority is not with the 'nerfing' of supplies.

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Pro-battle, it just cost 5000. That's not much. You would 10x+ more in the duration of 1 month, you got bored by XP BP, polygon, arena? You want to play different map, just make the battle, invite your friends. If you want to avoid something( which is druggers in this case), you are going on a different road, where you don't want druggers, deviating from the normal path(non pro battles with druggers) you got to take the pain first. To bring a change in the society, you got to work at first, just netflix and chill won't change it.

 

'How you will start the pro battle trend, if not everyone wants not to follow it'? Yep, just invite friends who supports the 'nerfing' of supplies, or you just get an idea, majority is not with the 'nerfing' of supplies.

"Not much" Let's see you try to earn 5000 crystals only by playing normal battles with crazy druggers. Yeah, you probably only get 100-300 crystals reward per round. it will take over 15 of those rounds to just get a pro pass (not including golds because not everyone is a gold hunter -_-)

And friends are busy in other battles so...

And also the majority is not supporting the reducement of supply use because they are the ones abusing them and causing these issues with drugs. In my opinion, Smart cooldowns only solved the issue of drugging all supplies at once, it didn't solve the issue of skill-lacking, crazy druggers that do nothing but drug to win.

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Nope. Like I said, it did not solve any sort of major drugging issue other than activating all three supplies at once.

Actually SCD promoted drugging.

I wish people started to see that.

The cool down limit of time made players to apply for preventing reasons a supply, and then go for a second one as soon as possible, or search for a drop instead (or both, leading to all three supplies on). Before that there where druggers (1 or 2 in a battle, no more) but all the other players were not using constantly supplies. As soon as SCD was in effect, everybody started to use one or two supplies.

I mean, come on, don't anyone remembers?

I was there, I witnessed this thing. Many others must have noticed, too.

 

And this couldn't succeed if Tanki didn't give away tons of supplies after the RUSTY BARRELS II... They said it was a mistake, but does anyone really believes they couldn't remove the "mistaken" supplies? It's all recorded in the games files. So, just another convenient "coincidence".. Blah! -_-

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