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Place a limit on garage supplies in battles


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Pro-battles "just" cost 5000? That is probably the most snobbish use of the word I've heard in a long time. It amazes me how many players here are "just" able to do and own, and so everyone must be at the same level? I have one tank....twins/Hunter and it's all I will ever have. Thanks to druggers gone wild, I don't earn much,if anything in a battle. At the moment I have 429 cry. I played for 4 hours yesterday and was able to get a very minor mu on my hunter.

Thanks to druggers I rarely go for a flag and I have never been able to get near a gold box drop(before you get nasty with your answer, I will tell you I am definitely not without skills,) but skills only get you so far now. So, my tactic, when I play, is to help my team period! I usually get in the druggers way so our flag carrier can get away. I defend for my teams on whatever level needed. If I had not switched my play style to this, I would never get a chance to play. Drugs and druggers forced this because I am of the group with very limited income. I am so tired of the privileged throwing around words like "just" as if everyone is on the same level of living.

"Just" doing something else instead of controlling and fixing this issue is not an answer and certainly not an obtainable reality to all. How about if To starts thinking about their whole player base instead of the privileged and their own wallets? How about some real consideration? "Just" sayin.....Peace

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I thoroughly dislike this idea. The solutions to an enemy who uses SUPPLIES are 1.) use them yourself, 2.) avoid him, or 3.) find a different battle.

This isn't a solution, this is ignoring the problem.

 

Tanki isn't real life, and let's face it: the drugging epidemic is just getting bigger. Unlike the real world, this problem can actually be solved by the implementation of this idea. Druggers will still have an advantage, just not so huge of an advantage. And supplies will suddenly become tactical. There are no cons except for the fact that (gasp) buyers will have less of and advantage! What unspeakable horror!

If you don't actually believe that the drugging epidemic is that big of a problem, look around at the statistics. One can look at perfectly skilled generalissimos and see a MASSIVE difference in D/L. Compare @Levissio's statistics to mine, or even 's. Levissio's D/L is massively more than ours, not because he is better but because he uses supplies. The D/L difference at lower ranks is significantly more pronounced. 

Now lets look at another game, World of Tanks for example. The lowest Win Rate you can possibly get without multing is about 45%. The highest Win Rate you can possible get is 60% unless you constantly play low ranked games. 

The difference between buyers in TO is more than 200%, while the difference between buyers in WoT is 15%. This is a massive difference clearly showing the damage supplies have been doing to Tanki.  

I completely agree with this idea and truly hope it will be implemented. Sadly, the odds of this idea entering the game are about as low as the odds that FBI will rank up. 

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So if one guy in a mall is singing badly at the top of his lungs, the best solution is to surgically render him unable to sing? No, the solution is to go away from him, hence point number 3. The number of SUPPLY ABUSERS is drastically misrepresented by those who would like them to be restricted. There just aren't enough of them to warrant any further action.

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So if one guy in a mall is singing badly at the top of his lungs, the best solution is to surgically render him unable to sing? No, the solution is to go away from him, hence point number 3. The number of SUPPLY ABUSERS is drastically misrepresented by those who would like them to be restricted. There just aren't enough of them to warrant any further action.

The best solution would be to not allow him to sing as loudly. This idea isn't removing drugging at all, it is simply making it less powerful. 

If I were to walk into a mall and begin yelling on the top of my lungs, the mall staff would soon ask me to stop, or escort me out of the building. It would hurt their business. Obviously, a customer of the mall's only recourse would be to walk away from the screaming person, but the owners of the mall can easily remove him entirely from the mall. If the mall staff were to continue to let me scream my heart away, it would be incompetent management. Why let the person keep screaming when you can easily stop him, and his singing does absolutely no good?

 

Your analogy does not apply to the situation in any way, other than to prove my point.

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The best solution would be to not allow him to sing as loudly. This idea isn't removing drugging at all, it is simply making it less powerful. 

