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Place a limit on garage supplies in battles


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Seriously? You're going to complain fa real? Dude, did you start tanki before the drug cool down update? If you did, you wouldn't have made this topic

I started long before the stupid SCD system and I can tell you, I would made this topic, (and I did, similar one) because SCD was a means for multiplying the supplies usage and not the other way round. ;)

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nothing will change cant do any thing 

except make USE of 3 repairs ,5dd , 5DA, 10 speed boast in 1match

You are wrong.

Something HAS changed. When I first complained about SCD and said that it promoted drugging instead of reducing it, people were saying "what is he talking about? What is he on?"

Now many people have come to realize that what I said was true.

Hopefully, even more in the days to come.

Tanki has a really poor economy system, based 99,99% on power selling. That is very unfair because its customers are worldwide, from financially widely different countries. That means that whoever can't follow the fiscal needs set by Tanki, in reality can't play. Should they play, they get a life-time beating.

That's why I keep talking, trying to make people see that this is all the more a "shoot 'em up" game and less a mmog. So far, I am pleased with myself and the other people that share this point of view with me. We have made this (drugging) the most popular topic in the English community forum (certainly not because we are so cool people but mostly because drugging IS a serious issue) and we hope that we influence the company to investigate other economy models for Tanki-X.

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All y'all druggers are just extremely conceited, inconsiderate, ignorant, and selfish. You think you're so great because you drug: "Drugs are in the game, deal with it" Yeah dude, we are dealing with it, right now, in this topic and this one. -_- As long as you obtain benefit at the expense of other players' experience then you are okay with it. That is how ignorant and selfish you are. The Tanki business is dependent on your type to make profit, and I don't blame you. That's just how every game works, but hey, we non-druggers as a community are speaking up for ourselves, for our sake and the future of Tanki.

 

*Note: speaking in general to all druggers

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Tanki is a business.  Businesses need to make money to survive, improve, and expand their services.  Buyers keep the business open -- everybody else gets to play for free.

 

Tanki already said the game is growing and more players are playing now than ever.  Tanki is doing well.

 

Pretty simple.

True, but if we keep going like that everyone would need to be a buyer... ok.. fine no one gots a problem to buy some crystals to buy a kit or some equipment.. but, what if some of us cant afford it?

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You are wrong.

Something HAS changed. When I first complained about SCD and said that it promoted drugging instead of reducing it, people were saying "what is he talking about? What is he on?"

Now many people have come to realize that what I said was true.

Hopefully, even more in the days to come.

Tanki has a really poor economy system, based 99,99% on power selling. That is very unfair because its customers are worldwide, from financially widely different countries. That means that whoever can't follow the fiscal needs set by Tanki, in reality can't play. Should they play, they get a life-time beating.

That's why I keep talking, trying to make people see that this is all the more a "shoot 'em up" game and less a mmog. So far, I am pleased with myself and the other people that share this point of view with me. We have made this (drugging) the most popular topic in the English community forum (certainly not because we are so cool people but mostly because drugging IS a serious issue) and we hope that we influence the company to investigate other economy models for Tanki-X.

Well I think you're right, because a battle in which people drug way too much isn't fun anymore. But aren't you a little overreacting? There do are battles in which they don't drug (too much) and there are always pro battles. (A pro battle pass is needed though)

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Well I think you're right, because a battle in which people drug way too much isn't fun anymore. But aren't you a little overreacting? There do are battles in which they don't drug (too much) and there are always pro battles. (A pro battle pass is needed though)

Thank you for acknowledging this fact.

It is true that I have over-reacted in certain occasions, sometimes because I felt frustrated, sometimes because I thought that was needed in order for my argument to be understood.

But in the post you quote, no, I don't think I over-react. Fun is found in battles where players use 90% drops only, that is in battles where the total amount of supplies used is low.

Pro battles are not a solution, as we have many times pointed, because they don't hold all modes and equipment formats. Sure, a competition on XP/BP can be found (95% on sandbox though) but other than that, nope. The company doesn't want few- or no-supplies battles to be popular, that's why they keep the pro pass cost high, although they would profit from a more popular cheap pro pass. Obviously, they are afraid of how popular pro battles would become, diminishing the supplies sales...

