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Place a limit on garage supplies in battles


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I thoroughly dislike this idea. The solutions to an enemy who uses SUPPLIES are 1.) use them yourself, 2.) avoid him, or 3.) find a different battle.

1) what if don't have any

2) if they have drugs, they will find you anyway

3) why wouldn't there be any druggers in the other battle?

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Everything u guys are saying is true; i am a smaller rank nd get destroyed a ot y drugers who canstantly do it and it is very anoying

I have an alt account a Corporal and i'm finding people with 'Gold credit cards' drugging with everything and coming first even when they just have Twins with a brick anddon't know how to turn the turret.

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Just thought that i would add my thoughts on this here.

 

I have not been playing as long as many of you but I totally agree that drugging is a big problem.

 

There seem to be many arguments and statements on this forum in the various threads that state the potential benefits of removing / limiting drugs but i see very few people that state the benefits that drugging brings to the game??

From my perspective i cannot see any real benefits except that it makes one player / team massively more powerful than another.

 

From my point of view i consider this game a largely strategy game (especially for team formats like CTF).  Almost everything in the game backs this up (hull , turret choice is a strategy decision, routes to the flag, protecting your flag etc etc etc, EXCEPT for drugs.  They currently add nothing to the strategy when they are used so excessively they basically just (in this case) remove any requirement for strategy.

If the suggestion to limit the drugs available was implemented then this would add another level to the strategy part of the game and make it even more exciting I feel.

Even in a DM, limiting drugs would require the user to think about the strategically best time to deploy (maybe when you have made it to a good camping spot etc or maybe when facing your opponent for the top of the scoreboard) ??

 

The only downside i see to this would be reduced revenue for the TO and surely this can be supplemented in a better way that does not hurt the game play so catastrophically.

 

To give one small example.

I was in a 60 minute CTF in which my team had the upper hand and were winning something like 17-5 with 25 minutes left.  Drugs were being used by everyone at crucial times but not excessively by either team.  Eventually the inevitable happened and some of the opposition left and were instantly replaced by a raiding party .  Now i don't know enough about the game mechanics to know if they were hacking or what (i doubt) but every time i seemed to encounter one of them they had at least 2 drugs active but needless to say they destroyed my team an eventually everyone bar 2 people left and we both paused to wait for the end.  Whether they were hacking or most likely just drugging incredibly heavily it was a totally one sided battle.  Being buyers which they obviously were they also had superb equipment.  IF drugs were limited then these buyers would still have an advantage in their equipment but it would just require some skill or STRATEGY to use it correctly.

The end result is that i will never enter a 60 minute game again.

 

Sorry this is quite a long rant but hopefully it might make some sense to someone?

 

I should add also that i use drugs but i like to think of myself as someone who uses only when its necessary in a certain situation but i would happily reduce this to make the gameplay fairer.

 

Thanks

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Seriously? Another of these stupid drug topics? Why aren't we flooding the topic menu with stuff about Tanki X and accounts?

This topic has been created for a while now, I'm surprised you just found it... This one is discussing potential limit placements on drugs, the other topic is dedicated to creating a system that counters drugs.

 

Because they're less of an issue than drugs, plus we have no idea what it's like so we can't really suggest any changes and even if we do, I highly doubt they'll listen, like account transfers. The only thing I can come up wiith concerning Tanki X is only the graphics. We don't know how the game's balance will work, we do not know the prices of equipment, we don't know the physics, we don't know any glitches, so what can we discuss?

 

Drugs are the bigger issue here and if they continue implementing drugs and bring them into Tanki X, expect the Tanki X forum to be filled with these topics again unless they rebalance drugs which will most likely not happen.

 

If you don't like these topics, don't bother coming here and reading the posts and flooding with your hate comments. It doesn't help and you're making yourself look bad by posting hate comments in topics you don't like. These topics will always be here and we will continue to discuss it regardless of your opinion or until a mod closes it, which, they will have to have a good reason for doing so.

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I don't think the limit should apply to supply drops, because it takes good timing and route planning to pick up the right boxes. That, I have no problem with. However, I and many others have a problem with druggers' excessive use of drugs in addition to picking up supply drops. Fore example, it takes absolutely no skill whatsoever to pick up a double damage then immediately activate a double armor and be invincible for 45 seconds. The supply drops drop every 1-2 minutes or so, and are scattered across the map so that should be balanced enough, but having the convenience of activating drugs wherever and whenever you please is not balanced at all.

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But if there is a limit implemented, then the druggers might get a head start, but have no drugs to use later, when the other team does have drugs to make a comeback. So in the end it's all balanced out. (Unless the team really really sucks)

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To every player that has cried about drugs use: What is that you really want? If you were perfectly honest with yourself, it would be "You want a 100% fair battle... skill to skill".... Ok. Eliminating drugs will not accomplish that. 