If I were to walk into a mall and begin yelling on the top of my lungs, the mall staff would soon ask me to stop, or escort me out of the building. It would hurt their business. Obviously, a customer of the mall's only recourse would be to walk away from the screaming person, but the owners of the mall can easily remove him entirely from the mall. If the mall staff were to continue to let me scream my heart away, it would be incompetent management. Why let the person keep screaming when you can easily stop him, and his singing does absolutely no good?

 

Your analogy does not apply to the situation in any way, other than to prove my point.

Damn...Freaking savage

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The best solution would be to not allow him to sing as loudly. This idea isn't removing drugging at all, it is simply making it less powerful. 

If I were to walk into a mall and begin yelling on the top of my lungs, the mall staff would soon ask me to stop, or escort me out of the building. It would hurt their business. Obviously, a customer of the mall's only recourse would be to walk away from the screaming person, but the owners of the mall can easily remove him entirely from the mall. If the mall staff were to continue to let me scream my heart away, it would be incompetent management. Why let the person keep screaming when you can easily stop him, and his singing does absolutely no good?

 

Your analogy does not apply to the situation in any way, other than to prove my point.

Okay, I'm sorry, I didn't know that you can't comprehend the meaning of analogies.  :(  Let me make it simpler for you.

 

1.) One guy is doing something that is annoying lots of people.

 

2.) He has the right to do so.

 

3.) The solution is not to limit or take away his right. The solution is to ignore him.

 

Better?

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Okay, I'm sorry, I didn't know that you can't comprehend the meaning of analogies.  :(  Let me make it simpler for you.

 

1.) One guy is doing something that is annoying lots of people.

 

2.) He has the right to do so.

 

3.) The solution is not to limit or take away his right. The solution is to ignore him.

 

Better?

People do have rights, but if their actions directly harm other innocent individuals, then they no longer have the right to do this. Drugging directly harms other innocent tankers. And, in an environment entirely controlled by the coding of the developers, it would be foolishness not to end drugging. But, that’s developer logic for you.

 

Drugging is bad. It is one of the main flaws currently in the game. If supplies were completely removed from the game, the game would be significantly improved. Supplies contribute absolutely nothing to the game, other than providing a source of revenue for the game owners. At Generalissimo, you need to buy supplies in order to compete against other generalissimos, unless you want to just play XP battles. What is good about giving a good portion of the population a massive advantage over others?

 

The flaws in this game are on a much more fundamental level. The developers believe that they can annoy us into paying them, rather than convincing us to pay them. There is a massive difference. In any good business, you are happy to pay the owners as they will provide you with excellent service. In tanki, you buy crystals so as to not have a disadvantage against other buyers. The developers purposely make the game unbalanced so as to make everyone more inclined to buy.

 

There are two solutions that can fix the drugging problem.

1). Removing or drugs altogether. I am totally in favor of this idea. The game is not meant to be played with supplies, but somehow or other they were introduced into the game for the purpose of making money. Drugs can be used tactically, but the game will be much more tactical if supplies were never able to be used.

2) Making supplies much, much cheaper. This will make the game less unfair, as the difference between buyers and non buyers will not be so pronounced. But, it will basically turn the game into the test server: Everyone constantly uses drugs, and the game isn’t really fun anymore. This is why I don’t like this idea.

However, one can limit the use of drugs without completely removing them. This would improve the problem, although it won’t fix it altogether. Buyers will still have a small advantage, and the developers will continue to receive income from supplies. This probably the best option, a happy medium between excellent gameplay and monetary advantages toward the developers.

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Okay, I'm sorry, I didn't know that you can't comprehend the meaning of analogies.  :(  Let me make it simpler for you.

 

1.) One guy is doing something that is annoying lots of people.

 

2.) He has the right to do so.

 

3.) The solution is not to limit or take away his right. The solution is to ignore him.

 

Better?

So if someone is stabbing me, and I find it annoying I just simply ignore him and let him stab me? (But I would probably be dead already :lol:) And other people find it annoying, does he still have the right to do so? And the solution is to ignore him and not limit or take away his right to do so???

Just like @S.C.Y.T.H.E said, "People do have rights, but if their actions directly harm other innocent individuals, then they no longer have the right to do this."