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I think @sonofchrysalis3 is probably a drugger himself and is trying to justify it, whereas @S.C.Y.T.H.E and I are non-druggers that only drug to defend ourselves, and are trying to make the point that druggers are in no way beneficial at all toward gameplay.

 

Sure, I have a massive ton of drugs (1000+ everything), however, I mainly use them to parkour with my friends as a hobby and to have fun, but occasionally I have to use them in a drug war to defend myself against crazy Mammoth-Vulcan-Zeus-Double-Armor-Medkit fatties that do nothing but sit there, firing away at my team and just spamming the 1 and 2 keys, PLUS an Isida and Freeze backing him up. If drugs aren't nerfed in some way, eventually there will be lots of these players dominating the round and taking much of the battle fund, which, 1) they will probably spend on more useless drugs which in turn will, 2) make it even more harder for non-druggers to earn a sufficient amount of crystals to upgrade to better equipment (Assuming everything above is in the context of a non-pro battle). See, it's an endless cycle of M3 druggers win, non-druggers lose and stay noob M0-2 users.

I want to know how M0-M2 users have a disability to get into the "endless cycle of M3 druggers." Yes, I know certain people can be especially annoying when they drug, but there are ways around. Dang, just buy a pro-battle pass you cheapskate. The games already free...

 

Well anyways, it definitely isn't as hard as you imply it is to get M3s. And, if you have all the M3s you want, why don't you just buy a supplies kit? Gosh

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1. Pro battle passes are already proven to not be a solution because a) the only pro battles out there that people actually join are: XP/BP or Parkour and b.) It's quite difficult for low rankers to earn 5k for a pass, c) usually there are drops on which still doesn't work because you need to either spawn first or get a lucky spawn to get the drop boxes before the enemy gets them. And if they get it before you, they'll just spawn kill you and you'll never get any. Rinse and repeat.

2. I'm not going to pay for a fair fight.

3. Two wrongs don't make a right.

4. Actually, I don't have the M3s I want.

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1. Pro battle passes are already proven to not be a solution because a) the only pro battles out there that people actually join are: XP/BP or Parkour and b.) It's quite difficult for low rankers to earn 5k for a pass, c) usually there are drops on which still doesn't work because you need to either spawn first or get a lucky spawn to get the drop boxes before the enemy gets them. And if they get it before you, they'll just spawn kill you and you'll never get any. Rinse and repeat.

2. I'm not going to pay for a fair fight.

3. Two wrongs don't make a right.

4. Actually, I don't have the M3s I want.

That from the pro battle passes is true, but it's not like every battle is unfair or that every battle consists of a lot druggers. There are a lot of battles in which they don't drug (too much and too often)

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People rely on supplies too much. Its not fair that people have 1k of each supply and come to use it on everyone rapidly. I've seen people get over 200 kills in a 15 minute match because of supplies. You should be able to buy as much supplies as you want but only use 10 a day, or at least in each battle. Less supplies will be used in battles if this happens.

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People rely on supplies too much. Its not fair that people have 1k of each supply and come to use it on everyone rapidly. I've seen people get over 200 kills in a 15 minute match because of supplies. You should be able to buy as much supplies as you want but only use 10 a day, or at least in each battle. Less supplies will be used in battles if this happens.

Topic merged

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Under review

[sply]

Supplies already got a big nerf with the fairly recent Smart Cooldowns update. The way supplies work now does help less experienced and non-buying players compete better against buyers with tons of supplies, but at the same time that update was made to not limit supply use in battles too much so that "drug wars" would still be a fun and exciting part of gameplay. 

 

Yes, I agree that it's unfair when someone with 1000s of supplies uses then non-stop and easily wins a battle against a team without supplies, but that's just how MMOs work. If you buy crystals for real money you are privileged to an advantage in the game as a "thank you" for your financial support from the developers. If you play for free, then you are still able to play the game and use all its features, but it's more difficult for you to win and/or play comfortably.

 

Although this would be a good idea for normal battles and using supplies would become a lot more tactical than it is now, I doubt that such limitations will ever be added as it will make battles a lot less exciting and dynamic than they are now.

Get out of here mate , your talking bout nearly 1 year & 1/2 now ( 2015 ) 

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