 

To get a 100% fair battle... All players will need to be using the SAME TANK, SAME PAINT, SAME TURRENT... ALL AT THE SAME LEVELS, plus... SAME INTERNET SPEED AND EXACT SAME COMPUTER SPEED. And SAME BROWSER. Anything less than this is not a 100% fair battle.  

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Completely flawed logic. A fair battle does not mean the same thing as "everyone use the same exact tank." The hulls, turrets, and paints are balanced well enough. Eliminating drugs helps balance the game A LOT. If you have ever played no-supply battles, you would know this. But clearly, you do not know this, so you have not played any no-supply battles. XP/BP goes with what you said. Same hull, turret, and paint. Does that make it fair? No! It comes down to teamwork (or skill if you're playing 1v1). Drugs are the game changer. Teams can make seemingly impossible comebacks with drugs. That's how much power drugs have. If they were removed/limited, then it would balance the game and the losing team would have to either a) find a new strategy or b.) work together as a team better. Lag and computer power are difficult issues to fix and usually they are not the problem. It is drugs.

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To every player that has cried about drugs use: What is that you really want? If you were perfectly honest with yourself, it would be "You want a 100% fair battle... skill to skill".... Ok. Eliminating drugs will not accomplish that. 

 

To get a 100% fair battle... All players will need to be using the SAME TANK, SAME PAINT, SAME TURRENT... ALL AT THE SAME LEVELS, plus... SAME INTERNET SPEED AND EXACT SAME COMPUTER SPEED. And SAME BROWSER. Anything less than this is not a 100% fair battle.  

 

Sorry to disagree, but that is not a fair battle. That is a championship for the best pilot.

This is a game.

It is meant to offer fun and joy.

It must be a bit competitive, but not really harsh... like it is now.

 

So, given the above, fair game means a variety of combos, but not some being OP and others UP. That means a hornet versus a titan, where the one has the speed and maneuverability and the other the stamina. But, of the same modification. An M3 titan vs an M1 hornet is a joke. As it is a joke, an M4 thunder on DD against a non drugging M2 rico...

Supplies are very useful, because they are small (actually not small, but they should be) bites of power that spice a bit the game balance, adding to variety of possible outcomes. Too much power and battle becomes lopsided as they are now. That's why the best battles were drops only supplies, no garage ones.

Also, I remember with nostalgia the crystal drops. 10 crystals, little bites of fun, even for non skilled players.

That was when the game was fun. Now it is bitter antagonism.

 

But they say "we do not accept proposals in regard to previous game settings".

A stupid rule that entombs this game's fun.

 

Anyway, I believe I explained in detail what I see as fair battle. A battle that after 10 rounds with the same players would produce the outcome of 7-3 or 6-4. 10-0 is not accepted as a balanced battle. That, I believe, is obvious to everybody.

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^Agreed. BTW I'm sure they only removed the crystal boxes because they weren't making enough money out of it because players would just collect crystal boxes and not buy crystals. Now they removed them so players would spend money on crystals. Plus, they removed the crystals boxes literally right after they spent so much effort creating the system of different crystal box values. An effort made in vain, obviously. But in that short amount of time, I managed to collect a whopping bunch of 1 and 5 crystal boxes!! Woohoooo!!! GGWP I CAN BUY ALL THE M3S NOW LEEZZ GOOO

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It's good to have an open and ongoing dialog about suppllies and their use/misuse in the game--and I hope that the powers that be in Tanki are listening.

 

While supplies are a part of the income-generating side of TankiOnline--and they will remain important factor for game revenue generation--I will still argue in favor offering veteran, skilled players some greater degree over the use/abuse of supplies in the games.  When setting a game, we already can restrict a game to certain ranks (and, presumably, skill-levels); we can set the time-duration of the battle; we can limit the number of players participating in the contest; and we can set up the parameters of the battle (CTF, DM, etc.).  I see no reason why a similar setting cannot be implemented to limit supplies or make them unlimited--that option would appeal to those who want to play with emphasis on skills or drugging because that parameter would be made clearly known to all prior to joining a battle.

 

I am not calling for an all-or-none solution.  I'm calling for some degree of control where "birds of a feather can better flock together."

I hate people like you. THEY ALREADY DID THIS IN 2014!!!

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It is simply bullcrap when people say, “if you don’t have anything nice to say, don’t say it at all.” If everyone in the world followed this rule, who knows where we would be at now.

 

 

I'm gonna speak up for a moment here, so hold your breath :)

 

I believe this phrase is not discouraging constructive criticism, but simply stating if all you have nothing helpful/kind to say, you need not speak. For example, I could rant at the devs about anything, but I should really not speak, for that statement is unhelpful in many ways. I am in no way accusing you of ranting at the devs, though. Although you do have more reason than most...

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