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People do have rights, but if their actions directly harm other innocent individuals, then they no longer have the right to do this. Drugging directly harms other innocent tankers. And, in an environment entirely controlled by the coding of the developers, it would be foolishness not to end drugging. But, that’s developer logic for you.

 

Drugging is bad. It is one of the main flaws currently in the game. If supplies were completely removed from the game, the game would be significantly improved. Supplies contribute absolutely nothing to the game, other than providing a source of revenue for the game owners. At Generalissimo, you need to buy supplies in order to compete against other generalissimos, unless you want to just play XP battles. What is good about giving a good portion of the population a massive advantage over others?

 

The flaws in this game are on a much more fundamental level. The developers believe that they can annoy us into paying them, rather than convincing us to pay them. There is a massive difference. In any good business, you are happy to pay the owners as they will provide you with excellent service. In tanki, you buy crystals so as to not have a disadvantage against other buyers. The developers purposely make the game unbalanced so as to make everyone more inclined to buy.

 

There are two solutions that can fix the drugging problem.

1). Removing or drugs altogether. I am totally in favor of this idea. The game is not meant to be played with supplies, but somehow or other they were introduced into the game for the purpose of making money. Drugs can be used tactically, but the game will be much more tactical if supplies were never able to be used.

2) Making supplies much, much cheaper. This will make the game less unfair, as the difference between buyers and non buyers will not be so pronounced. But, it will basically turn the game into the test server: Everyone constantly uses drugs, and the game isn’t really fun anymore. This is why I don’t like this idea.

However, one can limit the use of drugs without completely removing them. This would improve the problem, although it won’t fix it altogether. Buyers will still have a small advantage, and the developers will continue to receive income from supplies. This probably the best option, a happy medium between excellent gameplay and monetary advantages toward the developers.

"Harming innocent individuals"? Didn't you say earlier that this isn't real life? How can someone using a supply kit harm someone?

 

By your logic, I am harming an innocent individual every time I destroy their tank. Genius!

 

I find it hilarious that you continue to slander the developers. I can see them now, huddled in some dark back room of a waterfront warehouse, giggling evilly as they count all the money that they "annoyed" out of Tanki's players, who for some reason didn't have sense enough to get off the game when they suspected that they were being swindled.

 

I have never seen a group of players set so much hatred towards power ups. This is a video game. Did anytanki notice that? Has anytanki here ever played anything other than Tanki? The vast majority of video games utilize power ups to KEEP FROM DYING and to ENHANCE ABILITIES. Yet it's horrible to use them on this one game. Hashtag "doublestandard"

 

Lowering the price of the supplies is not a viable solution to the nonexistent problem. They drop in battles, they are liberally doled out in Daily Missions, and if they aren't in Daily Missions, there are plenty of crystal missions that will help pay for a Supply Kit.

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So if someone is stabbing me, and I find it annoying I just simply ignore him and let him stab me? (But I would probably be dead already :lol:) And other people find it annoying, does he still have the right to do so? And the solution is to ignore him and not limit or take away his right to do so???

Just like @S.C.Y.T.H.E said, "People do have rights, but if their actions directly harm other innocent individuals, then they no longer have the right to do this."

Massive logical failure. No one has the right to stab you. That is harmful. My analogy said someone was singing, which is not fatal.

 

Read comments before you reply to them.

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Well I just have to point out that I am sick and tired of people complaining about supplies and how developers are maleficent and deaf. Honestly saying, take Econometrics and Economy 101 to know why Tanki Online will not add any more augmentations on supplies. If you are too lazy, I will gladly explain it to you: buying supplies and using them supports the Tanki Economy, adding restrictions means you cant use supplies more often, and then the economy might collapse. and I know there is one tanker out there writing a angry rant to my statement that druggers always win, well they don't. Give a supply to a noob they don't know how to use it effectively. Oh and a final point, don't you non-drugging tankers think you are courageous by standing up agasint supplies, and maybe leaving the battle where there are druggers to leave them alone and spoil ther fun? Well actually your not. The biggest courage is to stand up to a drugger in a battle and try to fight him/her.

 

Anyways, I think it is greatly hilarious that people are committing so many logical fallacies with the war on drugs. Maybe that's why developers aren't listening to many complaints. Even though I do not support Methodius' idea on future augmentations on supplies, I think it is a well crafted logical reason with a decent solution, and hopefully, if the developers have any spare time on their hands, address this article. Congrats!

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"Harming innocent individuals"? Didn't you say earlier that this isn't real life? How can someone using a supply kit harm someone?

 

By your logic, I am harming an innocent individual every time I destroy their tank. Genius!

 

I find it hilarious that you continue to slander the developers. I can see them now, huddled in some dark back room of a waterfront warehouse, giggling evilly as they count all the money that they "annoyed" out of Tanki's players, who for some reason didn't have sense enough to get off the game when they suspected that they were being swindled.

 

I have never seen a group of players set so much hatred towards power ups. This is a video game. Did anytanki notice that? Has anytanki here ever played anything other than Tanki? The vast majority of video games utilize power ups to KEEP FROM DYING and to ENHANCE ABILITIES. Yet it's horrible to use them on this one game. Hashtag "doublestandard"

 

Lowering the price of the supplies is not a viable solution to the nonexistent problem. They drop in battles, they are liberally doled out in Daily Missions, and if they aren't in Daily Missions, there are plenty of crystal missions that will help pay for a Supply Kit.

I’m happy to continue this debate as long as you want, I find it quite amusing. But keep in mind, neither you or I will ever admit the other is right even if they do realize it. What matters is not convincing me, but convincing the others watching this petty little argument. 
 
Using supplies to excess does harm others, for a number of reasons. 
 
1. It wastes actual money. I buy crystals with the intention of purchasing equipment, not wasting my funds on expendable supplies. But, in order to keep up with other tankers of my rank, I have to buy supplies. 
 
2. It wastes my time. It wastes my time to have to deal with druggers that would otherwise be of no annoyance to me. One can earn crystals and experience faster when there aren’t supply users constantly spamming the 12345 keys in order to prevent their own demise. 
 
3. It decreases game balance. Say I am in charge of cleaning off a table, but I purposely ignore a huge spill of milk that could quite easily by wiped up. True, there are other things that I could clean on a table but this seems like a very obvious problem to solve. 
 
4. Druggers take crystals from non buyers. Druggers dominate the scoreboard. At the end of a game, a skilled drugger will almost certainly be at the top position. If druggers had not entered a battle, another non-buying player would have reached the top of the scoreboard and thus earned more crystals. Druggers do not generate their own crystals; they take crystals from the battlefund, crystals that would otherwise be given to non-buying players. You may say, “Druggers kill other players, creating battlefund that wouldn’t have existed without them. They aren’t stealing crystals, they are creating them.” This may be true, but Druggers also decrease the battlefund, because they are significantly more difficult to destroy. 
 
5. Druggers have an unfair advantage, simply because they can kill more often. I am not saying that every time I kill another tanker I am harming them. It is like participating in a fishing tournament and using two fishingpoles rather than the allocated one. Then you say, “How is this bad? Are you saying that catching fish is bad? Then why are you even in this tournament!” 
 
The only other games that I play, Robocraft, War Thunder, World of Tanks, and Armored Warfare, do not have powerups. I think that powerups inherently lower the standard of gameplay, but the situation is much, much worse when powerups are able to be bought with money. If there was another game that had powerups existing as they do in Tanki, I would be equally against them. But I actually have not seen or played a game with powerups other than Tanki.  
 
A player can innocently put on a supply to protect oneself from another drugger, but this same player will also harm other non-drugging players. It is a chain reaction of stupidity, originating from a handful of rich druggers, and causing every player wishing to compete in battles to waste funds on buying supplies. The entire game would be so much better off if supplies were not purchasable with crystals. 
 
Also, perhaps you don’t understand the definition of “Slander”. I am in favor of almost nothing the developers have done over the past year. I am not insulting the developers by disliking these updates. Almost no one I know is in favor of the updates. But I happen to share my opinion. Constructive criticism is the most useful thing one can do, if they are seeking to improve a project. All my feedback has been constructive. I have never resorted to petty insults or baseless complaints. I say what I say without any sugarcoating, but I don’t add a layer of nastiness on top of it, either. I actually like Tanki. But I am not going to go around chanting about how much I love tanki. This would be a waste of words and would accomplish nothing. But constructive criticism actually will improve the game if the developers have the sense to pay attention. It is simply bullcrap when people say, “if you don’t have anything nice to say, don’t say it at all.” If everyone in the world followed this rule, who knows where we would be at now. 
 
Also, I actually have reason to be personally offended at the developers. I feel as if the playerbase has been manipulated and deceived. I spent real money in this game with the understanding that my account would be transferable to Unity; they have been saying that accounts would be transferable for years. But now, it appears almost certain that accounts will not be transferable. I will actually lose real money that I spent under the expectation that it would be transferred to Unity. Ever since I realized that accounts may not be transferable, I haven't spent a cent. But I am sure you can see why I might be angry at the developers. 

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Okay, I'm sorry, I didn't know that you can't comprehend the meaning of analogies.  :(  Let me make it simpler for you.

 

1.) One guy is doing something that is annoying lots of people.

 

2.) He has the right to do so.

 

3.) The solution is not to limit or take away his right. The solution is to ignore him.

 

Better?

"Read comments before you reply to them"

My response: Make a more specific argument rather than a more broad one where people can make arguments that fit under the arguments you make -_-

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I swear to god I'm so sick of seeing this issue come up OVER AND OVER! Get over it! Stop crying about in-game mechanics! Find another game to play if it'll pacify you, but STOP complaining. I say this every single time, "Smart Cool-downs have nerfed the drugs enough."

Tired of repeating myself.

People constantly complaining about drugs. Makes me laugh and be pissed off at the same time. You have a SOLUTION right in front of you!!! Hello!? PRO Battle?! Why does everyone ignore THAT?! I'm sorry, but I have to go off on these clowns who claim they "can't play" the freaking game cuz of supplies. But this nonsense is getting on my nerves. Just someone! Make it end!

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I think @sonofchrysalis3 is probably a drugger himself and is trying to justify it, whereas @S.C.Y.T.H.E and I are non-druggers that only drug to defend ourselves, and are trying to make the point that druggers are in no way beneficial at all toward gameplay.

 

Sure, I have a massive ton of drugs (1000+ everything), however, I mainly use them to parkour with my friends as a hobby and to have fun, but occasionally I have to use them in a drug war to defend myself against crazy Mammoth-Vulcan-Zeus-Double-Armor-Medkit fatties that do nothing but sit there, firing away at my team and just spamming the 1 and 2 keys, PLUS an Isida and Freeze backing him up. If drugs aren't nerfed in some way, eventually there will be lots of these players dominating the round and taking much of the battle fund, which, 1) they will probably spend on more useless drugs which in turn will, 2) make it even more harder for non-druggers to earn a sufficient amount of crystals to upgrade to better equipment (Assuming everything above is in the context of a non-pro battle). See, it's an endless cycle of M3 druggers win, non-druggers lose and stay noob M0-2 users.

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I swear to god I'm so sick of seeing this issue come up OVER AND OVER! Get over it! Stop crying about in-game mechanics! Find another game to play if it'll pacify you, but STOP complaining. I say this every single time, "Smart Cool-downs have nerfed the drugs enough."

Tired of repeating myself.

Well guess why this issue come up "OVER AND OVER" again? Because it is a HUGE problem in the game and many of us do not like it. And why should we stop complaining? If you don't like to see complaints, don't come to the Ideas and Suggestions section of the forum, because it is full of complaints. It also sounds like you yourself are complaining about seeing this problem over and over again. And if you're "so sick of seeing this issue" then don't even come to read it, okay? If you're not going to provide anything helpful that will contribute to solving the problem, then don't get butthurt and post something as useless as that quote up there. We are not "crying about in-game mechanics", we're discussing a very controversial topic.

 

"And I (and some others) repeat," Smart Cooldowns did not solve anything except for activating all three drugs at once, a feature still available in Pro battles. Smart Cooldowns encouraged drugging, if it did anything at all.

 

And if you haven't seen for yourself, the only valid argument all you guys in support of drugging have is "Smart Cooldowns this" "Smart Cooldowns that" "Smart Cooldowns solved the problem" That is complete BULL. The only argument I've seen over and over is "Smart Cooldowns". Anything else? NO. Why? Because there are more downsides to drugging there there are benefits (which there are none). None of you have really elaborated on how Smart Cooldowns have solved any sort of drugging issue (besides, like I said, activating all three drugs at once) while we that are against drugging have provided a mile-long list of how drugging hurts the game in many different situations.

 

If you can come up with reasons as to how Smart Cooldowns solved drugging issues, I'll take your word for it, but if you can't, then the argument is over. Drugging needs to be removed from non-parkour battles.

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How do you want to limit them? Limit per user/ limit per battle? I don´t see that working. Better would be to limit the power increase they offer. For example from 100% increase to 30% - 50% increase. Of course in exchange for lower price or option to use them all at once again. This way you can buy more supplies for lower price or even use them all at once without waiting for what sometimes feels like never-coming drop, but no longer with extreme advantage when every one or two shots represent a kill.

 

As much as I hate to say this, maybe the problem is also in us, free-users. It seems the lower our supplies amount is the more we join supply battles. Let´s be honest I found myself in supply battles with like what, 30 of each supply? Yeah I could  predict I will not be competitive when sooner or later a heavy druger will appear. I truely don´t like supplies that much, or better said I hate how some players use them ( it is everyones right to use them anytime or anywhere they desire, but  some resort to their use  in situation  like 8 on 4? or even 8 on1? Really no need for such a humilation of already defeated enemy).

 

We still have the option to buy PRO pass, it is not just for XP/BP battles, we can play with other combinations and without the very much hated supplies. Though, there should be change in  PRO pass´s price, the lower the rank the lower the price. Maybe if there were more than just RU 1&2 with various pro battles we could enjoy more battles where you will need  more of tactic, teamwork, skill and strategy to win, rather than bet on some num buttons to do all the work. Of course the variety and the numbers of PRO battles is mostly on free-users heads.

 

It has been said that supply system will not change in near future. However, I hugely support  any ideas or contributions that can make the system better, a place were you don´t have to run to a certain server or certain type of battle. Place were both sides (supply users or not) could enjoy same battles together ... one big loving family.. :P

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I thoroughly dislike this idea. The solutions to an enemy who uses SUPPLIES are 1.) use them yourself, 2.) avoid him, or 3.) find a different battle.

4) find another game, one with more balance between top buyers and free players ;) (tell that to your loving devs)

 

 

 

Okay, I'm sorry, I didn't know that you can't comprehend the meaning of analogies.  :(  Let me make it simpler for you.

 

1.) One guy is doing something that is annoying lots of people.

 

2.) He has the right to do so.

 

3.) The solution is not to limit or take away his right. The solution is to ignore him.

 

Better?

He doesn't have the right to do that. Devs give this "right" to him because he pays. But doing so, they basically turn this game into pay-to-win, so it's not really anymore a free to play game. So, they lie.

But apart from that, your logic is as solid as a sponge.

Drugging - which is not the same thing as using the supplies - is very bad for the game and should exist only in special mode "drug war" (but that would beat the point of being a bully among lesser people and wander the battlefield feeling the sadistic joy of annihilating anything that moves). Other than that sadistic joy it offers nothing to the game play.

A limit to drugging time should be a must. That is, either lesser power, or longer cool down. Certain proposals have been made but were bluntly ignored.

 

At least, stop underestimating our intelligence. Quit the discussion since you have nothing to offer.

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I swear to god I'm so sick of seeing this issue come up OVER AND OVER! Get over it! Stop crying about in-game mechanics! Find another game to play if it'll pacify you, but STOP complaining. I say this every single time, "Smart Cool-downs have nerfed the drugs enough."

Tired of repeating myself.

If you are tired of reading complains, why do you do so? Just don't read them. :mellow:

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Short summary (because my output gets a bit long.)

 

As we know one of the biggest threads in the forum is:

:  ideas and suggestions > Drugs - The only today Tanki strategy to win a battle:

 

Some of the brightest and best brains (and biggest Tanki supporters) have been hard at work in that thread trying to help resolve the problem of why Tanki allows one side to use more garage supplies than the other - which imbalances team games (and DM) (and also ruins the stats).  (Any fool can get a bigger score using permanent DD or DA.)

 

Star Series does not allow use of garage supplies because of the imbalance they can cause (see how most of the HardStyle battles quickly became one-sided.)

 

(HOWEVER, WE'RE NOT ASKING FOR SUPPLIES TO BE REMOVED FROM THE GAME - that's never going to happen.)

 

Imagine we could setup games where only 1 of each supply was used per tank per 15 minutes.

Then imagine we can choose x amount of each supply can be used per tank per 15mins - then WE get to choose what we like best and NOT Tanki.

 

(and I do like the idea of Drug level 1 to 4 as a simple setup option on game create.)

 

(Air drops are fine as they are).

(And don't say use Pro Mode because we have that pass and cannot use it because too few games have been setup - believe me, we have tried.)

 

 

More detailed part:

Simply give us the right to choose the 'supplies balance' - then all this shouting of 'drugger' can go away and we all get a more level playing field.

Please note 'buyers' will still buy supplies and MU upgrades etc. (and I suspect even non buyers like me will feel they can now buy!)

Tanki will find many more users are happy with the game and they will see user numbers going up.

The end result is that more 'bums on seats' means more money to Tanki which is good for us all!

 

The biggest Mythical question to me is why Tanki Management is unwilling to admit they have allowed this huge imbalance in the game (caused by no 'control' preventing one side using more garage supplies than the other.)

 

Semyon must have seen this for himself and yet everyone in Tanki authority seem to have been 'silenced' and we have been told it's 'futile' complaining about it.  (I say "never give up on injustice where-ever you see it".)

 

If Tanki let me hold a poll on this - I'm sure over 80% of tankers would agree with me!

 

(One quick fix is a simple addition to the game - just showing how many supplies each tank used on the score board - this would help identify who really has skills and is easy to program).

 

All we're trying to do is make this more of an eSport - similar to playing cricket or football or any other well established game.  All we can do right now when a battle becomes imbalanced by the over use of supplies by one side is to quit 'that' game - which is a waste of time and some crystals.

 

Imagine. if the 'away' football crowd saw that the 'home' team had legally given themselves 2 more players than 'away' side - they would probably tear down the stadium in disgust and the newspapers would make such a 'scene', all of football would have been brought into 'disrepute' for ruining the balance of the game.

 

Tanki has a perfect right to decide the rules as they think fit - just in the spirit of 'glasnost' (and showing that you care) - if TO management really believe that sales of Supplies kits is really critical to the survival of the game - then why not say so publicly?  Then we can focus on how we can help Tanki find alternative ways to gain this money.  When we fix that (and we have suggested many ways (and been ignored)) - then we can have our 'level playing field' please :0)

 

Please note it's to Tanki's credit that we have not been silenced.  I feel a nameless senior TO person still thinks this game 'imbalance' as described above is a 'necessary evil' - who is this person and why can't we talk directly?

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I know tank has to make money but mainly tank needs to be fun and fair(ish) in order to be successful. Trouble is it seems the further you go up in the ranking, the less fun and less fair the games. This is because people are serious (too serious?) about winning at all costs so they just use supplies constantly. It is hopeless trying to compete in games where "drugging" is so prevalent, hence there are so many one-sided massacres, or games where people just give up and the "winners" are left to kill time. This is not a good look for a game that is trying to make itself fun and exciting, with lots of close, fair contests. The solution? Restrict the number os supplies of each type that each  player can use each game. That way people will use their supplies wisely and tactically, which is how it should be. No just pressing 1 if you think someone is going to beat you!  tank is great when you get two teams that don't overuse drugs - but frankly it is rubbish when drugs take over the game.

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